Create animated stories in Virtual Reality. Making scenes and animating characters becomes fun and simple with Tvori.
全部评测:
好评 (26) - 26 篇用户的软件评测中有 80% 为好评。
发行日期:
2016年8月25日
开发商:
发行商:

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抢先体验软件

随着软件的发展参与其中。

注意:该抢先体验的软件内容尚不完整且也许会发生变化。如果您目前不是特别想使用这款软件,那么您 应该等待一段时间来观察软件的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“To get feedback and shape Tvori by the needs of the creators.”

这款软件的抢先体验状态大约持续多久?

“From one to four years.”

计划中的完整版本和抢先体验版本到底有多少不同?

“It should be easier to create 3D content, possible to collaborate seamlessly and share quickly.”

抢先体验版本的现状如何?

“You can build scenes and character using a set of objects from the library or import models, objects and sounds; draw in 3D; animate in real-time; animate using keyframe; work with sounds on a timeline and in space; record sounds on a microphone inside VR; make photos and videos within Tvori.”

在抢先体验期间和结束之后,这款软件的价格会有所不同吗?

“Cost may change as Tvori matures.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We invite you to ask questions. You will get an answer that may solve your problem and will make us aware of needed functionality and improvements.”
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注意: 需要虚拟现实头戴式显示器。查看“VR 技术支持”部分以获得更多信息。

购买 Tvori

夏日特卖!7月5日 截止

-33%
$19.99
$13.39
 

最新更新 查看所有(9)

6月21日

Tvori Update—Models, Photos, Videos, Context Menu, and more

Here's what has been improved:

— Import of videos. You can import videos now! Put videos on scenes and use them as references when animating. Videos are synced with the timeline, so they will play along with your animations.

— Fixed the bug that prevented imported models from loading on the scenes.

— Photos on scenes. Photos made with cameras could be accessed through the import shelf and saved on a scene.

— Undo/Redo buttons. They're now accessible at all times on controllers. To undo Up/Down on Oculus's Stick or Swipe Left/Right on Vive's Touchpad.

— Improved selection when working with grouped objects.

— Context menu. It supports sub-menus now. For example, to change a material, open a context menu (press A/X button on Oculus Touch or Touchpad on Vive), then press Set Material->Unlit.

— Object Linking is improved. To link an object to another object, call the context menu, press and hold on "Link to" button and move the controller a target object.

— Import shelf. Improved the way how files and folders are monitoring and updating.

— The screen is now fading in when something is loading.

— And other minor fixes and improvements.

Animation. In the upcoming updates, we plan to improve the process of animation. We've got a large list with bugs, interface improvements, and functionality requests.

Scene creation. We are working on new functionality and tweaks that are going to make scene creation more comfortable.
0 条留言 了解更多

6月15日

Tvori v0.3 is live!



Hi,

With this large update, we introduce a bunch of new features which were requested the most by our users—artists, animators, directors, all kinds of storytellers and fellow believers in Virtual Reality content creation.

Tvori was initially designed and developed to enable anyone to create stories and art in VR, the first version of Tvori released in 2016, following with more major updates in 2017. With a focus on the simplicity and speed of creation, we introduced an intuitive and friendly user interface, where users learn by doing. This simple and direct approach led Tvori to the forefront of real-time animation in VR, giving our users a way to bring characters to life.



Though we will keep pushing to further improve our real-time animation mode, we strive to improve Tvori for multiple workflows, so in addition to real-time animation, we are introducing Keyframe Animation with 3D curves editing. This highly requested feature will give our more advanced users more control over object and character motion, allowing for smooth and precise animation. So, you can now switch between the two modes to suit your personal workflow!

Asset importing was another among the most requested updates by our users. Tvori now supports the import of 3D models, (.OBJ format), images (.jpeg, .png formats), and sounds (.wav, .mp3, .ogg). In the beta build of Tvori, we have added import of FBX and gLTF as well as skinned meshes, allowing you to start the animation of your skinned mesh straight after importing via an auto-rigging system, an update to be released in the near future. You can also record a video inside Tvori by means of our camera system and export 2D video and screenshots.



Another significant update is all about working with sounds—you can import custom sounds and tracks, but what is probably even more exciting for our team is you can now create sounds inside Tvori using a microphone inside a VR headset. Also, you can work with sound on the timeline and in space, creating a draft sound design for a story, or add character voicing during the previz stage in Tvori and replace with final sound in production.

Many of our users asked for customization options when animating their puppets, so we added assets to the internal library to decorate and customize the default puppet. You can now create unique characters by selecting an object from the library or importing any accessory you want. Also, you can now separately color every part of the puppet, or even replace parts of the body with any other object by using the context menu binding tool.



The above two features—working with sound and character customization—enable users to create their stories all within VR without needing to remove the headset, allowing to concentrate on the creation process. Together with the import of custom models, sounds and images, coupled with the ability to replace draft audio recorded in Tvori with the final sound, our users have more freedom than ever before to create unique content in VR!

As Tvori continues to progress, we see the goal of all future updates and enhancements to enable the production process all from within VR—from pre-visualization to a final output, integrating Tvori into the full production pipeline. Tvori can be used at any stage of idea prototyping and further on in combination with modeling tools such as Google Blocks, Masterpiece VR, or Oculus Medium, create finalized content by using those assets with the animation tools of Tvori.

To assist in helping our users become more familiar with the new updates going forward, we launched a tutorial page on our website at www.tvori.co/tutorials. You can also play video tutorials inside Tvori when you see a question mark “?” next to an object, and press it with your controller.

We believe that the future it is not far away when any animated story, cartoon or film can be created in VR from the beginning to the end. This is more and more becoming a reality, thus we continue forward on our mission to inspire people to share their ideas, dreams, and stories in VR with Tvori!
1 条留言 了解更多
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评测

“Tvori is the most impressive piece of VR creation software I’ve tried since Google’s Tilt Brush”
Upload

“Animating a project is more streamlined than ever before”
Killscreen

“This could be the future of animation for the next generation of crerators”
ScoutVR

关于这款软件

Tvori is a VR storytelling and animation tool focused on making content creation in VR accessible, so you can test your ideas, create scenes, animate, and make characters come alive all within VR using straightforward, intuitively designed tools. Prior knowledge of 3D content creation is not required to get started creating in Tvori, and it’s easy to learn as you go! You can use Tvori to complete animated stories or use it as a tool for fast story prototyping, creation of animatics or movie previsualization.

Tvori has a library of simple shapes, props, and effects to use in your creations. Also, to speed up animation and the art creation process, we support import of objects, images and sounds.
If you’re a storyteller and just want to experiment with VR without the steep learning curve of complicated 3D software, a real-time animation mode is available. If you are a professional animator or a technical artist and want to have a full control over your animation, you can select a keyframe animation mode.

Tvori supports Oculus Rift, HTC Vive and Windows MR.

Build a scene like this using simple shapes from the library and several brush strokes:

The house was made out of a bunch of stretched and colored cubes. The scene is based on Mustafa Gundam's illustration.

Create characters:

Based on Natasha Floksy's illustration.



Make scenes of different styles using primitives along with props from the library:

The top left scene is based on Quan Pham Tung's illustration.

Draw in 3D with virtual markers, brushes, and pencils:

系统需求

    最低配置:
    • 操作系统: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • 处理器: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • 内存: 16 GB RAM
    • 图形: Nvidia GeForce GTX 1060, AMD Radeon RX 570
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • 处理器: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • 内存: 32 GB RAM
    • 图形: Nvidia GeForce GTX 1070, AMD Radeon RX Vega 56 equivalent or better
    • 存储空间: 需要 1 GB 可用空间
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