Create animated stories in Virtual Reality. Making scenes and animating characters becomes fun and simple with Tvori.
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positives (32) - 84% des 32 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
25 août 2016
Développeur :
Éditeur :

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Logiciel en accès anticipé

Impliquez-vous pendant le développement de ce logiciel.

Remarque : Ce logiciel en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé à utiliser ce logiciel dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“To get feedback and shape Tvori by the needs of the creators.”

Combien de temps environ ce logiciel sera-t-il en Accès anticipé ?

“From one to four years.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“It should be easier to create 3D content, possible to collaborate seamlessly and share quickly.”

Quel est l'état actuel de la version en accès anticipé ?

“You can build scenes and character using a set of objects from the library or import models, objects and sounds; draw in 3D; animate in real-time; animate using keyframe; work with sounds on a timeline and in space; record sounds on a microphone inside VR; make photos and videos within Tvori.”

Le logiciel sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Cost may change as Tvori matures.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We invite you to ask questions. You will get an answer that may solve your problem and will make us aware of needed functionality and improvements.”
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Remarque : nécessite un casque de réalité virtuelle. Veuillez consulter la section Support VR située à droite pour plus d'informations.

Acheter Tvori

 

Mises à jour récentes Tout voir (16)

19 octobre

#TvoriMediumTime contest and more

We would really like to support our creators who are now participating in #TvoriMediumTime contest and thus in this update we’ve mainly concentrated on fixing bugs and polishing some features to assure smooth experience during the contest.

#TvoriMediumTime contest is organized by Tvori with Oculus Medium. Check this link for more details http://www.tvori.co/tvori-medium-time

With this update we fixed the way animations are saving to the sun—so it’s possible now to edit animations of the sun and load them correctly. We improved the way gizmos work in general and with a selection of objects in particular—it’s possible now to animate a group of objects using gizmos, and gizmos should be less annoying for the first time users. Using puppets and cameras became more convenient as well.



https://www.youtube.com/watch?v=AOtpOjVNcOU&feature=youtu.be
https://www.youtube.com/watch?v=gG1rVVW63lE

Improvements & Fixes:
— It’s possible to move and rotate cameras, lights, projectors, and play areas with gizmos
— Switching materials for containers.
— Objects that you lock with Lock tool are now saving their state of being locked to a scene, so you don’t have to lock them again after opening a scene you were working on before where the objects had been locked
— It’s possible now to bend a chain of objects linked together using Gizmo
— Animate multiple objects at the same time with gizmos when in recording mode
— Made gizmo handles more precise on a group of selected objects.
— Improved the way Mixed Reality controllers vibrate
— Gizmos are turned off by default now so if you’re using Tvori for the first time you will not grab them by accident
— Gizmo handles are hiding if you are holding an object
— Gizmo handles on multiple selected objects are aligned by world axis
— Puppet pieces are locked by default on Shelf now
— You can use as many cameras as you would like on a scene now. Before the limit was 10 cameras

— Sun. It’s possible now to animate and edit animations of the sun, save them and load correctly.
— Made selecting and copying of puppet parts work correctly.
— Made getting objects out of Shelf work correctly in cases when objects' pivots are set far away from the actual model. It often happened with imported sculpted from Oculus Medium.
— Fixed incorrect undo/redo of manipulation with Gizmo controls on a selection of objects made with the selection sphere
It’s possible to undo/redo locking of objects

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20 septembre

Tvori Update—More Reliable Saving, Improved Animation Recording, and More

With this update, we focused on making the saving system more stable. We still do have this annoying window that appears when something is wrong internally in Tvori, but we plan to replace it with a much more subtle UI in the future updates.

We fixed a critical problem in real-time animation recording where it wasn’t really possible to re-write animations correctly.

We fixed and improved several other parts of Tvori. See below:

Fixes:
— Made it possible to re-record real-time animations
— Fixed potential errors when loading models on the scene
— An error that happened after undoing several events that involve using grabbing objects from Object Shelf
— Sometimes loading a scene would cause an error
— Made it possible to select and delete brush strokes without any errors
— Fixed opening a tutorial video when hovering over any part of the camera
— Scale objects gradually when they get off the shelf

Improvements:
— Made the saving system safer. A save shouldn’t rewrite itself if something has happened in the process of saving
— (Steam) Improved the way loading screen shows up
— (Oculus Store) Added loading screen on Oculus
— The way indication of scale appears when scaling with one hand
— Onboarding videos for Oculus
— Switching between different object gizmos (move, scale, rotate)
— The way how logs (a list of messages stating how Tvori is doing, including errors) get saved internally

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Articles

“Tvori is the most impressive piece of VR creation software I’ve tried since Google’s Tilt Brush”
Upload

“Animating a project is more streamlined than ever before”
Killscreen

“This could be the future of animation for the next generation of crerators”
ScoutVR

À propos de ce logiciel

Tvori is a VR storytelling and animation tool focused on making content creation in VR accessible, so you can test your ideas, create scenes, animate, and make characters come alive all within VR using straightforward, intuitively designed tools. Prior knowledge of 3D content creation is not required to get started creating in Tvori, and it’s easy to learn as you go! You can use Tvori to complete animated stories or use it as a tool for fast story prototyping, creation of animatics or movie previsualization.

Tvori has a library of simple shapes, props, and effects to use in your creations. Also, to speed up animation and the art creation process, we support import of objects, images and sounds.
If you’re a storyteller and just want to experiment with VR without the steep learning curve of complicated 3D software, a real-time animation mode is available. If you are a professional animator or a technical artist and want to have a full control over your animation, you can select a keyframe animation mode.

Tvori supports Oculus Rift, HTC Vive and Windows MR.

Build a scene like this using simple shapes from the library and several brush strokes:

The house was made out of a bunch of stretched and colored cubes. The scene is based on Mustafa Gundam's illustration.

Create characters:

Based on Natasha Floksy's illustration.



Make scenes of different styles using primitives along with props from the library:

The top left scene is based on Quan Pham Tung's illustration.

Draw in 3D with virtual markers, brushes, and pencils:

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processeur : CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : Nvidia GeForce GTX 1060, AMD Radeon RX 570
    • Espace disque : 1 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processeur : CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Mémoire vive : 32 GB de mémoire
    • Graphiques : Nvidia GeForce GTX 1070, AMD Radeon RX Vega 56 equivalent or better
    • Espace disque : 1 GB d'espace disque disponible

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