Create animated stories in Virtual Reality. Making scenes and animating characters becomes fun and simple with Tvori.
Alle Reviews:
Positiv (29) - 82 % der 29 Nutzerreviews für diese Software sind positiv.
Veröffentlichung:
25. Aug. 2016
Entwickler:
Publisher:

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Early Access-Software

Bringen Sie sich in die Entwicklung ein.

Hinweis: Diese Early Access-Software ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen die Software im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich die Software weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“To get feedback and shape Tvori by the needs of the creators.”

Wie lange wird diese Software ungefähr den Early Access-Status haben?

“From one to four years.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“It should be easier to create 3D content, possible to collaborate seamlessly and share quickly.”

Was ist der derzeitige Stand der Early Access-Version?

“You can build scenes and character using a set of objects from the library or import models, objects and sounds; draw in 3D; animate in real-time; animate using keyframe; work with sounds on a timeline and in space; record sounds on a microphone inside VR; make photos and videos within Tvori.”

Wird diese Software während und nach Early Access unterschiedlich viel kosten?

“Cost may change as Tvori matures.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We invite you to ask questions. You will get an answer that may solve your problem and will make us aware of needed functionality and improvements.”
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Hinweis: Setzt ein VR-Headset voraus. Weitere Informationen finden Sie auf der VR-Supportseite.

Tvori kaufen

 

Kürzliche Updates Alle anzeigen (11)

13. Juli

Hotfixes

Hey, here's a bunch of fixes since the last update:

— Reuploaded tutorial videos inside Tvori. Those videos that should appear when you click on (?) icon in VR. The previous update missed the videos.

— Fixed inability to change the size of drawing/painting strokes on Vive.

— Fixed bugs with visualization of the animation path. Now paths should always draw correctly for body parts and parented objects.

— Fixed a bug where it was impossible to set keys for a character root in keyframe animation.

— When recording in real-time, the duration of Timeline increases automatically.

— Time constraints won't affect Timeline playback in the animation record mode.

— Visualization of the field of view of cameras should be less distracting now as it appears only when you're manipulating the field of view slider on the camera.

— Other minor improvements and fixes.
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5. Juli

Tvori Update—New Gizmos, Video References, and more

Gizmos. With this update, we introduce new object gizmos. New gizmos will help in moving, rotating, and scaling objects along the axes. Also, the gizmos will help in animation because all the manipulations with gizmos in record mode will be saved as animations.
https://www.youtube.com/watch?v=i6GTmfSiAV4

Video References. We improved video import and made it easier to use videos on scenes as references when animating in key-frame mode.
https://www.youtube.com/watch?v=MfMoFop1lOI

Context Menu. With improved context menus, now it should be clearer how to set materials to objects. And it's now possible to set a material to the whole selection of objects.
https://www.youtube.com/watch?v=xu5mmnssn2g

Added a toon-style material.

Timeline. It's easier to change the duration of the timeline now.
https://www.youtube.com/watch?v=nXz-kiv_0oE

Characters. We fixed some of the inconveniences related to character animation: bugs with body parts selection and the size of visual cues.

Sphere selection is more predictable in its selection choice now. It works with the same logic as the regular, one-hand selection.
https://www.youtube.com/watch?v=x5-D2ZBSnGM
Animation path. We fixed a bug of collapsing key points in animation paths.

Export to OBJ. Aside from FBX, you can export static objects to OBJ format now.
https://youtu.be/rG5ysqruij0

Cameras. Improved the way how cameras get selected for connecting with the timeline. Now it's possible to visualize Tvori's UI with a camera through the context menu. So you can send us photos of bugs made with virtual cameras :-)


If you want to capture your screen—to make a video about your creative process or stream it to Twitch—with these hotkeys you can set a smooth, high-quality video from your point of view as well as jump between virtual cameras on a scene.
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Reviews

“Tvori is the most impressive piece of VR creation software I’ve tried since Google’s Tilt Brush”
Upload

“Animating a project is more streamlined than ever before”
Killscreen

“This could be the future of animation for the next generation of crerators”
ScoutVR

Über diese Software

Tvori is a VR storytelling and animation tool focused on making content creation in VR accessible, so you can test your ideas, create scenes, animate, and make characters come alive all within VR using straightforward, intuitively designed tools. Prior knowledge of 3D content creation is not required to get started creating in Tvori, and it’s easy to learn as you go! You can use Tvori to complete animated stories or use it as a tool for fast story prototyping, creation of animatics or movie previsualization.

Tvori has a library of simple shapes, props, and effects to use in your creations. Also, to speed up animation and the art creation process, we support import of objects, images and sounds.
If you’re a storyteller and just want to experiment with VR without the steep learning curve of complicated 3D software, a real-time animation mode is available. If you are a professional animator or a technical artist and want to have a full control over your animation, you can select a keyframe animation mode.

Tvori supports Oculus Rift, HTC Vive and Windows MR.

Build a scene like this using simple shapes from the library and several brush strokes:

The house was made out of a bunch of stretched and colored cubes. The scene is based on Mustafa Gundam's illustration.

Create characters:

Based on Natasha Floksy's illustration.



Make scenes of different styles using primitives along with props from the library:

The top left scene is based on Quan Pham Tung's illustration.

Draw in 3D with virtual markers, brushes, and pencils:

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Prozessor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Nvidia GeForce GTX 1060, AMD Radeon RX 570
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Prozessor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Arbeitsspeicher: 32 GB RAM
    • Grafik: Nvidia GeForce GTX 1070, AMD Radeon RX Vega 56 equivalent or better
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
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