Create animated stories in Virtual Reality. Making scenes and animating characters becomes fun and simple with Tvori.
All Reviews:
Positive (32) - 84% of the 32 user reviews for this software are positive.
Release Date:
Aug 25, 2016

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To get feedback and shape Tvori by the needs of the creators.”

Approximately how long will this software be in Early Access?

“From one to four years.”

How is the full version planned to differ from the Early Access version?

“It should be easier to create 3D content, possible to collaborate seamlessly and share quickly.”

What is the current state of the Early Access version?

“You can build scenes and character using a set of objects from the library or import models, objects and sounds; draw in 3D; animate in real-time; animate using keyframe; work with sounds on a timeline and in space; record sounds on a microphone inside VR; make photos and videos within Tvori.”

Will this software be priced differently during and after Early Access?

“Cost may change as Tvori matures.”

How are you planning on involving the Community in your development process?

“We invite you to ask questions. You will get an answer that may solve your problem and will make us aware of needed functionality and improvements.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (17)

October 30

Tvori Update—Linker and Gizmos

With this update with improved the way objects link to other objects, visualize their links, and gizmos are working.

Fixes and improvements:
— Problems with linked objects on puppets
— Locker highlight for linked objects
— Gizmo handle position on selected objects with odd pivot points
— Gizmos handle rotation direction for chains of linked objects in the rotation mode
— Wrong connection line position on linked objects
— Disallow linking objects on skinned meshes
— Disallow linking objects on locked puppet's controllers
— Wrong initial transform for some skinned meshes after loading the scene
— Disappeared root bone in some skinned meshes
0 comments Read more

October 19

#TvoriMediumTime contest and more

We would really like to support our creators who are now participating in #TvoriMediumTime contest and thus in this update we’ve mainly concentrated on fixing bugs and polishing some features to assure smooth experience during the contest.

#TvoriMediumTime contest is organized by Tvori with Oculus Medium. Check this link for more details

With this update we fixed the way animations are saving to the sun—so it’s possible now to edit animations of the sun and load them correctly. We improved the way gizmos work in general and with a selection of objects in particular—it’s possible now to animate a group of objects using gizmos, and gizmos should be less annoying for the first time users. Using puppets and cameras became more convenient as well.

Improvements & Fixes:
— It’s possible to move and rotate cameras, lights, projectors, and play areas with gizmos
— Switching materials for containers.
— Objects that you lock with Lock tool are now saving their state of being locked to a scene, so you don’t have to lock them again after opening a scene you were working on before where the objects had been locked
— It’s possible now to bend a chain of objects linked together using Gizmo
— Animate multiple objects at the same time with gizmos when in recording mode
— Made gizmo handles more precise on a group of selected objects.
— Improved the way Mixed Reality controllers vibrate
— Gizmos are turned off by default now so if you’re using Tvori for the first time you will not grab them by accident
— Gizmo handles are hiding if you are holding an object
— Gizmo handles on multiple selected objects are aligned by world axis
— Puppet pieces are locked by default on Shelf now
— You can use as many cameras as you would like on a scene now. Before the limit was 10 cameras

— Sun. It’s possible now to animate and edit animations of the sun, save them and load correctly.
— Made selecting and copying of puppet parts work correctly.
— Made getting objects out of Shelf work correctly in cases when objects' pivots are set far away from the actual model. It often happened with imported sculpted from Oculus Medium.
— Fixed incorrect undo/redo of manipulation with Gizmo controls on a selection of objects made with the selection sphere
It’s possible to undo/redo locking of objects

2 comments Read more
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“Tvori is the most impressive piece of VR creation software I’ve tried since Google’s Tilt Brush”

“Animating a project is more streamlined than ever before”

“This could be the future of animation for the next generation of crerators”

About This Software

Tvori is a VR storytelling and animation tool focused on making content creation in VR accessible, so you can test your ideas, create scenes, animate, and make characters come alive all within VR using straightforward, intuitively designed tools. Prior knowledge of 3D content creation is not required to get started creating in Tvori, and it’s easy to learn as you go! You can use Tvori to complete animated stories or use it as a tool for fast story prototyping, creation of animatics or movie previsualization.

Tvori has a library of simple shapes, props, and effects to use in your creations. Also, to speed up animation and the art creation process, we support import of objects, images and sounds.
If you’re a storyteller and just want to experiment with VR without the steep learning curve of complicated 3D software, a real-time animation mode is available. If you are a professional animator or a technical artist and want to have a full control over your animation, you can select a keyframe animation mode.

Tvori supports Oculus Rift, HTC Vive and Windows MR.

Build a scene like this using simple shapes from the library and several brush strokes:

The house was made out of a bunch of stretched and colored cubes. The scene is based on Mustafa Gundam's illustration.

Create characters:

Based on Natasha Floksy's illustration.

Make scenes of different styles using primitives along with props from the library:

The top left scene is based on Quan Pham Tung's illustration.

Draw in 3D with virtual markers, brushes, and pencils:

System Requirements

    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 1060, AMD Radeon RX 570
    • Storage: 1 GB available space
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 32 GB RAM
    • Graphics: Nvidia GeForce GTX 1070, AMD Radeon RX Vega 56 equivalent or better
    • Storage: 1 GB available space

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