Speed is the weapon. Wallrun, slide cancel, and grapple through a fast TTK arena shooter with numerous weapons, abilities, and a roguelike draft mode.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have no idea what I'm doing. Originally, I felt like there were no fun shooters to play with my friends casually and as a CS major I thought I could at least try my hand at making something. In terms of systems, I really want to expand on selectable gamemodes, QoL with matchmaking, perk functionality, weapon platforms, abilities (and ultimates) , map design, and a TON of modelling and rigging are currently in the works. I need a higher sample size to see balance ideologies and pathways. ”

Approximately how long will this game be in Early Access?

“Probably only a month or two? ”

How is the full version planned to differ from the Early Access version?

“Progression, emotes, a lot of 3D design/everything that goes into it, rigging, extra animations, removing ai generated sounds (lol), and cleaning up existing gamemodes.”

What is the current state of the Early Access version?

“Multiple weapons, party finder, private lobbies, abilities, ultimates, perks, maps, gamemodes, and build flavors. Active matchmaking modes with mmr and player stats/metrics.”

Will the game be priced differently during and after Early Access?

“Prices will always stay the same (for the base game). I'll add in supporter packs for cosmetics to support the development.”

How are you planning on involving the Community in your development process?

“Feedback (on everything), game data exports from playtesters, and bug fixes will all be sent to me. These can be submitted through the community discord where I will be openly discussing game direction. ”
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About This Game

Speed is the weapon.

Rior's Arena is a multiplayer movement shooter where positioning is something you do at 30 metres per second. Wallrun to hold height, slide cancel to keep speed through corners, grapple to close a gap or escape one, double jump to rewrite a duel. Use abilities and perks to define your loadout. 

What's actually in the build

  • 38 weapons, Magic grimoires, standard rifles, launchers, melee variations, the whole suite.

  • 16 abilities, 12 ultimates, 6 grenades, 46 perks — Unique character builds and player concepts.

  • 4 modes + a range: Team Deathmatch, FFA, Hardpoint, and Showdown a round based elimination mode where you start with one pistol and draft weapons, abilities, perks, and an ultimate as the rounds escalate.

  • 12 maps, from a night suburb to a canyon cut for grapple routes.

  • Bots that play the game: loadout archetypes, wallriding, grenades, objective anchoring, and Showdown lives. Host a lobby alone and you still get a match.

  • Cosmetics without a shop: 8 hats, 5 faceware, 6 body skins, 5 pilot models. Earned through natural progression

The feel

Fast TTKS, hero shooter style abilities to define your own kit, creativity is rewarded by strengthening a play style of your choice ^_^

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was utilized for sound design.

System Requirements

    Minimum:
    • OS: Win10 64-bit
    • Processor: Intel Pentium 4
    • Memory: 128 MB RAM
    • Graphics: GTX 1050 Ti
    • Storage: 300 MB available space
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