Speed is the weapon. Wallrun, slide cancel, and grapple through a fast TTK arena shooter with numerous weapons, abilities, and a roguelike draft mode.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I have no idea what I'm doing. Originally, I felt like there were no fun shooters to play with my friends casually and as a CS major I thought I could at least try my hand at making something. In terms of systems, I really want to expand on selectable gamemodes, QoL with matchmaking, perk functionality, weapon platforms, abilities (and ultimates) , map design, and a TON of modelling and rigging are currently in the works. I need a higher sample size to see balance ideologies and pathways. ”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Probably only a month or two? ”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Progression, emotes, a lot of 3D design/everything that goes into it, rigging, extra animations, removing ai generated sounds (lol), and cleaning up existing gamemodes.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Multiple weapons, party finder, private lobbies, abilities, ultimates, perks, maps, gamemodes, and build flavors. Active matchmaking modes with mmr and player stats/metrics.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Prices will always stay the same (for the base game). I'll add in supporter packs for cosmetics to support the development.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Feedback (on everything), game data exports from playtesters, and bug fixes will all be sent to me. These can be submitted through the community discord where I will be openly discussing game direction. ”
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Tentang Permainan Ini

Speed is the weapon.

Rior's Arena is a multiplayer movement shooter where positioning is something you do at 30 metres per second. Wallrun to hold height, slide cancel to keep speed through corners, grapple to close a gap or escape one, double jump to rewrite a duel. Use abilities and perks to define your loadout. 

What's actually in the build

  • 38 weapons, Magic grimoires, standard rifles, launchers, melee variations, the whole suite.

  • 16 abilities, 12 ultimates, 6 grenades, 46 perks — Unique character builds and player concepts.

  • 4 modes + a range: Team Deathmatch, FFA, Hardpoint, and Showdown a round based elimination mode where you start with one pistol and draft weapons, abilities, perks, and an ultimate as the rounds escalate.

  • 12 maps, from a night suburb to a canyon cut for grapple routes.

  • Bots that play the game: loadout archetypes, wallriding, grenades, objective anchoring, and Showdown lives. Host a lobby alone and you still get a match.

  • Cosmetics without a shop: 8 hats, 5 faceware, 6 body skins, 5 pilot models. Earned through natural progression

The feel

Fast TTKS, hero shooter style abilities to define your own kit, creativity is rewarded by strengthening a play style of your choice ^_^

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

AI was utilized for sound design.

Keperluan Sistem

    Minimum:
    • OS: Win10 64-bit
    • Pemproses: Intel Pentium 4
    • Memori: 128 MB RAM
    • Grafik: GTX 1050 Ti
    • Storan: 300 MB ruang tersedia
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