Anomalies is an experimental program that randomly generates an interactive piece of audio-visual, virtual sculpture, which one can tinker around with and explore.
All Reviews:
Positive (19) - 84% of the 19 user reviews for this game are positive.
Release Date:
Oct 28, 2016

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Includes 4 items: Star Explorers, Anomalies, Anomalies - Music Collection, Rocket Blasters


Recent updates View all (34)

November 6

New Album Added to Music Collection

If you are someone who purchased the Anomalies Music Collection, you just got the latest Anomalies album.

The fifth Anomalies album contains thirteen new tunes for your listening enjoyment. Remember, you can sample all the Anomalies albums here on my Bandcamp page:

As a reminder veryone who purchases Anomalies automatically gets the first three Anomalies albums. Access them through your Steam Library under Music. Then you can use Steam's built in music player to listen, make playlists and more.

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August 17

How it all started

As a game and artistic project, I am very happy with Anomalies. I never expected it to reach as far as it has when I started. In fact, it started off as a simple algorithm to create nebulas for my other game Star Explorers.

When I saw that the nebulas were beginning to look a bit like trees growing in outer space, I took that idea and went with it. Have a look at one of the very earliest versions of Anomalies, which I called "Trees in Space."
Each new feature came as a simple idea, what if they wiggled? What if they were symmetrical? What if they made noises? etc... so the game developed in an experimental way, with no plan as to what it would end up like.

There were some ideas that I took very far, but have since abandoned because they did not perform the way I wanted them to. Exporting Anomalies actually worked, but it had some issues that I could not quite resolve. I am still thinking about it though, and it may show up in a later version. Exporting the sounds as a MIDI file is also still on my to-do list, though I really have no idea how it might be accomplished yet. VR is an intriguing prospect too.

Still, the possibilities are pretty endless. I have not had time to tinker around with it recently, but my creative efforts tend to come and go in phases. I am sure another Anomalies phase is on its way, just not sure when...

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About This Game

A Fine Art Game
Anomalies is an experimental generative art game. There are no levels, points or objectives. It is a "game" in the sense of being an amusement or pastime, an interactive piece of audio-visual, virtual sculpture, which one can tinker around with and explore.

Generate and Explore
You can randomly generate the anomalies, or you can change the anomaly's parameters manually with a series of sliding dials in order to tweak your creation. Use the controls to explore Anomalies, and the unique sights and sounds they generate.

Sights and Sounds
Anomalies are both audio and visual phenomena, the parameters that effect one effect the other. Some are strange and discordant entities, while others are symmetrical and harmonious. All the images and "songs" you hear in the demo video were produced through the program's algorithms.

Other Options
Using a built in screen capture button, you can collect snapshots of your handiwork. Use it as desktop wallpaper, or share it with your friends. If you want to revisit a favorite anomaly, you can also save it and load it again later. There is also an auto timer feature that cycles through anomalies automatically, allowing you to sit back and enjoy the show.

I call Anomalies "experimental" because of the way in which I developed it. I started with a simple idea - "what would trees look like if they grew in space?" - and began to create fairly simple, branching structures. Once that was working, I thought about different colors and textures. Each stage brought new questions and possibilities - "what if they move or wiggle? What it they make sounds? What if they produce flames or particles?" - and so on, until I arrived at what you see in the program. So I had no idea what it would end up like when I started it. Though I have moved on to other projects, I still think about more possibilities for Anomalies. I do hope to be able to return to working on this program at some point, but I will not give any promises right now...

System Requirements

    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: No processor specified
    • Memory: 1 GB RAM
    • Graphics: 64 MB 3D video card
    • DirectX: Version 9.0
    • Sound Card: required
    • Additional Notes: Anomalies is made with 3D GameStudio A7 Engine - specs are based on 3dgamestudio's website
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card
    • Additional Notes: Shader 2.0 support

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