Explore impossible mazes while battling the Ancient Ones and their bio-mechanical servitors in this retro first-person shooter. Paradox Vector's graphics are inspired by the old-school vector graphics games of the early 1980's.
All Reviews:
Positive (14) - 100% of the 14 user reviews for this game are positive.
Release Date:
Apr 17, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, it is essential to find people to try my game and provide feedback. Early Access is a great tool for small development teams (1 in this case) and will allow the game to be tried and tested before full release.”

Approximately how long will this game be in Early Access?

“I anticipate the game will be complete around June of 2020.”

How is the full version planned to differ from the Early Access version?

“UPDATE: Paradox Vector is now almost complete, and should be ready for full release by the end of August. There are still some bugs and small issues to finalize, but all the levels are in place and the game cane be enjoyed from start to finish.

Paradox Vector is currently a short demo. The full game will have more environments, more levels, more enemies, more weapons, more puzzles etc...

Non-Linear Gameplay
Currently, the game is very linear, with a series of levels in a predetermined order. I plan to have more exploration, with a larger "outdoor" map, with access to "dungeons" which will allow the player to go back and forth between levels.

Puzzles and Traps
There are a few simple puzzles and traps in the game. Future levels will place somewhat more emphasis on solving these kinds of puzzles, which will be more complex. It will still be mainly focused on combat, but I want to add more exploration and problem solving that is more evident in the current game's later levels.”

What is the current state of the Early Access version?

“Currently, all the main gameplay features are in place and working.”

Will the game be priced differently during and after Early Access?

“The game is now at its correct and final price.”

How are you planning on involving the Community in your development process?

“Using Steam's Community Hub, reporting bugs and providing feedback will be easy for players. I also have a discord channel for Paradox Vector, in case players prefer to use that avenue. https://discordapp.com/channels/364223792844898317/543848924658663436

I will not promise to add everyone's ideas to the game. But if an idea resonates with my vision of the game, and it is feasible for me to accomplish, then I would love to incorporate user feedback into Paradox Vector.”
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“I’m a sucker for a pretty screenshot. Paradox Vector’s bright colours lured me in like a moth to a Tron convention. And I’m rather glad, as this is a very smart first-person shooter-cum-puzzle game, set in non-Euclidean space, and rendered in faux-old-school vector graphics.”
Buried Treasure

“The spindly-legged child of DOOM and TRON, Paradox Vector sees you blasting your way through a range of wireframe-based levels, fending off space spiders, Definitely Not Daleks and other monstrosities.”

About This Game

A Classic Shooter

Paradox Vector is at its core, a first person shooter. It's gameplay is directly influenced by classics like Doom, Quake and Half-Life. The vector graphics and impossible geometry of the levels offer the two main points of departure from these original masterpieces of the genre.

Vector Graphics

Paradox Vector imagines if vector graphics were still popular when the first-person shooter genre got started. In Paradox Vector you can witness a different kind of retro shooter. As Chris McMullen of Gamespew put it: “Remember the heady days of the first-person on-foot wireframe shooter? No, me neither, but it hasn’t stopped Paradox Vector from revisiting a genre that never existed.”

Inspired by arcade games from the early 1980s like Tailgunner, Battlezone, and even the original Star Wars game, Paradox Vector takes this abandoned style, and brings it up to date.

Impossible Geometry and Dangerous Foes

The impossible art of M.C. Escher had a big influence on Paradox Vector. This is not a puzzle game, but an action game set in a puzzling environment. Hallways appear to go one way but actually go another, enemies may attack from angles you might not expect, and navigating the levels may require you to think outside of the box.

Don't think it's going to be easy though! The ancient alien stronghold you are exploring is not abandoned. Robotic guards, Squid-Spiders and Flying Jellyfish will make your life a living hell if you are not careful!

Open World

Following in the footsteps of games like Metroid Prime, Paradox Vector does not limit players to a simple series of levels, but allows you to explore an open environment, retracing steps as needed. Some weapons and items will allow you to unlock secrets and upgrades, thus rewarding those who are curious and persistent. Don't let the minimalistic graphics fool you, there is a lot to be discovered in this puzzling and challenging adventure.

System Requirements

    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Athlon or Intel Pentium
    • Memory: 3 GB RAM
    • Graphics: 64 MB video card
    • DirectX: Version 9.0c
    • Storage: 50 MB available space
    • Sound Card: Yes, if you want to hear anything.
    • Additional Notes: Other older hardware may work, but has not been tested.
    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Phenom II X4 965 or Intel Core i5-3470 3.2GHz
    • Memory: 6 GB RAM
    • Graphics: 256 MB video card
    • DirectX: Version 9.0c
    • Storage: 50 MB available space

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