Star Explorers Version 2.0 is Here! It's the interstellar dungeon crawler. Traverse a randomly generated galaxy in your own spacecraft, landing on planets, fighting aliens, finding resources, upgrading items, exploring caves, all while seeking out a new home for the human race.
All Reviews:
Mixed (28) - 67% of the 28 user reviews for this game are positive.
Release Date:
May 8, 2018

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Recent updates View all (135)

February 17

Windows 10 Warning

So the game engine used to make Star Explorers does not officially support Windows 10. Still, it does work in Windows 10 most of the time. I added a warning to the store description, to highlight this. There are a couple work-arounds that I have pinned to the Discussion Board. There is also a page in the manual dedicated to this.

I will be looking at the code itself, to see if there are ways to prevent these problems automatically. The main issues seem to be around the computer's DEP settings, and the installation folder used.

The question is whether this is enough? Obviously it will be best if I can fix the underlying issues, and I will be working on this. But until then, is there something else anyone might recommend doing to prevent potential disappointment in new players?

1 comments Read more

February 13

Version 2.1 is Up!

I have updated the game to version 2.1

It resolves a couple small issues and is a first stab at tackling the bigger database issue that still lingers.

What's Been Fixed
  • Amount menu now closes when you leave a cache before completing the exchange
  • Star Icons were appearing larger than they should in the star chart
  • I am hoping that this was related to the "white screen" problem, and I have not encountered it since the update ... let me know if your star chart turns white after clicking "stars"
  • For the record, that problem would go away if you reloaded a game or landed on a planet, but I am hoping it's gone for good
  • I was able to isolate the missing star issue, any time I scanned more than six stars in a given sector, it would somehow delete the fifth and sixth (and occasionally seventh) stars from the sector file
  • This prevented the stars from showing in the star chart
  • It was also (probably) responsible for the "star missing from database" problem
  • I have not quite fixed this issue, but I have limited the number of stars per sector to six as a stop-gap measure
  • If you are a person who likes to try and explore all the stars in a sector, then you will probably want to start a new game with the new version
  • If you just want to do the main quest, and explore a few extra stars here or there, then you should be safe playing an existing game
  • I will continue to hunt down the cause of this issue, while I try to resolve some of the remaining bugs

Game Crashes
I have noticed that the game still crashes on occasion. This seems to happen a lot more if I do not visit the mothership. Along with the problem with dropping a beacon, this is the next big issue I will be looking at.

Crashes are never fun, but the game seems to recover from them fine when you reload. Every time you land on a planet or return from a planet, the game is saved. Since the crashes seem to happen after returning to the spaceship, data is usually preserved, and no progress gets lost.

Beta Version
For this update, I have forgone the step of uploading a beta version. I felt that the issue of too many stars in a sector needed to be addressed quickly, especially for new players. Also, since I did not make any major changes to the script, just limited the number of stars that can form in a sector, it should be no less stable than version 2.0.

2 comments Read more

About This Game

Star Explorers - Version 2.0

Earth has been destroyed, and humanity must find a way to survive. Star Explorers is the interstellar dungeon crawler. It attempts to capture the vastness, loneliness and desolation of space exploration. Land on planets, explore the surface as well as cave systems, ancient ruins and more on your quest to find a new home for the human race.

Regarding Windows 10

Windows 10 is not officially supported by the game engine used to make Star Explorers. However, in most cases it does actually work fine. If you are concerned about this, read more here:


"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User

"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam User

Current Features:

  • Randomly generated galaxy which the player can fully explore
  • Randomly generated planets, caves and other environments
  • Randomly generated alien life, either hostile or friendly towards the player
  • Combat system with aliens on planets and in caves
  • Inventory and Trade System with mothership and some friendly aliens
  • Quests from both mothership and friendly aliens, in addition to the main quest
  • Upgrade system allowing player to explore wider range of planets over the course of the game
  • Crafting system, including unique artifacts that must be constructed with ancient blueprints
  • Day/Night cycles on each planet
  • Resource management and survival in hostile conditions
  • Database of Sectors, Stars and Planets in which player can take notes and customize the names of stars and planets
  • 4K and custom resolutions are supported


Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.


Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.

The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.

Inventory, Upgrading and Crafting

Exploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers.

Caves and Ancient Ruins

Star Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.

Generative Design

Almost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.

Shaders and Options

Star Explorers has a number of visual options you may choose from. Among them is the “Old-School Pixel Shader” which offers a unique, low-resolution experience. The graphics are not really at pace with newer games, but real-time shadows, bloom and a smoothing shader are also available for those who enjoy a slightly more contemporary feel. You also have control of your field of view, mouse sensitivity and game/music volume, along with options that may help the game run more smoothly on older hardware. See the manual for full documentation.

The Future of Star Explorers

After a year of Early Access, Star Explorers has arrived at a point where I feel it matches my original design document. Fulfilling my promise to have it completed in a year was important to me, but that does not mean I am finished working on it. I have many other ideas I may choose to add to the game's content. Chief among these are the following:

  • Space battles with alien ships
  • Boarding and exploring alien spaceships
  • More variety of celestial objects, like moons, asteroids and more
  • Alien cities on certain planets
  • I even have a mechanism for Time Travel (this is really outside of the original idea, but I am intrigued by the possibility of doing this anyway)

At some point in the future, I may begin work on these new features. The timing and consistency of these potential future updates will depend largely on how well the game is received by its audience. The more I hear from players, the more likely I will stay motivated to continue on this project.

System Requirements

    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Athlon or Intel Pentium
    • Memory: 3 GB RAM
    • Graphics: 64 MB video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes, if you want to hear anything.
    • Additional Notes: Other older hardware may work, but has not been tested.
    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: AMD Phenom II X4 965 or Intel Core i5-3470 3.2GHz
    • Memory: 6 GB RAM
    • Graphics: 256 MB video card
    • Storage: 1 GB available space
    • Additional Notes: Shader 2.0 support

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