A psychological survival horror game on Mars. After a catastrophic expedition, you are left alone on the Red Planet. Rebuild your ruined base, restore contact with Earth, and find a way home while uncovering the truth behind the disaster, before isolation and the fight for survival break your mind..

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Join the Alone: far from home playtest [0.5.1]

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Planned Release Date: Q4 2027

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About This Game

ABOUT THE GAME

The expedition that was meant to be a new milestone for humanity ended in disaster.

The base is destroyed. The crew is dead. All contact with Earth has been lost. You are the only survivor on Mars - a planet where every trip outside is a risk, and oxygen, water, and power are worth more than gold.

To survive, you'll have to rebuild the ruined base almost from scratch. Gather resources, grow your own food, recycle water, keep vital systems running, repair equipment, and gradually turn an abandoned facility into a place you can actually call home.

But survival is only the beginning.

As you explore Mars, you'll encounter events that defy explanation. Isolation, constant stress, and the struggle to stay alive will begin to take a toll on your mind.

Where does reality end and hallucination begin? What really happened to the crew? And are you truly alone on this planet?

Every decision has consequences. Every resource you spend could become a fatal mistake. Mars does not forgive carelessness.

Rebuild the base. Uncover the truth behind the disaster. Contact Earth. And do everything you can to make it home.

FARMING

Farming will be one of the core gameplay systems, allowing you to grow a variety of crops right on Mars.

To get started, you'll need just four things: an empty garden bed, water, seeds, and fertilized soil. The latter can be produced in a composter by processing Martian soil and organic matter.

Each crop has its own growth cycle and requires a different approach.

For example, carrots take one in-game day to mature. Once they're ready, you can harvest them as food. However, producing new seeds takes longer, so you'll need to plan your crops carefully - grow seeds today, harvest tomorrow, then start the cycle again.

Hops work differently. Their bushes take considerably longer to grow, but once mature, they can produce a harvest every day without needing to be replanted.

You'll also need the right tools to manage your crops. A garden trowel can be used to remove plants, while harvesting mature hop bushes with garden shears will give you additional seeds.

Farming isn't just a way to grow food. It's a complete system you'll need to learn, manage, and eventually make part of everyday life on Mars.

RELEASE DATE

The game doesn't have an exact release date yet. I'm not just working toward a deadline - my main priority is making sure all the core mechanics and the planned amount of content are ready.

At the moment, approximately 37.5% of the planned content has been completed. The game's core features are already in place: basic interactions, inventory, bags, a base prototype, terrain, air production and distribution throughout the base, farming, nutrition, cooking, and other essential survival systems.

There's still a lot of work ahead: expanding the player's capabilities, developing the survival systems further, filling the world with content, creating story content, and adding plenty of new mechanics to make the game deeper and more varied.

The game is being developed by a solo developer, so I handle every system through the entire development cycle myself - from the initial idea and design to implementation, testing, and refinement.

Based on current estimates, a full release will require approximately another year of development. I'll announce an exact release date once the game is genuinely close to completion.

DEVELOPMENT ROADMAP

The game is currently in alpha. The core systems and the first gameplay mechanics are already in place, but the game's final look and overall content are still far from the finished product.

I regularly share early builds of the game on my Telegram channel. Project versions are numbered from v0.1 to v1.0. v0.5 is already out, and development on v0.6 is well underway.

v0.1 - Game Foundations

Movement, world interaction, inventory, and the in-game console.

v0.2 - Basic Interactions

Interactions with objects in the world have been expanded: you can now throw, pick up, and rotate them.

v0.3 - Mars and the First Base

Planetary terrain was added, the first base prototype was created, and the oxygen production and distribution system was implemented.

v0.4 - Farming

A major update focused on farming. A complete plant-growing system was designed and implemented, along with a range of new items and mechanics built around it.

v0.5 - Cooking (Latest Release)

A complete cooking system. You can now do more than just grow potatoes: peel them on a cutting board, boil them in a pot, or fry them in a pan. You can also brew hop tea to restore a little of your sanity.

Prepared meals can be placed in food containers and stored in the refrigerator. This update also introduces a new gameplay mechanic - food spoilage - making survival more challenging and adding another layer of risk.

v0.6 - Resources and Repairs (In Development)

One of the largest updates planned so far.

Mars will be significantly expanded and filled with new details: canyons, cliffs, craters, rocks, ores, and much more.

The base itself will also change. It will no longer be an untouchable, cozy shelter where you can simply hide from your problems. Base systems will start breaking down, and you'll have to monitor their condition, repair them, and upgrade them in time.

And that's just a small part of what's planned for v0.6.

v0.7 - Future Plans

This update will be just as ambitious as v0.6. Its main focus will be expanding the base's functionality and internal systems. The player's self-sufficiency loop will also be completed, allowing you to survive in the world indefinitely while providing yourself with any resources you need.

v0.8 - ?

v0.9 - ??

v1.0 - ???

The remaining updates will stay under wraps for now - some surprises are best saved for the right moment.

Follow the development and add the game to your Wishlist so you don't miss future updates or the game's release!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4590 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 Ti / AMD RX 560
    • DirectX: Version 12
    • Storage: 1500 MB available space
    • Additional Notes: All system requirements are based on the latest available build of the game and may change during further development. Final requirements will be confirmed closer to the full release.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD RX 580
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Additional Notes: All system requirements are based on the latest available build of the game and may change during further development. Final requirements will be confirmed closer to the full release.