Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles as either a squad of Terminator Space Marines or the deadly alien Genestealers.
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9 okt 2018

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18 september

Space Hulk Tactics - Customisation Devblog

Welcome back to another devblog for Space Hulk: Tactics, where today we’ll be going over the customisation system. We’ll be focusing on the cosmetic aspects of your units, but let’s start by talking about weapon and squad customisation from a gameplay standpoint.

How you build your squad or swarm is entirely up to you. On the Terminator side you select five Terminators to begin the battle with, and can decide which and how many of the five classes you wish to field. Obviously, a balanced team has its advantages, but so does a pair of autocannons, or a focus on melee, depending on the mission. For Genestealers, you select which special biomorphs you’ll have access to via the card system, which also governs the other cards in your deck, as weapon and class choice does for the Terminators.

Everything that changes how you might play the game - weapons, classes, chapters, and so on - is unlocked from the start for skirmish and multiplayer. In the campaigns, different options are unlocked over time, as well as through resources you find while exploring the Hulk. In this way you build your force naturally, and story events are tied to the different options you have available.

Cosmetic customisation has many more features. For the Terminators, each piece of armour has several options, sometimes as many as a dozen or more, to be selected. This includes the helm, pauldrons, and chest piece, as well as less obvious elements like shinpads, thigh adornments, and the exact look of a weapon. Each chapter also has unique versions of some or all of these, meaning the total number of options is far higher across every chapter. This allows you to theme squads or individual units if you wish, or make them a grab-bag of mismatched items, a squad who have undergone many repairs.

Speaking of which, the system goes deeper and allows you to change the wear and tear on a unit’s armour - how many scratches and marks does it have, how many layers of battle-dirt? On top of that you can customise colours, emblems, and patterns, letting you build a personalised version of each chapter using their colour scheme and markings. Want all-green Dark Angels covered in bumps or solid-black Blood Angels, wings on every surface? That’s possible here.

Genestealers have no armour pieces to play with, being armoured by bone structure and hardened flesh. However, their look can be altered across a variety of their body parts, again using the colour schemes of various hive fleets as a base. Blood-red or bone-white Genestealers are just a trip to the squad creation menu away, and of course you can match (or mismatch) this individually across the base Genestealers as well as the various biomorphs.

We’re exceptionally proud of the amount of customisation possible in Space Hulk: Tactics. For more options you can also pre-order on Steam and receive some additional colour schemes based on later founding chapters, the Angels Sanguine, Nova Marines, Disciples of Caliban, plus Bran Redmaw’s Great Company and the Heresy Grey colour scheme of the Space Wolves.

Stay tuned for news very soon about our pre-order beta, and we look forward to showing you the game in full on October 9th.
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5 september

Discover our Narrative Campaigns

Welcome back to the Space Hulk: Tactics development blog. Today we’re going to talk purely about the two narrative campaigns that tell the story of the Forsaken Doom, the Genestealer swarm that breeds there, and the Blood Angel squad that comes to defeat them. Since last time we discussed the plot of those campaigns with writer James Swallow, this time it’s all about the mechanics.

Playing the campaign follows your personalised squad or swarm as they make their way through the Space Hulk. On the Terminator side this starts simply, with a Sergeant and four of his best Terminators kitted out with powerfists and storm bolters. As you progress, picking paths through the winding corridors, you’ll acquire equipment and materials to upgrade your squad.

While in Skirmish and multiplayer all content is unlocked from the start, allowing you to build whatever squad you like and tailor them to specific missions, the campaign has a progression system that sees you spending resources on weapons and cards to change your squad. Story events also see new units join you, like the Librarian. For the Genestealers, new biomorphs are unlocked over time, while biomass collected from battles can be used to upgrade cards and customise your strategy.

On the Terminator side, every time you progress the threat of the swarm will build as new Genestealers move into the area, hunting you. This is represented by the meter on the left of the screenshot above, and has many effects as it reaches different milestones. It may spawn new missions as the situation changes, or make upcoming ones more difficult. These non-critical missions can be fought as normal, or Terminators can be left behind to defend against the swarm, making them unavailable for the next mission - and eventually, you won’t have enough men to do so.

Choosing how to customise your squad, which route to take, how to deal with optional missions, and managing the threat meter makes every campaign unique. There are also points of interest scattered throughout the Hulk. These could be as simple as a cache of long-forgotten components to help you upgrade your squad, or situations that require a decision. Will you salvage the armour or weapons of some fallen Terminators, or leave them be to keep ahead of the swarm? Do you collapse an entire section of the Hulk to halt the Genestealers, or leave it open for exploration by both sides?

The decisions you make and the way you explore the Hulk will change as you move between different ships. Ork and Aeldari vessels have been pulled into the wreck over time, with their own challenges. Ork ships are dangerously unstable, while some Aeldari webway technology is still functioning and can be used to teleport to unexplored and otherwise inaccessible locations.

Interspersed with all this are the story missions, which play out as unique Space Hulk games using your specific squad. Cutscenes and communications during these battles will tell the story, while numerous side objectives will expand upon the importance of this particular Hulk and why so many squads have found their doom there over the millenia.

Whether you’re playing as the Terminators or Genestealers, there’s a long campaign for you to embark on, and it will be an experience individual to you. Next time we’ll dive into the customisation systems that define your playstyle as well as the look of your forces.

Space Hulk: Tactics releases for PS4, Xbox One and PC on October 9.

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Over dit spel

Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles through an immense Space Hulk - a twisted mass of asteroids, wrecked star ships, and debris – as either a squad of Terminator Space Marines or the deadly alien Genestealers. Which side will you choose?

Battle through two distinct, narrative-driven campaigns: lead a Blood Angels squad, which you will customise and upgrade as you progress, or take control of the Genestealers for the first time in a Space Hulk game!

Space Hulk: Tactics is based on the rules of the popular board game, given a fresh new spin in the form of the unique Card system. Cards provide more ways to customize your squad and allow you to turn the tide of battle with powerful abilities that trigger game-changing effects when used at the right moment.

Test your skills against other players in the expansive online competitive multiplayer. Command a swarm of Genestealers or a custom squad of different unit types from one of four Space Marine Chapters available – the Blood Angels, the Space Wolves, the Ultramarines, and the Dark Angels. The game includes a built-in intuitive map creation tool, to design your own original maps with custom objectives, and share them with other players!

  • A faithful adaptation of the Warhammer 40,000 board game Space Hulk, with a fresh twist to the classic rules
  • Engage in bloody tactical battles aboard a gigantic Space Hulk
  • Play through two campaigns from the point of view of the Blood Angels, and for the first time in a Space Hulk game, the deadly Genestealers!
  • Customize your units of Dark Angels, Ultramarines, Blood Angels, Space Wolves, and even Genestealers with hundreds of cosmetic items, cards, and equipment.
  • Challenge players online, playing either Genestealers or one of four Space Marines Chapters
  • Create and share your own missions with an intuitive map creation tool


    • Aanvullende opmerkingen: To be announced soon.

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