Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles as either a squad of Terminator Space Marines or the deadly alien Genestealers.
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9 окт. 2018
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Скорошни обновления Всички (22)

7 ноември

Second Major Update - Game Speed Feature



Greetings,

It’s been almost a month since the release of Space Hulk: Tactics. We’re very thankful for your support and feedback. We’ve been hard at work improving the game to give you a better experience.

Today, we’re launching a second major update that addresses some issues that you’ve raised, such as gameplay speed, AI improvements, gameplay rebalancing, and bugfixes.

As many of you have asked, one of the main highlights of this update is the gameplay speed. We’ve adjusted the speed of each option, and added 2 additional animation speeds - fast and very fast - to give you a better experience during the game. From now on, the fast speed allows you to play the game more fluidly, while the normal one provides you a more immersive game experience.

Also included in this update are AI improvements. We’ve already improved the AI in a first major update, and we’ve continued to work on additional AI improvements.

Last but not least, the game now provides up to 30 mini skirmish maps that improve the variety of mini skirmish objectives in the Terminator campaign..

You can find below the change list of this update.

Change Log

Features
  • Added 2 additional animation speeds for the game: Fast and Very Fast. Speed is locked to "Very Fast" in Quick Match and can be changed in the lobby for other multiplayer modes, and can be changed in-game for single player games (R key by default). Default speed can be changed in the options menu.
  • "Next tutorial" default key changed from R to N to avoid conflict with changing speed
  • Added campaign new mini Skirmish maps (30 total)
  • The name of the map is now displayed when opening the extended map and objectives in Skirmish
  • The turret description now fully explains its behavior
  • Added new dialogue during Genestealer Mission 5, Mission 6 , Mission 8, Mission 9, and Terminator Mission 13 and Secret Relic Mission
AI Improvements
  • [AI] Improved the AI handling of locked doors
  • [AI] Fixed a number of edge cases not being supported by the AI
  • [AI] Made the Genestealers more aggressive
  • [AI] Fixed a case of Genestealers not attacking Terminators in melee
  • [AI] Fixed a case of Genestealer AI not attacking a Terminator when starting next to it
  • [AI] Fixed the Genestealer AI not handling rubbles in diagonals
  • [AI] Genestealer AI should now commit more when it decides to launch a suicide attack
  • [AI] Fixed a case of Terminator AI stopping when a Genestealer objective is failed
  • [AI] Fixed the Terminator AI spreading too thin when it has to survive
  • [AI] Improved the behavior of Terminator AI when it has to survive and protect a console
  • [AI] The Terminator AI should place its Force Barriers in better locations
Bugfixes
  • Fixed a case of Overwatch overlay not disappearing at the beginning of the next Terminator turn
  • Fixed the AP counter not updating after unjamming
  • Fixed ammunition and psy points counter not refreshing properly
  • Fixed the Jam icon not refreshing immediately after unjamming
  • Fixed the AP counter for Genestealers not refreshing properly with the special rule “slow start”
  • Fixed the leaderboard not displaying properly
  • Fixed the Terminator Campaign "clues" icon being in low resolution
  • Fixed a graphical issue during the cinematic if the sergeant was planting the bomb during Terminator Mission 5.
  • Fixed the first Terminator Mission secondary objective not giving its reward
  • Fixed text error for several campaign events
  • Fixed the view not switching to Isometric when using a warp bubble in FP view
  • Fixed the Reaperfex not being able to cross a diagonal blocked by an obstacle
  • Fixed an issue where activating cards would cancel sustained fire
  • Fixed consoles being indestructible by default
  • Fixed emblems not displaying properly if the Terminator was too far away
  • Fixed a graphical glitch with a Space Wolf emblem
  • Fixed an issue with emblems on Stormbolters
  • Fixed some vanilla customization options not being available due to the preorder DLC
  • Fixed various typos and text mistakes throughout the game
  • Fixed several crashes related to the AI
  • Fixed various crashes
  • Fixed a roster desync if the host changed his roster before the client joined
  • Fixed a case of sounds not playing after loading a save
  • Fixed a case where rank points were not gained after a victory
  • The Scorpion turret Overwatch colour now update immediately when being changed by activating the linked console
  • Fixed Genestealer Biomorphs playing the wrong animation when being killed in melee
  • Mouse cursor now disappears during cinematics
  • Alt+Tab during a cinematic should no longer make the cursor disappear
  • Tweaked the hitbox on several UI icons
  • Fixed the extended map legend being displayed behind the map
  • Playing a card no longer removes the free shot after a movement
  • We can no longer cancel a bomb deployment by toggling “move and shoot”
  • Removed an obsolete reward when losing a “samples” optional mission
  • Fixed wrong flow when exiting the campaign screen
  • Fixed an issue when trying to exit the leaderboard screen
  • Fixed a case where the player could get stuck in an invalid state during the tutorial
  • [AI] Fixed a crash related to the Assault Cannon
  • Fixed several crashes
Balance changes
  • We can no longer place a rubble inside the line of sight of a Terminator. The card cost has been decreased from 2 to 1 CP.
  • It’s no longer possible to stack card effects that give CP or Psy Points per kill.
  • Genestealer Mission 5 is now a bit easier
  • Increased the threat of flames during Terminator mission 13
  • The Wolflord in Genestealer Mission 9 is now immune to flames
  • Range modifier cards don't stack anymore: only 1 shoot range modifier and 1 overwatch range modifiers are allowed on a single Terminator
  • Changed the "slash" special attack to a 4+ test (instead of specific 1D6>1D6 roll)
  • Increased the effect of cards that reduce genestealer AP: reduction increased by 2 AP (3->5 and 4->6)
  • Increased required distance for spawning blips from the broodlord by 1 (6->7)
  • Removed the distance limitation for vanishing the broodlord close to an extract point
  • You can now choose any of the 4 tiles adjacent to the Broodlord when using it to spawn a blip, but can still spawn only 1 blip.

As always, we look forward to your feedback. Please don’t hesitate to give us any feedback you may have regards to these changes.

The Space Hulk: Tactics Team
13 коментара Прочетете още

23 октомври

First Major Update



Hi everyone,

Today, we are very happy to release an update bringing multiple changes to Space Hulk: Tactics, with a large focus on improving the AI during matches.

This isn’t the last patch that we will be doing addressing these issues, and we will be continuing to work on the AI in the game, both Terminator and Genestealer.

Please don’t hesitate to give us any feedback you may have with regards to these changes.

We're also working on additional updates based on other player feedback, that we hope to introduce to you in the near future.

CHANGE LOG

AI Improvements
  • Fixed a case where Terminators would block each other when trying to access a console
  • Improved Terminator AI handling of Door-Console links
  • Terminator AI is now less prone to kill its own teammates when burning a room
  • Fixed a case of Heavy flamer not moving toward the room to flame
  • Terminator AI now handles multiple flame room objectives
  • Fixed the Terminator AI trying to block corridors that the Genestealers can't access in 1 turn
  • Fixed the Terminator AI not knowing when a Genestealer spawn is blocked
  • Fixed a case of Terminator AI getting stuck after completing part of an objective
  • Fixed a case of Terminator AI getting stuck after recovering the servo-skull
  • Genestealer AI now tries to overrun Assault Cannons with limited ammunition
  • Genestealer AI is now more prone to send Genestealers into suicide attacks if it has reserves
  • Genestealer AI now takes more risks regarding Overwatch fire

Features:
  • Added more campaign horde maps (9->20)
  • Played horde maps are now excluded from the list until they have all been played
  • Rebalanced all Leaderboard ranks
  • Added a confirmation popup when exiting squad customisation without saving
  • Added a Heal icon on the ground to show the Apothecary's medical assistance area of effect
  • Improved the Overwatch ground icon display for squares covered by both turret and Terminator Overwatch
  • Added a floor icon for "the next frontal attacker is killed" card
  • Added the option to disable motion blur
  • Added the option to toggle off subtitles during cinematics
  • Added a slider to change camera scrolling speed
  • Improved sound effects throughout the game
  • Improved card UI
  • Improved objectives display
  • Improved dice display in the log
  • Added a log entry for Jamming and Unjamming
  • Added a log entry for Healing attempts
  • Improved the display of "Neurotoxin" special rule in unit details
  • Re-added links between doors and consoles on Berathius
  • Slightly improved automatic camera movement
  • Added a cinematic at the end of Genestealer Mission 3
  • Fixed some wrong rewards in Terminator Campaign events
Balancing Changes
  • The "Slash" special attack and Medical assistance area of effect no longer requires line of sight (always affect the 3 frontal squares)
  • The Axe Channeling ability description now properly reflects its "until next turn" duration
  • The Hammer and Shield ability descriptions now properly reflect that they are used in frontal melee only
  • The Frenzy card descriptions now reflect that it can't be used on Biomorphs
  • Removed the No Bluff Special Rule from Eratrius local file
  • Added Limited Blips Special Rule to Osulas local file
Bugfixes
  • Fixed the number of remaining AP when a unit opens a door while moving
  • Fixed the number of remaining Assault Cannon munitions while a unit is in Overwatch
  • Fixed a case where moving and shooting would consume extra APs.
  • Fixed the "Next melee is a success" cards not working during the opponent's turn
  • Fixed "+2CP per kill" cards giving only +1CP
  • Fixed being able to shoot at a blip if overwatching the spawn
  • Fixed a case of victory not being properly registered if a player exited too fast
  • Fixed the "Average time per turn" not working properly
  • Fixed a case of "Class Restriction" special rule not working
  • Fixed the turret firing animations not starting at the right time
  • Fixed various cases of UI not refreshing immediately
  • Fixed resource points (PP/Ammo) UI not refreshing immediately
  • Fixed blip value not refreshing immediately after changing it with a card
  • Fixed card UI not refreshing properly when drawing cards mid turn
  • Fixed a graphical glitch related to Orkish fungi
  • Fixed Terminator portraits not being reloaded properly
  • Fixed the base Genestealer customisation not being updated in real time
  • Fixed emblems and patterns on lightning claws
  • Fixed missing masks in Dark Angels customization
  • Fixed a graphical glitch blood angel plasma customization
  • Fixed a case of wrong cinematics being played during overwatch fire
  • Improved consistency in log text
  • Fixed missing text in unit details after using a "Next shot is a success" card
  • Fixed a missing icon in the log when playing the "place a rubble" card
  • Fixed being able to display the log or unit details with the extended map
  • Fixed audio glitches in campaign cinematics
  • Fixed Idle sounds still playing after exiting the campaign squad manager
  • Fixed the additionnal spawn in Terminator Campaign Chapter I not having the proper visuals
  • Fixed a graphical glitch during Genestealer Mission 2 intro cinematic
  • Fixed missing dialogues in Genestealer Mission 5 and 6
  • Fixed missing dialogues in Terminator Mission 12
  • Removed an obsolete dialogue in Terminator Mission 9 introduction
  • Fixed various typos and text mistakes throughout the game
  • Fixed a crash related to the AI
  • Fixed a crash on "flame the room" maps
  • Fixed a crash when using ALT+F4
  • Fixed a case of crash during multiplayer games
  • Fixed various other crashes
KNOWN ISSUES
  • Cases where the Terminator AI may not put itself in Overwatch, even when in direct danger
  • Genestealer biomorphs start a draw animation when killed in melee

As always, please let us know if you have any issues.

The Space Hulk: Tactics team

21 коментара Прочетете още

Относно тази игра

Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles through an immense Space Hulk - a twisted mass of asteroids, wrecked star ships, and debris – as either a squad of Terminator Space Marines or the deadly alien Genestealers. Which side will you choose?

Battle through two distinct, narrative-driven campaigns: lead a Blood Angels squad, which you will customise and upgrade as you progress, or take control of the Genestealers for the first time in a Space Hulk game!

Space Hulk: Tactics is based on the rules of the popular board game, given a fresh new spin in the form of the unique Card system. Cards provide more ways to customize your squad and allow you to turn the tide of battle with powerful abilities that trigger game-changing effects when used at the right moment.

Test your skills against other players in the expansive online competitive multiplayer. Command a swarm of Genestealers or a custom squad of different unit types from one of four Space Marine Chapters available – the Blood Angels, the Space Wolves, the Ultramarines, and the Dark Angels. The game includes a built-in intuitive map creation tool, to design your own original maps with custom objectives, and share them with other players!

  • A faithful adaptation of the Warhammer 40,000 board game Space Hulk, with a fresh twist to the classic rules
  • Engage in bloody tactical battles aboard a gigantic Space Hulk
  • Play through two campaigns from the point of view of the Blood Angels, and for the first time in a Space Hulk game, the deadly Genestealers!
  • Customize your units of Dark Angels, Ultramarines, Blood Angels, Space Wolves, and even Genestealers with hundreds of cosmetic items, cards, and equipment.
  • Challenge players online, playing either Genestealers or one of four Space Marines Chapters
  • Create and share your own missions with an intuitive map creation tool

Описание на съдържание за възрастни

Разработчиците описват съдържанието така:

Възможно е тази игра да включва съдържание, което не е подходящо за всички възрасти или може би е неуместно за преглеждане на работа: Често насилие или кръвопролития, Общо съдържание за възрастни

Системни изисквания

    Минимални:
    • Изисква 64 битов процесор и операционна система
    • ОС: Windows 7/8/10 (64 bits)
    • Процесор: Intel Core i3-3220 (3.3 GHz)/AMD FX-4200 (3.3 GHz)
    • Памет: 8 GB памет
    • Видеокарта: 2 GB, GeForce GTX 660/Radeon R7 370
    • Пространство за съхранение: 5 GB достъпно пространство
    • Допълнителни бележки: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION AND ONLINE GAME
    Препоръчителни:
    • Изисква 64 битов процесор и операционна система
    • ОС: Windows 7/8/10 (64 bits)
    • Процесор: Intel Core i5-4690K (3.5 GHz)/AMD FX-8300 (3.3 GHz)
    • Памет: 8 GB памет
    • Видеокарта: 4 GB, GeForce GTX 960/Radeon R9 380
    • Пространство за съхранение: 5 GB достъпно пространство
    • Допълнителни бележки: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION AND ONLINE GAME

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