A node-graph automation × idle factory builder. Materials flow along the wires you draw and transform at each machine. Fix bottlenecks, optimize your layout, grow a trade empire, and rise to rule the robotics industry. Zero art assets — every visual and sound is generated in code.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“FLOWORKS is the kind of factory game that gets better with player feedback. We want to build it together with the community — seeing how players actually wire their factories, where they hit walls, and which systems they want expanded helps us shape the production tree, balance, and quality-of-life before locking things down. Early Access lets us ship a game that is already fun and full of content today, while growing it alongside the people who play it most.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We are planning to be in Early Access for roughly 6 to 12 months. We would rather get the content depth and balance right with community feedback than rush a fixed date, so this estimate may extend as the game grows.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“For the full version, we plan to expand the game in both depth and breadth. We plan to:
- Introduce fluids and pipes, and rebuild power around a steam chain (water → boiler → steam → turbine → electricity).
- Deepen the production tree with more recipes, intermediates, and machine types.
- Expand the robotics endgame with additional robot and drone types.
- Grow the economy layer with more regions and deeper logistics.
- Refine the long-game progression curve and overall balance.
These are our current plans and may change as development and community feedback evolve.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version is already a complete, playable factory builder — not a small vertical slice. Right now you can:
- Design factories as a living node graph and watch materials flow and transform at each machine.
- Progress through a guided milestone campaign from your first gears up to a robotics industry (steel → electronics → chemicals → aluminium → engines → robots & drones).
- Manage power × distance, fuel chains (coal, oil, and a full nuclear fuel cycle with reprocessing), bottlenecks, and storage.
- Sell products on an economy map, open trade routes, grow town populations, and choose between importing and producing in-house.
- Play in Easy (one large board) or Normal (multi-board logistics), earn achievements, and switch between English and Japanese.
The game runs fully offline and keeps progressing while idle. We are actively adding content, balancing, and polishing.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. We plan to raise the price for the full (1.0) release as the game grows with more content. The price will stay at its current Early Access level until then, so Early Access is the most affordable time to join.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We read community feedback closely and use it to prioritize what we build next. Players can share suggestions, balance feedback, and bug reports through the Steam Community Hub and discussions. Telling us about confusing systems, difficulty spikes, and the features you most want expanded directly shapes our roadmap — your factory layouts and the problems you run into are exactly the kind of input that makes the game better.”
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Tentang Permainan Ini

Wire your factory. Watch it flow.

FLOWORKS is an automation × idle factory builder where you design your factory as a living node graph. Materials flow along the wires you draw and change shape at every machine — mine, smelt, build, ship — all the way up to a robotics empire.

The "aha" is the game

Place a machine, draw a wire, and raw materials start flowing and transforming on their own. When a line jams, the bottleneck literally glows — and that little "ah, THAT's the problem," followed by the fix, is the loop you'll keep chasing. Every factory is a puzzle you wrote yourself: untangle it, parallelize it, make it hum.

Play at your own pace

  • Relax and idle — lay down a line, close the game, come back to progress. No timers, no fail screens; running low on power just slows you down, it never punishes you.
  • Or optimize obsessively — shave power and wire distance, balance throughput, and push the deep production tree to its endgame. The ceiling is high.
  • Five minutes or five hours — tinker briefly, or disappear into "just one more line."

Is it for you?

If you love the build-a-machine-that-builds-itself feeling of factory and automation games, the steady number-go-up of idle/incremental, or simply the quiet satisfaction of turning a tangled system into something elegant — FLOWORKS is made for you. No reflexes required. Just you, a blank canvas, and materials waiting to flow.

Features

  • 🏭 Lines you wire yourself — Mine → Smelt → Build → Ship. Connect nodes and watch materials flow, changing from raw → intermediate → final at each machine.
  • 🔎 Bottlenecks at a glance — jammed nodes glow and buffers back up. Diagnose, parallelize, and optimize — a living engineering puzzle.
  • ⚡ Power × distance — longer wires draw more power, so compact, clever layouts win.
  • 🗺 Economy map — sell products to towns for ¥, open trade routes to neighbors, and watch populations grow and demand more.
  • 📈 A deep production tree — steel → electronics → chemicals → aluminium → engines → robots & drones (agri, care, combat, construction, logistics, space, medical).
  • ☢ Nuclear & beyond — a full uranium fuel cycle with reprocessing (MOX) and breeder reactors for near-endless power.
  • 🤖 Import vs. in-house — buy intermediates to spin up fast, then switch to in-house production to raise your margins.
  • 🧩 Easy or Normal — play on one enormous board (Easy) or master multi-board logistics (Normal).
  • 💤 Grows while idle — progresses on your device even when closed. No server, fully offline.
  • 🎨 Zero assets — no image or audio files; every visual (SVG/CSS) and sound (Web Audio) is generated in code.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

FLOWORKS was developed with the help of AI-based coding assistants, which we used to write parts of the game's source code. Everything you see and hear in the game is then generated procedurally by that code — all graphics are drawn in code (SVG/CSS) and all sound is synthesized in code (Web Audio).
The game contains no AI-generated image or audio assets, and no generative AI runs while you play.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 (64-bit)
    • Pemproses: Dual-core 2.0 GHz (Intel Core i3 or equivalent)
    • Memori: 4 GB RAM
    • Grafik: Integrated graphics with hardware acceleration
    • Storan: 300 MB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 (64-bit)
    • Pemproses: Quad-core 2.5 GHz (Intel Core i5 or equivalent)
    • Memori: 8 GB RAM
    • Grafik: Any GPU with hardware acceleration
    • Storan: 500 MB ruang tersedia
    • Nota Tambahan: Landscape orientation. Large factories benefit from a faster CPU.
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