A dark fantasy isometric action RPG where a samurai fights through deadly dungeons to find his lord and make his way back to his family in a yokai-cursed late Edo world.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“I want to do Early Access because I think the game will benefit a lot from having players in there while the core foundation is already working, but before everything is fully expanded. A big part of Ashikai is combat feel, enemy team behavior, build variety, exploration pacing, that kind of thing, and those are all areas where community feedback can really help shape what gets pushed further and what maybe needs to be reworked a bit. I don’t want to throw out something unfinished just to call it Early Access, that’s not really the point, it’s more that I want to open the door once the base is solid and then keep building with actual player input instead of developing in a vacuum for too long.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Right now the plan is around 1 to 2 years in Early Access. That could shift a little depending on how development goes and how much feedback ends up changing priorities, because that always happens to some extent, but that’s the general window I’m aiming for. Long enough to meaningfully expand the game and improve systems, not just patch obvious bugs for a few months and call it done.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version is planned to have more content across the board, more areas, more enemies, more gear, more bosses, more quests, and generally more depth in the systems that are already there in Early Access. I also expect the current mechanics to be more fleshed out by then, especially progression, combat interactions, enemy team synergies, and the overall structure of exploration and side content. So the full version should feel more complete, more developed, maybe more confident is the better word. The price is also planned to increase once the game leaves Early Access.”

Hur är det nuvarande läget i versionen med Early Access?

“At the start of Early Access, the game is planned to include 2 dungeons, 1 main region, 15+ weapons, 5+ equipment sets, 20+ enemies, and 3 bosses. There will also be side quests, exploration, and combat built around enemy group synergies and different strategies rather than just fighting isolated targets over and over. That’s the current target for the playable foundation. Obviously there will still be balancing work and iteration during Early Access, but the goal is to have a real game there from the beginning, not just a prototype with a menu screen and promises.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, the game is planned to be priced lower during Early Access and then increase in price for the full release. That feels fair to me since the full version should have more content and more developed systems than the Early Access version. I’m not planning to jump the price around randomly or anything, just to reflect the game growing over time and becoming more complete.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Probably a mix of direct player feedback and just watching how people actually play, because those two things tell you different stuff. I want to pay attention to bug reports and balance feedback of course, but also things like where people get stuck, what builds they ignore, which enemies feel cheap in a bad way, which systems they actually want expanded more. Sometimes players don’t explain it perfectly but you can still tell something is off. I also want to use the Steam community hub and other social spaces to gather feedback during Early Access, share updates, and talk a bit more openly about what is changing and why. The idea is to keep improving the game with the community while the foundation is already there, so feedback can help shape future content, system tuning, quality of life stuff, and general direction.”
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Om detta spel

Ashikai is a dark fantasy isometric action RPG set in a yokai-cursed late Edo world. As Shinro, a samurai cut off after an ambush, you fight through cursed roads, caves, and ruined strongholds to find Lord Kuroda and make your way back to your family, while precise katana combat, shifting loyalties, and hard choices shape every step of the journey.

Combat is built around precise, weighty katana play: committed swings, step movement, parries, and punishing mistakes. Read enemy tells, manage your spacing, and turn a clean deflect into a decisive counter before the fight slips away.

As Shinro grows, he learns combat skills and sharpens them through mastery, refining how he attacks, defends, and recovers under pressure. Clear real-time feedback makes every exchange readable in the moment, while the people you meet along the way may become allies depending on the choices you make.

Ashikai’s world is shaped by rival factions, from ronin and citizens to the Shinsengumi, yakuza, bandits, and yōkai. Shinro is not bound to one side forever, and your actions can change how different groups see you.

Alignment and reputation do not stay fixed. Factions can become neutral, hostile, or favorable over time, changing who treats you as a threat and what consequences follow later.

Ashikai pits you against both human fighters and oni horrors. Encounters are built around tactics rather than simple back-and-forth trading, with enemies taking on different roles and supporting each other under pressure.

You are not just reacting to single attacks. You are reading formations, breaking synergies, and disrupting the enemy plan before it closes around you.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

Ai has been used to support the programming of the game and current translations, by the 1.0 version, the game should be localized fully using proper translations.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

The game contains moderate amounts of blood and bodies showing visible signs of bruise with clear blood definitions.

Systemkrav

Windows
macOS
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580
    • DirectX: Version 12
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: DirectX compatible
    • Ytterligare anmärkningar: Target: 1080p, Low-Medium settings, 30-60 FPS depending on dungeon density and effects. SSD recommended.
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Minne: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT
    • DirectX: Version 12
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: DirectX compatible
    • Ytterligare anmärkningar: Target: 1080p, High settings, 60 FPS. SSD recommended.
    Minimum:
    • Kräver en Apple-processor
    • OS: macOS 13 Ventura
    • Processor: Apple M1 or better
    • Minne: 8 GB RAM
    • Grafik: Metal-capable GPU (Apple Silicon)
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: CoreAudio compatible
    • Ytterligare anmärkningar: Apple Silicon only. Target: 1080p, Low-Medium settings, 30-60 FPS. Intel Mac is not supported.
    Rekommenderade:
    • Kräver en Apple-processor
    • OS: macOS 13 Ventura or newer
    • Processor: Apple M2 or better
    • Minne: 16 GB RAM
    • Grafik: Metal-capable GPU (Apple Silicon)
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: CoreAudio compatible
    • Ytterligare anmärkningar: Apple Silicon only. Apple M2 or better recommended for smoother performance and higher settings.
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