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Již brzy v předběžném přístupu

Vývojáři této hry se ji chystají vydat rozpracovanou a pokračovat ve vývoji s pomocí samotných zákazníků.

Poznámka: Hry s předběžným přístupem nejsou dokončené a během vývoje se mohou, ale nemusí změnit. Pokud Vás tedy tato hra nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde

Zpráva od vývojářů:

Proč předběžný přístup?

„I want to do Early Access because I think the game will benefit a lot from having players in there while the core foundation is already working, but before everything is fully expanded. A big part of Ashikai is combat feel, enemy team behavior, build variety, exploration pacing, that kind of thing, and those are all areas where community feedback can really help shape what gets pushed further and what maybe needs to be reworked a bit. I don’t want to throw out something unfinished just to call it Early Access, that’s not really the point, it’s more that I want to open the door once the base is solid and then keep building with actual player input instead of developing in a vacuum for too long.“

Přibližně jak dlouho bude tato hra v předběžném přístupu?

„Right now the plan is around 1 to 2 years in Early Access. That could shift a little depending on how development goes and how much feedback ends up changing priorities, because that always happens to some extent, but that’s the general window I’m aiming for. Long enough to meaningfully expand the game and improve systems, not just patch obvious bugs for a few months and call it done.“

Jak se bude plná verze lišit od předběžného přístupu?

„The full version is planned to have more content across the board, more areas, more enemies, more gear, more bosses, more quests, and generally more depth in the systems that are already there in Early Access. I also expect the current mechanics to be more fleshed out by then, especially progression, combat interactions, enemy team synergies, and the overall structure of exploration and side content. So the full version should feel more complete, more developed, maybe more confident is the better word. The price is also planned to increase once the game leaves Early Access.“

V jaké fázi vývoje se hra nachází?

„At the start of Early Access, the game is planned to include 2 dungeons, 1 main region, 15+ weapons, 5+ equipment sets, 20+ enemies, and 3 bosses. There will also be side quests, exploration, and combat built around enemy group synergies and different strategies rather than just fighting isolated targets over and over. That’s the current target for the playable foundation. Obviously there will still be balancing work and iteration during Early Access, but the goal is to have a real game there from the beginning, not just a prototype with a menu screen and promises.“

Změní se cena hry po skončení předběžného přístupu?

„Yes, the game is planned to be priced lower during Early Access and then increase in price for the full release. That feels fair to me since the full version should have more content and more developed systems than the Early Access version. I’m not planning to jump the price around randomly or anything, just to reflect the game growing over time and becoming more complete.“

Jak plánujete zapojit komunitu do vývoje této hry?

„Probably a mix of direct player feedback and just watching how people actually play, because those two things tell you different stuff. I want to pay attention to bug reports and balance feedback of course, but also things like where people get stuck, what builds they ignore, which enemies feel cheap in a bad way, which systems they actually want expanded more. Sometimes players don’t explain it perfectly but you can still tell something is off. I also want to use the Steam community hub and other social spaces to gather feedback during Early Access, share updates, and talk a bit more openly about what is changing and why. The idea is to keep improving the game with the community while the foundation is already there, so feedback can help shape future content, system tuning, quality of life stuff, and general direction.“
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Informace o hře

Ashikai is a dark fantasy isometric action RPG set in a yōkai-cursed late Edo world. As Shinro, a wandering ronin, you push through cursed roads, caves, and ruined strongholds where precise katana combat, shifting loyalties, and hard choices shape the journey.

Combat is built around precise, weighty katana play: committed swings, step movement, parries, and punishing mistakes. Read enemy tells, manage your spacing, and turn a clean deflect into a decisive counter before the fight slips away.

As Shinro grows, he learns combat skills and sharpens them through mastery, refining how he attacks, defends, and recovers under pressure. Clear real-time feedback makes every exchange readable in the moment, while the people you meet along the way may become allies depending on the choices you make.

Ashikai’s world is shaped by rival factions, from ronin and citizens to the Shinsengumi, yakuza, bandits, and yōkai. Shinro is not bound to one side forever, and your actions can change how different groups see you.

Alignment and reputation do not stay fixed. Factions can become neutral, hostile, or favorable over time, changing who treats you as a threat and what consequences follow later.

Ashikai pits you against both human fighters and oni horrors. Encounters are built around tactics rather than simple back-and-forth trading, with enemies taking on different roles and supporting each other under pressure.

You are not just reacting to single attacks. You are reading formations, breaking synergies, and disrupting the enemy plan before it closes around you.

Informace o obsahu vytvářeném AI

Jak využití obsahu vytvářeného AI v tomto produktu popisují jeho vývojáři:

Ai has been used to support the programming of the game and current translations, by the 1.0 version, the game should be localized fully using proper translations.

Popis obsahu pro dospělé

Jak obsah tohoto produktu popisují jeho vývojáři:

The game contains moderate amounts of blood and bodies showing visible signs of bruise with clear blood definitions.

Systémové požadavky

Windows
macOS
    Minimální:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: Windows 10 64-bit
    • Procesor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Paměť: 8 GB RAM
    • Grafická karta: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580
    • DirectX: Verze 12
    • Pevný disk: 10 GB volného místa
    • Zvuková karta: DirectX compatible
    • Dodatečné poznámky: Target: 1080p, Low-Medium settings, 30-60 FPS depending on dungeon density and effects. SSD recommended.
    Doporučené:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: Windows 10/11 64-bit
    • Procesor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Paměť: 16 GB RAM
    • Grafická karta: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT
    • DirectX: Verze 12
    • Pevný disk: 10 GB volného místa
    • Zvuková karta: DirectX compatible
    • Dodatečné poznámky: Target: 1080p, High settings, 60 FPS. SSD recommended.
    Minimální:
    • Vyžaduje procesor Apple
    • OS: macOS 13 Ventura
    • Procesor: Apple M1 or better
    • Paměť: 8 GB RAM
    • Grafická karta: Metal-capable GPU (Apple Silicon)
    • Pevný disk: 10 GB volného místa
    • Zvuková karta: CoreAudio compatible
    • Dodatečné poznámky: Apple Silicon only. Target: 1080p, Low-Medium settings, 30-60 FPS. Intel Mac is not supported.
    Doporučené:
    • Vyžaduje procesor Apple
    • OS: macOS 13 Ventura or newer
    • Procesor: Apple M2 or better
    • Paměť: 16 GB RAM
    • Grafická karta: Metal-capable GPU (Apple Silicon)
    • Pevný disk: 10 GB volného místa
    • Zvuková karta: CoreAudio compatible
    • Dodatečné poznámky: Apple Silicon only. Apple M2 or better recommended for smoother performance and higher settings.
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