A dark fantasy isometric action RPG where a samurai fights through deadly dungeons to find his lord and make his way back to his family in a yokai-cursed late Edo world.

Bu öğeyi istek listenize eklemek, takip etmek veya yok sayıldı olarak işaretlemek için giriş yapın

Pek Yakında Erken Erişim'de

Bu oyunun geliştiricileri oyunu, oyuncuların geri bildirimleriyle birlikte geliştirecek şekilde tamamlanmadan çıkarmayı planlıyor.

Not: Erken Erişim aşamasında olan oyunlar geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için çok hevesli değilseniz oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin.

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

"I want to do Early Access because I think the game will benefit a lot from having players in there while the core foundation is already working, but before everything is fully expanded. A big part of Ashikai is combat feel, enemy team behavior, build variety, exploration pacing, that kind of thing, and those are all areas where community feedback can really help shape what gets pushed further and what maybe needs to be reworked a bit. I don’t want to throw out something unfinished just to call it Early Access, that’s not really the point, it’s more that I want to open the door once the base is solid and then keep building with actual player input instead of developing in a vacuum for too long."

Bu oyun ne kadar süre için Erken Erişim'de olacak?

"Right now the plan is around 1 to 2 years in Early Access. That could shift a little depending on how development goes and how much feedback ends up changing priorities, because that always happens to some extent, but that’s the general window I’m aiming for. Long enough to meaningfully expand the game and improve systems, not just patch obvious bugs for a few months and call it done."

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

"The full version is planned to have more content across the board, more areas, more enemies, more gear, more bosses, more quests, and generally more depth in the systems that are already there in Early Access. I also expect the current mechanics to be more fleshed out by then, especially progression, combat interactions, enemy team synergies, and the overall structure of exploration and side content. So the full version should feel more complete, more developed, maybe more confident is the better word. The price is also planned to increase once the game leaves Early Access."

Erken Erişim sürümünün şu anki durumu nedir?

"At the start of Early Access, the game is planned to include 2 dungeons, 1 main region, 15+ weapons, 5+ equipment sets, 20+ enemies, and 3 bosses. There will also be side quests, exploration, and combat built around enemy group synergies and different strategies rather than just fighting isolated targets over and over. That’s the current target for the playable foundation. Obviously there will still be balancing work and iteration during Early Access, but the goal is to have a real game there from the beginning, not just a prototype with a menu screen and promises."

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

"Yes, the game is planned to be priced lower during Early Access and then increase in price for the full release. That feels fair to me since the full version should have more content and more developed systems than the Early Access version. I’m not planning to jump the price around randomly or anything, just to reflect the game growing over time and becoming more complete."

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

"Probably a mix of direct player feedback and just watching how people actually play, because those two things tell you different stuff. I want to pay attention to bug reports and balance feedback of course, but also things like where people get stuck, what builds they ignore, which enemies feel cheap in a bad way, which systems they actually want expanded more. Sometimes players don’t explain it perfectly but you can still tell something is off. I also want to use the Steam community hub and other social spaces to gather feedback during Early Access, share updates, and talk a bit more openly about what is changing and why. The idea is to keep improving the game with the community while the foundation is already there, so feedback can help shape future content, system tuning, quality of life stuff, and general direction."
Daha fazlasını oku
Türkçe desteklenmemektedir

Bu ürün sizin dilinizi desteklememektedir. Lütfen satın almadan önce aşağıdaki desteklenen diller listesini gözden geçirin.

Bu oyun Steam'de henüz erişilebilir değil

Pek yakında

İlginizi mi çekti?
Ürünü istek listenize ekleyerek çıktığı zaman buna dair bildirim alın.
 
Tüm tartışmalara bak

Tartışma forumlarında bu oyunun hatalarını paylaşın ve geri bildirim bırakın

Bu Oyun Hakkında

Ashikai is a dark fantasy isometric action RPG set in a yokai-cursed late Edo world. As Shinro, a samurai cut off after an ambush, you fight through cursed roads, caves, and ruined strongholds to find Lord Kuroda and make your way back to your family, while precise katana combat, shifting loyalties, and hard choices shape every step of the journey.

Combat is built around precise, weighty katana play: committed swings, step movement, parries, and punishing mistakes. Read enemy tells, manage your spacing, and turn a clean deflect into a decisive counter before the fight slips away.

As Shinro grows, he learns combat skills and sharpens them through mastery, refining how he attacks, defends, and recovers under pressure. Clear real-time feedback makes every exchange readable in the moment, while the people you meet along the way may become allies depending on the choices you make.

Ashikai’s world is shaped by rival factions, from ronin and citizens to the Shinsengumi, yakuza, bandits, and yōkai. Shinro is not bound to one side forever, and your actions can change how different groups see you.

Alignment and reputation do not stay fixed. Factions can become neutral, hostile, or favorable over time, changing who treats you as a threat and what consequences follow later.

Ashikai pits you against both human fighters and oni horrors. Encounters are built around tactics rather than simple back-and-forth trading, with enemies taking on different roles and supporting each other under pressure.

You are not just reacting to single attacks. You are reading formations, breaking synergies, and disrupting the enemy plan before it closes around you.

Yapay Zekâ İçeriği Açıklaması

Geliştiriciler, oyunlarının yapay zeka içeriğini nasıl kullandığını şöyle açıklıyor:

Ai has been used to support the programming of the game and current translations, by the 1.0 version, the game should be localized fully using proper translations.

Yetişkin İçerik Açıklaması

Geliştiriciler içeriği şu şekilde tarif ediyorlar:

The game contains moderate amounts of blood and bodies showing visible signs of bruise with clear blood definitions.

Sistem Gereksinimleri

Windows
macOS
    Minimum:
    • 64-bit işlemci ve işletim sistemi gerektirir
    • İşletim Sistemi: Windows 10 64-bit
    • İşlemci: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Bellek: 8 GB RAM
    • Ekran Kartı: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580
    • DirectX: Sürüm 12
    • Depolama: 10 GB kullanılabilir alan
    • Ses Kartı: DirectX compatible
    • İlave Notlar: Target: 1080p, Low-Medium settings, 30-60 FPS depending on dungeon density and effects. SSD recommended.
    Önerilen:
    • 64-bit işlemci ve işletim sistemi gerektirir
    • İşletim Sistemi: Windows 10/11 64-bit
    • İşlemci: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Bellek: 16 GB RAM
    • Ekran Kartı: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT
    • DirectX: Sürüm 12
    • Depolama: 10 GB kullanılabilir alan
    • Ses Kartı: DirectX compatible
    • İlave Notlar: Target: 1080p, High settings, 60 FPS. SSD recommended.
    Minimum:
    • Apple işlemci gerektirir
    • İşletim Sistemi: macOS 13 Ventura
    • İşlemci: Apple M1 or better
    • Bellek: 8 GB RAM
    • Ekran Kartı: Metal-capable GPU (Apple Silicon)
    • Depolama: 10 GB kullanılabilir alan
    • Ses Kartı: CoreAudio compatible
    • İlave Notlar: Apple Silicon only. Target: 1080p, Low-Medium settings, 30-60 FPS. Intel Mac is not supported.
    Önerilen:
    • Apple işlemci gerektirir
    • İşletim Sistemi: macOS 13 Ventura or newer
    • İşlemci: Apple M2 or better
    • Bellek: 16 GB RAM
    • Ekran Kartı: Metal-capable GPU (Apple Silicon)
    • Depolama: 10 GB kullanılabilir alan
    • Ses Kartı: CoreAudio compatible
    • İlave Notlar: Apple Silicon only. Apple M2 or better recommended for smoother performance and higher settings.
Bu ürün için herhangi bir inceleme yok

Bu ürünle ilgili bir inceleme yazarak tecrübelerinizi topluluk ile paylaşabilirsiniz. İncelemenizi yazmak için satın alma düğmelerinin üzerindeki alanı kullanın.