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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Early Access allows the game to grow alongside the community that enjoys these types of management & tycoon games. This gives players the opportunity to help shape how the game evolves as new systems, balance improvements, and quality-of-life features are added.

Player feedback is especially valuable for simulation games like this, where long-term balance and emergent gameplay matter. Early Access helps ensure the game develops in the right direction.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Pound for Pound is planned to remain in Early Access while core systems are expanded, refined, and balanced with community feedback. We anticipate 6-12 months of Early Access.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“During Early Access, the plan is to continue expanding the game’s systems and depth.

We plan on working on:
- Additional management and progression systems
- Expanded world simulation and promotion behavior
- More fighter development and career progression mechanics
- Additional strategic decisions for growing and managing your promotion
- Improvements to the fight engine and simulation realism
- UI improvements and quality-of-life features

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version is fully playable and contains the core gameplay loop of running an MMA promotion.

Players can sign fighters, negotiate contracts, build divisions, book fight cards, schedule events, and watch fights play out through the simulation engine. The game world is procedurally generated, allowing for long-term saves where fighters develop, champions rise and fall, and promotions compete over time.

While the core systems are in place, development will continue during Early Access to expand the depth of the simulation, add additional features, and improve balance and usability.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes, the price will increase when the game leaves Early Access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback plays an important role in shaping Pound for Pound. Players can provide feedback through the official Discord server, Steam discussions, and the in-game feedback tools. Suggestions, bug reports, and balance feedback help guide development priorities and future improvements.”
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Muat turun Pound for Pound Demo: MMA Promotion Simulator

Beli Pound for Pound

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.

Build Your Promotion From the Ground Up

You control the business behind the fights.

Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.

Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.

Fighters Are More Than Stats

Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.

Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.

How you handle them shapes your locker room.

Deep Fight Simulation, Styles Make Fights

Every matchup is driven by fighter attributes, tendencies, style, and career development.

Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.

Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Negotiate Like a Promoter

Booking fights is not always as simple as offering a bout.

Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.

You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.

But promises matter. Break them, and fighters remember.

Build Your Story

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.

Your decisions create the history of your promotion.

Who did you build? Who did you betray? Which fights defined your era?

A Competitive World.

You’re not alone.

Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.

Stay ahead or get left behind.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

AI was used to generate fighter images and parts of the marketing material

Keperluan Sistem

    Minimum:
    • OS: Windows 10
    • Pemproses: Intel Core i3-6100 / AMD FX-6300
    • Memori: 4 GB RAM
    • Grafik: AMD Radeon R7 240
    • Storan: 2 GB ruang tersedia

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