vrOS puts your desktop windows on panels inside VR, with a laser pointer and a VR keyboard that work in the real window. Fix your playspace, assign and calibrate trackers, watch frame timing, and add VRChat OSC, OBS, Twitch and soundboard tools — all in one crash-resistant overlay.
Release Date:
May 12, 2026
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our vision for vrOS is to provide creators, social VR players, and power users with a native, high-performance VR overlay system that integrates deeply with the host operating system—Windows, Linux, and macOS.

vrOS already delivers a stable core experience, but it’s still actively evolving. Early Access lets us ship what’s working today, then iterate quickly based on real-world usage, hardware diversity, and community feedback.

Please purchase vrOS based on its current features and current state. Any future plans listed below are goals, and may change as development progresses.”

Approximately how long will this software be in Early Access?

“Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities.

Expect frequent updates throughout Early Access.”

How is the full version planned to differ from the Early Access version?

“vrOS is an acronym for "Overlay System," but our longer-term direction extends beyond overlays alone. Over time, we aim to improve multiple layers of the VR workflow, including interaction, input, and content creation tooling.

In Early Access, the core overlay system, speech-to-text, translation, and computer-vision features are present but still maturing. The full release is expected to expand and polish these areas alongside the roadmap items below.

Roadmap goals (subject to change):

Deliver a fully-polished generative AI feature set covering speech-to-text, translation, and computer vision (these features are functional today, but are being refined for accuracy, latency, and language coverage)
Expand support for new VR hardware as it becomes available
Investigate and iterate toward SteamOS support; macOS is expected to remain partial due to platform constraints
Continue development of OpenXR support (OpenVR is fully supported today)
Prototype advanced interaction methods such as eye-tracking UI navigation (where supported by hardware)
Experiment with optional neuro-input (EEG) integration as a research feature
Broaden support for major streaming platforms through our content creation tool system
These items reflect what we're actively exploring and building toward, but timing and scope may change based on testing and feedback.”

What is the current state of the Early Access version?

“The core vrOS architecture and overlay framework are complete, with improvements and new features added on a regular basis.

Currently available:

VR-native window capture and display capture

Multiple OpenVR-native overlays for direct interaction with the host OS

A custom overlay application framework designed for fast iteration and long-running stability

Broad support for major VR headsets, with device-specific keybind presets”

Will this software be priced differently during and after Early Access?

“No. The current price is the final price.

Additional vrOS extensions may be released as optional paid DLC in the future, but we do not plan to increase the base price when vrOS leaves Early Access.”

How are you planning on involving the Community in your development process?

“Our lead developer regularly livestreams while using vrOS as her primary VR and content creation workflow tool. We actively monitor feedback on the Steam forums and Discord, and we use community reports to prioritize fixes, stability improvements, and usability upgrades.”
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VR Only

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SPECIAL PROMOTION! Offer ends October 8

-16%
$7.98
$6.70
 

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About This Software

Use your computer without taking the headset off

vrOS puts your desktop windows on floating panels inside VR, with a laser pointer that clicks, drags and scrolls in the real window, a VR keyboard that types into it, and playspace tools that fix your floor. It runs as a desktop app first; VR attaches when you put the headset on.

Overlays

Capture any window or a whole display and place it in the world, on your head, on either hand or on the SteamVR dashboard. Popups and menus open as their own panels. Grab a panel and push or pull it along your laser; set its size, curve and opacity; pin or lock it; save whole layouts and bring them back at once.

Input that gets out of the way

Click, drag, right-click and scroll with your controllers. The moment you touch your real mouse or keyboard, vrOS hands control back — no cursor fights. The VR keyboard pops up when you click into a text field: English, Korean and Japanese boards, a layout editor, and the Windows clipboard.

O·VR: playspace and body tools

Drag and rotate your playspace, fix the floor, recenter and reset. Assign tracker roles on a body map, calibrate a second tracking system, add virtual trackers and virtual IK, record and replay poses, and send face and eye tracking to VRChat — including Steam Frame eye tracking.

Performance

Frame timing and hitches next to what your PC was doing — CPU, GPU, RAM and VRAM — plus controller and tracker batteries, in four layouts.

Extensions for creators

Turn on only what you need: VRChat OSC (chatbox, avatar parameters, camera, OSC trackers), OBS Control (up to 16 OBS instances and a director panel), a Soundboard with per-pad routing to your headset and mic, and Twitch (chat with 7TV, BTTV and FFZ emotes, an ad manager with in-VR ad warnings, and live streams on panels in VR).

Built not to fall over

Everything that touches SteamVR, the GPU or window capture runs in its own supervised process. If SteamVR crashes, vrOS keeps running and puts your panels back when it returns. vrOS never starts or quits SteamVR unless you tell it to.

Make it yours

12 themes and an OLED mode, UI scale, reduced motion and high contrast, and every screen in nine languages: English, Deutsch, Español (Latinoamérica), Français, Italiano, 日本語, 한국어, Русский and 简体中文.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (version 1903 or later) or Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 500 MB available space
    • VR Support: SteamVR
    • Additional Notes: A SteamVR-compatible headset. vrOS also runs as a desktop window without one.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 500 MB available space
    • VR Support: SteamVR
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