vrOS 是一款面向 SteamVR 的虛擬實境覆疊系統。以無障礙為核心,搭載語音辨識、語音合成、電腦視覺、即時翻譯功能,採用容錯架構,專為全天候使用打造。
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搶先體驗軟體

立即開始使用,並參與軟體開發過程。

備註:這款搶先體驗軟體尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本軟體開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Our vision for vrOS is to provide creators, social VR players, and power users with a native, high-performance VR overlay system that integrates deeply with the host operating system—Windows 11, Linux, and macOS.

vrOS already delivers a stable core experience, but it’s still actively evolving. Early Access lets us ship what’s working today, then iterate quickly based on real-world usage, hardware diversity, and community feedback.

Please purchase vrOS based on its current features and current state. Any future plans listed below are goals, and may change as development progresses.」

這款軟體的搶先體驗時間大約會持續多久?

「Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities.

Expect frequent updates throughout Early Access.」

正式版預計會與搶先體驗版有何不同?

「vrOS is an acronym for “Overlay System,” but our longer-term direction extends beyond overlays alone. Over time, we aim to improve multiple layers of the VR workflow, including interaction, input, and content creation tooling.

Roadmap goals (subject to change):

Expand support for new VR hardware as it becomes available

Investigate and iterate toward SteamOS support; macOS is expected to remain partial due to platform constraints

Continue development of OpenXR support (OpenVR is fully supported today)

Prototype advanced interaction methods such as eye-tracking UI navigation (where supported by hardware)

Experiment with optional neuro-input (EEG) integration as a research feature

Broaden support for major streaming platforms through our content creation tool system

Prepare a public Rust SDK for developers once it meets our stability and documentation standards

These items reflect what we’re actively exploring and building toward, but timing and scope may change based on testing and feedback.」

搶先體驗版目前的開發進度如何?

「The core vrOS architecture and overlay framework are complete, with improvements and new features added on a regular basis.

Currently available:

VR-native window capture and display capture

Multiple OpenVR-native overlays for direct interaction with the host OS

A custom overlay application framework designed for fast iteration and long-running stability

Broad support for major VR headsets, with device-specific keybind presets」

軟體售價在搶先體驗期間前後會有所變動嗎?

「No. The current price is the final price.

Additional vrOS micro-services or extensions may be released as optional paid DLC in the future, but we do not plan to increase the base price when vrOS leaves Early Access.」

在開發過程中,您打算如何與社群互動?

「Our lead developer regularly livestreams while using vrOS as her primary VR and content creation workflow tool. We actively monitor feedback on the Steam forums and Discord, and we use community reports to prioritize fixes, stability improvements, and usability upgrades.」
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虛擬實境覆疊系統

vrOS 是面向 SteamVR 的新一代 VR 覆疊系統。如果您使用過其他覆疊工具,基礎功能您已經了解 — vrOS 透過深度整合和為可靠性而生的架構,將體驗提升到全新層次。

無障礙

語音辨識、語音合成、即時翻譯和電腦視覺全部在本機硬體上執行,為您提供低延遲語音輸入、跨語言溝通和視覺輔助,無需離開 VR。音效板工具提供更多溝通方式。您的資料始終保留在本機。旨在讓每個人都能更便捷地使用 VR。

穩定可靠

每個子系統在監管器下獨立運作。如果某個部分發生故障,它會自動重新啟動,不會影響其餘工作階段。專為 VR 所需的全天候使用而設計。

整合

開箱即用支援直播、社交 VR 和通訊平台。所有整合均為選用 — 只啟用您需要的功能,更多平台即將推出。

搶先體驗

vrOS 正在積極開發中。意見回饋和測試協調在 Discord 上進行。

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11
    • 處理器: Intel Core i5-4590 / AMD FX 8350
    • 顯示卡: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: 版本:11
    • 儲存空間: 500 MB 可用空間
    • VR 支援: SteamVR
    • 備註: Windows 11 is required for Keyring Credential Storage
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11
    • 處理器: Intel Core i5-4590 / AMD FX 8350
    • 顯示卡: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: 版本:11
    • 儲存空間: 500 MB 可用空間
    • VR 支援: SteamVR
    • 備註: Windows 11 is required for Keyring Credential Storage
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