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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“PROJECT LEVELS is a product that doesn't follow the typical game development rules. I don't have "a few bosses to test" or "make sure the level is beatable problems". There are thousands and thousands of possible combinations when you give the players an in-game editor and you want to build the game on top of it.
Early Access is the most effective way to shape this product into it's ultimate form.
Thanks to players feedback we will essentially bend the current formula into what the community thinks it's the best way to proceed, and together we'll build a solid editor for the years to come.
There are also simply too many things to test for a single individual, and even for a small team, especially when it comes to multiplayer. With everyone trying their most remote ideas, i'll be able to identify bugs and technical problems with higher speed and efficiency.
My feedback and experiences alone would create a product for me alone, and that is the exact opposite of what i want to do.
Early Access will give me enough time to add all the missing features and shape the current ones to everyone's liking, on top of fixing all the bugs and technical issues.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“It will essentially depend on the amount of feedback i get, but as soon as i feel like the editor and the platform are expressing their full potential with little to no technical problems and all the planned features have been implemented, i will leave early access.
If everything goes accordingly to plan, this should take something between 12 to 24 months.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The main objective is consolidating the existing structure by fixing all the existing problems and improving the overall performance (especially loading times), but i also plan to at least double the current "special objects", add an entire library of textures, sounds and make a series of general QOL improvements.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“I would say that as of version 0.1 PROJECT LEVELS is around 30% complete and all the features in the "About This Game" section are currently implemented. As soon as I get enough feedback I will start publishing regular updates (either weekly or monthly depending on the feedback volume on that specific time) and eventually reach 1.0 when all the features above have been fully integrated. ”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“The base software will always be free.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“We have a discord server where i personally read and answer to everyone's feedback as well as my personal email where you can write me about anything that comes up in your mind regarding the project. I will also share a public page where users can monitor the progress of certain features at any time and ask me anything about it.
My objective is to shape up this game to the community's liking and i'll do my very best to hear everyone's voice.”
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이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 2026년 2분기

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게임 정보

PROJECT LEVELS is an entirely code-free editor that allows anyone to unleash their creativity. No skills are required.

Implement advanced features like gravity & time manipulations, triggers, animations & events within a few minutes thanks to the clear & intuitive UI.

The most talented users can create advanced interactive worlds thanks to the literally countless possible combinations.

PROJECT LEVELS uses the Steam Workshop to allow players to upload and find new levels to play.

As soon as a player completes the level they have created, they can share it with the rest of the world with a few clicks from the menu.

Other players can then find and download the level from the game itself or by browsing the Steam Workshop.

For those who don’t want to get their hands dirty within the editor, PROJECT LEVELS is still a vast playground filled with countless different experiences.

Just download some levels and have fun, both in single and multiplayer!

The in-game editor used in PROJECT LEVELS was designed by sticking to the most common conventions in the game development industry. Transform modes, hierarchy-based structure, materials... every detail is directly inspired by the most used softwares out there to help people learn the principles of game development.

PROJECT LEVELS - Created by Fili

시스템 요구 사항

    최소:
    • 운영 체제 *: Windows 7 (SP1+), Windows 10, Windows 11
    • 프로세서: Intel Core i3-4370 or Equivalent
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA GeForce GTX 1050Ti or Equivalent
    • 저장 공간: 1 GB 사용 가능 공간
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.
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