PROJECT LEVELS is a game/software where you create, share and play minigames and interactive worlds, both in single and real-time multiplayer.

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Em breve em acesso antecipado

Os desenvolvedores deste jogo pretendem lançá-lo como um trabalho em andamento, que evoluirá de acordo com os comentários dos jogadores.

Observação: jogos em acesso antecipado não estão completos e podem ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"PROJECT LEVELS is a product that doesn't follow the typical game development rules. I don't have "a few bosses to test" or "make sure the level is beatable problems". There are thousands and thousands of possible combinations when you give the players an in-game editor and you want to build the game on top of it.
Early Access is the most effective way to shape this product into it's ultimate form.
Thanks to players feedback we will essentially bend the current formula into what the community thinks it's the best way to proceed, and together we'll build a solid editor for the years to come.
There are also simply too many things to test for a single individual, and even for a small team, especially when it comes to multiplayer. With everyone trying their most remote ideas, i'll be able to identify bugs and technical problems with higher speed and efficiency.
My feedback and experiences alone would create a product for me alone, and that is the exact opposite of what i want to do.
Early Access will give me enough time to add all the missing features and shape the current ones to everyone's liking, on top of fixing all the bugs and technical issues."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"It will essentially depend on the amount of feedback i get, but as soon as i feel like the editor and the platform are expressing their full potential with little to no technical problems and all the planned features have been implemented, i will leave early access.
If everything goes accordingly to plan, this should take something between 12 to 24 months."

Como a versão completa será diferente da versão de acesso antecipado?

"The main objective is consolidating the existing structure by fixing all the existing problems and improving the overall performance (especially loading times), but i also plan to at least double the current "special objects", add an entire library of textures, sounds and make a series of general QOL improvements."

Qual é o estado atual da versão de acesso antecipado?

"I would say that as of version 0.1 PROJECT LEVELS is around 30% complete and all the features in the "About This Game" section are currently implemented. As soon as I get enough feedback I will start publishing regular updates (either weekly or monthly depending on the feedback volume on that specific time) and eventually reach 1.0 when all the features above have been fully integrated. "

O preço do jogo será alterado após o fim do acesso antecipado?

"The base software will always be free."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"We have a discord server where i personally read and answer to everyone's feedback as well as my personal email where you can write me about anything that comes up in your mind regarding the project. I will also share a public page where users can monitor the progress of certain features at any time and ask me anything about it.
My objective is to shape up this game to the community's liking and i'll do my very best to hear everyone's voice."
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Indisponível em Português (Brasil)

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Este jogo ainda não está disponível no Steam

Data de lançamento planejada: 2º trimestre de 2026

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Sobre este jogo

PROJECT LEVELS is an entirely code-free editor that allows anyone to unleash their creativity. No skills are required.

Implement advanced features like gravity & time manipulations, triggers, animations & events within a few minutes thanks to the clear & intuitive UI.

The most talented users can create advanced interactive worlds thanks to the literally countless possible combinations.

PROJECT LEVELS uses the Steam Workshop to allow players to upload and find new levels to play.

As soon as a player completes the level they have created, they can share it with the rest of the world with a few clicks from the menu.

Other players can then find and download the level from the game itself or by browsing the Steam Workshop.

For those who don’t want to get their hands dirty within the editor, PROJECT LEVELS is still a vast playground filled with countless different experiences.

Just download some levels and have fun, both in single and multiplayer!

The in-game editor used in PROJECT LEVELS was designed by sticking to the most common conventions in the game development industry. Transform modes, hierarchy-based structure, materials... every detail is directly inspired by the most used softwares out there to help people learn the principles of game development.

PROJECT LEVELS - Created by Fili

Requisitos de sistema

    Mínimos:
    • SO *: Windows 7 (SP1+), Windows 10, Windows 11
    • Processador: Intel Core i3-4370 or Equivalent
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA GeForce GTX 1050Ti or Equivalent
    • Armazenamento: 1 GB de espaço disponível
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
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