Race as Alejandro, a free-runner mastering rooftops and hidden paths. In this first-person parkour game, skill and speed matter. Discover routes, beat time trials, and set records to a pulsing reggaetón soundtrack. This is your run. Make it count.

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Již brzy v předběžném přístupu

Vývojáři této hry se ji chystají vydat rozpracovanou a pokračovat ve vývoji s pomocí samotných zákazníků.

Poznámka: Hry s předběžným přístupem nejsou dokončené a během vývoje se mohou, ale nemusí změnit. Pokud Vás tedy tato hra nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde

Zpráva od vývojářů:

Proč předběžný přístup?

„SALTO is built around movement that needs to feel perfect. Parkour games live or die by how responsive, fluid, and satisfying they are, and that’s something best refined with real players in the loop.

Early Access allows me to:

- Gather direct feedback on movement, level flow, and difficulty from players.

- Iterate quickly on mechanics, animations, and physics based on how people actually play.

- Expand the game organically with new levels, routes, and challenges guided by community input.

- Polish performance and stability across different hardware setups.

As a solo developer, Early Access lets SALTO grow in a focused, player driven way rather than locking everything behind a long, closed development cycle. The goal is to ship a game that feels tight, expressive, and endlessly replayable, and Early Access is the best way to get there.“

Přibližně jak dlouho bude tato hra v předběžném přístupu?

„SALTO is planned to be in Early Access for around 6–12 months after initial release. This timeframe allows for multiple content and polish updates focused on movement refinement, new levels, and replayability features like improved time trials and route variety.

The exact length may change based on player feedback and how the game evolves during development, but the goal is to exit Early Access once the core movement feels fully dialed in and the game offers a solid amount of content with a high level of polish.“

Jak se bude plná verze lišit od předběžného přístupu?

„The full version of SALTO is planned to expand on the Early Access foundation with more content, more depth, and more polish.

We plan to add:

- Additional environments, each with their own visual identity and movement challenges.

- More level variety in different game modes, along with increased route variety and alternate paths

- Improved movement mechanics and refinements that deepen skill expression without overcomplicating the controls.

- Expanded game mode types beyond standard time trials and challenges.

- Improved visuals, animations, audio, and overall presentation.

We also plan to continue optimizing performance, improving stability, and refining game feel based on community feedback gathered during Early Access.

Overall, the full version is intended to feel like a more complete and cohesive experience, building on what works in Early Access while preserving the fast, fluid, movement focused core of SALTO.“

V jaké fázi vývoje se hra nachází?

„The Early Access version of SALTO is fully playable and already represents the core experience of the game. It includes the complete movement system, a set of handcrafted time trial levels, and a functional timing and leaderboard framework designed for replayability and speedrunning.

At this stage, players can:

- Run, vault, wallrun, climb, and chain movement fluidly across multiple levels.

- Complete time trials built around learning routes and improving completion times.

- Explore levels with multiple intended paths and movement strategies.

While the core mechanics are in place, the game is still evolving. Some areas are more polished than others, and additional content, refinement, and visual/audio improvements are planned over time. Early Access is focused on tightening movement feel, improving level flow, expanding content, and responding directly to player feedback.“

Změní se cena hry po skončení předběžného přístupu?

„We plan for SALTO to be lower priced during Early Access to reflect its in progress state. As development continues and the game expands with more content, features, and polish, we may gradually raise the price closer to full release.

Early Access players are intended to receive the full game at no additional cost, and pricing changes would be tied to meaningful growth in scope and overall experience rather than minor updates.“

Jak plánujete zapojit komunitu do vývoje této hry?

„Community feedback is a core part of SALTO’s development. Because the game is heavily focused on movement and speedrunning, player input is essential to refining how it feels and plays.

We plan to involve the community by:

- Actively collecting feedback on movement, level design, difficulty, and overall game feel

- Iterating on mechanics and balance based on how players actually use and break the systems

- Using community discussions to help guide new level layouts, routes, and challenge ideas

- Paying close attention to speedrunning strategies and unintended shortcuts to improve or expand level design

Feedback will be gathered through Steam discussions, community servers, updates, and direct player interaction during Early Access. The goal is to shape SALTO alongside its players, letting the community help define what makes the movement, challenges, and replayability truly shine.“
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Informace o hře

In a city obsessed with speed, style, and spectacle, free-runner Alejandro has carved out a place among the rooftops. Every race is a test of skill and nerve, a chance to leave your mark in a world where time is the only enemy that matters.

SALTO is a first-person time-trial parkour game that challenges you to master fluid movement, perfect your runs, and climb the leaderboards. From the training room to towering urban zones, you’ll string together jumps, wall runs, vaults, and slides to create your own rhythm and chase the perfect line. Driven by a dynamic reggaetón soundtrack, every moment pulses with energy.

Will you push yourself to set new records, or just soak in the flow of movement? The choice is yours.

Features

  • Move with Style: Combine wall runs, precision jumps, vaults, slides, and wall climbs in seamless, acrobatic motion. Every level is a parkour playground designed to reward creativity and control.

  • First-Person Freedom: Feel every leap and landing through a responsive first-person perspective. The movement system is built to be intuitive to pick up but challenging to truly master.

  • Race Against the Clock: Each run is a time trial with multiple routes and hidden shortcuts. Experiment, refine your path, and shave precious seconds off your record.

  • Explore and Replay: From minimalist training environments to sprawling rooftops and industrial corridors, discover levels that reward exploration and replayability.

  • Unique Movement System: Experience the weight and momentum as Alejandro moves. Every jump, slide, and landing feels responsive, putting you in control of a real, agile body.

  • Compete and Share: Chase leaderboard times or challenge friends to beat your best runs. Your fastest moments are saved so you can watch and analyze every movement.

Ready to run? This is your moment. Make it count.

Systémové požadavky

    Minimální:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: Windows 10 64 bit
    • Procesor: Intel Core i5-12400F
    • Paměť: 16 GB RAM
    • Grafická karta: NVIDIA GeForce GTX 1060
    • DirectX: Verze 12
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 250 GB volného místa
    • Zvuková karta: Integrated
    Doporučené:
    • Vyžaduje 64bitový procesor a operační systém
    • OS: Windows 10 64 bit
    • Procesor: Intel Core i9-14900K
    • Paměť: 16 GB RAM
    • Grafická karta: NVIDIA GeForce RTX 4060
    • DirectX: Verze 12
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 1000 GB volného místa
    • Zvuková karta: Integrated
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