扮演自由奔跑者亚历杭德罗,掌握屋顶和隐藏路线。在这款第一人称跑酷游戏中,技巧与风格同样重要。探索路径,挑战计时赛,在雷鬼音乐中刷新纪录。这是你的奔跑。让它有意义。

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注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“SALTO is built around movement that needs to feel perfect. Parkour games live or die by how responsive, fluid, and satisfying they are, and that’s something best refined with real players in the loop.

Early Access allows me to:

- Gather direct feedback on movement, level flow, and difficulty from players.

- Iterate quickly on mechanics, animations, and physics based on how people actually play.

- Expand the game organically with new levels, routes, and challenges guided by community input.

- Polish performance and stability across different hardware setups.

As a solo developer, Early Access lets SALTO grow in a focused, player driven way rather than locking everything behind a long, closed development cycle. The goal is to ship a game that feels tight, expressive, and endlessly replayable, and Early Access is the best way to get there.”

这款游戏的抢先体验状态大约持续多久?

“SALTO is planned to be in Early Access for around 6–12 months after initial release. This timeframe allows for multiple content and polish updates focused on movement refinement, new levels, and replayability features like improved time trials and route variety.

The exact length may change based on player feedback and how the game evolves during development, but the goal is to exit Early Access once the core movement feels fully dialed in and the game offers a solid amount of content with a high level of polish.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of SALTO is planned to expand on the Early Access foundation with more content, more depth, and more polish.

We plan to add:

- Additional environments, each with their own visual identity and movement challenges.

- More level variety in different game modes, along with increased route variety and alternate paths

- Improved movement mechanics and refinements that deepen skill expression without overcomplicating the controls.

- Expanded game mode types beyond standard time trials and challenges.

- Improved visuals, animations, audio, and overall presentation.

We also plan to continue optimizing performance, improving stability, and refining game feel based on community feedback gathered during Early Access.

Overall, the full version is intended to feel like a more complete and cohesive experience, building on what works in Early Access while preserving the fast, fluid, movement focused core of SALTO.”

抢先体验版本的现状如何?

“The Early Access version of SALTO is fully playable and already represents the core experience of the game. It includes the complete movement system, a set of handcrafted time trial levels, and a functional timing and leaderboard framework designed for replayability and speedrunning.

At this stage, players can:

- Run, vault, wallrun, climb, and chain movement fluidly across multiple levels.

- Complete time trials built around learning routes and improving completion times.

- Explore levels with multiple intended paths and movement strategies.

While the core mechanics are in place, the game is still evolving. Some areas are more polished than others, and additional content, refinement, and visual/audio improvements are planned over time. Early Access is focused on tightening movement feel, improving level flow, expanding content, and responding directly to player feedback.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan for SALTO to be lower priced during Early Access to reflect its in progress state. As development continues and the game expands with more content, features, and polish, we may gradually raise the price closer to full release.

Early Access players are intended to receive the full game at no additional cost, and pricing changes would be tied to meaningful growth in scope and overall experience rather than minor updates.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback is a core part of SALTO’s development. Because the game is heavily focused on movement and speedrunning, player input is essential to refining how it feels and plays.

We plan to involve the community by:

- Actively collecting feedback on movement, level design, difficulty, and overall game feel

- Iterating on mechanics and balance based on how players actually use and break the systems

- Using community discussions to help guide new level layouts, routes, and challenge ideas

- Paying close attention to speedrunning strategies and unintended shortcuts to improve or expand level design

Feedback will be gathered through Steam discussions, community servers, updates, and direct player interaction during Early Access. The goal is to shape SALTO alongside its players, letting the community help define what makes the movement, challenges, and replayability truly shine.”
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关于此游戏

在一座崇尚速度、风格与视觉盛宴的城市,自由奔跑者亚历杭德罗在屋顶间闯出了属于自己的天地。每场竞赛都是对技巧与胆量的考验,是在时间为唯一对手的世界里留下印记的机会。

《SALTO》是一款第一人称计时跑酷游戏,挑战你掌握流畅的动作,完美你的奔跑,登上排行榜。从训练室到高耸的城市区域,你将串联跳跃、墙跑、翻越和滑行,创造自己的节奏,追逐理想路线。在充满活力的雷鬼音乐推动下,每一刻都充满能量。

你会挑战自我,刷新记录,还是沉浸在流动的节奏中?选择权在你手中。

特色

风格动作:
无缝结合墙跑、精准跳跃、翻越、滑行和攀爬,每个关卡都是奖励创造力与掌控感的跑酷乐园。

第一人称自由:
通过灵敏的第一人称视角感受每次起跳和落地,直观上手,进阶挑战。

与时间赛跑:
每次奔跑都是计时挑战,隐藏多条路线和捷径,尝试并优化路径,刷新纪录。

探索与重玩:
从极简训练场到屋顶与工业走廊,探索充满回放价值的关卡。

独特动作系统:
感受亚历杭德罗奔跑时的重量与惯性,每个动作都精准响应。

竞争与分享:
追逐排行榜或挑战好友,回放并分析每次最佳奔跑。

准备好奔跑了吗?这是你的时刻。让它变得有意义。

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 64 bit
    • 处理器: Intel Core i5-12400F
    • 内存: 16 GB RAM
    • 显卡: NVIDIA GeForce GTX 1060
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 250 GB 可用空间
    • 声卡: Integrated
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 64 bit
    • 处理器: Intel Core i9-14900K
    • 内存: 16 GB RAM
    • 显卡: NVIDIA GeForce RTX 4060
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 1000 GB 可用空间
    • 声卡: Integrated
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