扮演自由奔跑者亞歷杭德羅,掌握屋頂與隱藏路徑。在這款第一人稱跑酷遊戲中,技巧和風格同樣重要。探索路線、挑戰計時賽,在雷鬼音樂中刷新紀錄。這是你的奔跑。讓它有意義。

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「SALTO is built around movement that needs to feel perfect. Parkour games live or die by how responsive, fluid, and satisfying they are, and that’s something best refined with real players in the loop.

Early Access allows me to:

- Gather direct feedback on movement, level flow, and difficulty from players.

- Iterate quickly on mechanics, animations, and physics based on how people actually play.

- Expand the game organically with new levels, routes, and challenges guided by community input.

- Polish performance and stability across different hardware setups.

As a solo developer, Early Access lets SALTO grow in a focused, player driven way rather than locking everything behind a long, closed development cycle. The goal is to ship a game that feels tight, expressive, and endlessly replayable, and Early Access is the best way to get there.」

這款遊戲的搶先體驗時間大約會持續多久?

「SALTO is planned to be in Early Access for around 6–12 months after initial release. This timeframe allows for multiple content and polish updates focused on movement refinement, new levels, and replayability features like improved time trials and route variety.

The exact length may change based on player feedback and how the game evolves during development, but the goal is to exit Early Access once the core movement feels fully dialed in and the game offers a solid amount of content with a high level of polish.」

正式版預計會與搶先體驗版有何不同?

「The full version of SALTO is planned to expand on the Early Access foundation with more content, more depth, and more polish.

We plan to add:

- Additional environments, each with their own visual identity and movement challenges.

- More level variety in different game modes, along with increased route variety and alternate paths

- Improved movement mechanics and refinements that deepen skill expression without overcomplicating the controls.

- Expanded game mode types beyond standard time trials and challenges.

- Improved visuals, animations, audio, and overall presentation.

We also plan to continue optimizing performance, improving stability, and refining game feel based on community feedback gathered during Early Access.

Overall, the full version is intended to feel like a more complete and cohesive experience, building on what works in Early Access while preserving the fast, fluid, movement focused core of SALTO.」

搶先體驗版目前的開發進度如何?

「The Early Access version of SALTO is fully playable and already represents the core experience of the game. It includes the complete movement system, a set of handcrafted time trial levels, and a functional timing and leaderboard framework designed for replayability and speedrunning.

At this stage, players can:

- Run, vault, wallrun, climb, and chain movement fluidly across multiple levels.

- Complete time trials built around learning routes and improving completion times.

- Explore levels with multiple intended paths and movement strategies.

While the core mechanics are in place, the game is still evolving. Some areas are more polished than others, and additional content, refinement, and visual/audio improvements are planned over time. Early Access is focused on tightening movement feel, improving level flow, expanding content, and responding directly to player feedback.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan for SALTO to be lower priced during Early Access to reflect its in progress state. As development continues and the game expands with more content, features, and polish, we may gradually raise the price closer to full release.

Early Access players are intended to receive the full game at no additional cost, and pricing changes would be tied to meaningful growth in scope and overall experience rather than minor updates.」

在開發過程中,您打算如何與社群互動?

「Community feedback is a core part of SALTO’s development. Because the game is heavily focused on movement and speedrunning, player input is essential to refining how it feels and plays.

We plan to involve the community by:

- Actively collecting feedback on movement, level design, difficulty, and overall game feel

- Iterating on mechanics and balance based on how players actually use and break the systems

- Using community discussions to help guide new level layouts, routes, and challenge ideas

- Paying close attention to speedrunning strategies and unintended shortcuts to improve or expand level design

Feedback will be gathered through Steam discussions, community servers, updates, and direct player interaction during Early Access. The goal is to shape SALTO alongside its players, letting the community help define what makes the movement, challenges, and replayability truly shine.」
繼續閱讀
不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

下載 SALTO Demo

此遊戲尚未在 Steam 上發售

即將推出

感興趣嗎?
將這款遊戲加入願望清單,以便在發售時收到通知。
 
查看所有討論

在討論區回報錯誤並留下對於此遊戲的意見

關於此遊戲

在一座追求速度、風格與視覺震撼的城市,自由奔跑者亞歷杭德羅在屋頂之間開闢了自己的舞台。每場競賽都是對技巧與勇氣的考驗,是在時間為唯一敵人的世界中留下足跡的機會。

《SALTO》是一款第一人稱計時跑酷遊戲,挑戰你掌握流暢動作,完美每一次奔跑,登上排行榜。從訓練室到高聳城市區域,你將串連跳躍、牆跑、翻越與滑行,創造專屬節奏,追逐完美路線。在動感雷鬼音樂的推動下,每一刻都充滿能量。

你會挑戰自我刷新記錄,還是沉浸於動作的流暢中?選擇在你手上。

特色

風格動作:
牆跑、精準跳躍、翻越、滑行與攀爬無縫結合,每一關都獎勵創造與掌控。

第一人稱自由:
透過靈敏視角感受每一次躍起與落地,直觀易上手,進階有挑戰。

與時間賽跑:
每場比賽都是計時挑戰,探索多條隱藏路線,優化奔跑以刷新最佳紀錄。

探索與重玩:
從極簡訓練空間到廣闊屋頂與工業通道,關卡充滿探索與回放樂趣。

獨特動作系統:
感受亞歷杭德羅奔跑時的重量與動能,每個動作都真實回饋。

競爭與分享:
挑戰排行榜或邀請朋友比拼,回看每場頂尖表現。

準備好奔跑了嗎?這是你的時刻。讓它意義非凡。

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64 bit
    • 處理器: Intel Core i5-12400F
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1060
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 250 GB 可用空間
    • 音效卡: Integrated
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64 bit
    • 處理器: Intel Core i9-14900K
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce RTX 4060
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 1000 GB 可用空間
    • 音效卡: Integrated
此產品無任何評論

您可以撰寫評論來與社群分享您對於本產品的看法。請使用本頁面中位於購買按鈕上方的區塊來進行評論的編寫。