Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy MMO with skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
Recent Reviews:
Mostly Positive (142) - 71% of the 142 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,288) - 66% of the 2,288 user reviews for this game are positive.
Release Date:
Jun 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!


Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game as soon as possible.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat [DONE]
– Implementation of the playable female characters [DONE]
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers) [DONE]
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions [DONE]
– Implementation of new playable factions [DONE]
– Developing the available world [DONE]
– Numerous minor features, including fishing, gambling and emotes [PARTIALLY DONE]”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“No, since the price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. If a free-to-play option ever becomes viable and necessary for us -- which will be something that may only happen long after the official release -- we will make sure that the players who bought the game for the original price will receive much more than what they paid for.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
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Recent updates View all (198)

January 11

For the Motherland! Nations balance & siege engines update (Update v. – Steam Patch 157)

Time to fire the very first catapult shots in Gloria Victis! Although it’s just the first test of them, it makes us very excited, as we’re already starting working on the siege engines moving system! Moreover, we’ve introduced a significant update to the nations’ balance, possibility for new players to reward others for help and crafting user experience update.

Check these changes on your own, and don’t miss a PVP event this weekend! It will start at 10:00 PM GMT (Sunday, January 13). Join us in the arena on the [Europe] Wolfield server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!

See you in battle!

Changelog v.

Siege engines update:

We introduced the first iteration of catapults. You can test this feature and try shooting them in the arena – there are 2 test catapults placed, as well as some NPC enemies serving as the test targets. We’re now working on the ability to move them around the world – we’re very excited with it since in future we’ll be able to use a similar system for ships, mounts, caravans and other objects like that. We’re aware that introducing the catapults will be a huge change to the gameplay and balance, so we look forward to your feedback!

– Introduced the first, test iteration of catapults – they are placed in the unused part of the main arena terrain, we also added there some NPC enemies as targets
– Updated the PVP-free zone in the main arena to let you play with catapults
– From now on, loading the siege engines – catapults and ballistas – is done by holding RMB; shooting is still done by clicking LMB
– Unified starting using siege engines and exiting them – it’s done by pressing “E” key
– Added loading bar for catapult and ballista

Balance update:

We’ve addressed one of the recent biggest concerns regarding the game’s balance and experience: switching nations. We know that because it was possible to create characters in different nations, players could just switch to another nation to take benefits of locations under its’ control. For this reason, some players didn’t feel the connection to their nation or couldn’t see a reason to fight for it. Moreover, it was easy to use “alts” to exploit the game and destroy the other players’ experience. It led to frequent accusations of being a spy, which had a very negative impact on new players and hurt the game’s overall population.

For this reason, now all characters on one account will belong to the same nation. You can select the final nation manually and once you log in to the game after this update, you will have 72 hours to make a decision. We also added the first system allowing new players to reward other players for helping them – read below for details. Moreover, from now on the only chats shared between nations are Say and Whisper. We made this change to improve the overall experience and atmosphere.

– From now on, all characters on one account has to be of the same nation – the account’s nation is displayed in the character selection menu
– The account’s nation will be automatically set for accounts which have existing characters of only one nation
– In case of accounts with characters of multiple nations, the account’s nation will have to be set manually by a player – it will effect in changing the nation of all characters on this account
– In case of new players, the first character created on an account determines the account’s nation
– New players can change the account’s nation for free 1 time as long as they keep the Greenleaf status (below level 40)
– From now on, the Nation Change points are account-wide – each usage of the Nation Change scroll adds the change points to the entire account, and if your characters had their own change points before this update, they will be summed up
– From now on, the only chats shared between nations are Say and Whisper
– From now on, Contribution Points for the Valley of Death PVP tournament and world events are gained only on the player’s main server

Crafting update:

We’ve applied another iteration of streamlining the crafting processes to make them more enjoyable and improving the crafting user experience. We focused on polishing the least attractive steps, removing several materials which weren’t adding to the crafting depth but rather making some processes tedious and taking too much inventory space. All removed materials were changed into replacements or, if they haven’t one, into a temporary item which can be sold to the NPC vendor to gain a compensate. All replacements were done with a proper ratio which gives you equal worth of materials.

– Replaced all metal Grivnas and Sheets with appropriate metal Bars in order to remove unnecessary steps from the Metallurgy profession
– Streamlined the Aqua Fortis recipe, merging many separate steps into 1
– Replaced all types of Umbo with appropriate metal Bars
– Replaced Doped Pyrite with Pyrite
– Replaced Doped Lump of Iron with Aqua Fortis
– Replaced Vitriol with Sulfur (1 to 5)
– Replaced Quartz Carafe with Quartz Crystal (3 to 1)
– Replaced Hydrochloric Acid with Aqua Fortis
– Removed Graphite
– Increased the materials processing speed in furnaces for fuel levels lesser or equal 4
– Updated the Chamotte and Quartz Glass recipes – now they give 1 piece of product at once, the number of required materials was scaled down to fit this change
– Updated the Bulat recipe, reducing the amount of required Quartz Glass due to scaling down its’ recipe and removing
– Added more ways to obtain the Quartz Glass recipe, including drop tables of Ragi’s Cohort, Brandon’s Cohort, Dark Knights and randomboxes with recipes
– Updated the Dziwer recipe, adding Aqua Fortis to its’ process due to changes in the Aqua Fortis’ recipe
– Increased the number of materials required to craft the Large Leather Bag, since it’s a permanent item and we want to increase its’ value

Quality of Life improvements:

– Applied many optimization improvements over the last week which increased the server's performance about 3x when it's largely populated - it's still not perfect but we keep working on such improvements, we also have found room for client-side optimization improvements
– From now on, each new player (with Greenleaf status) can reward up to 5 players for help received on chat, by RMB-clicking on their names on chat – these players will be rewarded with Contribution Points and Mentor Points
– Updated the guild’s activity mechanics – a player can still be counted up to 4 hours daily but the personal limit is now set to 1 hour, so over-active players can contribute more to the guild, replacing other members
– Improved the “Change main server” button in the main menu
– Improvements to the guild recruitment window’s interface
– Removed the remaining elements of the Christmas content


– Fixed an issue causing that the State of War triggered on a specific guild location could be cancelled by placing a token on another location controlled by the same guild
– Fixed reported invisible collision occurring in the central duel arena – if you’d still experience any similar issue in the duel arenas, please report them too
– Fixed an issue allowing to deal multiplied damage to buildings, like in case of backstabs
– Fixed an issue preventing Midlandic players from completing “For Motherland!” quest
– Fixed ballistas’ interaction colliders in Tenebrok, Rodrock Fort, Scarsdale, Seaclaw, Greenport and Ulfgard
53 comments Read more

January 4

New Year’s 1st weekly update & WIP insight! (Update v. – Steam Patch 156)

Hello warriors!

Welcome to the 1st weekly update this year! We introduced the second iteration of the recently added guild recruitment boards, which lets the guilds display their Coat of Arms, as well as the custom description. Players looking for a guild will also find more information about them, which will be very useful when selecting one. We also made next part of the server optimization improvements, several gameplay/balance tweaks and numerous bugfixes.

Also, time to announce the winners of the Christmas contest! Winners of the epic Gloria Victis gifts are:
  • Agent Smith
  • LUFalcon
  • WRK
Please contact us via so we can set the delivery, and congratulations!

WIP insight:

Moreover, we’re preparing to apply a huge update next week! There will be several major improvements to the world PVP balance, further server-side optimization changes and new mechanism letting you to reward other players for help. And… the first iteration of catapults!

We’d also like to thank everyone who was logging to the PerformanceTest server over the last 2 days. Thanks to it we were able to find several areas for improvement, which let us create tools for finding potential issues, so we can improve the servers’ performance even more. Reminder – thanks to the continuous performance tests and improvements we were able to increase the servers’ capacity 4x over the last 3 months.

Thank you all and see you in battle!

Todays Changelog v.

Guild recruitment boards – 2nd iteration

– From now on, the guilds’ recruitment offers are displayed in form of tiles instead of being listed in single rows
– Added displaying the guild’s detailed description in the guild’s offer window – it includes the guild’s level, leader’s name, current and max members, guild’s activity, controlled guild provinces, position in the guilds ranking, main language and custom description
– Added displaying the guild’s Coat of Arms in the recruitment offers
– Added the guild’s activity meter which is calculated basing on the average time spent in-game by all of the guild’s members in the last 7 days, where 2 hours daily is considered to be a personal 100% activity; it was added to help new players find and join active guilds

Balance/Quality of Life Improvements:

– Server-side optimization improvements
– From now on, the player-built private workshops (campfires and furnaces) will disappear 3 full days after the last usage, on the following servers’ restart – materials and products stored inside them will be moved to the owner’s Market limbo (Finished Offers tab)
– Disabled possibility to take the Santa’s quest, however it can still be completed by the players who already started it
– Disabled the collectable Christmas Presents required for the Christmas events, however these events can still be completed if you have required materials
– Improved the terrain at Waterford Castle to reduce the ability to bypass the upper walls
– From now, the Sea Wraiths event’s invitation window is displayed only for 30+ level characters
– Improved the inn and uprising stages in Ismirean starting quests
– Improved the bridge/farms stage in Midlandic starting quests
– Improved the burning storehouse stage in Sangmarian starting quests


– Fixed a recently discovered issue causing infinite loading in the character selection menu
– Fixed an issue causing that NPCs couldn’t reach the top ruined towers in the Lordly Haven’s upper section and in the Otton the Raubritter’s location
– Fixed an issue causing that the supply chest at Norfolk Fort’s farm was giving wrong materials
– Fixed an issue causing that the guild creation window was being closed after entering an already taken name
– Fixed the Codfish Fillet Reheating recipe
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About This Game

Gloria Victis – A medieval MMORPG where Mount & Blade meets Planetside 2! Explore a breathtaking and atmospheric open world designed by lovers of the Witcher and Gothic series. Be part of a living society and become a soldier, knight, archer, assassin, swordmaster, berserker, huntsman, blacksmith, builder, merchant, farmer, healer, and more...the choice is yours!


Non-Target Combat & Epic PVP
Engage in action-based, non-target combat where your skills and tactics matter! Show your warrior spirit and earn fame as an undefeatable duelist, eagle-eyed archer, or respected commander inspiring your allies in battle. Compete for territory in the open world, and fight to the death in tournaments, castle sieges, and epic wars where entire armies collide!

Challenging Territory Control
Conquer land, siege non-instanced towns and castles and build advantageous fortifications in the everlasting conflict of the realms. Fight for glory in one of three nations or claim a castle for your guild and rule your lands!

Innovative Partial Loot System
Defeat your enemies and take your reward by selecting which specific items you will loot – but hurry, the clock is ticking!

Player-driven Economy
Look for the best resources and materials out in the world, and capture resource nodes. Use workstations to craft high quality items, and cooperate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. Plant your own seeds, tend your crops, and keep them safe from pillaging enemies! The economy is in your hands – swords don’t drop from wolves, they are forged by blacksmiths!

Class-less Progression
Become who you want to be! Build your character without artificial classes, and fully customize your equipment using hundreds of available items!

Forge Your Legend
Establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner. Mark your way to the top with the blood of your enemies – become a hero and make them fear you!

Living Open World
Seamless, breathtaking, challenging, dynamically reacting to your actions – the massive and diversified world of Gloria Victis awaits you!

Explore the vast world and face various challenges – go solo and complete quests, or group up and take part in massive PVE events including open world dungeons! Or, gather materials and focus on crafting and trading. Or, leave it all behind and unleash your warrior spirit in huge PVP battles. The choice is yours!

Low-fantasy Setting
Explore lands inspired by medieval Europe including frosted mountaintops, deep forests, swamps, ruins, and rocky, arid plateaus. Discover ancient secrets, seek forgotten treasures, and face mythical creatures inspired by medieval tales!


Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets, and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling, and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs, and Sangmars – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:

  • Europe
  • North America
  • South America
  • South East Asia

System Requirements

    • OS: Windows 7 Sp. 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GeForce GT 740, Radeon HD 7750 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 3.2 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 760, Radeon HD 7950 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).

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