Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy MMO with skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
Recent Reviews:
Mixed (18) - 50% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,701) - 65% of the 1,701 user reviews for this game are positive.
Release Date:
Jun 9, 2016
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game in 2018.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat
– Implementation of the playable female characters
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers)
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions
– Implementation of new playable factions
– Developing the available world
– Numerous minor features, including fishing, gambling and emotes”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“No, since the price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. If a free-to-play option ever becomes viable and necessary for us -- which will be something that may only happen long after the official release -- we will make sure that the players who bought the game for the original price will receive much more than what they paid for.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
Read more
 

Recent updates View all (161)

June 15

Cooking system & guilds ranking added! (Update v.0.8.3.0 - Steam Patch 125)



Check out a huge update which was just applied to Gloria Victis MMO RPG! Waging war in the vast medieval open world may be exhausting, so we’ve just introduced the cooking system! Check out dozens of new meals and recipes and keep in mind to eat regularly to preserve your strengths for a battle. Also, take care of what you eat – good meals will increase make you stronger! And the last but not least – warm meal is a real blessing, so better have a field cook in your warband!

Moreover, now guilds can fight for fame with just added guilds ranking! Guilds advance the leaderboard by gaining Guild Points which are obtained for controlled guild castles, but you can directly aid your guild as well – read below!

What else does today’s update bring? 4 new locations to capture, 16 new quests per nation, updated placement of several locations and numerous tweaks and fixes. We're also doing intense preparations to introduce the farming system soon - feel invited to join an official discussion about it and other non-combat activities:
Steam forums
Reddit



P.S. We're willing to get more into Reddit Community so we're glad to invite you to check out and sub to r/gloriavictis!

Check these changes on your own and see you in battle!

Changelog v.0.8.3.0

Cooking system:

– Introduced hunger system with 3 states displayed as buffs: Starving, Hungry and Fed depending on current character’s Food Level
– Character loses 6 Food points per minute when moving and 2 points per minute when staying idle – max amount of Food points is 1000 and can be fully restored with 4 good quality meals, which also applies 2h-lasting buff and additional 1 hour with no debuff; Food level don’t go down when character isn’t logged in
– Introduced the cooking system with 16 new meals, 2 new types of raw meat and 4 new types of raw fish
– If your character is in Starving state, it gets 10% less max HP and stamina
– If your character is in Fed state, it gets 1% more max HP and Stamina and 5% larger HP and Stamina regeneration per buff stack (up to 10 stacks) depending on average quality of food being consumed over time
– Introduced different types of food: raw [for raw meat and fish only], freshly cooked, reheated, cold and rotten – dedicated field cooks will be a great aid to warbands!
– Raw food gets rotten after at least 3 days, freshly cooked meals get cold after 1h, cold food gets rotten after at least 7 days (these are the minimal times, some items like groins and beers have much longer time, like a week or month); current time to rot is calculated as average for all items in a stack; we know that some players are not logging daily so time to get rotten for all food currently possessed by players will be extended by 1.5 month, in order to let them process their food in time (keep in mind that adding freshly gathered/crafted food to stack will effect in reducing the average time on specific stack)
– If you missed the time when food is warm, you can reheat it 1 time – although this action will slightly reduce the food quality, you will have another 1 hour to eat it with better quality than the cold foods have (after this 1 hour reheated food will get rotten)
– Introduced Food Merchants in capital cities and nation-based locations which are selling meals and food recipes – closer to the central PVP areas, better the assortment they offer

Known issues – hotfix coming soon:

– Display bug – regeneration bonuses values displayed in buff description are not correct
– Display bug – selecting Knight's Kettle recipe in crafting window causes

Guilds Ranking:



– Introduced guilds ranking based on points earned by players for killing enemies in open-world
– Killing an enemy player in the open world (not in arena, ranked duels or tournament) gives 500 Nation Points – killed player loses them from his account
– If enemy’s Nation Points reached the minimal value or he hasn’t reached 30 level on any of his characters, you will not get points for killing him
– If the amount your Nation Points is lower than 0, you will regenerate them over time – regeneration speed depends on the amount of nation-based locations controlled by your nation
– Locations linked to capital city generate 50% more Nation Points
– Contribution in open-world killing an ally player, which isn’t marked as a traitor, is punished with -500 Nation Points
– Having positive amount of Nation Points slightly reduces respawn time and looting points which other players will have when trying to loot you
– Each attack (even a blocked one) done in open-world to an ally player which isn’t marked as a traitor is punished with -1 Nation Point
– Guilds can obtain Guild Points – either from players who can put in their own Nation Points by talking to NPC in capital city or in guild castle, or over time for controlling guild castles; Guild Points of each guild are displayed in the Rankings window
– If a player leaves a guild, all Nation Points he already put in are removed from guild’s account and don’t get restored to the player’s account
– From now on, guilds earn and lose Guild Levels after gaining or losing required amount of Guild Points
– From now on, maximum level of possible upgrades of buildings in guild castles – except from main building – is limited by current Guild Level; if a guild castle got taken by a guild which level is too low compared to existing upgrades, it will not be able to upgrade buildings further until earning required level but the buildings won’t be downgraded

Open world PVP:



– Added 4 new nation-based locations: Mereley Farm, Mereley Lumbermill, Dunfen Farm and Mudmine in order to complete the 3-way layout of PVP locations for lower level players
– Moved Midlandic and Ismirean Last Stand forts – For Dunfen and Fort Mereley – to new places in order to make them fit to position of Fort Serai and the recently added forts in non-looting area
– Updated links connections on Midlandic and Ismirean Last Stand forts and forts in non-looting areas
– Moved Skogar Castle and Ulfgard with their minor flags more to south in order to reduce distances required to travel along the Ismir-Sangmar link
– Moved one of siege spawns of Ystad Fort to a closer location

Gameplay:



– Added 16 new quests per nation on the recently added minor locations
– Added small non-looting zones on safe spawns – barns in locations to capture, spawn room in the castles’ keeps and spawns for attackers in the River Outpost event
– Increased amount of Stamina for new characters – they used to have 350, now it’s about 530; this change also slightly increased amount of stamina for high-level characters but mostly reduces the level gap
– Updated algorithm selecting the defenders in after-tournament siege event

Fixes:



– Fixed an issue causing starting SoW by placing a token during SoW timeframe if it hasn’t started yet
– Fixed an issue causing getting stuck in stairs at deposit in Baalhammon
– Fixed an issue causing that moving an item to deposit with RMB double-click caused displaying interaction progress bar
– Fixes to quests
6 comments Read more

June 7

Tons of fixes & WIP Insight – get ready for Farming update! (Update v.0.8.2.5 - Steam Patch 124)



Hello, warriors!

New update with tons of improvements and fixes just hit the servers! There are several improvements to State of War, new mechanics of items (read below!) and numerous bugfixes. Also, we’d like to share with you some info on what we’re working on!

Enjoy reading and see you in battle!

Work in Progress insight!

Middle Ages, times when the tale about a warrior could have more meaning than the outcome of battles he fought in. But it’s not all that the medieval times stood by! There were also masses of common people, who were providing countless goods needed to run a successful war campaign: blacksmiths, tailors, hunters, herbalists and… farmers. You wouldn’t like to wage war being hungry, would you?

Read about the cool stuff which our designers are working on now in order to greatly expand the gameplay possibilities and let you feel even more immersed into a living medieval open world! So, what can you expect in the very next few updates?

Cooking & Hunger

Always wanted to become a field cook? You will be able to do so pretty soon! In one of the very next updates, we’ll add entire cooking crafting branch along with the hunger system. Starving for a long time will have some downsides, so keep in mind to eat regularly… and eat good! A skilled cook will be able to prepare much better meals, which may also help you to recover faster after a tough battle. Moreover, every warrior knows that a warm dish is a real blessing and it quickly turns into a cold, distasteful and ordinary food, so be sure to have a cook in your army!

– Eat regularly to get strong!
– Eat high quality meals to overcome the difficulties of war conditions
– Master your cooking skills to provide your allies with quality meals
– Hunt dangerous animals to provide cooks with high quality meat
– Take care of time remained before your meal gets cold or spoiled
– Grow your own vegetables and herbs required to cook quality meals – read below!

Farming system

You will be able to grow your own plants soon! Just find a proper place – be it some flat place somewhere in the world or a field at the farm. Then plant what you want: vegetables, herbs, crops or flax, and take care of your crops! Animals and enemy raiders won’t miss a chance to take the fruits of your work, so be prepared to defend them!

– Plant seeds and grow your vegetables, herbs, crops and flax
– Take care of your plants – protect them from animals, enemies, weeds and negative effects of bad conditions
– Harvest more when your crops are planted on PVP areas
– Provide herbalists with herbs required to create numerous remedies and elixirs enhancing your physical abilities – read more!

Herbalism

Once the farming system comes to life, you’ll also be able to raise your own herbs and process them into herbal and alchemic products! Based on actual properties of various plants, they’re a way to boost your character in desired way, additional method of customizing your character… and danger for unwary users. Be careful and don’t overdose!

– Prepare remedies for poisons and create bandages used to stop bleeding
– Prepare elixirs which can lift your possibilities to maximum, or event let you overcome the physical limits of human body (watch out for downsides!)
– Create consumables which will give your allies more freedom to customize their characters, so they will fit to their play style

Crafting balance update

Thanks to just added mechanics of changing items into others, which was required for the upcoming cooking update, we’ll be able to significantly reduce the time needed to craft various goods. In order to prevent situation where players have full stacks of every material needed, so they could literally equip entire armies, the materials will decay over time – woods will get rotten, iron will rust and so on. This change will let us reduce the grind in crafting without negative impact on the economy. In effect, time and effort needed to craft a new sword from scratch will be much lower.

Changelog v.0.8.2.5

State of War update:

– If token was placed by an enemy guild, SoW starts in standard way (in case of Skergard every guild is considered as enemy)
– If token was placed by an ally guild, SoW is skipped and the Final Battle starts, preceded by the Resolving State
– If token was placed by both enemy and ally guilds, SoW starts and then there’s the Final Battle, preceded by the Resolving State, like before
– From now on flag can’t be captured during the Resolving State
– From now on, only guilds which placed a token on a location can capture it during the Final Battle if they are from the guild which took the flag down
– Removed slowing down the player’s rotation when holding an attack or block
– Added experience gain for ranked arena duels – 100% for won fight and ⅓ for lost one
– Updated rewards for controlled locations
– Renamed the Glory window into Rankings
– Improved level of detail switching in wooden main buildings

Gameplay:

– Introduced mechanics of turning items into other ones, which is required to planned cooking update – it will be responsible for cooling of hot meals and spoiling food; in future, this system will be used to add decaying of crafting materials which will let us to significantly reduce the time needed to craft various goods without risk of economy issues
– Added decaying of the Key fragments required to start the Ragi the Renegade world event – the fragments will turn into iron scraps after 24h
– Added interrupting player’s movement and actions after closing the game with force quit option or Alt-F4
– Improved time format in ranked arena timers
– Improved communicates in ranked arena duels system
– Disabled registering to PVP tournament during a ranked arena duel
– Disabled registering to ranked arena duel while being already registered to the PVP tournament
– Added missing Sangmarian Prosperous Merchants in Order of the Original Faith’s Keep and Castle Audunstede
– Added resetting the Glory gain diminishing (from capturing several locations in a row) after 1h from the last capturing

Fixes:

– Fixed an issue causing ending the siege event earlier if a former siege event location has been captured
– Fixed siege event spawnpoints in Dundrum, Ystad and Eaglenest forts
– FIxed an issue causing that other players’ character were floating over the ground when running and standing idle
– Fixed client-side issue causing FPS drop when getting close to upgradable locations
– Fixed visual bug in Rodrock Fort suggesting a possibility of upgrading one of the wall fragments above tier 3
– Fixed max buff stack of Aquillian Wine
27 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy MMO with skill-based non-target combat, open PVP with territory control, deep, expanded crafting system, player-driven economy and a mature, extensive storyline – all that served with beautiful, realistic graphics and immersive atmosphere.

Choose one of three nations: proud Midlanders inhabiting vast green lands, vengeful Ismirs from the frosty North or determined warriors of the Sangmar Empire and join the conflict!

FEATURES:

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle!
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms!
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw!
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items!
Open Living World – Seamless, breathtaking, challenging, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets, and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling, and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs, and Sangmars – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:
- West Europe
- East Europe/Russia
- North America
- South America
- South East Asia

System Requirements

    Minimum:
    • OS: Windows 7 Sp. 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GeForce GT 740, Radeon HD 7750 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 3.2 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 760, Radeon HD 7950 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...