Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy MMO with skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
Recent Reviews:
Mixed (119) - 65% of the 119 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,928) - 65% of the 1,928 user reviews for this game are positive.
Release Date:
Jun 9, 2016
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game as soon as possible.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat [DONE]
– Implementation of the playable female characters [DONE]
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers) [DONE]
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions [DONE]
– Implementation of new playable factions [DONE]
– Developing the available world [DONE]
– Numerous minor features, including fishing, gambling and emotes [PARTIALLY DONE]”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“No, since the price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. If a free-to-play option ever becomes viable and necessary for us -- which will be something that may only happen long after the official release -- we will make sure that the players who bought the game for the original price will receive much more than what they paid for.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
Read more
 

Recent updates View all (183)

October 9

Tons of improvements & Azebian helms comeback! (Update v.0.8.6.11 – Steam Patch 143)



Hello warriors!

New update is live! As usual, there’s a lot of gameplay and server-side optimization improvements, bugfixes and balance tweaks. We expanded the softlock consequences in order to help the native communities to stand a chance on the lower-populated servers. We also addressed a long-commited request – we restored the former Azebian helms! They were turned into skins, and every player who had them in the inventory received according skins for free, and one of them can be obtained by completing the second stage of the Sangmarian quests.

See you in battle!

Changelog v.0.8.6.11

Gameplay:

– Further server-side optimization improvements
– Improved displaying the players standing behind objects – issues causing that players were not visible while standing on top of the wall should be less frequent now; there may still be remaining edge case issues, so if you would encounter them, please report them in-game
– DIsabled looting players when playing on other server than the chosen main one, in order to help the native communities to stand a chance on the lower-populated servers
– Restored 10 former Azebian helmets and turbans as skins to Veles’ Heavy Helm, Veles’ Heavy Helm and Legionary’s Heavy Helm
– All players who had these helms/turbans in their inventory before, have received free skins using these models and have each of these helms/turbans replaced with a base item for just-added skins
– Added “Nomad’s Turban” as a reward for “Stop the invaders!” Sangmarian quest
– Updated prices of some items available from NPC vendors
– Removed the [City] prefix from the names of items purchased from the Glory vendors
– Increased the top-tier tools durability by 60% in response to the Community feedback
– Updated the Master's Axe’s durability – it’s now the same as for other top-tier tools
– Updated the torch’s durability – due to a bug it had the swords-like durability, so it was reduced
– Added possibility to heal other players using the “Simple Compress”
– Added displaying icons of available new quests from the starting questlines on the map

Fixes:

– Fixed an issue causing that browsing items in the Market window used to bug the entire window for specific languages
– Fixed an issue causing that bandaging other players wasn’t properly canceled if the target player moved too far away, despite the fact that the progress bar was disappearing
– Fixed an issue with “Santa Smokes” buff
– Fixed an issue with NPCs navigation inside the gatehouses in upgradable locations
15 comments Read more

October 4

World PVP balance update! (Update v.0.8.6.10 – Steam Patch 142)



Hello warriors!

Another load of gameplay improvements and fixes just went live! There are significant world PVP balance improvements, gameplay tweaks and numerous fixes. We also made several server-side optimization changes - it was possible thanks to all the data we gathered during the recent sale. Huge thanks to everyone playing Gloria Victis over the last week!

On the other hand – we’re going to Poznan Game Arena next Friday! PGA is the largest gaming event in Poland and we’ll showcase Gloria Victis over these 3 days to thousands of visitors. See you there!

See you in battle!



Changelog v.0 8.6.10

Balance:

– Improved the defending forces in the native castles (placed closest to the nation’s capital: Blackrock, Volkvar, Waterford, Skogar, Dimar, Haddah) by adding more guards with quicker respawn in the inner courtyard, adding the top guards (Knight/Huskarl/Faris) to each ring and increasing the aggro range of all guards – this change applies only for the native nation, in order to give more opportunities to defend a castle after being pushed so far back
– Improved the defending forces in the non-loot forts by adding the top guards (Knight/Huskarl/Faris) and reducing respawn time of guards in these areas – this change applies only for the native nation, in order to give more opportunities to defend a fort after being pushed so far back
– Reduced the ballistas loading time from 15s to 10s in order to help dominated nation to defend the lands
– Fixed an issue causing that the NPC guards couldn’t walk up the stairs in gatehouses
– Improved the prices balance of items available in the NPC vendors’ assortment in order to create the demand for gold and goals for new players
– From now on, in order to eliminate the crafting leveling exploit, no weapons or armors obtainable from NPC vendors should be possible to disassemble

Gameplay:

– Several server-side optimization improvements
– Disabled placing the player-spawned objects (plants, campfires and tents) in the arena, nation flags and guild castles, except for the farming areas at farms
– Moved checking if the player’s inventory is full to the beginning of gathering resources and harvesting player-spawned plants – so far the checking was done once the progress bar went to the end
– Added Simple Compress – low-tier version of bandages which regenerates lower amount of HP but it’s easier to craft, in effect lowering the entry level to become a battle medic; its’ recipe can be bought from the basic vendors
– Improved message informing about not having enough Contribution Points when trying to purchase an item from Glory Quartermaster
– Added displaying shops names in the NPC shop window
– Added missing translations of the nations names in the character creation window

Fixes:

– Fixes to issues causing that guild provinces couldn’t be captured during State of War or their upgrades weren’t being loaded properly after the server restart – such issues have just occured for the first time but we already found solution to them
– Fixed an issue with the boss stages in quests on link between Midland and Sangmar Empire, which caused giving a reward twice
– Fixed an issue causing applying buffs from territories controlled by the player’s nation on all servers, not only on the main one
– Fixed buffs applied by beer
– Fixed an issue causing that once an item rot during a session, then the same item was stacking with the rotten ones and getting instantly rotten each time it was obtained during a given session
– Fixed an issue causing that a player killed during an arena duel couldn’t be looted on the next death in the open world
– Numerous fixes to issues causing releasing attacks in slow motion in various cases on higher ping
– Fixed an issue causing that the doors in gates would get lock and indestructible if got destroyed during the closing animation
– Added 4 new skins to the Praetorian’s Heavy Helm: The Ancient Ones' Helm, Battleborn's Helm, Imperial Champion, Warbringer's Helm
– Fixed an issue allowing to take the logging in reward multiple times in edge cases
15 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Gloria Victis – A medieval MMORPG where Mount & Blade meets Planetside 2! Explore a breathtaking and atmospheric open world designed by lovers of the Witcher and Gothic series. Be part of a living society and become a soldier, knight, archer, assassin, swordmaster, berserker, huntsman, blacksmith, builder, merchant, farmer, healer, and more...the choice is yours!

FEATURES:

Non-Target Combat & Epic PVP
Engage in action-based, non-target combat where your skills and tactics matter! Show your warrior spirit and earn fame as an undefeatable duelist, eagle-eyed archer, or respected commander inspiring your allies in battle. Compete for territory in the open world, and fight to the death in tournaments, castle sieges, and epic wars where entire armies collide!



Challenging Territory Control
Conquer land, siege non-instanced towns and castles and build advantageous fortifications in the everlasting conflict of the realms. Fight for glory in one of three nations or claim a castle for your guild and rule your lands!



Innovative Partial Loot System
Defeat your enemies and take your reward by selecting which specific items you will loot – but hurry, the clock is ticking!

Player-driven Economy
Look for the best resources and materials out in the world, and capture resource nodes. Use workstations to craft high quality items, and cooperate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. Plant your own seeds, tend your crops, and keep them safe from pillaging enemies! The economy is in your hands – swords don’t drop from wolves, they are forged by blacksmiths!



Class-less Progression
Become who you want to be! Build your character without artificial classes, and fully customize your equipment using hundreds of available items!

Forge Your Legend
Establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner. Mark your way to the top with the blood of your enemies – become a hero and make them fear you!

Living Open World
Seamless, breathtaking, challenging, dynamically reacting to your actions – the massive and diversified world of Gloria Victis awaits you!



Freedom
Explore the vast world and face various challenges – go solo and complete quests, or group up and take part in massive PVE events including open world dungeons! Or, gather materials and focus on crafting and trading. Or, leave it all behind and unleash your warrior spirit in huge PVP battles. The choice is yours!

Low-fantasy Setting
Explore lands inspired by medieval Europe including frosted mountaintops, deep forests, swamps, ruins, and rocky, arid plateaus. Discover ancient secrets, seek forgotten treasures, and face mythical creatures inspired by medieval tales!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets, and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling, and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs, and Sangmars – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:

  • Europe
  • North America
  • South America
  • South East Asia

System Requirements

    Minimum:
    • OS: Windows 7 Sp. 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GeForce GT 740, Radeon HD 7750 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 3.2 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 760, Radeon HD 7950 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).

What Curators Say

32 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...