Gloria Victis é um MMORPG que dá enfâse ao realismo, o jogo está situado num mundo open-world medieval com uma pequena quantidade de fantasia. Aproveite um combate baseado em habilidade, um PvP aberto em todo o mundo com controle de território, um sistema de fabrico de itens profundo e uma economia gerida pelos próprios jogadores - tudo...
Análises recentes:
Praticamente positivas (127) - 72% das 127 análises de utilizadores nos últimos 30 dias são positivas.
Todas as análises:
Neutras (2,535) - 67% das 2,535 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
9 Jun, 2016
Desenvolvedor:
Editora:

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Produto com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“2 anos depois de atingir a Greenlit, graças ao trabalho intensivo a tempo inteiro da nossa equipa, Gloria Victis finalmente está no plano Early Access da Steam. Esperámos até lançar agora para termos a certeza que o jogo está polido o suficiente para atingir as vossas expectações. No entando reconhecemos que conseguimos atingir muito mais juntos, por isso encorajamos os jogadores a discutir o jogo e as suas mecânicas principas, tal como o progresso recente e os planos futuros de desenvolvimento.

O Early Access dá-nos uma chance invaliável para melhorar o ritmo de desenvolvimento e ter a certeza que o jogo final vai estar o mais bem feito possível. Muito obrigado pelo vosso suporte e por nos darem uma chance de transformar o nosso sonho, em algo real.

DISCLAIMER

Por favor lembre-se que o jogo está no estado alpha e que provavelmente vai encontrar alguns probremas e algumas mecânicas que ainda não estão implementadas. Nós recomendamos comprar o jogo apenas se querem ajudar-nos a desenvolver mais o jogo.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“Obrigado pelo lançamento na Steam, nós vamos conseguir expandir a equipa de desenvolvimento e lançar um jogo completo pelo de 2018.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“Enquanto em Early Access você recebe uma fundação sólida do que o Gloria Victis é e vai ser, algumas das suas melhores caracteristícas (em grande parte feitas em conjunto com a nossa comunidade!) ainda estão em desenvolvimento e vão ser implementadas em atualizações futuras. Os nossos planos de desenvolvimento futuro incluem:

– Refazer o modelo das personagens e contratar uma equipa de captura de animação para refazer as animações, particularmente de combate.
– Implementação de personagens femininas jogáveis.
– Aumentar continuamente a capacidade dos servidores, até haver apenas um servidor por cada região do mundo.
– Implementação de catapultas e outras máquinas de invasão de castelos
– Implementação de navegação e combate naval
– Implementação de cavalos e outras montarias
– Implementação do sistema de casas
– Implementação de eventos dinâmicos, mudando dinâmicamente o mundo de acordo com as ações dos jogadores.
– Implementação de novas facções jogáveis
– Desenvolvimento do mundo disponível
– Numeronas pequenas mecânicas, como pescar, apostar e emoções.”

Qual é o estado atual da versão de Acesso Antecipado?

“O Early Access do Gloria Victis inclui algumas das mais fundamentais mecânicas planeadas para o jogo final. Algumas delas ainda estão a ser discutidas com a nossa comunidade, melhoradas e desenvolvidas.

Combate Non-Target – Entre em combate num sistema baseado em acção, non-target onde as suas habilidades e táticas são muito importantes! Prove as suas habilidades e ganhe fama de lutador inderrotável, arqueiro com olhos de águia ou um comandante respeitado que inspira os seus aliados em batalha!
PVP Aberto – Lute até à morte em torneios, cidades e invasões a castelos ou épicas guerras em que exércitos inteiros colidem!
Controle de Território – Conquistar as terras, invadir cidades e castelos, desenvolver fortificações para ganhar uma vantagem no conflito entre reinos.
Innovative Partial Loot System – Derrotou o seu inimigo? Fique com uma recompensa, selecione os itens especificos que gostava de lootear - mas despaixe-se o relógio está a tocar.
Fama e Desgraça – Seja uma parte de uma sociedade feudal, estabeleça a sua reputação e suba na herarquia medieval, comandando os seus aliados debaixo do banner da sua guilda - ou fuga e esconda-se como um fora da lei.
Sistema de Crafting Complexo – Procure os melhores recursos e materiais, use as suas mesas de trabalho e coopere com outros para aumentar a sua eficiência e ser um mestre numa das 8 diferentes profissões disponíveis. A economia está nas suas mãos - espadas não caem de lobos, mas são forjadas por ferreiros!
Progressão sem classes – Torne-se quem quer ser, moldando a sua personagem sem classes artificiais e costumize completamente o seu equipamento utilizando centenas de itens disponíveis.
Mundo Vivo Aberto – Fantástico, sem falhas, reagindo dinâmicamente às suas ações - a diversificação e esmagador mundo de Gloria Victis espera por ti!
Pouca fantasia – Explore as terras baseadas na Europa medieval e no médio oriente, descubra segredos ancientes, procure tesouros esquecidos e lute contra criaturas feitas através das lendas medievais.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“O preço atual é calculado para cobrir os custos do desenvolvimento constando do Gloria Victis, manter os servidor e suportar o jogo depois do seu lançamento. .”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“Nós estamos continuamente a verificar o feedback e as ideias brilhantes da nossa Comunidade, muitas vezes discutindo e aplicando a melhores ideias ao jogo. Também convidamos os jogadores mais activos para verificar as mecânicas novas em testes internos antes de serem lançadas ao público em atualizações oficiais.”
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Atualizações recentes Ver tudo (210)

21 de Março

Balance Improvements & WIP insight! (Update v.0.8.8.5 – Steam Patch 167)



Hello warriors!

New update just hit the servers! Along with many improvements and fixes, it introduced a new location of the Dimar castle, which is another iteration of the planned world balance changes. Also, you can now drive a catapult with your friend together! There are also new dynamic events to level up more smoothly, tweaks to the siege preparations system and much more – check these changes on your own! Moreover, we’d like to share some details on what we’re working on right now – read below for details.

See you in battle!

Work in Progress:

We’re currently working on another expansion of the siege engines system – movable battering rams! Today’s update adds a new mechanic allowing multiple players to move a catapult together, which was an important step towards the introduction of battering rams. We hope to see them in-game next week!

We’re also coming closer to finish a significant update to the crafting content and available equipment. We’re filling the gaps to finally complete full sets of medium and heavy armors. They will also be standardized, which will help us improve the game balance and expand available content.

Moreover, we’re preparing to start working on the new, Sangmar-themed world event which will mirror both Ragi and Brandon events. It’s in the early design phase now – if you have your ideas for this event, it’s a perfect time to share your suggestions with us!

And the last but not least – something for the roleplayers. Dice and sitting on benches and chairs can be expected to come next week!

Changelog v.0.8.8.5



Territory Control update:

It’s the 2nd iteration of the recently announced planned world balance improvements. Last week we updated the position of Haddah Castle, now we moved Dimar Castle along with its’ farm and lumbermill. Both castles have been moved to new locations in order to solve the problem of new players joining the Sangmar nation feeling “outplayed”, because even in case of a complete balance on the map, the Sangmar’s native territory was visually smaller than the other nations. Second, although the actual travel distance to Haddah Caste from the capital city was comparable to other nations’ castles, they appeared to be placed closer because of their flags’ position, causing concerns about the world PVP balance.

Also, in response to the Community’s feedback, we made several balance improvements to the recently introduced siege preparations, which are required to compete over a guild province. With these changes, the preparations will be more dynamic, at the same time being less tedious and not as much expensive for the weapons durability. In the end, a group of 5 players should now be able to complete the preparations in a reasonable time.

– Updated position of Dimar Castle, Dimar Farm and Dimar Lumbermill
– Moved the siege camp at Scarsdale to the East, placing it in between of Dimar Castle and Scarsdale
– Moved the siege camp West to the Dimar Castle to a new position due to the castle’s position update
– Updated nearby lands due to the Dimar Castle’s position update
– Reduced the Guards Commander’s HP and respawn time down to 30%
– Increased the Guards Commander’s damage
– Reduced the number of points gained for killing the Guards Commander in the siege preparations down to 50%
– Moved the Guard Commander in Skergard Castle to a new place behind the outer palisade, at the road near a farm



Quality of Life:

– Introduced a new method of saving the streamed objects (models, water etc), which greatly reduces the size of client-side updates – although this specific update is quite large, the future ones will be much smaller; this change also greatly improves performance on slower HDDs, eliminating most of the “stuttering”, and reduces the time required to build a client-side update, so from now on, we will be able to react faster to potential issues
– Server-side optimization improvements
– From now on catapults can be steered by 2 players at the same time basing on their movement input – only the first player can shoot and load the catapult, also if there’s only one player driving the catapult, its’ movement speed is reduced down to 50%
– Added visual indicator of the currently selected attack/block direction – it’s disabled by default and can be enabled in the game options
– Added possibility to disable receiving the other nation players’ private messages (/whisper) and displaying messages in the “Say” channel – it’s disabled by default and can be enabled in the game options; this change was made to help avoid the other players’ toxic behavior
– Improved smoothing the player’s position when falling down
– Updated 28 dynamic events in various places in the world – their level ranges were too low, so many players have never had a chance to see them after completing the starting quests
– Added new dynamic events for Midlanders and Sangmarians (14 per nation) taking place and minor flags between capital cities of each nation – farms, mines and lumbermills – to mirror the events added for Ismirs last week
– Re-equipped the Midlandic and Ismirean City Guard Veterans, giving them shields like Sangmarian ones, so now they will be equally strong
– Added missing Salt nodes to the Ulfgard Mine’s resources
– Added displaying the party leader’s marker at the leader’s simplified nametag
– From now on, the character’s name validation also checks the lower and upper cases, so it won’t be possible to impersonate another player anymore
– Minor improvements to the character creation interface
– From now on, after joining a guild using the guild recruitment board, the guild window will open to confirm that a player joined the guild successfully
– Improved interacting with quest objects: barley, wheat, flax, hop, hemp, tents and cages
– Minor improvements to the starting Ismirean quests
– Improved dialogs of Himerius and Justus in the Sangmarian starting quests
– Minor improvements in the Sangmarian starting quests
– Improved interface of the Feedback window and expanded the max amount of characters
– Improvements to the player memorial interface



Fixes:

– Fixed a recent issue causing that some players couldn’t see the items which they put for sale in the Market
– Fixed an issue causing that after purchasing only a part of a stack of the given item in the Market, the remaining amount wasn’t refreshed
– Fixed an issue with looting other players causing that stackable items weren’t refreshed properly after being looted, unless such an item was already in the looting player’s inventory
– Fixed a visual bug with looting other players causing that, if a player looted an enemy after looting in the same session another player, who had more bags in the inventory than the current target, icons of the “extra” bags would be displayed in the current target’s inventory but with no content
– Fixed a visual bug with looting other players causing that, if a player looted an enemy after looting in the same session another player, who had more bags in the inventory than the current target, with the last bag open when the timer ended, looting the current target would start in the same bag slot where the previous one ended, with no content
– Fixed an issue causing that the siege preparations would remain after the server restart if they were cancelled or the server’s prime time ended
– Fixed displaying the date of triggered State of War in the combat log after completing the siege preparations
– Fixed an issue causing that in some cases logging in to the server by the “guest” players wasn’t enabled when their nation was detected as a dominating one in the selected server
– Fixed an issue causing that quests and dynamic events were disappearing from the map and minimap if the player gained new level in their area
– Fixed an issue causing that buffs for gaining the 1st and 2nd place in the Deadly Harvest world event disappeared after relogging or server restart – from now on, they should remain until the next Deadly Harvest event starts on the same server
– Fixed assigning player titles related to crafting to characters which met their requirements when these titles were bugged or haven’t been implemented yet
– Fixed translations of interactive plants objects in quests
– Fixed an issue causing that a player couldn’t proceed the Sangmarian starting quest if the gate in the convicts camp was destroyed and had to wait for its’ respawn
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14 de Março

Further Balance Improvements! (Update v.0.8.8.4 – Steam Patch 166)



Hello warriors!

The new weekly update is live! We introduced the first iteration of the planned world balance improvements which we announced last week – Haddah Castle is now in a new pretty spot! There are also improvements to the “Valley of Death” PVP tournament, recently introduced siege preparations, balance tweaks and many bug fixes. Check them on your own!

Moreover, as expected, more nations received the experience boost thanks to the recent update of the nations autobalance algorithms, after which the boost for playing in the underdog faction is assigned in runtime, separately on each server. The boost was already applied on 2 servers, helping the underdog nations grow.

See you in battle!

Work in Progress:

We're working on another expansion of the siege engines system - movable battering rams. You can expect them to come within next 2 weeks!

Changelog v.0.8.8.4



Territory Control update:

This update brings the 1st iteration of the planned world balance improvements which we announced last week. Haddah Castle and its’ farm were moved to a new position in order to solve the problem of new players joining the Sangmar nation feeling “outplayed”, because even in case of a complete balance on the map, the Sangmar’s native territory was visually smaller than the other nations. Second, although the actual travel distance to Haddah Caste from the capital city was comparable to other nations’ castles, they appeared to be placed closer because of their flags’ position, causing concerns about the world PVP balance. In this update, Haddah Castle was moved to new position in order to help solve both these problems. There are also improvements to the guild control and recently introduced siege preparations:

– Updated position of Haddah Castle and Haddah Farm
– Moved the siege camp at Seaclaw to the South, placing it in between of Haddah Castle and Seaclaw
– Moved the siege camp South to the Haddah Castle to new position due to the castle’s position update
– Updated Eastern part of the Western traitors island due to the Haddah Castle’s position update
– Updated the /home command, adding possibility to move to each of the guild’s provinces by typing either /home 1 or /home 2 (numbers are assigned to the guild’s provinces order in the Guild window)
– From now on, siege preparations aren’t required to claim a guild province if it isn’t controlled by any guild
– From now on, if a guild didn’t complete the siege preparations before the server’s primetime ends, its’ token is being removed
– Added converting the server’s primetime to the player’s timezone in a notification displayed after attempting to claim a guild province out of the primetime
– Added updating the siege preparations progress for the guild owning a province
– Fixed an issue causing that the siege preparations were still displayed for the guild owning a province if the attackers cancelled preparations



“Valley of Death” PVP Tournament update:

– Removed NPC guards in the central part of the tournament’s map, leaving only the guards at spawnpoints
– Added randomizing the nations’ spawnpoints in the tournament
– Added colliders like in the duel arenas at the spawnpoints’ exits, which disappear after 20 seconds, in order to make sure that all nations will start the tournament at the same time (until now it heavily depended on the loading time)

"Balance Safeguard":

Ability to play outside the main server is one of our unique game features. It adds another layer of politics, allows players to play with their friends and – which is the most important thing – allows the growing nations to get help from their friends from other servers.

We were looking at the migrations of players very closely this month, and we didn't note any of migrations causing domination in terms of numbers for migrating nation (described as the most populated nation having at least 10% users more than the second nation). However, we wanted to make sure that it won't happen in future, so we introduced a system which will prevent it potentially happening once and forever.

First – players can move into the other server only if they set it as the main server (it has 7 days-long cooldown) or if they are trying to join another server as “guests” – the latter can’t be done if the player’s nation dominates in the selected server

Second – we know that this could be potentially abused by some "host" players logging off from their server to bring space for "guest" players – and for that reason, when the server will close for any further “guests” of given nation (so players can't jump from other servers to help a nation dominating in numbers) then, and only then – it will also bring a debuff for the most populated nation’s “guests”, which will trigger only for players inside the State Of War area.

These changes assure that the moving outside the main server will be used for its exact purposes, not to over-dominate any of the servers.

Combined with other restrictions brought to the game by “soft lock”, like not being able to loot players or plunder the storehouses in GCs, we believe that it all will work much better than any potential Server Lock. Since Gloria Victis is a skill-based game and an experienced player can reach the max level within just a few days, forcing players to create different characters for every server would only lead to increasing the negative effects of "server jumping", as those characters wouldn’t be restricted by anything they are restricted now.

TLDR; Switching servers for increasing domination of one nation should be impossible now (although it was barely happening in the past).



Quality of Life improvements:

– Added 14 new events for levels 20-50 in the surroundings of the Ismirean farms (L’Obart’s Farm and Mereley Farm), between Mereley Lumbermill and Basilea Mine and between Limetown and the Mines of Dunfen – 8 of them can be done by every nation, while the others are dedicated to Ismirs; these events were added to help low-level players – especially Ismirs – to progress, since there were very little events above level 20 in these areas
– Updated the crafting events, adding Sangmarian items to the requirements and removing tasks which weren’t profitable for players – the ones which required bringing top-tier items
– Improved display ranges of some player-spawned plants
– Updated the balance of low-tier 2-handed wooden bludgeoning weapons reducing their durability, since they are cheap to produce
– Updated statistics of the Pilgrim's Staff, slightly increasing its’ stamina cost and reducing damage because after reinforcing it could become too powerful compared to other, more expensive weapon types
– Added notifications informing about the siege engines’ chassis and durability status
– From now on, party and alliance invites are stored in the Notifications Center
– Removed the shop interface from NPCs without a shop
– Updated the “Inventory is full” notification in the system chat, adding information about required slots since there were problems with clarity of this notifications



Fixes:

– Fixed an issue causing rotating ballistas with their platforms
– Fixed an issue causing that one version of the Drowned Maid used to be invisible
– Fixed an issue causing that low-level participants of the “Sea Wraiths” world event couldn’t see the event’s progress
– Fixed an issue causing that Poor Barley Beer increased max stamina instead of stamina regeneration speed
– Fixed holes in models of the Weaponsmith's Workshops
– Fixed an edge-case issue causing that the non-looting zone would disappear immediately after the siege event’s end
– Fixed NPCs which had the dialog button but didn’t have any dialog
– Fixed displaying the player titles for crafting
– Fixed a visual bug causing that kicking could be displayed twice in edge cases if the character was switching legs while kicking – there was still only one single kick at a time but was displayed wrong
– Fixed displaying the “Deadly Harvest” score on 3440x1440 resolution – it displayed only 4 digits
– Improved visibility of the block indicator when a player successfully blocked an attack
– Fixed playing the other player’s damage sound effect for the killing attacks
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Acerca deste jogo

Gloria Victis é um MMORPG que dá enfâse ao realismo, o jogo está situado num mundo open-world medieval com uma pequena quantidade de fantasia. Aproveite um combate baseado em habilidade, um PvP aberto em todo o mundo com controle de território, um sistema de fabrico de itens profundo e uma economia gerida pelos próprios jogadores - tudo isso servido com gráficos lindos e uma atmosfera imersiva.

Escolha uma de duas nações: Os orgulhosos Midlanders, que habitam vastas planícies ou os vingadores Ismirs provenientes do gelado Norte, junte-se ao conflito!

Caracteristicas:

Combate Non-Target – Entre em combate num sistema baseado em acção, non-target onde as suas habilidades e táticas são muito importantes! Prove as suas habilidades e ganhe fama de lutador inderrotável, arqueiro com olhos de águia ou um comandante respeitado que inspira os seus aliados em batalha!
PVP Aberto – Lute até à morte em torneios, cidades e invasões a castelos ou épicas guerras em que exércitos inteiros colidem!
Controle de Território – Conquistar as terras, invadir cidades e castelos, desenvolver fortificações para ganhar uma vantagem no conflito entre reinos.
Innovative Partial Loot System – Derrotou o seu inimigo? Fique com uma recompensa, selecione os itens especificos que gostava de lootear - mas despaixe-se o relógio está a tocar.
Fama e Desgraça – Seja uma parte de uma sociedade feudal, estabeleça a sua reputação e suba na herarquia medieval, comandando os seus aliados debaixo do banner da sua guilda - ou fuga e esconda-se como um fora da lei.
Sistema de Crafting Complexo – Procure os melhores recursos e materiais, use as suas mesas de trabalho e coopere com outros para aumentar a sua eficiência e ser um mestre numa das 8 diferentes profissões disponíveis. A economia está nas suas mãos - espadas não caem de lobos, mas são forjadas por ferreiros!
Progressão sem classes – Torne-se quem quer ser, moldando a sua personagem sem classes artificiais e costumize completamente o seu equipamento utilizando centenas de itens disponíveis.
Mundo Vivo Aberto – Fantástico, sem falhas, reagindo dinâmicamente às suas ações - a diversificação e esmagador mundo de Gloria Victis espera por ti!
Pouca fantasia – Explore as terras baseadas na Europa medieval e no médio oriente, descubra segredos ancientes, procure tesouros esquecidos e lute contra criaturas feitas através das lendas medievais.

DISCLAIMER

Por favor relembre-se que o jogo está neste momento numa fase Apha, e poderá encontrar erros e alguma características que podem não ter sido ainda implementadas. Leia as secções do “Early Access” acima para mais detalhes! Estamos a melhorar continuamente e a expandir as caracteristicas de acordo com a voz da comunidade, enquanto outras estão sob desenvolvimento na nossa lista de coisas por fazer.

Caracteristicas que vão surgir nas próximas atualizações:

Cavalos – Cançado de andar? Consiga um cavalo, leve a sua lança e carregue contra o inimigo - ou prove as suas habilidades incomparáveis em ser um arqueiro em cima de um cavalo.
Invasões de grande escala - Aríetes, balistas, catapulsas - guerra medieval na sua beleza e glória.
Navegação e combate naval – Construa um barco para distribuir recursos a reinos distantes, controle a sua frota em guerras navais, ou torne-se um corsário conhecido em todo o mundo.
Casas – Construa a sua própria casa, melhore-a e decore-a - lar doce lar!
Liberdade e Imersão – Quer descansar um pouco? Disfrute de imensas outras atividades, como pescar, apostar ou o concurso de beber cerveja!
Mature storyline – Escolha de 3 nações jogáveis baseados nos antigos poderes da Europa medieval e do Médio Oriente - Midlanders, Ismirs e Azebs - disfrute de uma aventura épica para descobrir a cultura rica, história e um sistema próprio de religiões.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 7 Sp. 64-bit
    • Processador: Intel Core i3 or AMD Athlon II X4 with at least 2,7 GHz
    • Memória: 4 GB de RAM
    • Placa gráfica: GeForce GeForce GT 740, Radeon HD 7750 - at least 1GB GPU memory
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 15 GB de espaço livre
    • Notas adicionais: Game requirements may change in time (optimization).
    Recomendados:
    • Sistema Operativo: Windows 7 64-bit
    • Processador: Intel Core i5 or AMD Phenom II X4 with at least 3.2 GHz
    • Memória: 6 GB de RAM
    • Placa gráfica: GeForce GTX 760, Radeon HD 7950 - at least 2GB GPU memory
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 15 GB de espaço livre
    • Notas adicionais: Game requirements may change in time (optimization).

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