Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy MMO with skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
Recent Reviews:
Mixed (92) - 61% of the 92 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,008) - 65% of the 2,008 user reviews for this game are positive.
Release Date:
Jun 9, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game as soon as possible.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat [DONE]
– Implementation of the playable female characters [DONE]
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers) [DONE]
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions [DONE]
– Implementation of new playable factions [DONE]
– Developing the available world [DONE]
– Numerous minor features, including fishing, gambling and emotes [PARTIALLY DONE]”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“No, since the price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. If a free-to-play option ever becomes viable and necessary for us -- which will be something that may only happen long after the official release -- we will make sure that the players who bought the game for the original price will receive much more than what they paid for.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
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Recent updates View all (188)

November 8

Polish Independence 100th anniversary, new quests tons of fixes! (Update v.0.8.7.1 – Steam Patch 148)



Hello warriors!

November 11th, 1918, after 123 years, Poland regained the independence. This date is written deep in our hearts, and we’d love to celebrate the upcoming 100th anniversary of this unforgettable event!

For this occasion, we’ve just added a special skin for the Champion’s Heavy Spaulders, which refers to the brightest moments of the Polish military. You can purchase the Wings of Glory in the Supporter’s Shop, but also – up to November 12th – obtain this unique skin by completing the recently added Sea Wraiths world event!

And there’s a lot of other changes in this update! First of all, we just added 6 new questlines – 2 available for each faction – which can be started right after completing the first quest chain. There are also further server-side optimization changes, numerous improvements to the recently introduced player-built furnaces and many fixes.

Also, don’t miss the upcoming PVP event! It will start at 10:00 PM GMT (Saturday, November 10). Join us in the arena on the [Europe] Eaglewood server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!

Let’s celebrate with us, and see you in battle!

Changelog v.0.8.7.1



Gameplay:

– Added new skin for the Champion’s Heavy Spaulders: Wings of Glory, due to the celebration of the upcoming 100th anniversary of regaining the Polish independence
– Added Wings of Glory skin to the rewards pool in the Sea Wraiths world event – it’s being assigned directly to the account of each player from a team which completed the event’s last stage; Wings of Glory will be obtainable from this event only up to November 12th!
– Added 2 new questlines per each nation, which can be started at the nearest flags from capital cities (O’Nar’s Farm, Dunfen Farm, L’Obart’s Farm, Mereley Farm, Basilea Farm, Baalhammon Farm) – the new quests are available after finishing the starting questline
– Further server-side performance improvements
– From now on, the enemy’s attack indicator disappears right after receiving the attack’s last damage (i.e. if it was a cleave attack, the indicator will disappear after the last target received damage) – until now, it was still displayed until the enemy’s animation type switched, which could be misleading in combat
– From now on, fire in the furnaces remains even if the temperature reaches the lowest level until there’s enough fuel inside
– Reduced the furnaces temperature level lowering speed to 25%
– Reduced the amount of Calcite Crystal required in the Dziwer Bar from 20 to 10
– Reduced the number of Iron Scraps required to use it as an alternative material to Limonite
– Added missing Steel Scraps as an alternative material to Pyrite in the Steel Bar recipe
– Added possibility to re-bind the “My constructions” window to another key (default: J)
– From now on, player’s character kneels down right after the player accepts the ranked arena duel
– From now on, the player’s character automatically stands up from the kneeling stance after canceling the ranked arena duel by the opponent and is signed to the queue again
– Increased the max camera zoom-out range
– Improved the Midlandic starting questline: the stolen goods stage
– Removed the Halloween rewards from world events rewards and NPCs loot tables
– Moved the Logistician in Mereley towards the Northern gate, much closer to the spawn point
– Improved the Moonshines buff description

Fixes:

– Fixed respawning in the player-spawned tents
– Fixed an issue causing that the item disassembling critical success message didn’t always describe the end effect – from now on, if a recipe for disassembled item exists and a player’s character doesn’t know it yet, the message will inform about learning the recipe
– Fixed an issue causing that the crafting critical success increased only the quality-dependent experience modifier instead of the overall experience gained while crafting
– Fixed an issue allowing to join the ranked arena duel while swimming
– Fixed an issue causing that the amount of fuel in a furnace slot was being reduced each time it was moved to another slot
– Fixed an issue causing that the furnaces’ fuel slots were remaining highlighted after moving the fuel back to inventory
– Fixed the Veles Padded Gauntlets recipe – due to a bug, using it ended in learning another recipe
– Fixed the Bandit’s Hammer recipe – due to a bug, using it ended in learning another recipe
– Fixed closing the “My constructions” window with the X button
– Fixed placement and rotation issues of the fallen trees in the Midlandic starting area
– Fixed an issue causing that players were receiving empty buckets in specific cases, i.e. when stopping the fire on fortifications, while the bucket is an unused item
14 comments Read more

November 2

PVP loot & servers performance improvements, balance tweaks & numerous fixes! (Update v.0.8.7.0.1 – Steam Patch 147)



Hello warriors!

New update is live! It includes:
– Improved PVP looting mechanics
– Server-side performance improvements
– Several balance tweaks
– Numerous fixes

Check these changes on your own Also, don’t miss the upcoming PVP event! It will start at 10:00 PM GMT (Saturday, November 03). Join us in the arena on the [NorthAmerica] Aquilla server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!

See you in battle!

Changelog v.0.8.7.0.1

PVP looting mechanics:

We made several changes to the PVP looting mechanics in order to solve reported issues and improve the looting balance. There might still be some remaining issues with the looting mechanics, because we were unable to reproduce more of them, but the system should be working visibly better.
– Improved the PVP looting points balance – from now on, you can loot the most items looted from the own nation’s traitors, and the least from the own nation’s new player (greenleaf) or if you are a traitor yourself
– Increased the PVP looting speed (without changing the respawn time), so you should now be able to loot more frequently – until now, the looting time often used to end before reaching the defeated player
– Fixed an issue causing that in some cases a player could be looted by several players, which would allow them looting more items than they should

Gameplay:

– Further server-side performance improvements
– From now on, after the State of War, the current owner of the location earns 50% all the tokens’ value to the guild account
– From now on, the player-built workshops can be built inside the guild locations and at the nation-controlled minor flags (i.e. Volkvar Farm) – still, they can’t be built in front of the wooden main building, inside the gatehouses or right by them
– Increased the respawn time of the quickly respawning guards of the native nation in castles (Blackrock, Volkvar, Waterford, Skogar, Dimar, Haddah) by 50% in order to improve the world PVP balance after the recent changes to the Fast Travel system
– From now on, players marked as traitor/wanted aren’t able to open the gates and use the oil in gatehouses
– Boosted the low-tier and reheated meals
– Reduced strength of the NPC enemies in the Sea Wraiths world event
– Improved synchronizing the queue and fuel burning progress in the player-built workshops
– Removed the Legionary gear from NPC vendors’ assortment to balance the Sangmarian vendors
– Disabled spawning the player’s character in the area of Sea Wraiths event and Volcano event
– Messages informing that a player can join to the new world event because of the wrong party size or not being a leader, is now displayed right after clicking the “join” button, not when the progress bar gets to the end

Fixes:

– Fixed an issue causing crashing the game in specific interface windows in the Chinese version
– Fixed an issue causing that the other players’ character were digging without shovels
– Fixed an issue causing that skins of the existing player-built furnaces weren’t being loaded properly after the servers’ restart
– Fixed an edge-case issue causing placing a token on guild location would consume money and set the token in database, but wouldn’t display it or start the State of War
– Fixed several issues appearing while crafting the same product using 2 different player-built workshops
– Fixed an issue causing that the invitation window to the new world event didn’t disappear even after successfully joining the event
2 comments Read more
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About This Game

Gloria Victis – A medieval MMORPG where Mount & Blade meets Planetside 2! Explore a breathtaking and atmospheric open world designed by lovers of the Witcher and Gothic series. Be part of a living society and become a soldier, knight, archer, assassin, swordmaster, berserker, huntsman, blacksmith, builder, merchant, farmer, healer, and more...the choice is yours!

FEATURES:

Non-Target Combat & Epic PVP
Engage in action-based, non-target combat where your skills and tactics matter! Show your warrior spirit and earn fame as an undefeatable duelist, eagle-eyed archer, or respected commander inspiring your allies in battle. Compete for territory in the open world, and fight to the death in tournaments, castle sieges, and epic wars where entire armies collide!



Challenging Territory Control
Conquer land, siege non-instanced towns and castles and build advantageous fortifications in the everlasting conflict of the realms. Fight for glory in one of three nations or claim a castle for your guild and rule your lands!



Innovative Partial Loot System
Defeat your enemies and take your reward by selecting which specific items you will loot – but hurry, the clock is ticking!

Player-driven Economy
Look for the best resources and materials out in the world, and capture resource nodes. Use workstations to craft high quality items, and cooperate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. Plant your own seeds, tend your crops, and keep them safe from pillaging enemies! The economy is in your hands – swords don’t drop from wolves, they are forged by blacksmiths!



Class-less Progression
Become who you want to be! Build your character without artificial classes, and fully customize your equipment using hundreds of available items!

Forge Your Legend
Establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner. Mark your way to the top with the blood of your enemies – become a hero and make them fear you!

Living Open World
Seamless, breathtaking, challenging, dynamically reacting to your actions – the massive and diversified world of Gloria Victis awaits you!



Freedom
Explore the vast world and face various challenges – go solo and complete quests, or group up and take part in massive PVE events including open world dungeons! Or, gather materials and focus on crafting and trading. Or, leave it all behind and unleash your warrior spirit in huge PVP battles. The choice is yours!

Low-fantasy Setting
Explore lands inspired by medieval Europe including frosted mountaintops, deep forests, swamps, ruins, and rocky, arid plateaus. Discover ancient secrets, seek forgotten treasures, and face mythical creatures inspired by medieval tales!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets, and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling, and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs, and Sangmars – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:

  • Europe
  • North America
  • South America
  • South East Asia

System Requirements

    Minimum:
    • OS: Windows 7 Sp. 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GeForce GT 740, Radeon HD 7750 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 3.2 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 760, Radeon HD 7950 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).

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