Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Recent Reviews:
Mixed (196) - 60% of the 196 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (18,359) - 75% of the 18,359 user reviews for this game are positive.
Release Date:
Jan 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.

...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Approximately how long will this game be in Early Access?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.

2016 UPDATE: The initial release of Stranded Deep was expected to be finished well before the end of 2015 - add a few more features and wrap it up. However, due to it's success the project expanded way beyond that initial scope and we decided to add more content and features than we had planned due to player feature requests :)”

How is the full version planned to differ from the Early Access version?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

How are you planning on involving the Community in your development process?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Recent updates View all (113)

July 2


Hey everyone,

A new stable build 0.46.00 is up!

The new 0.46.00 update transitions our latest work on the experimental branch to the stable branch. We've recently added a new Splint, new Underwater Details new Tiger Shark, new Audio SFX and more!

Have fun :)

Stay Alive!
:: Beam Team

- Fixed missing Fire Lighting sounds.
- Fixed paused audio sources Audio causing clipping.
- Fixed Highlighting effect not being affected by AA.
- Fixed Aloe Salve not removing sunstroke status effect.
- Fixed Farming Plot interaction displaying “Hold to Plant” when occupied.
- Fixed Shipping Containers not spawning.
- Fixed Audio settings not using correct logarithmic values.
- Fixed Sharks and Bosses flying off when hit with projectiles.
- Fixed Refined Hammer missing building audio sounds.
- Fixed Fishing Rod breaking interaction when crafted and auto-stored in backpack.
- Fixed large CPU performance overhead caused by Fish AI visibility check.
- Fixed other objects not obscuring Highlighting outline.
- Fixed Water Still consuming Fibrous when collector is full.
- Fixed Paddle audio sounds playing incorrectly.
- Fixed Billboards staying brightly lit after lightning.
- Fixed Rain inside structures.
- Fixed Rain underwater.
- Fixed Ficus Trees not blocking sun UV rays.
- Fixed Player ‘falling’ on small bumps.
- Fixed Player climbing ledge unintentionally.
- Fixed Jumping being disabled when near rafts, ladders and ledges.
- Fixed Fibrous Leaves flying off when harvested from yuccas.
- Fixed Dust Particle specks on intro scene.
- Fixed Projectile Trails getting wrong positions.
- Fixed Rafts disabling dragging occasionally.

- Added New Mining Clay/Rock sfx.
- Added New Spear sfx.
- Added New Air-tank use sfx.
- Added deploy Life Raft Sea Anchor sfx.
- Added retrieve Life Raft Sea Anchor sfx.
- Added deploy Sea Anchor sfx.
- Added retrieve Sea Anchor sfx.
- Added Rudder operate sfx.
- Added new Cliff material textures.
- Added new Forest terrain texture.
- Added Color Profile graphics setting.
- Added Seagull ‘soaring’ behaviour.
- Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit.
- Improved Selecting accuracy for controllers.
- Improved Underwater visuals.
- Improved Highlighting effect performance.
- Improved Loading error handling.
- Improved Island Generation loading times.
- Changed Island Generation. Newly generated Island are much larger with more realistic terrain.
- Changed Farming Plot to add 1 water per hour when raining.
- Changed Young Palms to respawn after 48 hours.
- Changed Building to allow placement near cliffs and rocks.
- Changed Clay Water Bottle name to ‘Water Bottle’.
- Changed Food Rations name to ‘Rations’.
- Changed Fibrous Leaves to add 1 hour of fuel to campfire.
- Changed Palm Frond to add 2 hours of fuel instead of 4.
- Changed Snakes to spawn only in shallow waters.
- Changed Lion-fish to spawn only in shallow waters.
- Changed Water Still to be drinkable on-site.
- Changed Water Still to add 1 water per hour when raining.
- Reduced Storm audio volume.
- Reduced Gyrocopter audio volume.
- Reduced Farming Plot water usage by half.
- Restored Marlin animal.
- Restored Whale animal.
- Removed starting Missions from Sea Forts. You can now find missions out in the open.
- Disabled Fire Lighting if campfire fuel empty.


- Added new Tube Corals.
- Added new Table Corals.
- Added new Fan Corals.
- Added new Brain Coral.
- Added new Staghorn Coral.
- Added new Sea Clam.
- Added new Sea Cucumber.
- Added new Starfish.
- Added new Poisonous Starfish.
- Added new Underwater Coral.
- Added new Shoreline Seaweed.
- Added new Island Bush.
- Added new Island Tree Foliage.

- Added new Tiger Shark model and animations.

- Added new Splint craftable item! Can be used to heal Broken Bones.

- Added new Player Limp animation for broken bones.

- Added new Shark Encounter soundtrack.

- Added new Audio FX!
Added new Hammer Building audio.
Added new Water Footstep audio.
Added Farming Plant audio.
Added Farming Water plant audio.
Added Skin Leather audio.
Added Skin Crab audio.
Added Skin Meat audio.
Added Life Raft ambient audio.
Added new Speargun sfx.
Added new Bow sfx.
Added new Metal Door opening and closing sfx.
Added new Fire Lighting sfx.

- Added checks to prevent physics causing Drowning on load on slower systems.
- Changed Stingrays and Reef Sharks to use variation of new Fish System.
- Reduced CPU overhead for Physics objects that run in fixed time step.
77 comments Read more

June 27

0.45.05 EXP. HOTFIX

Hey everyone,

A new experimental build 0.45.05 is now live with a fix for the white ‘fog’ issue.

Stay Alive!
:: Beam Team

- Fixed white overlay.
23 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or higher
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 4 GB RAM
    • Graphics: Intel HD5500 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: OSX 10.8 Mountain Lion
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 4 GB RAM
    • Graphics: Intel HD5500 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Storage: 2 GB available space
    • OS: OSX 10.9 Mavericks
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Storage: 2 GB available space
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 18.04 LTS
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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