A retro-inspired 2D bullet hell roguelite where you pilot a customizable ship, scavenge enemy cores to upgrade your arsenal, and chase bounties across a high-stakes space rogue odyssey.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We’re building a tightly tuned roguelite shoot-’em-up with high replayability and long-term progression. Early Access allows us to shape the game alongside players who care about build variety, space action, and meaningful feedback. We want to refine the experience based on real runs—not theoretical spreadsheets.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Our goal is to leave Early Access once the game reaches a level of completeness and polish we’re proud of. That could take several months or longer—it depends on how feedback evolves and what players value most. We’ll stay in Early Access as long as it takes to reach that threshold, but not forever.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We plan to expand the game with additional playable ships, more enemy and boss encounters, new star systems, deeper faction variety, and a broader set of progression upgrades and challenge modes. We also intend to refine visuals, audio, and narrative elements based on community input. The final scope will evolve with player feedback—but please buy the game for what it is today, not what it might become later.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«At Early Access launch, the game will include:

- 2 or 3 playable ships
- 4 unique environments (planets and star systems)
- 4 bosses
- Dozens of upgradable weapons, implants, and passive systems
- Full roguelite loop with bounty and debt mechanics
- Core systems are playable, stable, and fun—but expect rough edges and ongoing tuning.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We expect the price to increase once the game is fully released, as more content and features are added. Early supporters get access at a lower price as thanks for helping shape the game.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Community feedback is core to our development. We’ll actively monitor Discord, Steam forums, and feedback forms to understand what’s working, what’s not, and where players want the game to go. Balancing, pacing, build variety, and difficulty tuning will all be heavily shaped by the community. We also plan to run occasional test builds and polls as we add new content.»
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Last ned Cole Hunter: Payback Demo

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Om spillet

You're Captain Cole Hunter - broke, hunted, and heavily armed.

In this retro-fueled space roguelite, blast through bullet hell gauntlets, collect enemy cores to upgrade your ship, and repay a galaxy-sized debt to a syndicate that wants your hide more than your money.

The longer you fly, the hotter the chase gets. Make every shot count... or default in flames.

Cole Hunter: Payback is a 2D side-scrolling shoot-’em-up with roguelite structure, high-stakes upgrade loops, and space-opera swagger. You’ll pilot customizable ships across hostile star systems, dodging waves of enemy fire, scrapping for core drops, and cashing in bounties to chip away at your crushing debt to the galaxy’s nastiest creditors.

Featuring tight moment-to-moment gameplay, risk-reward magnetic pickups, and a snarky drone sidekick, Cole Hunter delivers a modern twist on the classics — blending R-Type precision with Enter the Gungeon progression and Firefly-flavored grit.

Every run is a run for your life. And your wallet.


Key Features

  • Shoot. Dodge. Collect. Upgrade.
    Harvest cores from fallen enemies mid-combat to evolve your arsenal. Trade firepower for loot at your own risk.

  • The Debt Doesn’t Sleep.
    A dynamic heat map tracks your overdue balance. Slack too long and Syndicate enforcers will hunt you down system by system.

  • Builds That Beg to Be Broken.
    Equip weapons, drones, and passive implants between runs. Mix and match for power combos—or total disasters.

  • Retro Pixel Art, Modern Execution.
    Hand-crafted visuals inspired by the golden age of shmups, tuned for today’s action junkies and roguelite obsessives.

  • Space Opera With a Snarl.
    Light narrative flavor story beats and banter between Cole and Lucy balance high-stakes action with dark humor and character.

  • Fast Runs, Deep Progression.
    5–10 minute combat loops packed with decisions and rewards. Ideal for one-more-run marathons or bite-sized chaos.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

During the development process, we may use AI-based tools to assist with content creation.

In those cases, the final product reflects our creativity and expression.

Systemkrav

Windows
macOS
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 or newer
    • Prosessor: Intel i5 2.0 Ghz or higher
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GeForce 1060 or higher
    • DirectX: Versjon 11
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: integrated
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • DirectX: Versjon 11
    Minimum:
    • OS: macOS 13 Ventura (64-bit) or newer
    • Prosessor: Apple M1 (8-core CPU) / Intel Core i5-8259U @ 2 GHz
    • Minne: 8 GB RAM
    • Grafikk: Apple M1 8-core GPU / AMD Radeon Pro 560 4 GB (Metal Feature Set GPUFamily2 v2)
    • Lagring: 4 GB tilgjengelig plass
    • Tilleggsmerknader: Targets 60 FPS at 1080p; Intel iGPUs earlier than Iris Plus 655 not supported.
    Anbefalt:
    • OS: macOS 15 Sequoia
    • Prosessor: Apple M2 / M1 Pro / Intel Core i7 3 GHz
    • Minne: 16 GB RAM
    • Grafikk: Apple M2 10-core GPU or better / AMD Radeon RX 5700 8 GB
    • Lagring: 4 GB tilgjengelig plass
    • Tilleggsmerknader: 60 FPS locked at native Retina 1440p-2160p; compatible with Xbox, PlayStation and Switch Pro controllers via Bluetooth or USB-GIP.
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