The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
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26 april

Dev Blog 26/04/18



Greetings warriors of Calradia!

In this week’s blog, we would like to wrap-up our overview of the various weapons which you will have at your disposal in Bannerlord by introducing you to the selection of ranged weapons which the game has to offer.

The ability to strike your opponent from a safe distance with little or no chance of retaliation puts you at a great advantage on the battlefield. Not only can you pick away at the enemy and thin their ranks, but you can force them into making an unfavourable move which can be used to your advantage. The brutal effectiveness of a range advantage in medieval warfare can be seen from famous battles such as Agincourt or Towton, where English longbowmen harassed their enemies and forced them into making costly mistakes which ultimately led to crushing defeats.

Naturally, some of these advantages carry over into the game, however, we had to make certain choices and design decisions to ensure that ranged classes are both fun to play and to play against (gameplay should always trump realism!). So what do we mean by this? Well, from a realism standpoint, we know that some people would like (or even expect) to see arrows and bolts bouncing off thick armour and helmets (after all, armour was designed in such a way as to protect the wearer by deflecting incoming ranged and melee attacks). However, we think that this simply isn’t fun for anyone playing as a ranged unit, and by making them less effective in this way it really narrows down the variety of unit choice in both singleplayer and multiplayer. Instead, we provide players with other counters to ranged classes in the form of shields and good footwork.

Throwing Knives


Throwing knives are perhaps the least likely weapon to be seen on a medieval battlefield (if at all!). They are light, inaccurate and ultimately they don’t have much stopping power. However, we decided to include them because they are fun and because they are great for finishing off severely weakened opponents. Knives can be toggled into melee mode, meaning you can trick your opponents by switching between ranged and melee, however you should be careful when engaging in hand-to-hand combat as they are unable to block incoming attacks.

Throwing Axes


Unlike throwing knives, throwing axes actually have some weight behind them (enough to penetrate skin, muscle and bone!). Axes like the Francisca were designed specifically for throwing and as such, some of our smaller throwing axes lack the ability to be toggled into a melee mode. Throwing axes are fast, deadly, and quite good at taking down shields. However, they can be quite inaccurate so you should be careful when throwing them near your own troops!

Javelins



Javelins are perhaps the most famous throwing weapon on this list and you can expect to see a wide variety of them in the game. They are heavy and slow, but they are extremely deadly and great for destroying shields. They can be used in both ranged and melee modes, and (as with most of our throwing weapons) they can be crafted in our weapon editor. Some of the factions, such as Empire, have their own dedicated skirmisher units, and in the case of Aserai they combine the accuracy and power of these ranged weapons with the speed and mobility of their camel mounts. (Oh, and if someone wants to make a Jereed mod at some point in the future, that would be pretty awesome!)

Bows


We have a number of different types of bows which players can equip in Bannerlord. Shortbows, longbows and recurve bows are all available, each with their own slight differences. Longbows and recurve bows have a higher projectile speed but they suffer from a slower reload time, whereas shortbows have a slightly higher rate of fire but pack less of a punch. Warband veterans will also notice that our bows now have a two part animation. Your character will always attempt to nock an arrow immediately, rather than only attempting to reload when you want to fire an arrow. Some of our factions make use of mounted archers (Khuzait in particular) and we are giving careful thought and consideration into balancing them with this the rest of our units, (which, admittedly, is something we didn’t quite achieve with Warband).

Crossbows


Historically, crossbows required much less training to be used effectively than traditional bows. A few weeks of training were enough to turn a peasant into a competent crossbowmen, while becoming a decent archer can take years. Energy is stored directly in the limbs of the weapon taking the burden away from the crossbowman, giving them a better chance to aim at their target. In Bannerlord, crossbows are just as deadly as they were historically. They are accurate and powerful, but take a long time to load (exposing the crossbowman during this period). However, a savvy crossbow user will look for cover while reloading and only reveal themselves when they are ready to fire.

Rocks


And finally we have the one ranged weapon you have all been waiting for. The go-to choice for peasants and football hooligans alike, the small and humble rock. They are about as effective as a lump of frozen butter but don’t be fooled into thinking they are totally harmless!

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19 april

Dev Blog 19/04/18



Greetings warriors of Calradia!

Medieval warfare was as brutal and terrifying as you might imagine. Soldiers fought for their lives in ferocious hand-to-hand combat using a variety of different weapons to protect themselves and defeat their opponents. Polearms, swords, maces and axes were used to devastating effect and anyone unlucky enough to be on the receiving end of a blow from one of these vicious weapons of war would certainly know about it.

For those already familiar with Mount & Blade games, you will already know what kinds of weapons you can expect to see on the battlefields of Calradia. But for those that are new to the series, we thought this would be a good opportunity to introduce you to the selection of melee weapons which you will have at your disposal in Mount & Blade II: Bannerlord.

Damage Types
Before we move on, it would probably be helpful for us to explain the different types of damage you can inflict in Bannerlord. We use three different types of damage for melee weapons: blunt, pierce and cut. A single weapon can perform a different type of damage depending on which attack you use. So, if we take swords as an example, a thrust attack would cause piercing damage, whereas as slash would perform cutting damage.

The different types of damage are affected by the type of armour they come into contact with. Cutting damage is more effective against lighter armour, piercing damage is more effective against heavy armour, and blunt damage falls somewhere in between the two, giving a more consistent result across the board.


Daggers


Daggers are one of the most common weapons throughout the history of warfare. They are small, fast and lethal, making them a great tool for fighting in close quarters. In medieval combat they were traditionally used for exploiting gaps in armour (such as the armpits or the slit of a visor), or for finishing off a seriously wounded foe. To reflect this, we decided that daggers shouldn’t be able to block incoming attacks, so players should make use of good movement and precise timing to use them effectively.


Swords


Swords are one of the most iconic images that come to mind when we think of medieval combat. They come in many different shapes and sizes: from arming swords through to the intimidating longswords of the late medieval era. In Bannerlord we have a huge selection of swords for player’s to choose between (as well as the ability to craft your own!). They are generally faster than other weapons and can be used to bully and harass lesser skilled opponents.


Axes


Just like swords, axes come in many shapes and sizes! Historically, they were quite cheap to make and required a limited amount of skill to use, but they were still effective nevertheless. In Bannerlord, two-handed axes actually require quite a bit of player skill to use effectively. You need to control the space between you and your opponent in order to successfully land hits with the head of the axe.


Hammers and Maces


As the arms race between weapons and armour really began to pick up pace during the medieval era, blunt weapons really came to the fore as a direct response to the more advanced techniques used in armour crafting. Even if an attack would fail to penetrate the armour, the full impact could be carried through the armour and into the body, causing severe damage. In Bannerlord blunt weapons act as a kind of jack-of-all-trades, and can be used to good effect against all types of armour, however they never really excel against a particular armour type in the same way that cutting or piercing weapons and attacks can.


Polearms



The clue is very much in the name when it comes to polearms (a catchall term for a wide variety of weapons which are attached to a pole!). The main advantage of polearms was their reach, and in the case of weapons such as spears, their versatility and ease of use, (spears could be used in dense formations against infantry and cavalry alike, and they could be thrusted or thrown). In Bannerlord we have many different types of polearms, including: spears, lances, pikes and bardiches. They are strong against cavalry and extremely good in group fights, but are outmatched more often than not in 1v1 scenarios. Another thing to note about polearms is if they are too large, such as with pikes, then they will be dropped to the ground if you switch to your sidearm.


Farm Tools


Finally, we have a selection of tools which wouldn’t have been the go to choice for any professional soldier, but is all that some people might have had access to. You shouldn’t expect too much in terms of battlefield performance from these, but we don’t think that the game would have felt complete without them. After all, it's almost harvesting season!


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Om detta spel

The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

SIEGE GAMEPLAY
Construct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before. Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.

Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.

DIPLOMACY
Engage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe. An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.

SANDBOX ECONOMY
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.

CRAFTING
Craft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses. Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.

MODDING
The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.

ENGINE
An all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.

Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.

Systemkrav

    Minimum:
    • Processor: Intel i3-2100 / AMD FX-6300
    • Minne: 4 GB RAM
    • Grafik: Intel HD 4600 / Nvidia GT730 / AMD R7 240
    • Lagring: 40 GB ledigt utrymme
    • Ytterligare anmärkningar: These estimates may change during final release
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