The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
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Скорошни обновления Всички (47)

17 май

Dev Blog 17/05/18

Greetings warriors of Calradia!

From the steppe empires of Central Asia to the feudal states of Europe, cavalry was an integral part of medieval armies. Whether providing logistical support or charging the enemy on the battlefield, horses proved to be invaluable assets in warfare. In this week’s blog, we will take a look at these elegant and powerful animals and discuss the improvements and changes we have made to horses in Mount & Blade II: Bannerlord.

In Bannerlord, horses are just as important as their real-world counterparts, and just like in real-life, there are different breeds which are suited to different tasks. We have a variety of different horses in the game, most of which players of our previous games will already be familiar with. They include:
  • Charger
  • Desert
  • Hunter
  • Mule
  • Saddle
  • Steppe
  • Sumpter
Each type of horse has its own stats, which determine their charge damage, speed, manoeuvrability, hit points and carrying capacity of the horse (some of you might have noticed that we didn’t mention armour, but we will get to that!).

On the campaign map, horses greatly improve the movement speed of your party. They also vastly increase your maximum carrying load, which should be of interest to any traders or looters out there. However, you won’t be buying additional horses just for these benefits anymore: when upgrading your troops to a cavalry class, you will need to provide them with their own mount (and if you read last week’s blog you will have a good idea of how to get a steady supply of these!).

One of the changes we made to horses is that they now come with an equipment slot. Players can equip their horse with different types of saddlebags, harnesses or armour, which modifies the stats of the horse. This allows players to customise their mount to better suit their current needs depending on their current activity.

The design process for creating both the horse models and their equipment was actually quite straightforward. Our first step was to do some extensive research on different breeds of horses and the types of equipment that would have been used historically. Then we selected what we thought would be the most appropriate references for the game and used a bit of creative freedom in cases which we couldn’t find anything to represent the different cultures that each of our factions takes their inspiration from. The next step was to create some concept art to help bring our ideas to life. After creating and reworking a number of different designs, we moved on to the modelling phase. This involved creating both high and low poly versions of each model to be used in the texture baking process. Finally, we implemented them into the game, ready for testing!

Each of the horses come in a variety of colours, which we think helps to add to the overall immersion of the game, and in addition to this, we implemented a horse mark variation system which adds some additional variety to the horses by randomly assigning them with leg and facial markings, which helps to make them look and feel more natural.

In next week’s blog, we will pick up where we left off with our series of interviews with members of the TaleWorlds team by speaking with Concept Artist, Ali Eser. If you have any questions you would like to ask him then please leave a reply in the comments and we will pick one out for him to answer.

Discuss this blog post HERE


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10 май

Dev Blog 10/05/18

Greetings warriors of Calradia!

The ultimate goal for most players of Bannerlord will be to carve out their own piece of Calradia through bloody conquest, however, Mount & Blade games are about more than just raising an army and leading it into battle. A big part of the game revolves around plotting your rise to power and building up a war chest that is capable of making your ambitions a reality. In this week’s blog, we will take a look at one of the ways that Bannerlord’s deep economic system enables players to raise the funds needed to equip themselves, gather an army and set forth on a military campaign: productive enterprises.

For those of you that have played previous Mount & Blade games, you will already be familiar with productive enterprises, but for those who are new to the series, allow us to give you an overview of what they are and how they work. Productive enterprises are business which players can set up in towns across Calradia. They provide a way for players to earn a steady income by taking the raw materials created in villages and producing crafted products to sell to merchants. As with real-world economics, prices fluctuate according to supply and demand, so a good knowledge of the supply chain is essential if you want to maximise your profits or prevent your business from grinding to a halt.

There are a number of different productive enterprises in Bannerlord, which are:
  • Brewery (produces beer from grain)
  • Butcher (produces meat from livestock)
  • Linen Weaver (produces linen from flax)
  • Mill (produces flour from grain)
  • Olive Press (produces oil from olives)
  • Pottery (produces pottery from clay)
  • Smithy (produces weapons and armours from iron)
  • Stable (produces horses from… well… horses!)
  • Tannery (produces leather armours from hides)
  • Weavery (produces cloth and clothes from wool)
  • Wood Workshop (produces weapons and shields from wood)

One of the key changes that we made from Warband is that productive enterprises are now linked to physical locations in each town. Players can enter a town and walk around to find their preferred location for their business from a number of different rentable buildings. Not only does this help us to achieve our aim of improving the overall immersion of the game, but it allows us to expand on productive enterprises as a gameplay mechanic as a whole.

Having various locations for productive enterprises in each town means that players and AI lords can establish multiple businesses, which actually has a wider implication than it may seem at first glance. By allowing both players and AI lords set up multiple businesses in a single town, they can act in direct competition with each other and have a negative impact on each other's profits. This can be quite useful if you already have a reliable source of income and you want to ensure that a rival lord doesn’t gain a financial upper hand, but it can be quite a nuisance if you are struggling to make ends meet and production is halted because your business can no longer turn a profit. Likewise, crafty players can monitor what businesses their rivals own and buy up any raw materials or flood the local market with crafted goods to influence market prices, effectively putting a choke hold on rival operations.

As a side note, expanding this feature of the game was actually quite a big task. We had to create a huge number of interior scenes to match the architecture of each different region of the world map and then decorate these scenes to match each productive enterprise. To decorate the interiors, we used a system that allows us to tag objects and automatically replace the default entities placed in a scene using the properties of a new shop. In Warband, the simplest way to do this would have been to create a new scene for each shop, but we think that the current method we are using for Bannerlord is a much more elegant and practical solution (and we are sure that modders will find some inventive uses for it).

And finally: In the past few weeks, some people have asked us if we plan to attend the next E3. After careful consideration, we have decided against it, and we won’t be going to Los Angeles this year. The preparations needed to attend an event such as E3 takes a lot of time, effort and resources, and right now we think it is better to focus on the development of the game. However, that does not mean that you won’t see anything of Mount & Blade II: Bannerlord during the summer: Gamescom is on the horizon!

Discuss this blog post HERE


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Относно тази игра

The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

Construct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before. Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.

Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.

Engage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe. An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.

See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.

Craft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses. Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.

The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.

An all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.

Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.

Системни изисквания

    • Процесор: Intel i3-2100 / AMD FX-6300
    • Памет: 4 GB памет
    • Видеокарта: Intel HD 4600 / Nvidia GT730 / AMD R7 240
    • Устройство за съхранение: 40 GB достъпно пространство
    • Допълнителни бележки: These estimates may change during final release
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