Protect your supply lines or starve. Command U.S. Forces and the Wehrmacht in savage battles until the Shadow War erupts in 1947. Fanatical Nazis recycle every corpse and scrap they can seize into bio-horror abominations. Adapt to their desperate savagery… or be overwhelmed.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Terrors of War is an ambitious alternate history WW2 RTS being built by a solo developer. The core combat, economy and superweapon systems already work in single player skirmishes and handcrafted Operations, but the full story campaign and later systems need more time and iteration.

Early Access lets you help decide what happens next. Your feedback can steer balance changes, new Operations and the shape of the 1944 to 1957 campaign.

My goal is a definitive, polished experience. While some systems are still in active iteration, the current build offers a stable and engaging experience. I am highly active in the community and typically resolve reported issues quickly. By joining Early Access, you aren’t just buying a game; you’re joining a responsive development process focused on quality.”

Approximately how long will this game be in Early Access?

“I currently estimate around 18 months of Early Access before calling the game version 1.0. That may change based on feedback and scope, but the goal is clear. Lock in a strong core, then ship a full story campaign on top of it.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to feel like a complete RTS built on top of the current foundation. Key goals for version 1.0 include:

• A full story campaign: A multi mission narrative from 1944 to 1957 that follows US OSS forces, a Nazi shadow group, Soviet rivals and key defectors. Expect amphibious landings, canal floods, Arctic convoys, Berlin quarantines and a final showdown over an Antarctic super reactor.

• More factions and tech trees: Expand beyond the initial USA versus Schatten conflict with new commanders and experimental tech styles such as prototype lasers, plague like mutators, gravity weapons and boarding focused forces.

• More handcrafted Operations: Scenario style missions inspired by campaign moments, such as convoy heists, desperate defenses, naval escorts and quarantine zones, that you can replay outside the campaign.

• Deeper systems: Expanded node specialisation, richer superweapon interactions such as flooding, infection, fog, tethering and boarding, plus more comeback tools so battles stay tense instead of turning into one sided snowballs.

• More maps and polish: A larger variety of biomes including Baltic coasts, Alps, Patagonia, Panama Canal, Atacama desert and Antarctic ice shelves, along with UI and UX refinement, performance tuning and smarter AI.”

What is the current state of the Early Access version?

“At the start of Early Access Terrors of War is in alpha and focused on single player content.

• Skirmish versus AI on multiple handcrafted maps, from tight factory brawls to sprawling countryside and coastal assaults.

• Scenario style Operations that echo planned campaign missions such as beach landings, lab raids, convoy protection and ambush, and base assaults, but without full cutscenes and branching story layers yet.

• The core economy and supply line system is already playable. You capture nodes, run convoys, protect depots and unlock devastating superweapons such as V2 strikes, nuclear attacks, clone swarms, bio weapons, mind control mines and heavy bombardments. These systems are being tuned during Early Access.”

Will the game be priced differently during and after Early Access?

“Yes. During Early Access the game will be cheaper to reflect its in progress state. As new systems, Operations and eventually the full campaign are added, the price will increase in steps. Early supporters keep their copy and all future updates.”

How are you planning on involving the Community in your development process?

“I am relying heavily on player feedback to steer development. You can:

• Join the Discord through the link on this Steam page to vote in polls, share replays, report bugs and suggest changes.

• Post on the Steam forums with balance thoughts, scenario ideas and campaign feedback.

• Try new builds, then tell me what worked, what did not, and where the game should lean harder, whether that means gritty WW2, horror or wild experimental science fiction.

I read everything and regularly fold community suggestions into the roadmap.”
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About This Game

NOT your average RTS. Terrors of War is a brutal alternate-history real-time strategy game where protecting supply lines shapes every battle.

Lead U.S. Forces or the Wehrmacht in savage 1944-1945 skirmishes and replayable Operations. Protect convoys that spawn at map edges and push forward Field Depots that grant real combat buffs to nearby units. Capture and hold strategic Nodes for economy, vision, or defensive advantages. Queue permanent army-wide doctrinal and technological upgrades at the Research Center to strengthen your entire force with lasting improvements to survivability, firepower, and new abilities that define your long-term strategy. Man crewed gun emplacements at choke points while the battlefield itself becomes a living nightmare.

While the U.S. Forces and the Wehrmacht fight a conventional war of logistics, the Shadow War emerges. This is a desperate, experimental Nazi shadow faction of industrial necrosis that turns the carnage of every battle into fuel for their army. The Schatten recycle the dead and weaponize bio-horror. Every victory you deny them starves their war machine; however, the more corpses you leave behind on the battlefield, the bigger the edge the Schatten gain.

Current State: Initial Early Access launches with U.S. Forces and Wehrmacht factions and full single-player skirmish/Operations gameplay. The Shadow War faction, full campaign, and additional content will roll out progressively throughout Early Access. Multiplayer is under consideration and will be added if the community strongly requests it after the core single-player experience is complete.

Key Features

  • Convoy & Cache Resupply System: No passive income. Supply trucks spawn at map edges on timers and must reach your base. Protect them, ambush the enemy’s, or watch your army starve in siege scenarios.

  • Field Depots: Build forward supply hubs near the front lines. Keep them stocked and nearby friendly units gain powerful combat buffs: higher defense, faster fire rate, and improved accuracy. This rewards aggressive map control instead of turtling.

  • Strategic Node System: Capture and hold map objectives with infantry to earn economy multipliers, vision advantages, or defensive bonuses. Oil pump jacks are contested Nodes that force expansion and constant fighting.

  • Crewed Defensive Gun Emplacements: Place and man heavy gun positions at choke points; however, they require active supply lines (HQ, Depot, or Field Depot) to operate. Positioning and logistics matter.

  • Shadow War Faction (Rolling out during EA): An aggressive, resource-starved asymmetric faction that thrives on battlefield scavenging and bio-horror. Turn the enemy’s own dead into biomaterial, mutate your forces, and force the opponent into desperate denial tactics.

Early Access Roadmap

  • Launch: U.S. Forces + Wehrmacht factions (1944-1945), full skirmish + Operations mode, new supply systems, Nodes, Field Depots, Research Centers, and crewed emplacements.

  • Next 2-3 Months: Shadow War (Die Schatten) faction introduction and balancing.

  • Ongoing: Additional Shadow War content, full single-player campaign (1944-1957), and possible multiplayer if player demand is high.

A Message from the Developer

Modern RTS games often lose the grit that makes victory feel truly earned. To me, there is nothing more satisfying than a well-oiled war machine, but that machine only works if you can keep it fueled. I want to bring back the tactical weight of logistics, where a secured supply line isn't just a background stat, but the very reason your front line holds. I am building Terrors of War alone to put that level of tension and mechanical depth back into your hands.

I don’t have a massive studio or a marketing team; it is just me, a lot of coffee, and a mission to make the kind of gritty, tactical game I want to play. Because I am a solo dev, your feedback doesn't just go into a suggestion box. It goes directly into the code. Every wishlist and every comment helps me keep the lights on and keep building this world. If you are tired of "passive income" and want a war that actually feels really satisfying, I am making this for you.

Join the Discord community

Chat with the dev, report bugs, vote on features and see new builds first.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some AI-generated content has been incorporated into the game. AI handles tasks like generating boilerplate code and other types of code assistance, freeing up time to concentrate on perfecting gameplay and making the user experience top-notch. Right now, a minor amount of audio and visuals you see are AI-generated, but as I move through Early Access, I'll be swapping some of them out for custom-made content from freelancers. It's all part of my commitment to delivering the best possible game and product for you, the gamer. In addition to the game, this Steam page has been reviewed and enhanced with the assistance of AI.

Mature Content Description

The developers describe the content like this:

Frequent depictions of intense war violence, including soldier casualties, vehicle explosions, and building destruction.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 4570 or AMD FX 8370
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTS 450 or AMD Radeon HD 6670
    • DirectX: Version 11
    • Storage: 5 GB available space
    • VR Support: No
    • Additional Notes: SSD recommended, HDD Supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i7 8700 or AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT
    • DirectX: Version 11
    • Storage: 5 GB available space
    • VR Support: No
    • Additional Notes: SSD recommended
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