¿Harto de invadir mazmorras? ¡Es hora de construir la tuya! War for the Overworld es un juego de gestión de mazmorras que aprovecha tus características favoritas de los juegos de estrategia en tiempo real y de simulación de dios. ¡Crea tu propia mazmorra y conquista el Mundo de la Superficie!
Análisis recientes:
Muy positivos (22) - El 100% de los 22 análisis de los usuarios en los últimos 30 días son positivos.
Análisis generales:
Muy positivos (3,397) - El 80 % de las 3,397 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
2 ABR 2015
Desarrollador:

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1 junio

Remembering John "TotalBiscuit" Bain



Hello everyone,

As most of you likely already know, John “TotalBiscuit” Bain passed away last week after years fighting a courageous and protracted battle with cancer.


John Peter Bain

July 8, 1984 – May 24, 2018



He is survived by his wife Genna and son Orion, whom all our thoughts are with. We hope that they will find strength and support in each other as well as their friends, family and the gaming community at large, in the wake of this immeasurable loss.

Today we wish to share our thoughts and feelings in the wake of a great man’s passing. Like many of you, we have been following his career a long time, and it’s safe to say that his influence has had, and continues to have, a great impact on our lives.

What follows is entirely our own reflection upon an individual who played a key role in the formative years of our company, and to whom we owe a great deal. To us, this is our opportunity to honour his memory as well as a chance for us to give back in the best way we can: by using our game to raise funds to support Genna and Orion.

John and War for the Overworld
When we heard the news in the early hours of Friday morning, we were devastated. A deep sense of loss was felt by many of us on the team, not least those who had the opportunity to meet John in person.


Josh meeting John and Genna at Coxcon 2015



A few of us posted on social media shortly after, to join the many voices offering tributes. But posting our immediate reaction didn’t leave much opportunity to reflect, and identify just why John was such an important figure in the collective memory of our company.

Looking at John’s career, his contributions to the gaming community are well known. He was renowned for always providing his honest opinion on any topic, and reviewing games in a thoroughly structured and thoughtful manner. He never shied away from being blunt about the truth, no matter how much it cost him. He was an unyielding advocate for consumers in an industry that is often anti-consumer – and this is no doubt something that we took to heart ourselves.

But it’s how he used his position to shine a light upon smaller developers and content creators, who were emerging upon the scene, which had the greatest impact on us as a company. His support enabled us and many others to get off the ground, and have a chance in this challenging industry.

All the way back in 2012, when we launched the War for the Overworld Kickstarter, we were a plucky band of unknowns strewn across the world, with nothing but a dream to bring about the return of dungeon management games.



Our campaign was met with a reasonable reception, but the momentum didn’t hold for long, and we soon found ourselves looking at the possibility of a failed Kickstarter. But on the 22nd of December we received a huge influx of backers, and a momentum that drowned out even the start of our campaign, exactly when we needed it. It was all thanks to a single video created by John:

https://youtu.be/rWgcg6aqgLU

The impact was incredible, with the upswing over the next two days accounting for over a quarter of our funding. The momentum created steadily pushed us past our funding goal, and the rest is history. Without this extra push, it’s unlikely that the Kickstarter would have succeeded, and the project would have most likely failed at the first hurdle. The past five years would have looked very, very different.



The Totalbiscuit effect in action.

Beyond Kickstarter

That wouldn’t be the last time that John’s coverage would change the course of our project either. Shortly after we launched into Early Access, he released a second video, once again resulting in a massive uptick in sales and support, which would prove invaluable for what was to come.

https://youtu.be/x5CRtNAQ6Sc

It is safe to say that a lot of things did not go according to plan in the War for the Overworld project, we’d alluded to some of them in early blog posts, and would share much more about them over the coming years. A lack of experience on our part led us to many harsh lessons about how truly difficult developing a game like War for the Overworld could be.

The early access video came at a time when we were struggling to make ends meet, the project had been blown off track and we were working feverishly to recover. But a huge amount of damage was done. Once again John’s timely coverage boosted support enough for us to put together a plan of stability for the coming years, and sustain ourselves until very near the 2015 release.

We would interact with John a few more times after his coverage of us, and each time he was a delight. We were even fortunate enough to be able to use his likeness for “The Cynical Imp” in raising funds for charity, which to date has generated over $40,000 in revenue for GamesAid.



The Cynical Imp has raised over $40,000 in revenue for the GamesAid charity, helping disadvantaged and homeless children throughout the UK.

And all throughout this and the last years, John continued to dedicate himself to the gaming community, inspiring and supporting other developers like us, building communities, and providing his trademark wit and a critical but fair eye towards the games that released.

So to John “TotalBiscuit” Bain, who we owe more than we think he ever knew: May you rest well and forever be remembered for the great things you’ve accomplished, and the incredible, tireless effort you poured into your work.

Fundraiser with Chrono.gg
Our thoughts now rest with Genna and Orion, who have suffered most from this loss. To that end, we have partnered with our friends at Chrono to donate to the John Bain Memorial GoFundMe. We have placed War for the Overworld and The Cynical Imp on sale for the next 24 hours, with 100% of Brightrock Games and Chrono.gg proceeds going straight to the fund.

This fund was arranged by David Sievers, to help provide financial support to Genna and Orion and alleviate some of the challenges they now face. It is our sincerest hope that this small contribution will go some way towards helping them through this trying time.

We could never truly repay John for the support he lent to War for the Overworld, and by extension our futures. But we hope that this contribution can help provide some stability to his family’s future, in the way John provided for ours.

Thank you for your support,

– Brightrock Games Team



Click here to visit the Chrono.gg Fundraiser Sale Page
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9 mayo

Post 2.0 - What happens now?



Darkest greetings Underlord,

It’s been just a couple of weeks since we unleashed the gargantuan Patch 2.0 and The Under Games expansion; the reception has been incredible! We can’t thank all our fans enough for making this release our best yet!

In the wake of release the momentum hasn’t yet stopped carrying us forward, and today we’re going to expand upon on our plans for War for the Overworld beyond 2.0. We’ll be addressing a few elephants which have made a home in our lair and answering your lingering questions. So join us as we unveil our plans!

Upcoming Patch 2.0.1
Following Patch 2.0 we’ve unleashed a number of smaller hotfixes to address the most critical issues. You can read the compiled notes for these here. However, we’ve also been working on a larger update not only to pile in some content which missed the boat, but also to address some excellent feedback from all of you.

Over the next few weeks, we’ll be hard at work on this patch which we aim to release in mid-June, if not sooner. As you might expect it won’t be as all-encompassing as 2.0, but it should still be quite a significant update nonetheless.

Here’s a taste of what’s to come:

  • Mighty Script expansion - we’ll continue to enhance the tools with some key improvements like:
    • Using Variables (Numbers, Switches, Lists) as an input in many cases
    • Most Events will be usable as an output, where you can set one of the above variables
    • More flexible Parties that can be dynamically adjusted while the map is running, or even randomised using Lists
    • More Events, Conditions and Actions to further enhance your scripts
  • Skirmish AI voice-overs - the enemy AI Underlords will now taunt you, giving you more reason to wipe the floor with them
  • Adjustments to The Under Games - in particular the playable Underlords will receive some rebalancing
  • Further balancing across the whole game, following up from the huge balance pass in 2.0
  • Fixes for many issues not yet addressed by our hotfixes

Community Content
Moving beyond the release of 2.0, we’ve already stated that we’d like to focus more on community-driven content as part of our long-term support of WFTO. But what does that mean for you?

Well, first of all, we’ve started planning a structure for more regular Community Spotlights, which we’ll use to highlight the most creative, interesting and fun maps from our community. Each spotlight will focus on the varied game modes now within WFTO - expect to see spotlights for Deathmatch, King of the Underhill and Core Shards, alongside Scenarios, Custom maps, My Pet Dungeon and of course Custom Campaigns!

We’ll be looking to work with our content creators to package all our spotlights up into easily downloadable formats, such as Steam Workshop collections and single files on our forums (for those players not on Steam). We may also look towards integrating some maps directly into the game so that everyone can enjoy them without needing to explore our spotlights!



The Golden Worker and more awaits the most dedicated and talented creators!

Naturally, we’ll always be on the lookout for awesome creations, and we’ll be announcing our full plans for this in the comings weeks and months - so keep your eyes peeled!

We’re also planning to make getting into map creation as easy as possible, with new tutorials on the use of the Map Editor and Mighty Script, as well as more expansive documentation for creators to reference.

The Future of War for the Overworld

Over the past few months as we worked towards Patch 2.0 and The Under Games release, we discussed briefly what our plans are moving forward.

We’ve already announced that following this huge release we will start to transition our development team onto the upcoming Project Aftercare, and away from WFTO. Though we’ve yet to make this transition we will be doing so after the release of Patch 2.0.1.

What this means is that 2.0.1 will likely be our last patch to have new official features or content; and though there are still some things in the pipeline beyond it, we won’t be working on anything new for WFTO which isn’t already in that pipeline.

This doesn’t mean the end of support, however, and for the foreseeable future we’re going to focus some members of our team on supporting community content and maintaining the game’s longevity. They’ll occasionally patch in community-made levels, and provide important bug fixes as necessary.

We should be clear that this meanswe will now be more particular with how we approach developing and releasing fixes. In most cases, due to work on Project Aftercare, our team won’t have time to work on expansive patches - rather we’ll be putting out smaller patches and fixes as they are needed.

We’d still recommend that you submit any issue you have to our bug tracker following the release of 2.0.1 - but be aware this will go into our long-term maintenance triage process, where we determine the scope of work required versus the value of the overall fix.

Ultimately whilst this is the end of a great chapter for War for the Overworld and Brightrock Games, it’s far from the end of the story. There’s so much more we want to do with not just this universe but many more to come. So please keep an eye out for us in the next few years - we can’t wait to share our full plans with you!

And as always we must humbly thank you, and all our backers, supporters, fans and customers for your support. This magical journey has only been possible thanks to your constant devotion, and we hope to repay that back a thousand-fold for years to come!


Cheers,

– Brightrock Games Team


Click here to discuss this update on the Steam Forums

Click here to chat about this update on our Discord
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Reseñas

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

¡CELEBRAMOS DOS AÑOS DE WFTO!

Underlord Edition



Compra la Underlord Edition para recibir las siguientes características:

Tema de mazmorra Soberana


En War for the Overworld, cada Deidad del Inframundo es un ser único. Las mazmorras son un reflejo directo de la presencia e individualidad de cada cual.

Si adquieres la Underlord Edition, podrás utilizar el tema de mazmorra Soberana en todos los modos de juego que no sean la campaña para demostrar tu dedicación a sembrar el mal.

El tema Soberana contiene texturas y modelos únicos para:

  • Núcleos de mazmorra con efectos visuales y de sonido únicos
  • Muros y recuadros
  • Complementos de recuadros y puertas
  • Trabajadores

Descarga de banda sonora

Hemos reunido los 16 temas musicales que suenan en el juego, ¡y puedes hacerte con ellos para escucharlos en la comodidad de tu propia guarida subterránea o tu cámara de tortura!

The Dungeoneer’s Guide to the Underworld (solo en inglés)

Un PDF de 48 páginas que es una auténtica carta de amor a los manuales de antaño que utilizabas para familiarizarte con los juegos. Viene plagado de imágenes alucinantes e historias asombrosas sobre el mundo de Kairos y sus habitantes. ¡No hay mejor modo de descubrir el reino que estás a punto de conquistar!

All That Is Gold - Compilación de relatos cortos (solo en inglés)

Una compilación en PDF de tres relatos cortos que siguen las aventuras de un héroe enano durante los eventos de la expansión Heart of Gold.

Underlord Edition Content



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (English Only)

A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!

All That Is Gold - Short Story Compilation (English Only)

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.

Acerca de este juego

¿Harto de invadir mazmorras? ¡Es hora de construir la tuya!

¿Te sientes de capa caída destripando monótonamente a tipejos malvados en misiones infinitas a cambio de oro y unas botas un poco mejores? ¿Empiezas a preguntarte si las heroicidades son tu verdadera vocación? ¡Pues bienvenido a War for the Overworld!

Gestión de mazmorras reinventada



Excava y construye tu mazmorra bajo el Mundo de la Superficie en un moderno juego de gestión de mazmorras profundamente fiel al ADN original del género. Conviértete en guardián de tus mazmorras tus mazmorras, abofetea a tus subordinados y forja fortalezas subterráneas llenas de las estancias y las trampas más viles, así como de los lacayos más diabólicamente perversos que puedas desear. Y todo teniendo como mentor a la insuperable voz del mal original: ¡Richard Ridings!

Blande el arsenal de la maldad



¡A todo ser perverso le encanta tener opciones, y en las Venas de la Maldad las hay a montones para explorar! Elige entre más de sesenta estancias, hechizos, pociones, rituales, defensas y construcciones según progresas por el juego. Despliega tus diabólicos útiles contra los bondadosos héroes del Mundo de la Superficie, y enséñales el precio por allanar tus dominios.

Conquista infinidad de modos



Con seis modos de juego para elegir, puedes conquistar a tus enemigos con tu propio estilo personal. Elige entre Campaña, Escaramuza, Escenarios, Multijugador, Supervivencia y la expansión Mi mazmorra de mascotas (demo de dos niveles gratuita incluida en el juego básico), y descubre lo que significa de verdad ser el malo.

Personaliza, crea y comparte con tus... enemigos



¡Construye tus propios mapas y campañas con el intuitivo y potente editor de mapas, complementado con una herramienta de scripts, y compártelos luego en Steam Workshop para aportar tu granito de arena a los miles de mapas personalizados ya creados! Personaliza aún más todo cambiando las propias normas a tu gusto con docenas de modificadores. ¡Ser diabólico nunca fue algo tan creativo!

Creado por sectarios (fanáticos) para sectarios (fanáticos)



War for the Overworld es un juego desarrollado por un equipo independiente de desarrolladores fanáticos totalmente enamorados del género de gestión de mazmorras. No hemos dejado de actualizar el juego desde su lanzamiento con incontables parches, ajustes de equilibrio, toques de acabado y muchas características nuevas. Nuestra comunidad ha sido vital para nuestro éxito, y no habríamos podido hacer el juego que hoy conocemos sin vuestra ayuda. Muchísimas gracias a todos.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 Service Pack 1 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit) Service Pack 1, Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.10 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: OS X 10.10 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article

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