Vous en avez assez d’envahir des donjons ? Alors construisez le vôtre ! War for the Overworld est un jeu de gestion de donjon qui reprend les aspects que vous préférez dans les jeux de stratégie en temps réel et de simulation divine. Bâtissez votre donjon et partez à la conquête de l’Overworld !
Évaluations récentes :
plutôt positives (59) - 72% des 59 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
très positives (3,435) - 81% des 3,435 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
2 avr. 2015
Développeur :
Éditeur :

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

 

Mises à jour récentes Tout voir (236)

10 juillet

Patch 2.0.3 Release Notes



Darkest Greetings Underlord,

Another Maintenance Patch for War for the Overworld is making the rounds across the dark caverns of the Internet. But just because it's now long-term maintenance for the foreseeable future doesn't mean we can't have some fun.

Today we bring you some additional voices for units which have long wished upon a star for some lines of their own and this is just the beginning we expect there will be more to come in future patches.

As always please keep all your feedback coming via the forums and of course report any issues to us via User Echo!

Now without further a do, read on for the Release Notes!

Patch 2.0.3: "Effectively Explored Excavations"


Underlord AI Changes

  • Various Build Order tweaks

Audio Changes

  • Added Additional Unit VO:
    • Wizard
    • Inquisitor
  • Adjusted VO
    • Lord of the Land

Localisation & UI

  • Continued localisation work on the Mighty Script features of the Map Editor

Bug Fixes

Crashes & Gamebreakers
  • Updated the Coherent GT UI Middleware which may have been the cause of a recurring intermittent crash experienced by some users on Linux
    • If you are a linux user that was affected by regular crashes please try this latest version and report back to us if the issue was correctly fixed. Otherwise please contact us directly on our Bug Tracker
    • If crashes on Linux are still occuring you can find the Linux Stable Build in the betas list on Steam. This is running version 2.0.

Units
  • Fixed an issue with Unit Physics which was causing units to overshoot their destinations when not on screen
    • This was the root cause for issues where Workers were being propelled into lava and dying, units stuck in walls, units becoming trapped in Prisons and Arenas and possibly affected unit need fulfillment if the player was not watching
  • Ember Demons that are defused by the Infernal Urn should no longer explode and deal damage

Constructs
  • Losing a Mana Vault whilst at Maximum Mana should no longer cause a reduction in permanently available mana.

Visual Fixes
  • Fixed a visual issue with the Augrum Wall

Map Editor - Mighty Script
  • Math Operations should now produce the correct outputs for Decimals
  • Fixed an issue which prevented the “On Templates Spawn” trigger from triggering correctly

Map Editor - UI
  • Fixed an issue where world object coordinates would always appear as “23, 3” in the Magic Finder List

Levels / Campaigns
  • Fixed an Issue on Level 13 of the War for the Overworld campaign where one of the Emperor’s miscellaneous voice lines wouldn’t play
  • Fixed an issue where Artefacts dropped upon the “Road” in Level 2 of the Heart of Gold campaign could not be retrieved by workers
  • Fixed an issue where it was not possible reset The Under Games campaign progress
  • Fixed an issue where some VO would not play correctly when claiming an Underhill as Volta or Kasita in Level 5 of the Under Games campaign
  • Fixed a stack overflow that could occur on Level 3 of the Heart of Gold campaign
  • Fixed a number of issues with the Golden Statues displayed at the end of the Heart of Gold Campaign

Multiplayer
  • In-Game chat should once again show up correctly in Multiplayer Matches

UI
  • Fixed an issue which may have caused the Skirmish menu to not appear correctly for some users on the GOG installer versions


Cheers,

– Brightrock Games Team


Click here to follow us on Steam

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
7 commentaires Lire la suite

28 juin

Patch 2.0.2 Release Notes



Darkest Greetings Underlord,

It's been only a week week since the release of the surprisingly massive 2.0.1 patch and the work has continued unabated. As always we've been taking feedback directly from you and have a few smaller adjustments to make alongside a handful of fixes to the issues you've helped us identify. Patch 2.0.2 is the result of this weeks work and should help stabilise the game further in the wake of our last two massive releases.

Beyond the release of this patch we don't have much news to share other than the fact that there's still a few issues we're still interested in tidying up and of course we're always happy to receive feedback or reports straight from you so please keep all your feedback coming via the forums and of course report any issues to us via User Echo!

Also if you missed our previous post, you may want to give that a read as it outlines some of the future plans for War for the Overworld. Fear not, even as we begin to shift our team across to working full-time on Project: Aftercare we plan to continue providing some support for WFTO in the coming months.

Now without further a do, read on for the Release Notes!

Patch 2.0.2 "Sufficiently Surveyed Surfaces"

Gameplay / Balance Changes

Units
Augre
  • Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
Juggernaut
  • Now slightly less likely to use the Foundry and slightly more likely to use the Garrison
Priestess
  • Updated needs to match the Cutlist
Spirit Worker (Permanent)
  • Movement speed reduced by 10%
  • Work speed reduced by 25%
  • These changes do not affect Spirit Workers created by the Spirit Worker potion
Wizard
  • Updated needs to match the Witch Doctor
 
Spells

Volcanic Bridge
  • Mana cost reduced from 100 to 50

Underlord AI Changes

  • Underlord AIs can now make use of the Besiege ritual to attack enemy Dungeons
  • Sloth focussed AIs will now be able to make use of the Infernal Urn to transform Brimstone into Quartz
  • The AI can now use Hellfire potions
  • Added 7 New Build Orders
  • Adjusted a number of existing Build Orders
  • The Medium Difficulty AI has received a number of tweaks
    • Now has the ability to drop units near rally flags
    • The rate at which it can pick up and drop units has been reduced
    • The rate at which is is allowed to spend sins has been reduced
    • It will now be slightly more aggressive
  • The AI will now trigger Sentinels more intelligently
  • The Master AI is now able to use defence parts to heal existing defences
  • The AI will now make more intelligent use of Work-A-Lot potions
  • When using Overcharge the AI will now wait until its Mana is exhausted
  • before triggering the ritual
  • The AI is now able to more accurately predict if it needs to return its forces to defend its Dungeon Core
  • Further optimised the behaviour of the AI on master difficulty
  • AIs will now hesitate less whilst attacking and will execute their plans more aggressively if they are confident of victory
  • Bankrupt AIs now wait longer before selling rooms

Level / Campaign Changes

The Under Games

Underlord Shale
  • Beast spawn rate reduced from 666% to 444%
  • Defence gold & mana cost increased from 150% to 200%

Visual Improvements
  • New Animations
    • Democorn - Receive Pay
    • Baby Democorn - Receive Pay
    • Arcane Chunder - Sanctuary work
  • Visual Tweaks to the Foundry Floor
  • Improved the possession view of the Firebreather
  • Adjusted the viewpoint position of the Behemoth in possession

Localisation & UI

European and Chinese localisations now in game for various text edits that were done for 2.0 and 2.0.1:

  • Various user-interface text improvements, including tooltips and campaign map names
  • Pre-2.0 Skirmish maps have had their creators’ names added to the end of their descriptions
  • Fixed various old text style issues such as asterisks being used to show sound effects in subtitles
  • Lord of the Land unit subtitles (for future use in the Mighty Script Editor) have been tweaked to match chosen audio takes
  • New Mendechaus voice-over (for future use in the Mighty Script Editor) has had unique text keys added for each unique audio take being used

Miscellaneous Improvements
  • Debug logs which are generated upon game crashes are now fully GDPR compliant

Bug Fixes

Crashes & Gamebreakers
  • Fixed a rare issue that prevented some players from opening the Under Games if they had not completed the War for the Overworld campaign

Units
  • Fixed an issue that would cause units to attempt to walk out of prisons and arenas

Defences
  • Alchemines should now always load in with their potions after loading a save game

Visual Fixes
  • Units are now react to the visual height of shrine floors (such as the siege shrine) and can walk on the surface without clipping

AI Fixes
  • Underlord AI's will no longer ignore the last item in their build order
  • Fixed an issue where the Underlord AI would not use the Wisdom Juice potion on Vampires
  • Fixed an issue where the Underlord AI would issue an attack without removing units from it's Peaceband, meaning sometimes attacks were not correctly planned and did not meet AI expectations
  • Fixed an issue where Workers were not correctly receiving new tasks and thus would revert to older tasks such as nearby reinforce wall tasks over newer claim tile tasks
  • Fixed an issue where the Underlord AI would be unable to determine an appropriate attack vector on large maps where the enemy is well fortified and defended

Map Editor - General
  • The Empire Theme selector can now correctly select any theme, even if it is locked

Levels / Campaigns
  • Fixed an issue where the cutscene which plays after Mandalf is turned to gold in Heart of Gold level 1 could be disrupted if he was mined by workers during the cutscene, preventing the level from ending
  • Fixed an issue where the VFX on the objective forge on Heart of Gold level 3 would not play correctly
  • Capturing Pre-Placed rooms in the "Seastead II" skirmish level will now correctly allow units to work in them

Localisation
  • Fixed an issue where Chinese fonts were not displaying correctly on OS X

UI
  • Fixed an issue on the Scenario Lobby where the mutators button was not accessible if the map could not be finished

Miscellaneous
  • Fixed a number of minor issues in the codebase

Cheers,

– Brightrock Games Team


Click here to follow us on Steam

Click here to chat about this update on our Discord
Never miss an update! Sign up to our newsletter!
7 commentaires Lire la suite

Articles

“A deeply strategic and absorbing experience, and a pitch-perfect sense of dark humour.”
Wired UK

“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 – The Jimquisition

“Brightrock Games haven't stopped supporting the game ... In fact, they rolled up their sleeves, listened to feedback, and polished those old dungeons to a shine.”
Indiegames

Celebration des deux ans de WFTO!

Prochaines mises à jour



Achetez l’Édition Underlord pour recevoir ces bonus supplémentaires :

Thème de donjon Sovereign


Dans War for the Overworld, chaque Underlord est unique. Un donjon est le reflet direct de la nature et de la personnalité d’un Underlord.

En achetant l’Édition Underlord, vous pourrez profiter du thème « Donjon souverain » dans tous les modes hors-campagne et démontrerez ainsi votre passion dévorante pour le Mal !

Le thème Sovereign contient des modèles et des textures exclusifs pour les éléments suivants :

  • Cœur de donjon avec effets visuels et spéciaux uniques
  • Murs et cases
  • Dessus de case et de porte
  • Ouvriers

Téléchargement de la bande originale

Nous avons réuni la collection complète des 16 titres musicaux utilisés dans le jeu. Vous pouvez en profiter et les écouter dans le confort de votre Repaire souterrain ou de votre Salle de torture.

The Dungeoneer’s Guide to the Underworld (Underworld : Le guide du maître des Souterrains – en anglais uniquement)

Ce PDF de 48 pages n’est autre qu’un véritable hommage aux manuels d’antan qui accompagnaient les jeux autrefois. Regorgeant d’illustrations magnifiques ainsi que d’informations sur le monde de Kairos et ses habitants, cet ouvrage vous permettra de découvrir avec brio le monde que vous allez conquérir.

Compilation de nouvelles All That Is Gold (Tout ce qui brille – en anglais uniquement)

Collection en PDF de trois nouvelles qui narrent les aventures d’un Nain héroïque pendant les événements de l’extension Heart of Gold.

Underlord Edition Content



Purchase the Underlord Edition to receive these additional features:

Sovereign Dungeon Theme


In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.

By purchasing the Underlord Edition you can don the Sovereign Dungeon Theme in all non-Campaign game modes, to demonstrate your dedication to evil!

The Sovereign Theme contains unique models and textures for:

  • Dungeon Core including unique VFX and SFX
  • Walls and Tiles
  • Tile and Door Toppers
  • Workers

Soundtrack Download

We’ve assembled the complete collection of all 16 music tracks used in the game, all of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.

The Dungeoneer’s Guide to the Underworld (English Only)

A 48-page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and its denizens, there's no better way to discover the world you're going to conquer!

All That Is Gold - Short Story Compilation (English Only)

A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the Heart of Gold expansion.

À propos de ce jeu

Ras le bol de partir à la conquête de souterrains ténébreux ? Construisez-le vôtre !

Vous avez un petit coup de blues ? Étriper une ribambelle de créatures démoniaques pour mener à bien des quêtes interminables dans l’espoir de gagner moult richesses (ou éventuellement une paire de bottes sensiblement moins racornies) est d’une monotonie affligeante ? Vous commencez à vous demander si jouer les héros sans peur et sans reproche, c’est vraiment votre vocation. Alors, bienvenue dans War for the Overworld !

La gestion de donjon revient d’outre-tombe



Creusez tous azimuts et aménagez votre royaume maléfique dans les entrailles de la terre, à mille pieds sous les contrées verdoyantes de l’Overworld ! (Re)découvrez les plaisirs de la « gestion de donjon » grâce au jeu moderne le plus fidèle à l’archétype original. Baffez vos sbires sans vergogne et forgez une forteresse souterraine truffée de salles infâmes, de pièges diaboliques et de sbires tout aussi sadiques que répugnants. Laissez libre cours à votre fourberie en suivant aveuglément les conseils judicieux prodigués par la voix originale et désincarnée du Mal à l’état pur : le seul et l’unique Richard Ridings !

Maîtrisez l’arsenal du Mal



Plus on est méchant, plus on aime avoir de cordes à son arc ! Eh oui, il faut faire preuve de diversité si on veut semer mort et destruction dans les règles de l’art... et avec les Filons du mal, vous n’aurez que l’embarras du choix ! Au menu des hostilités : plus de 60 salles, sorts, potions, rituels, défenses et constructions à sélectionner pendant que vous progressez au sein du jeu. Déployez vos outils machiavéliques et faites payer aux gentils héros de l’Overworld le prix fort pour leur intrusion intolérable dans les profondeurs nébuleuses de votre domaine souterrain.

Partez à la conquête d’innombrables modes



Avec six modes de jeu à votre disposition, libre à vous de faire mordre la poussière à vos adversaires comme bon vous semble. Choisissez entre Campagne, Escarmouche, Scénarios, Multijoueur, Survie et l’extension « Mon p’tit donjon » (démo gratuite de 2 niveaux incluse dans le jeu de base) et découvrez à quel point il est bon d’être mauvais !

Personnalisez, créez et partagez avec vos... ennemis



Insufflez une vie morbide à vos propres maps et campagnes à l’aide de l’Éditeur de carte surpuissant et intuitif (avec prise en charge de scripts), puis partagez vos créations sur Steam Workshop pour étoffer une bibliothèque de plusieurs milliers de maps personnalisées d’ores et déjà disponibles ! Bidouillez, paramétrez et configurez en long, en large et en travers pour modifier les règles du jeu à votre guise grâce à plusieurs dizaines de Mutateurs. Être méchant n’a jamais été aussi créatif !

Créé par des fanatiques, pour des fanatiques



War for the Overworld est le fruit du labeur acharné d’une équipe indépendante de développeurs fanatiques et invétérés qui vouent une passion dévorante pour la « gestion de donjon ». Depuis le lancement du jeu, nous n’avons de cesse que de le sublimer à grands coups de correctifs, de rééquilibrage et de peaufinage, sans oublier les innombrables nouvelles fonctions qui ont vu le jour ! Les membres de notre communauté ont joué un rôle prépondérant dans notre succès et sans eux, nous n’aurions jamais pu donner à ce jeu ses lettres de noblesse ! Merci beaucoup !

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 Service Pack 1 , Windows 8 , Windows 10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: Windows 7 (64-bit) Service Pack 1, Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: OS X 10.10 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Recommended:
    • OS: OS X 10.10 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones

    Full Knowledgebase Article
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 4GB RAM
    • Graphics: Nvidia GT450 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • G3D Mark: 1500
    • Hard Drive: 7GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
    Recommended:
    • OS: Ubuntu 12.04 or higher
    • Processor: Quad Core CPU @ 2.5GHz
    • Memory: 8GB RAM
    • Graphics: Nvidia GTX 560 series with 1GB RAM or better, Radeon 8950 HD with 1GB RAM or better
    • G3D Mark: 3000
    • Hard Drive: 10GB available space (may increase in the future)
    • Sound: Speakers or headphones
    • Additional Linux Requirements:
      • glibc 2.14 or later
      • libstdc++6 or later
      • GCC 4.9 or later
      • Only the latest video card drivers are supported
      • OpenGL 3.0 support is required

    Full Knowledgebase Article
Évaluations des utilisateurs
Nombre important d'évaluations détecté:
Exclure  ou  Afficher les évaluations publiées
Type d'évaluation


Type d'achat


Langue


Période
Pour consulter les évaluations publiées lors d'une période spécifique, cliquez et faites glisser votre sélection sur un graphique ci-dessus ou cliquez sur une barre.

Afficher le graphique



Afficher :
Bêta des évaluations NOUVEAU !
Si activée, trie les évaluations suivant le nouveau score de pertinence. Pour plus d'informations, consultez ce billet.
Afficher le graphique
 
Masquer le graphique
 
Filtres
Pertinence des évaluations : bêta activée
Plus aucune évaluation ne correspond aux filtres définis ci-dessus
Ajustez les filtres ci-dessus pour voir d'autres évaluations
Chargement des évaluations...