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Steam Community Announcements

Community Announcements - WaaghMan
As promised, we're working hard to make a beta available to players this month.

After much thought, we've decided to release as Early Access for a few months, so we can get some feedback and polish things before the release.

The price will be slightly lower than the final release throughout the entire beta process (the reason: We just don't feel it's ok to charge the same amount for an unfinished game).

Don't forget to join our community and comment on your impressions in the forums:

http://steamcommunity.com/app/308420/discussions
Community Announcements - petrkol
FROM: Creative Director
TO: Arma 3 Users
INFO: DLC Survey, Launcher Updates, Splendid sounds
PRECEDENCE: Flash

SITUATION

Development on our forthcoming Helicopters DLC has picked up some pace and, alongside it, our goal to bring RotorLib's flight dynamics to Arma 3's development branch draws closer, too. Although we've recently experienced some hiccups that have prevented us from publishing the very latest dev-branch executables, we're still on course to deploy the new flight model at the beginning of August.

More in the full SITREP
Community Announcements - Happy Wars Team
A system maintenance will be performed from 17:00 on 30 July (UTC).

This scheduled maintenance will take about 2 hours.
*Maintenance time may vary depending on the situation at that time.

Happy Wars is unavailable during maintenance hours.
We apologize for the inconvenience this may cause.
Thank you in advance for your patience and understanding.
--------------------------------------------------------
メンテナンス予告


UTC 7月30日17:00 (日本時間 7月31日1:00)よりメンテナンスを実施させていただきます。
定期メンテナンス時間は2時間を予定しております。
※作業時間は状況により変更を行う場合がございます。

メンテナンス中は Happy Wars をご利用いただけませんのでご注意ください。
ご理解とご協力の程、よろしくお願い申し上げます。
Community Announcements - paulmarrable
V1.6 is now available with a couple of fixes

The controller lag that some people have mentioned has now been addressed and should no longer be an issue.

The graphics have had a slight sharpen here and there and an improvement in visuals should be noticeably

Hope that makes things a little nicer :)
Community Announcements - kingstone426
https://www.youtube.com/watch?feature=player_embedded&v=_qYDv766guM
Yup that's right! TJD2 finally got a release date!

We now begin taking pre-orders for TJD2 at http://www.thejourneydown.com/.

You get TJD1 + TJD2 for $5.99 (regular price: $6.99 + $8.99 = $15.98). Half of all pre-order revenues go to the Mavuno girl's school project. I worked with these guys in Tanzania in 2008 and they're doing a really great job there!

Already have TJD1? Then you're a pretty awesome person because you've already supported the development of TJD! It also means you can give away your extra TJD1 Steam key to a friend and save a buck on the next birthday present :)

/Mathias
Community Announcements - MechanistGames
Hello all,

We will release a new patch at 2:50AM, PDT, July 29th (Find your timezone:http://www.timeanddate.com/worldclock/converter.html) to get rid of some annoying bugs detected in the existing version:

  • Fixed a bug where Synergy Cards didn’t work properly;
  • Fixed a bug where players quitting Companies during the Company War might cause massive damage in short period of time;
  • Fixed a bug where “sell” button on the backpack didn’t work properly after Cosmetic Backpack became empty;
  • Fixed a bug where daily reward limit was possibly exploited when entering Dungeons via team-up rooms;.
  • Fixed a bug where players could not switch Mercenaries in Dungeons;
  • Fixed a bug where Mercenaries bonus slots still not available even after unlocking level reached in Mercenary Formation.
Community Announcements - MAGIX Video PM
Important changes in version 13.0.4.94 compared to version 13.0.3.92


  • Navigation in the Media Pool using the cursor keys is again possible
  • 3D title effects can again be moved in the title tab
  • Sharpness effect is functioning again
  • Crash during playback of collages with "Video for Windows" or "DX9" has been fixed
  • Import error with RAW images has been fixed (some images had a purple tint)
  • Crash during resorting of photos in Storyboard Mode has been fixed
  • The program can again be started with activated "Speech Recognition" in Windows
Community Announcements - Tiggs
Stay cool and get more with APB Reloaded’s Summertime PayPal Instant Rebate!

Buy any amount G1 Credits with PayPal through GamersFirst from now till August 2nd, 11:59 PM PDT and get 30% worth of credits back INSTANTLY. If you've been saving up for a new ride or weapon this is the time to get one or both!

Time is running out so get your rebate while you still can!
Community Announcements - ultrarunaway
Updated today with these bug fixes:
v2.4a 7/28/2014

  • Training Ice Resistance fixed to decrease damage
  • Defense training description fixed to 5 per level
  • Fixed invisible wall on door in 9-2
  • Added battle nonconsumable item for if you want to give up and reload during battle "Handcuffs
  • Give up battle"
  • Edit difficulty Steam achievements so that if you beat higher dificulty you get lower difficulty achievements
  • Status effect in info menu
  • list how to heal each status.
  • Alternate dialogue on Brothers events for if you don't meet the requirements to start the event
  • Add that hit chance is percentage in info menu
  • The intermediate tower rune description edited, it raises Agi and Mag
  • Imp equipment edited for consistency
  • 9-1 Fix for doors/event bug
  • Ghost's Dirge of Frailty Level 2 cost corrected
  • Add highlight current option to these menus:
    New summon selection
    Interactable objects
    The skill trainer in the Sanctuary
    Catacombs menu in town
  • Arch Magus equipment corrected

Related to Riddle Quest with themed keys:

  • Corrected loot 'King's Key' to 'Rook's Key'
  • Added battle to secret area
  • Added event consequences if you answer incorrectly
  • Added flavor Search event
  • Revised related Steam achievements


Known issues:

  • No sound volume options
  • Graphic options not saving (windowed/fullscreen and resolution)
  • Sometimes enemies aren't woken up from sleep how they're supposed to
  • When fighting large groups of enemies, some of them are situated at the edges of the screen. When you hit those enemies, damage numbers appear in the wrong place -ameliorated, but still on non-16:9 resolutions
  • Sometimes status effects expire unexpectedly


Release notes history
Community Announcements - OpenRealms
This update is a fairly light one, mostly containing bug fixes for issues we have noticed since the last update. We have been hard at work redoing the dungeon generation code in attempt to bring much more interesting and varying dungeons, which with any luck will be ready to go out in the next update. As always, if you experience any issues with the game please let us know either via the community page or our support email support@forgequestrpg.com

Bug Fixes

  • Fixed, tombstones being placed in puzzle rooms. This caused some un-solvable rooms that prevented playing the game. This fix only affects the generation of dungeons which are done when creating a new character. If you experience this issue, use the world rebuild feature to force re-generate the world.
  • Fixed, crash in multiplayer when non-hosting client would dodge and attack. This was kind of a big one.
  • Fixed, hotkeys 5-8 were not properly saving to disk, making user need to re-configure them each time.
  • Updated input code to handle all keycodes coming from system input. This should allow non-QWERTY and other forgein keyboard to configure the game properly.
  • There were also a handful of small bugs that got patched, not big enough to mention.
...

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