SanctuaryRPG: Black Edition - SharpEyez
ADDED
* Added a couple hundred new backstory lines

MODIFIED
* Increased walking transition animation
* Modified character select descriptions for clarity
* Modifed dialogue for clarity
* Modified orb moniker
* Modified cave exploration events
* Added Unlock indicators for clarity
* Modified Enchant in handcrafting
* Reduced Ranked Matchmaking exp/gold gain by 33%
* Reduced Bloodthrust damage by 50%
* Decreased skeleton spawn chance in late game

FIXED
* Fixed colosseum quest town hub bug
* Fixed running from VM display bug
* Fixed VM giving free heals
* Fixed wardrobe unlocking graphic bug
* Fixed matron dialogue grammar bug
* Fixed portal graphic not showing bug
* Fixed wardrobe only dropping from first portal bug
* Fixed certain act 4 enemies not playing music bug
SanctuaryRPG: Black Edition - Daniel
ADDED
* Added a couple hundred new backstory lines

MODIFIED
* Increased walking transition animation
* Modified character select descriptions for clarity
* Modifed dialogue for clarity
* Modified orb moniker
* Modified cave exploration events
* Added Unlock indicators for clarity
* Modified Enchant in handcrafting
* Reduced Ranked Matchmaking exp/gold gain by 33%
* Reduced Bloodthrust damage by 50%
* Decreased skeleton spawn chance in late game

FIXED
* Fixed colosseum quest town hub bug
* Fixed running from VM display bug
* Fixed VM giving free heals
* Fixed wardrobe unlocking graphic bug
* Fixed matron dialogue grammar bug
* Fixed portal graphic not showing bug
* Fixed wardrobe only dropping from first portal bug
* Fixed certain act 4 enemies not playing music bug
31 Ara 2014
Unturned - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added ability to slide on ice.
  • Added traction to off roaders, trucks, vans, fire trucks and police cars.
  • Added reduced handling and brake effectiveness when driving bad traction vehicles in blizzardy conditions.
  • Added new structure placement system to snap buildables based on look direction as oppposed to looking at the floor.
  • Added ability to press F1-F8 keys in editor to toggle visibility.
Improvements:
  • Turning sirens on alerts all zombies regardless of speed.
  • Improved 16x scope model.
  • Scope accuracy improvement only applies when aiming.
  • Structures scale down a bit when destroyed to pop out better.
  • Improved level ownership enforcement slightly.
Tweaks:
  • Increased all vehicle speeds.
  • Increased firetruck turning rate.
  • Decreased default midnight brightness.
  • Increased Grizzly damage multiplier on chest and recoil recovery.
  • Disabled masks protecting against freezing.
  • Increased upward vehicle explosion force.
  • Renamed Oakbear to Colt because Grizzly is more specific than bear.
  • Menu graphics shows a bit more info.
  • Decreased the rate at which freezing occurs.
Fixes:
  • Fixed tree stump height.
  • Fixed snow particles showing up in map overview.
  • Fixed missing space message when swapping items.
  • Fixed water icon missing.
  • Fixed forward and backward detection radius flipped.
  • Fixed misaligned road on Devtest.
  • Fixed default water height.
  • Fixed no doorway/window message when unfocused.
  • Fixed zombie clothing models not properly scaling.
  • Fixed serverlist map filter not updating when loading.
Happy new year!

Edit: 3.4.9.1 Fix
  • Fixed ping system getting the wrong information.
  • Fixed new structure system misbehaving with birch/pine on servers.
Thanks for reading!
31 Ara 2014
Unturned - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

Additions:
  • Added ability to slide on ice.
  • Added traction to off roaders, trucks, vans, fire trucks and police cars.
  • Added reduced handling and brake effectiveness when driving bad traction vehicles in blizzardy conditions.
  • Added new structure placement system to snap buildables based on look direction as oppposed to looking at the floor.
  • Added ability to press F1-F8 keys in editor to toggle visibility.
Improvements:
  • Turning sirens on alerts all zombies regardless of speed.
  • Improved 16x scope model.
  • Scope accuracy improvement only applies when aiming.
  • Structures scale down a bit when destroyed to pop out better.
  • Improved level ownership enforcement slightly.
Tweaks:
  • Increased all vehicle speeds.
  • Increased firetruck turning rate.
  • Decreased default midnight brightness.
  • Increased Grizzly damage multiplier on chest and recoil recovery.
  • Disabled masks protecting against freezing.
  • Increased upward vehicle explosion force.
  • Renamed Oakbear to Colt because Grizzly is more specific than bear.
  • Menu graphics shows a bit more info.
  • Decreased the rate at which freezing occurs.
Fixes:
  • Fixed tree stump height.
  • Fixed snow particles showing up in map overview.
  • Fixed missing space message when swapping items.
  • Fixed water icon missing.
  • Fixed forward and backward detection radius flipped.
  • Fixed misaligned road on Devtest.
  • Fixed default water height.
  • Fixed no doorway/window message when unfocused.
  • Fixed zombie clothing models not properly scaling.
  • Fixed serverlist map filter not updating when loading.
Happy new year!

Edit: 3.4.9.1 Fix
  • Fixed ping system getting the wrong information.
  • Fixed new structure system misbehaving with birch/pine on servers.
Thanks for reading!
31 Ara 2014
Dandelion - Wishes brought to you - - Cheritz


Happy new year, everyone!
31 Ara 2014
Dandelion - Wishes brought to you - - Cheritz


Happy new year, everyone!
Nameless ~The one thing you must recall~ - Cheritz
Hello, everyone!

We apologize for the bugs that were in Nameless on Steam.
We made a patch. Please update your game.

Bugs fixed:

1) Unable to get into the second secret route.
For those who are not able to see secret 2 route,
please update your game, click on "forget the name" and type "the" name. (We are trying not to spoil anyone here...^^;;)

2) Scripting issues. A lot of empty texts/wrong text message/typos/activation on memories. Missing ending 1 movie.

Thank you for those who reported the issues.

And happy new year!

Nameless ~The one thing you must recall~ - Cheritz
Hello, everyone!

We apologize for the bugs that were in Nameless on Steam.
We made a patch. Please update your game.

Bugs fixed:

1) Unable to get into the second secret route.
For those who are not able to see secret 2 route,
please update your game, click on "forget the name" and type "the" name. (We are trying not to spoil anyone here...^^;;)

2) Scripting issues. A lot of empty texts/wrong text message/typos/activation on memories. Missing ending 1 movie.

Thank you for those who reported the issues.

And happy new year!

Cosmochoria - 30/30
HAPPY NEW YEAR!!! Well I know it's not 2015 yet, but I'll jump on the chance to type anything in capital letters. I want to thank each and every one of you for making my fall / winter season so awesome. There have been a lot of amazing comments, reviews and feedback posted on Steam and I wanted to tell you what it means to me as a new developer to have that sort of positive support. It means a lot.. A LOT!!! Ok, again with the capital letters.

Anyway, there have been some great new updates finished up in the past week or so. Including new Jelly Enemies, and their bum head of a boss: BigJelly.



To celebrate the addition of this new boss, I've added some sick new tunes and tweaked the placement of the boss stuff a bit, but hopefully you encounter the boss without too much difficulty. If you dont find him, let me know and I can drop a hint or a straight up spoiler on how to get him to show up.

In addition to that there have been some more general updates, tweaks and optimizations. Here's the good stuff though:

  • NEW ENEMY: LilJelly
  • NEW BOSS: BigJelly
  • New Music: Specific to Mothership and BigJelly Bosses.
  • Laser Sword can now charge up by holding the swipe button. Charged sword shoots a laser.
  • Fixed issue with sword not damaging bosses correctly.
  • Reduced health of mothership boss.
  • When fighting mothership, jetpack regenerates faster?!?!?!? Must be some sort of special field.
  • Hitting mothership in her weak spot causes heavier damage.
  • Moai Moai Statues now slowly regenerate completed planets.
  • Reduced frequency of wasps spawning slightly
  • Slightly Reduced frequency of UFO’s in early game.
  • Reduced damage from fireballs.
  • Made Fireballs do damage in a ‘hit’ style, triggering your adrenalin / invincibility so multi fireballs cant decimate you.

Anyways, thanks again for the amazing support this year. If you like what you've been getting in this game, I would love a steam review from you! If you dont like what I've been laying down, please dont feel shy about chiming up in the forums, your feedback can definitely help shape the game as I move forward, or else it will be met with a snarky comment as I might be too high on my horse at the time i read the comment :)

Huge love my friends, may 2015 bring your dreams to fruition.

Respect,
Nate
Cosmochoria - Nate Schmold
HAPPY NEW YEAR!!! Well I know it's not 2015 yet, but I'll jump on the chance to type anything in capital letters. I want to thank each and every one of you for making my fall / winter season so awesome. There have been a lot of amazing comments, reviews and feedback posted on Steam and I wanted to tell you what it means to me as a new developer to have that sort of positive support. It means a lot.. A LOT!!! Ok, again with the capital letters.

Anyway, there have been some great new updates finished up in the past week or so. Including new Jelly Enemies, and their bum head of a boss: BigJelly.



To celebrate the addition of this new boss, I've added some sick new tunes and tweaked the placement of the boss stuff a bit, but hopefully you encounter the boss without too much difficulty. If you dont find him, let me know and I can drop a hint or a straight up spoiler on how to get him to show up.

In addition to that there have been some more general updates, tweaks and optimizations. Here's the good stuff though:

  • NEW ENEMY: LilJelly
  • NEW BOSS: BigJelly
  • New Music: Specific to Mothership and BigJelly Bosses.
  • Laser Sword can now charge up by holding the swipe button. Charged sword shoots a laser.
  • Fixed issue with sword not damaging bosses correctly.
  • Reduced health of mothership boss.
  • When fighting mothership, jetpack regenerates faster?!?!?!? Must be some sort of special field.
  • Hitting mothership in her weak spot causes heavier damage.
  • Moai Moai Statues now slowly regenerate completed planets.
  • Reduced frequency of wasps spawning slightly
  • Slightly Reduced frequency of UFO’s in early game.
  • Reduced damage from fireballs.
  • Made Fireballs do damage in a ‘hit’ style, triggering your adrenalin / invincibility so multi fireballs cant decimate you.

Anyways, thanks again for the amazing support this year. If you like what you've been getting in this game, I would love a steam review from you! If you dont like what I've been laying down, please dont feel shy about chiming up in the forums, your feedback can definitely help shape the game as I move forward, or else it will be met with a snarky comment as I might be too high on my horse at the time i read the comment :)

Huge love my friends, may 2015 bring your dreams to fruition.

Respect,
Nate
...

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