Capsized es un frenético juego de plataformas en 2D enfocado en la acción y la exploración intensa. ¡En el papel de un intrépido viajero espacial cuya nave se ha estrellado en un misterioso planeta alienígena, deberás moverte por peligrosos entornos y luchar contra criaturas sedientas de sangre para salvar a tus compañeros de tripulación...
Análisis de usuarios: Mayormente positivos (714 análisis) - El 77% de los 714 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 29 abr. 2011

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Acerca de este juego

Capsized es un frenético juego de plataformas en 2D enfocado en la acción y la exploración intensa. ¡En el papel de un intrépido viajero espacial cuya nave se ha estrellado en un misterioso planeta alienígena, deberás moverte por peligrosos entornos y luchar contra criaturas sedientas de sangre para salvar a tus compañeros de tripulación y escapar de ahí con vida!
El artista Jesse McGibney y el programador Lee Vermeulen han creado un absorbente mundo alienígena lleno de extrañas formas de vida y sorprendentes paisajes presentados en un estilo artístico único y dibujado a mano. Combinando los elementos de control de los shooters en primera persona con un innovador sistema de combate basado en la física, Capsized se centra en la acción, pero sin dejar de lado la resolución de problemas típicos de los clásicos de plataformas.
Usa tu jetpack para volar a través de la selva alienígena y utiliza herramientas como el gancho gravitatorio para manipular tu entorno con el fin de esquivar y derrotar a tus enemigos. Serás desafiado con plataformas, resoluciones de puzles y mortíferas escaramuzas, ¡muchas veces con todo al mismo tiempo!

Características principales:

  • Criaturas y entornos con un alto nivel de detalle, cariñosamente diseñados a partir de ilustraciones en alta resolución dibujadas a mano
  • Campaña de 12 misiones que incluye enormes entornos no lineales, objetivos y enemigos variados y unas emocionantes cinemáticas al estilo cómic
  • 4 modos arcade adicionales para desbloquear: Cooperativo y Combate a Muerte local, modo Supervivencia, Contrarreloj y Lucha Sin Armas
  • Un mortífero arsenal de armas y artilugios futuristas que incluyen el ariete gravitatorio, el jetpack, el escudo de energía y la matriz quásar
  • Controles basados en los shooters en primera persona clásicos, con un enfoque en el movimiento ágil, las tácticas creativas y la acción demencial

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    • SO: XP / Vista / Windows 7
    • Procesador: Dual Core (Intel Dual Core a 2.0 GHz o AMD Athlon X2 5200+ a 2.6 GHz)
    • Memoria: 1.5 GB de RAM
    • Disco Duro: 1.0 GB de espacio libre
    • Gráficos: Compatible con DirectX 9.0c
    • Sonido: Compatible con DirectX 9.0c
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Análisis útiles de usuarios
A 2 de 4 personas (50%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
1.5 h registradas
Publicado el 31 de diciembre de 2015
Un gran juego, controlas a Matt Damon en una increble chusta de proporciones astronomicas
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A 12 de 12 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
21.9 h registradas
Publicado el 24 de octubre de 2015
+Nice graphics art. Feels like reading a comic.
+Space jungle environment.
+Beautiful background.
+Difficult enemies.
+Lots of weapons and movement abilities.
+Cool soundtrack and audio effects.

-Gameplay requires flexibility and you may get stuck between objects.
-Music may feel a bit monotonous after some time.
-No ending cinematic.

PS. I really love Alientrap's games so far. Keep up :]
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A 5 de 5 personas (100%) les ha sido útil este análisis
0.8 h registradas
Publicado el 9 de noviembre de 2015
A short and simple game, clearly a labour of love by the team who made it.

If you like the screenshots/trailer you will like the game, simple as that.
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A 5 de 6 personas (83%) les ha sido útil este análisis
2.3 h registradas
Publicado el 30 de diciembre de 2015
DISCLAIMER: This is a full review, and NOT a first impressions review like all my other reviews, if you want a better full review, then please read better reviews then mine

Capsized is a Sci-Fi action game developed by Alien Trap Games, the people behind Apotheon. Capsized is a 2D shooter where you, an astronaut working on a spaceship gets hit, you manage to escape along with some of your friends and crash land on an alien planet. Seperated from your friends you have to rescue them, then escape the alien planet, a pretty straight forward story

The graphics are very pretty, although a simplistic game where all you have to do is shoot, the graphics and environments made me feel like I am on an alien planet. The music is top notch, very Sci-Fi type music

The level of difficulty, it is easy at first, but for the last few levels of the game. Capsized takes a high difficulty spike and the game gets really difficult, very frustrating... Capsized is a very short game, clocking in at only 2-3 hours, this game is extremely short. But for the difficulty spike in the end, it was long enough

Overall, the game is not bad. If it had a better story and not the huge difficulty spike, then it would of made Capsized a better game then what it is, but for how it is, its a good game

RECOMMENDED :)
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A 8 de 12 personas (67%) les ha sido útil este análisis
3.1 h registradas
Publicado el 3 de febrero
Don't make the mistake I did and think that Capsized is some kind of exploration-heavy metroidvania thing. The mentions of exploring and using tools to navigate might suggest that, but it's a very different beast. What you're getting is a floaty sci-fi platformer with a lot of shooting, a lot of physics puzzles, and a lot of frustration. And it might just be short enough to finish before you get fed up with it.

Capsized sees you stranded on an alien world that wastes no time trying to waste you. The natives are restless and the fauna is deadly, and most levels are going to be spent depopulating the area so you can accomplish your goal. Instead of big, sprawling areas, Capsized takes place in fairly compact levels, each one starting you from scratch and tasking you to search high and low for weapons, jetpack fuel, extra lives, and other power-ups. I must emphasize, nothing is carried over between campaign missions, leaving each of the 12 levels feeling a bit thin.

There's not a lot to do besides kill things, collect power-ups if you're having trouble killing things, and finish the level. Sometimes you need to reach a certain point, sometimes you need to collect doodads, and sometimes you really do just have to kill a bunch of stuff. Navigating the levels to do that might prove difficult, as your spaceman is very floaty and easy to send flying. He can wall jump almost effortlessly, grapple things with a grappling beam, and jetpack around, all with mounting momentum that can easily get unmanageable.

You'll be shoving and grappling plenty of blocks, too, because Capsized loves physics puzzles. It feels odd calling them physics puzzles, though, because it's usually just a tunnel blocked with junk or a pressure plate that needs to be held down. Finishing said "puzzles" is another source of frustration, since the stones and boxes use the same physics as you and can easily drift away or rocket off the screen. The worst is when you're expected to use a block as a shield against the game's incredibly lethal traps, watching your spaceman get perforated as the block he's holding wobbles around lazily.

Dying is very much the low part of the game, and it comes more and more frequently the further in you get. Enemies and especially traps can do tons of damage, and as they become more dense in the later levels it gets that much harder to avoid big chunks of hurt. When you die you either respawn at the last 1-up you collected OR the start of the level, which is infuriating in the more maze-like levels. Several of your best guns also do splash damage to you, and there are plenty of little critters that love to run up and attach to your face to catch mortars for you.

The art is fantastically detailed, but becomes a bit too busy for a game like this. Sound design is nice and somber but the effects in battle, both audio and visual, are sorely lacking. There's so little impact to weapons you'll never really know how much damage is being done until your enemy (or you) is dead. A few co-op and arcade modes round out the game but the fact is that you're getting a 12-mission campaign that can be beaten in two hours, provided it doesn't make you rage. And whether it be the giant boulder that just will not get out of your way, or the jetpack sniper that runs you out of lives, something will most likely make you jump ship early.
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