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Capsized es un frenético juego de plataformas en 2D enfocado en la acción y la exploración intensa. ¡En el papel de un intrépido viajero espacial cuya nave se ha estrellado en un misterioso planeta alienígena, deberás moverte por peligrosos entornos y luchar contra criaturas sedientas de sangre para salvar a tus compañeros de tripulación...
Fecha de lanzamiento: 29 Abr 2011
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Capsized es un frenético juego de plataformas en 2D enfocado en la acción y la exploración intensa. ¡En el papel de un intrépido viajero espacial cuya nave se ha estrellado en un misterioso planeta alienígena, deberás moverte por peligrosos entornos y luchar contra criaturas sedientas de sangre para salvar a tus compañeros de tripulación y escapar de ahí con vida!
El artista Jesse McGibney y el programador Lee Vermeulen han creado un absorbente mundo alienígena lleno de extrañas formas de vida y sorprendentes paisajes presentados en un estilo artístico único y dibujado a mano. Combinando los elementos de control de los shooters en primera persona con un innovador sistema de combate basado en la física, Capsized se centra en la acción, pero sin dejar de lado la resolución de problemas típicos de los clásicos de plataformas.
Usa tu jetpack para volar a través de la selva alienígena y utiliza herramientas como el gancho gravitatorio para manipular tu entorno con el fin de esquivar y derrotar a tus enemigos. Serás desafiado con plataformas, resoluciones de puzles y mortíferas escaramuzas, ¡muchas veces con todo al mismo tiempo!

Características principales:

  • Criaturas y entornos con un alto nivel de detalle, cariñosamente diseñados a partir de ilustraciones en alta resolución dibujadas a mano
  • Campaña de 12 misiones que incluye enormes entornos no lineales, objetivos y enemigos variados y unas emocionantes cinemáticas al estilo cómic
  • 4 modos arcade adicionales para desbloquear: Cooperativo y Combate a Muerte local, modo Supervivencia, Contrarreloj y Lucha Sin Armas
  • Un mortífero arsenal de armas y artilugios futuristas que incluyen el ariete gravitatorio, el jetpack, el escudo de energía y la matriz quásar
  • Controles basados en los shooters en primera persona clásicos, con un enfoque en el movimiento ágil, las tácticas creativas y la acción demencial

Requisitos del sistema (PC)

    • SO: XP / Vista / Windows 7
    • Procesador: Dual Core (Intel Dual Core a 2.0 GHz o AMD Athlon X2 5200+ a 2.6 GHz)
    • Memoria: 1.5 GB de RAM
    • Disco Duro: 1.0 GB de espacio libre
    • Gráficos: Compatible con DirectX 9.0c
    • Sonido: Compatible con DirectX 9.0c

Requisitos del sistema (Linux)

    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Análisis útiles de usuarios
A 26 de 33 personas (79%) les ha sido útil este análisis
93 productos en la cuenta
4 análisis
7.4 h registradas
Well, what a wonderful game.
Honestly, got is a part of indie humble bundle. Thought I'd try it out because was quite bored. And it turned out to be my favourite game of the year as of now.

AS a 2D platformer it is quite demanding on your system - however nothing an average system can't manage (integrated graphics cards tend to have little support and in that regard run the game quite sluggishly. if you've got a separate gpu then it's gonna run smoothly). Nonetheless personally I think it's a beautiful game, even stunning. Mechanics are great - very enjoyable fighting, nice variety of weapons available and they all feel different too (a bit too "soft" and "smooth" for heavy guns like a rocket louncher or so, but it's futuristic plasma rounds that you're firing so I think it reflects on that well). Many different kinds of opponents that you will have to figure out how to kill, so it's not too much of a straight 'shoot em up' platformer.

Where this game really excels is its soundtrack.
The atmosphere it creates is simply... breathtaking. As a part of bundle I received it separately as mp3, and am listening to in on a regular basis - it's that good.
You will quickly notice that this game is not lengthy. Still it leaves plenty of room for prolongued gameplay, especially if you like picking up achievements and accomplishing everything to perfection.

To round up, as mentioned I was so blown away by this game - gameplay, soundtrack and (forgot to mention) story wise. Definetely pick it up if you're a platformer fan (imho it doesn't redefine the genre in any way - however it does show that it's still got that kick), and, well, even if you're not. I guarantee you will not be let down.
Publicado: 26 noviembre 2013
¿Te ha sido útil este análisis? No
A 19 de 28 personas (68%) les ha sido útil este análisis
160 productos en la cuenta
10 análisis
5.5 h registradas
Floaty controls - which is thematic but also a little awkward. The later levels are really hard, and not in a fun way that's rewarding to beat. It would make a world of difference if, when you ran out of one type of ammo, they would switch you over to the basic ammo. Instead, you switch to whatever's next in the queue, which can lead to you blowing yourself up or wasting something amazing.

Level eleven just made me angry. I guess I could have tried on easy, but no thanks. It's hard to love a game when you feel like you're fighting the mechanics as much as the enemies.

Music is good, though!
Publicado: 2 diciembre 2013
¿Te ha sido útil este análisis? No
A 12 de 18 personas (67%) les ha sido útil este análisis
1,046 productos en la cuenta
54 análisis
3.3 h registradas
Beautiful game. The hand-drawn environments show a sense of care to 2D games that only a few devs have matched. It is very rare to feel like you have been drawn than just watching you character do things on the screen, but the Alientrap devs have gone above and beyond with this.

The short little tutorial at the beginning is straight forward and controls are easy to grasp. The game introduces new elements very straight forwardly, allowing you to figure out what they do on their own rather than telling you, which keeps the element of discovery fresh in every level. The use this same concept for the enemies.

The level design is great, providing secrets like in retro 2Ders to discover which will give you a buff or extra life. There is no map or compass adding to the genuine "Lost and stranded" theme to the game.

If this wasn't enough to grab it, go check out the demo on Steam!
Publicado: 16 diciembre 2013
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
448 productos en la cuenta
5 análisis
4.7 h registradas
Capsized is an action platformer, where player controls a survivor in cruel and unknown world after a crash of his spaceship. As for indie platformer the gameplay is really solid and fun. Every mission just leave player in a vast level with only a compass to navigate, a sheer number of physics based puzzles to solve and eagerly waiting aliens to kill. Yeah, physics have a major part in gameplay, as space around is a vaccum and every action runs differently from how we used to. At this part, I must mark some problems with Capsized. Most of them are small problems: controllers are ignored by the game and make coop mode useless, some achievements are bugged, physics at times just annoy, game only lasts 4 hours, a few crazy difficulty spikes...
However, developer debuted with a cool concept and the game is mainly fun and entertaining.

ReDiR's rating; 7.5
Publicado: 4 abril 2014
¿Te ha sido útil este análisis? No
A 5 de 7 personas (71%) les ha sido útil este análisis
124 productos en la cuenta
4 análisis
1.6 h registradas
Capsized is a game with good ideas, but numerous design issues.

The game features a cosmonaut on a green planet fighting green aliens against a green backdrop and behind green vines. Yes, it is as cluttered as it sounds. The main menu, which consists of white text on a white background (which thankfully scrolls to other colours so you can actually read the text) gives you a good idea of what the rest of the game is going to be like. Eventually, you get used to it, but the developers do not seem to understand that 'good graphics' doesn't just mean nice looking textures. You have to use contrast as well. Draw the players attention to important things, don't hide it in a field of clutter.

The vsync option in the game also does nothing (at least on the Linux version, anyways), and has no frame limiting. In other words, no matter how slow or how fast your computer is, you will have loads of screen tearing. I switched to windowed mode since I have my window manager (Compiz) set to vsync windowed programs whether they like it or not. I then discovered that the game doesn't try to keep your mouse in the window, so be prepared to accidentally click outside of the game a lot.

Moving on to actual gameplay, the idea of using a grappling "hook" to swing around a low gravity environment and toss enemies around sounds great, but it behaves very strangely mechanically. Shooting a grappling hook horizontally into a wall somehow manages to let you move upwards? I also found the ability to stick to walls was preventing me from moving where I wanted to go instead of helping me.

The are some other minor issues that could have easily been fixed had more rigorous testing been done. For example, many of your weapons cause splash damage that does very high damage to you if you're too close to where it hits. There are also rapid fire weapons that fire while you hold down the mouse button. When you expend all the ammuniton in one weapon, it automatically switches you to another weapon, firing it if the mouse is currently down. See the problem?

Oh, and the game freezes when you try to exit it, so there's that too.
Publicado: 30 enero 2014
¿Te ha sido útil este análisis? No