Capsized est un jeu de plateformes intense et rapide d'action et d'exploration. Vous êtes voyageur intersidéral et votre vaisseaux s'écrase à la surface d'une planète. Vous allez devoir combattre les créatures hostiles et sauver vos coéquipiers. Jesse McGibney et Lee Vermeulen ont créé un monde extra-terrestre avec un style unique.
Évaluations des utilisateurs : Très positive (582 évaluation(s))
Date de parution: 29 avr 2011

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Acheter Capsized

 

À propos de ce jeu

Capsized est un jeu de plateformes intense et rapide d'action et d'exploration. Vous êtes voyageur intersidéral et votre vaisseaux s'écrase à la surface d'une planète. Vous allez devoir combattre les créatures hostiles et sauver vos coéquipiers.
Jesse McGibney et Lee Vermeulen ont créé un monde extra-terrestre avec un style unique. En combinant le jeu à la première personne et le combat, Capsized met également l'accent sur la résolution des énigmes.
Utilisez votre propulseur pour vous déplacer dans la jungle extra-terrestre et des outils comme le Gravity Hook pour manipuler votre environnement et défaire les hordes ennemies.

Comprend :

  • Environnement et créatures hautement détaillées dessinés à la main.
  • Campagne de 12 missions qui comprend un environnement non linéaire, différents objectifs et des scènes en style BD.
  • 4 modes arcades à débloquer avec : match à mort en local et coopération, mode survie, mode contre la montre, et combat sans armes.
  • Arsenal d'armes futuristes et gadgets comme : Gravity Ram, Jetpack, Energy Shield, et Quasar Array
  • Contrôles inspirés par les jeux de tir à la première personne et action délirante.

Configuration requise

Windows
SteamOS + Linux
    • Système d'exploitation : XP/Vista/Windows 7
    • Processeur : processeur double cœur (Intel Dual Core 2.0 GHz ou AMD Athlon X2 5200+ 2.6 GHz)
    • Mémoire vive : 1.5 Go de RAM
    • Disque dur : 1.0 Go d'espace disque disponible
    • Carte graphique : compatible DirectX 9.0c
    • Son :carte son compatible DirectX 9.0c
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Évaluations intéressantes des utilisateurs
22 personne(s) sur 28 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.6 heures en tout
Posté le : 12 novembre 2014
Boy did this one surprise me, the freedom of movement is incredible. From your gravity hook, jetpack, anti grav pick ups, moving around truly feels great. It feels a little like Metroid. Due to the aspect of the isloation of an unitentional and forced exploration of a new planet.

Some creatures being hostile and some not. Of course if you want to be crass you can draw comparisons to Terraria and Starbound without the crafting. But the movement and art style, I really like the art style, are enough to distinguish it apart. The weapons are diverse, effective and fun to use. The campaign is level based. Each with different objectives. Some are simple get to a certain location and others task with destroying certain targets or rescue missions for yor fallen comrades. I found that the physics here are slightly at odds with themself as tethering yourself to a human allows you to pull them up and simultaneously jump off of them pulling you both upward. Perhaps this was a happy conceit for pulling your buds out of harms way.

Absolutely phenomenal soundtrack, It really makes you want to just explore a ♥♥♥♥in cave. Its exciting in a wonderous way. Definitely one of my favorite and more memorable indie games ever.
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30 personne(s) sur 47 (64%) ont trouvé cette évaluation utile
10.4 heures en tout
Posté le : 25 octobre 2014
The game has nice graphics. The game has nice music. The game has an interesting physics-engine. Still i don't entirely like it. It doesn't feel as a whole piece. Just like everything has been added together in a rather short time around a physics-engine without polishing controls, level-design, enemy-behaviour, story-inclusion (which i don't expect to be complex at all).
Don't get me wrong. None of it is completely awful, but if the question is just between "Do you like it?" or "Don't you?" then alas i must say it's closer to: I can't recommend the game.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 24 janvier
https://www.youtube.com/watch?v=BSVLbDM-Lb0&feature=youtu.be

You and your crew have crash landed on a mysterious hostile alien planet and you must fight your way through an onslaught of vicious alien creatures to rescue your crewmates so you can escape. This has been a staple plot line for Science Fiction for almost as long as science fiction itself has existed, there is nothing new with the idea of this setting, or premise; however Capsized manages to take this setting and apply it to an absolutely gorgeous, intense, atmospheric environment paired with equally spine-tingling soundtrack.

The game is a 2D platformer that combines both fast paced action combat and exploration elements. You control your marooned space cadet across various extraterrestrial environments battling your way through herds of fairly challenging Alien creatures with your main objectives varying from “Rescue X amount of Crew mates” or “Destroy X amount this alien artifact”. The controls of the game feel very refreshing and intuitive and you are packed to the brim with weapons and gadgets to choose from. Two gadgets in particular are what really make the gameplay feel fresh and interesting, the grappling hook and gravity ram; grappling hooks can be used to pull yourself to far away areas or can double as gravity guns similar to that from Half-Life, and Gravity Rams can expel massive bursts of energy to send objects or enemies flying.

The entire art style for the game is very beautiful, consisting of complex hand-drawn artwork. The game only offers 12 levels, however the art style for each one feels fitting and sets the mood, whether that be a bright colorful level full of alien life, camps, and monuments or whether they be glum and damp and underground with darkness and danger lurking around any corner. The electronic musical soundtrack perfectly accompanies this atmospheric environment, further helping set the mood for each gorgeously illustrated level. Not only is the level design brilliant, but the enemies are also very well done. You won’t get sick and tired of being forced to fight any one enemy over and over, the game does an excellent job of spacing out various enemies of different species, sizes, and difficulty levels.

Capsized manages to provide a very enjoyable action platforming experience with a stunningly beautiful atmospheric environment. The combat feels good and there a large enough variety of both weapons and enemies to keep the game feeling fun and energetic. The only negatives of the game are that there are times when levels tend to feel a bit tedious and become a burden when slight mistakes cause you to have to retry missions multiple times; however this is merely a minor complaint. I would definitely recommend this game especially for such a low budget price of $9.99. The game plays at its best when played with a friend in local co-op.

http://noobsthatplaygames.com/
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10 personne(s) sur 17 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 3 décembre 2014
Capsized is an atmospheric 2D puzzle platformer that even as I describe it just sounds like another fish in the sea. The art is very nice, whoever designed the worlds and the characters is very talented. The puzzles (at least in the early stages) are exactly what you would expect, and I think any fans of the genre could play this game in their sleep.
Where I just couldn't take it anymore was the control. I’m relatively certain it’s by design, since the atmosphere is alien and aquatic in nature, but I never felt in control of the character. Every time I wanted to make even a moderately precise movement, it felt like instead I just floated off into the sunset as if someone simultaneously enabled noclip and turned off friction.
It’s pretty and all, but so are most of the more reputable indie platformers. The lack of control I felt while playing, however, instantly put me off from the game and really left me with nothing but negative feelings towards it.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 6 mars 2014
Un indé a l'ambiance magnfique, compo graphisme / ost qui claque bien, seul bemol, ce n'est vraiment, mais alors vraiment pas lissible pour voir les ennemis dans le tas de details qui fourmilles, heureusement que dans l'ensemble le jeu nous offres pleins de vie
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 9 avril 2014
Un jeu tout simplement exceptionnel ! Les graphismes ont un style particulier, très travaillé. La musique est sublime et colle parfaitement à l'ambiance du jeu. Le gameplay est accrocheur, on s'éclate du début jusqu'à la fin. Je ne serai que conseiller le jeu pour tous les fans de plateformes.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.2 heures en tout
Posté le : 7 mai 2014
Jeu très sympathique !
L'histoire n'est pas totalement sommaire et les graphismes sont merveilleux ! :D
Le gameplay est très sympa ce qui rend le jeu quasiment parfait !
Juste un petit peu trop court sinon... Il reste très bon pour un jeu indé !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Posté le : 18 novembre 2013
Un jeu indé qui m'a bien faire sortir de mes gonds parfois ! Il se fait rapidement (moins de 5 heures) mais est agréable visuellement. Un univers spécial auxquels certains n'adhéront d'ailleurs peut être pas. La difficulté est au rendez vous et on est déjà à la fin, dehors déjà le soleil se couche, on a pas vu le temps passer... >> 14/20
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 17 mai 2014
Super jeu indé.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 29 juillet 2014
Encore un jeu COMPLETEMENT GACHE par sa difficulté abusé qui fera fuir le plus grand nombre.
Et si seulement le jeu avait un gameplay qui rejeterai la faute uniquement sur le joueur ? Ben non, les commandes sont plus qu'hasardeuses ainsi que les tirs(au passage, beaucoup trop d'armes qui nous font des dégâts). En plus de ça, on nous balance des pièges mais...indigeste ! Alors comment ne pas rejeter la faute sur le jeu quand on a des phases de plate-forme aussi exigeantes avec un gameplay si imprécis ?

Dommage, un bon univers, des phases de shoot fun. Ça ressemble pas mal à Rochard pour la physique des objets mais ça n'en est pas aussi intuitif et maîtrisé dans les commandes.
Même en facile, attendez vous à en baver.

En somme, un jeu exigeant dû à son gameplay hasardeux qui fait vivre un calvaire sur des mobs et pièges retords.

C'est clairement pas un jeu quand on rentre du boulot pour se relaxer...
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37 personne(s) sur 45 (82%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 26 novembre 2013
Well, what a wonderful game.
Honestly, got is a part of indie humble bundle. Thought I'd try it out because was quite bored. And it turned out to be my favourite game of the year as of now.

AS a 2D platformer it is quite demanding on your system - however nothing an average system can't manage (integrated graphics cards tend to have little support and in that regard run the game quite sluggishly. if you've got a separate gpu then it's gonna run smoothly). Nonetheless personally I think it's a beautiful game, even stunning. Mechanics are great - very enjoyable fighting, nice variety of weapons available and they all feel different too (a bit too "soft" and "smooth" for heavy guns like a rocket louncher or so, but it's futuristic plasma rounds that you're firing so I think it reflects on that well). Many different kinds of opponents that you will have to figure out how to kill, so it's not too much of a straight 'shoot em up' platformer.

Where this game really excels is its soundtrack.
The atmosphere it creates is simply... breathtaking. As a part of bundle I received it separately as mp3, and am listening to in on a regular basis - it's that good.
You will quickly notice that this game is not lengthy. Still it leaves plenty of room for prolongued gameplay, especially if you like picking up achievements and accomplishing everything to perfection.

To round up, as mentioned I was so blown away by this game - gameplay, soundtrack and (forgot to mention) story wise. Definetely pick it up if you're a platformer fan (imho it doesn't redefine the genre in any way - however it does show that it's still got that kick), and, well, even if you're not. I guarantee you will not be let down.
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20 personne(s) sur 25 (80%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 4 avril 2014
Capsized is an action platformer, where player controls a survivor in cruel and unknown world after a crash of his spaceship. As for indie platformer the gameplay is really solid and fun. Every mission just leave player in a vast level with only a compass to navigate, a sheer number of physics based puzzles to solve and eagerly waiting aliens to kill. Yeah, physics have a major part in gameplay, as space around is a vaccum and every action runs differently from how we used to. At this part, I must mark some problems with Capsized. Most of them are small problems: controllers are ignored by the game and make coop mode useless, some achievements are bugged, physics at times just annoy, game only lasts 4 hours, a few crazy difficulty spikes...
However, developer debuted with a cool concept and the game is mainly fun and entertaining.

ReDiR's rating; 7.5
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20 personne(s) sur 26 (77%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 16 décembre 2013
Beautiful game. The hand-drawn environments show a sense of care to 2D games that only a few devs have matched. It is very rare to feel like you have been drawn than just watching you character do things on the screen, but the Alientrap devs have gone above and beyond with this.

The short little tutorial at the beginning is straight forward and controls are easy to grasp. The game introduces new elements very straight forwardly, allowing you to figure out what they do on their own rather than telling you, which keeps the element of discovery fresh in every level. The use this same concept for the enemies.

The level design is great, providing secrets like in retro 2Ders to discover which will give you a buff or extra life. There is no map or compass adding to the genuine "Lost and stranded" theme to the game.

If this wasn't enough to grab it, go check out the demo on Steam!
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39 personne(s) sur 61 (64%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.5 heures en tout
Posté le : 2 décembre 2013
Floaty controls - which is thematic but also a little awkward. The later levels are really hard, and not in a fun way that's rewarding to beat. It would make a world of difference if, when you ran out of one type of ammo, they would switch you over to the basic ammo. Instead, you switch to whatever's next in the queue, which can lead to you blowing yourself up or wasting something amazing.

Level eleven just made me angry. I guess I could have tried on easy, but no thanks. It's hard to love a game when you feel like you're fighting the mechanics as much as the enemies.

Music is good, though!
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17 personne(s) sur 22 (77%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 22 juin 2014
Wow. I mean WOW!!! Did this game caught me by surprise!

Handcrafted graphics, a nice storyline told in comiquesce pictures between the missions, and the music, man how i love this music perfectly blended with the sound effects. All in all this game sucks you right in with it's awesome athmospheric style. And I'm quite sure not many people mention this, but the music never stops. There is no single moment of silence after you started this game. And so comes you will most definitely find yourself staring at the clock and wondering why it's getting bright outside yet you have the feel you just started that damn thing just to take a look a few minutes ago.

This game is totally awesome. And from what I've seen so far it's got plenty of replayability for it gives you different arcade game modes as you earn stars in the main campaign. And even in the campaign is a ♥♥♥♥♥♥♥♥ of statistics to fullfill to get the perfect game.

So for everyone who did enjoy games like "Exile" in the good old days ... give this game a shot. It's totally worth your time and your money.

I totally recommend this game.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 3 juin 2013
Capsized feels like what happens when you make a great engine and art style, good sound, decent gameplay, and run out of budget 1/4 of the way through level design. It starts off decently, and the first few levels are okay, but then it becomes repetitive as hell and overstays its welcome.

The end level could be cool, but repeating a boring boss three times isn't my idea of fun and ultimately I walked away disappointed, because it had a lot of potential.
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13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 20 mai 2014
Gets frustrating sometimes, especially with physics objects not always bending to your will and more often than not getting in your way. But overall, it was a decent adventure.

There's 13 levels in which you complete certain objectives, whilst fighting off aliens and whatnot. You can jump off walls, rapple/grapple to objects and the environment, and use your jetpack when you have fuel for it. There's also a selection of weaponry to be found in the levels with limited ammo, while you have your default weak weapon that has infinite ammo, all weapons also have a secondary attack.

Not a bad game, 7/10.
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19 personne(s) sur 30 (63%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 24 avril 2014
Kinda fun, but has plenty of unforgivable sins, such as making the background blend too much with the enemies and having inconsistant physics. Can't reccomend.
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21 personne(s) sur 35 (60%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 25 novembre 2013
The sole good feature of this game is it's soundtrack, which is amazing. The rest of the game is terrible.

The controls are floaty and loose, the guns are weak and awkward, the traps are sudden and unforgiving.

The difficulty is binary. On easy or medium, don't expect to die. Ever. On hard, expect to get instantly killed by enemies from offscreen. Traps appear in one level out of nowhere and instantly kill you, resetting your progress. It's a simple timed lock, but due to the horrific character movement you can't reliably get through.

The graphics are consistent and pleasant, but at times make the game hard to read; you don't know if you're facing an enemy, a terrain outcrop or a usable tool. An argument can be made that this is part of the theme of discovery that runs through the game, but the gameplay is completely mismatched with such a theme.

In the end, a game must be judged on its gameplay. I find this game lacking.
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22 personne(s) sur 37 (59%) ont trouvé cette évaluation utile
3.1 heures en tout
Posté le : 3 août 2014
Absolutely hated the game. Which is a shame, because I loved the atmosphere/graphics and sound.
Enemies are not 'hard' in the traditional sense, just super frustrating. Some puzzles turn unsolvable if you made some mistake during the sometimes lengthy levels (level 11 I'm looking at you). Floaty controls that for some weird reason work better with mouse/keyboard than controller...for a platformer!

Shame really :/
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