Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Análises de utilizadores: Praticamente positivas (636 análises)
Data de lançamento: 29 Abr, 2011

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Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skilfully dodge and defeat attacking enemies. You will be challenged - with platforming, puzzle solving, and deadly skirmishing, often all at the same time!

Key Features:

  • Highly detailed alien environments and creatures, lovingly rendered with high resolution hand-drawn artwork.
  • 12 mission Campaign featuring: massive non-linear environments, diverse objectives and enemies, and exciting comic-style cutscenes.
  • 4 extra Arcade Modes to unlock, including: local Deathmatch and Coop, Survival mode, Time Trials, and Armless fighting.
  • Lethal arsenal of futuristic weapons and gadgets such as: the Gravity Ram, Jetpack, Energy Shield, and Quasar Array
  • Classic First Person Shooter inspired controls, with a focus on skilled movement, creative tactics, and insane action.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: DirectX 9.0c compatible
    • Sound: DirectX 9.0c compatible sound cards
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Análises úteis de clientes
14 de 20 pessoas (70%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.5 hrs em registo
Publicada: 24 Janeiro
https://www.youtube.com/watch?v=BSVLbDM-Lb0&feature=youtu.be

You and your crew have crash landed on a mysterious hostile alien planet and you must fight your way through an onslaught of vicious alien creatures to rescue your crewmates so you can escape. This has been a staple plot line for Science Fiction for almost as long as science fiction itself has existed, there is nothing new with the idea of this setting, or premise; however Capsized manages to take this setting and apply it to an absolutely gorgeous, intense, atmospheric environment paired with equally spine-tingling soundtrack.

The game is a 2D platformer that combines both fast paced action combat and exploration elements. You control your marooned space cadet across various extraterrestrial environments battling your way through herds of fairly challenging Alien creatures with your main objectives varying from “Rescue X amount of Crew mates” or “Destroy X amount this alien artifact”. The controls of the game feel very refreshing and intuitive and you are packed to the brim with weapons and gadgets to choose from. Two gadgets in particular are what really make the gameplay feel fresh and interesting, the grappling hook and gravity ram; grappling hooks can be used to pull yourself to far away areas or can double as gravity guns similar to that from Half-Life, and Gravity Rams can expel massive bursts of energy to send objects or enemies flying.

The entire art style for the game is very beautiful, consisting of complex hand-drawn artwork. The game only offers 12 levels, however the art style for each one feels fitting and sets the mood, whether that be a bright colorful level full of alien life, camps, and monuments or whether they be glum and damp and underground with darkness and danger lurking around any corner. The electronic musical soundtrack perfectly accompanies this atmospheric environment, further helping set the mood for each gorgeously illustrated level. Not only is the level design brilliant, but the enemies are also very well done. You won’t get sick and tired of being forced to fight any one enemy over and over, the game does an excellent job of spacing out various enemies of different species, sizes, and difficulty levels.

Capsized manages to provide a very enjoyable action platforming experience with a stunningly beautiful atmospheric environment. The combat feels good and there a large enough variety of both weapons and enemies to keep the game feeling fun and energetic. The only negatives of the game are that there are times when levels tend to feel a bit tedious and become a burden when slight mistakes cause you to have to retry missions multiple times; however this is merely a minor complaint. I would definitely recommend this game especially for such a low budget price of $9.99. The game plays at its best when played with a friend in local co-op.

http://noobsthatplaygames.com/
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21 de 34 pessoas (62%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.8 hrs em registo
Publicada: 7 Março
Everything the negative reviews say is true, as are components of the positive.

To begin with everything is good, I can even live with the weird controls as you get used to them.

But after a certain point the level design seems to exist simply to punish you for getting that far.

Enemies constantly being offscreen and having to trigger them by advancing and yet not seeing them until you do is unacceptable.

You get stars for completing levels, being an indicator of how close to perfect the developers consider doing the level is.

The stats for the achievements give an indication of how far most players get, being - 20* - 28.7%, 40* - 9.3%, 60* - 2.9%.

I have got the 60 and this was from playing 11 levels, and it doesn't take that much effort redoing the earlier levels to pad your stars.

Good game, obviously well made, but bad level design punishes you in a way that would seem that it is your fault for buying and playing the game.

In a bundle - give it a try if you can get other things you want. On it's own - do not buy.
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2 de 2 pessoas (100%) acharam esta análise útil
11.2 hrs em registo
Publicada: 22 Junho
OK after reading the good and bad reviews I decided I needed to write one

I like the game... a lot, despite its "shortcomings", and I'm picky. The gravity manipulation weapon along with the jetpack are so fun. And I liked all the weapons dual fire modes. I think it gets a worse rap than it deserves, especially for a careful player that doesn't just "run" straight into the open thinking he's not going to get effed up. Along with great puzzles for the gravity gun and the ability to wreck pretty much everything in the game without shooting a gun if your insanely up to the challenge, great music and very cool unique art and enemies, I am completely recommending this game.

Now for the things people complain about. First, enemies can see you before you can see them, and for those little flying ♥♥♥♥s it can get really annoying... unless you THINK first and accept it. Bait them and move slower than a rambo shooter. Or grab a ♥♥♥♥ing rock and hold it in front of you, bait them, and then smash them all with it after you move back into a crevice or tunnel. Not rocket science. Repetition on enemies... I'd have to agree... but not to the extent it comes even close to ruining it. I loved having to find the weaknesses of the hardest monsters. And all monsters are pretty much dangerous. Multiplayer has a few flaws but its still a blast.

In the end, if you rated this game down for any reason, your either a ♥♥♥♥, or you suck at videogames. I have 11.2 hours on record and 100% completion!!! It's NOT THAT HARD. This game is fantastic for the price. And if you don't like the gamepad, newsflash... its a computer game. KbM is a thousand times more accurate than a pad. Step your game up. 8.5 our of 10 for 2.50 on sale... any real gamer would be insane not to buy it.
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3 de 4 pessoas (75%) acharam esta análise útil
5.7 hrs em registo
Publicada: 8 Maio
Really loved this game. You get thrusted into a unique world full of life while having to struggle to stay alive.The game plays like a explorative metroidvania with an environment rich story to tell.You gain upgrades for your astronaught as you progress,survive and explore the world you are on trying to find you way through it all. Just because the game might have that "another one of those" type of looks to it, trust me thats not the case here. It has some slight puzzle problem solving elements brought to you via the platforming and encounters in the game world.

The game does a good job with through lots of action,puzzle,platforming,problem solving, and boss battling at you.The controls with your jet pack take a lil getting used to but takes hardly any time. The game is a good simple explorative enivornment rich platformer. Get the game in at w/e price you wiling to pay; full price,on sale,in a bundle,or a giveaway but just get it and enjoy a simple yet fun game.
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9 de 9 pessoas (100%) acharam esta análise útil
3.3 hrs em registo
Publicada: 8 de Junho de 2014
Análise a Capsized em texto.
BOM! 70/100

Introdução: Jogo indie desenvolvido pelo estúdio Alientrap Games Inc. e lançado em Abril de 2011 para PC, XBox 360, Linux e iPad e OS X. Trata-se de um jogo de plataformas em 2D de acção. A aventura é-nos apresentada em forma de imagens que basicamente demonstram como uns astronautas despenham-se num planeta desconhecido. Jogamos como um astronauta e procuramos sobreviventes e formas de abandonar o planeta hostil.
A análise será dividida em 5 aspetos sendo eles Gráficos, Jogabilidade, Longevidade, Som e História.

Gráficos: O jogo, como já anteriormente referido, é um platformer com uma área de combate muito grande em que podemos explorar tanto na horizontal como na vertival. Apresenta uma arte muito bonita, detalhada e variada com cores bastante vivas que trazem uma lufada de ar fresco a jogos indie com aspeto sério. Em contra partida, o excesso de inimigos pode atrapalhar um pouco a visão do jogo tornando-o por vezes um pouco enfadonho a nível visual.
NOTA: 80

Jogabilidade: Este é um jogo de plataformas que é basicamente um Metal Slug com um jetpack ou um gancho que nos leva a grandes alturas. Foi a melhor forma que tive para explicar no geral como este jogo é. Tem também um sistema de física que é apresentado como uma espécie de puzzle que resulta bem em algumas fases e outras que pode ser aborrecido e desgastante. Temos um bom leque de armas algo variadas que conseguem fazer frente aos inimigos. O jogo tem vários Bosses e Mini-Bosses que chegam a ser mesmo uma dor de cabeça devido ao grau elevado de dificuldade do jogo, piorada com uma jogabilidade poderá ser confusa e atrapalhante. No geral a jogabilidade é boa e divertida, pecando em alguns aspetos.
NOTA: 70

Longevidade: Este jogo tem 12 níveis com vários segredos visíveis para fazer. As missões são simples como por exemplo matar uns certos inimigos para avançar de nível, destruir mecanismos que bloqueiam as comunicações e procurar peças para reparar equipamentos. Demorei cerca de 3 horas a terminar o jogo sendo que podem ser alongadas talvez até 4 caso queiram desbloquear todos os segredos (irrelevantes diga-se de passagem) o que mesmo assim é algo pequeno.
NOTA: 65

Som: Este é um dos aspetos que mais admiro nos jogos Indies, o som. Nota-se a liberdade criativa de criar uma boa banda sonora. As músicas são muito boas e aplicam-se muito bem ao ambiente do jogo. O som das armas é o normal Pew Pew Pew mesmo à antiga, trazendo alguma nostalgia, porém o som ambiente é algo estranho que muitas vezes pensava que eram os sons do Windows (estranho, eu sei).
NOTA: 80

História: Como dito anteriormente a história é-nos apresentada por forma de imagens e é basicamente o que já foi dito. Um acidente num planeta desconhecido, procurar por sobreviventes e pirar de lá para fora. É uma hist´roia em que só acontecem infortúnios obrigando o jogador assistir a mais uma missão. É uma história fraca que só existe mesmo para haver um novo nível.
NOTA: 55

Capsized é um bom jogo indie bastante divertido embora enfadonho quando se torna bastante repetitivo. No geral gostei e acho que é o suficiente para dar uma nota positiva ao jogo.

NOTA FINAL: 70

Não se esqueçam de passar no meu canal de Youtube em que faço várias análises em vídeo!
www.youtube.com/Atecep92
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