Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Análises de utilizadores: Praticamente positivas (618 análises)
Data de lançamento: 29 Abr, 2011

Inicia a sessão para adicionares este artigo à tua lista de desejos, seguí-lo ou dispensá-lo.

Comprar Capsized


Acerca deste jogo

Capsized is a fast paced 2D platformer focused on intense action and exploration. As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.
Use your jetpack to fly through the alien jungle, and tools such as the Gravity Hook to manipulate your environment to skilfully dodge and defeat attacking enemies. You will be challenged - with platforming, puzzle solving, and deadly skirmishing, often all at the same time!

Key Features:

  • Highly detailed alien environments and creatures, lovingly rendered with high resolution hand-drawn artwork.
  • 12 mission Campaign featuring: massive non-linear environments, diverse objectives and enemies, and exciting comic-style cutscenes.
  • 4 extra Arcade Modes to unlock, including: local Deathmatch and Coop, Survival mode, Time Trials, and Armless fighting.
  • Lethal arsenal of futuristic weapons and gadgets such as: the Gravity Ram, Jetpack, Energy Shield, and Quasar Array
  • Classic First Person Shooter inspired controls, with a focus on skilled movement, creative tactics, and insane action.

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: DirectX 9.0c compatible
    • Sound: DirectX 9.0c compatible sound cards
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor Dual Core CPU
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 1.0 GB free space
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Análises úteis de clientes
12 de 17 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.5 hrs em registo
Publicada: 24 Janeiro

You and your crew have crash landed on a mysterious hostile alien planet and you must fight your way through an onslaught of vicious alien creatures to rescue your crewmates so you can escape. This has been a staple plot line for Science Fiction for almost as long as science fiction itself has existed, there is nothing new with the idea of this setting, or premise; however Capsized manages to take this setting and apply it to an absolutely gorgeous, intense, atmospheric environment paired with equally spine-tingling soundtrack.

The game is a 2D platformer that combines both fast paced action combat and exploration elements. You control your marooned space cadet across various extraterrestrial environments battling your way through herds of fairly challenging Alien creatures with your main objectives varying from “Rescue X amount of Crew mates” or “Destroy X amount this alien artifact”. The controls of the game feel very refreshing and intuitive and you are packed to the brim with weapons and gadgets to choose from. Two gadgets in particular are what really make the gameplay feel fresh and interesting, the grappling hook and gravity ram; grappling hooks can be used to pull yourself to far away areas or can double as gravity guns similar to that from Half-Life, and Gravity Rams can expel massive bursts of energy to send objects or enemies flying.

The entire art style for the game is very beautiful, consisting of complex hand-drawn artwork. The game only offers 12 levels, however the art style for each one feels fitting and sets the mood, whether that be a bright colorful level full of alien life, camps, and monuments or whether they be glum and damp and underground with darkness and danger lurking around any corner. The electronic musical soundtrack perfectly accompanies this atmospheric environment, further helping set the mood for each gorgeously illustrated level. Not only is the level design brilliant, but the enemies are also very well done. You won’t get sick and tired of being forced to fight any one enemy over and over, the game does an excellent job of spacing out various enemies of different species, sizes, and difficulty levels.

Capsized manages to provide a very enjoyable action platforming experience with a stunningly beautiful atmospheric environment. The combat feels good and there a large enough variety of both weapons and enemies to keep the game feeling fun and energetic. The only negatives of the game are that there are times when levels tend to feel a bit tedious and become a burden when slight mistakes cause you to have to retry missions multiple times; however this is merely a minor complaint. I would definitely recommend this game especially for such a low budget price of $9.99. The game plays at its best when played with a friend in local co-op.
Achaste esta análise útil? Sim Não Engraçada
12 de 17 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.8 hrs em registo
Publicada: 7 Março
Everything the negative reviews say is true, as are components of the positive.

To begin with everything is good, I can even live with the weird controls as you get used to them.

But after a certain point the level design seems to exist simply to punish you for getting that far.

Enemies constantly being offscreen and having to trigger them by advancing and yet not seeing them until you do is unacceptable.

You get stars for completing levels, being an indicator of how close to perfect the developers consider doing the level is.

The stats for the achievements give an indication of how far most players get, being - 20* - 28.7%, 40* - 9.3%, 60* - 2.9%.

I have got the 60 and this was from playing 11 levels, and it doesn't take that much effort redoing the earlier levels to pad your stars.

Good game, obviously well made, but bad level design punishes you in a way that would seem that it is your fault for buying and playing the game.

In a bundle - give it a try if you can get other things you want. On it's own - do not buy.
Achaste esta análise útil? Sim Não Engraçada
16 de 29 pessoas (55%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs em registo
Publicada: 3 de Dezembro de 2014
Capsized is an atmospheric 2D puzzle platformer that even as I describe it just sounds like another fish in the sea. The art is very nice, whoever designed the worlds and the characters is very talented. The puzzles (at least in the early stages) are exactly what you would expect, and I think any fans of the genre could play this game in their sleep.
Where I just couldn't take it anymore was the control. I’m relatively certain it’s by design, since the atmosphere is alien and aquatic in nature, but I never felt in control of the character. Every time I wanted to make even a moderately precise movement, it felt like instead I just floated off into the sunset as if someone simultaneously enabled noclip and turned off friction.
It’s pretty and all, but so are most of the more reputable indie platformers. The lack of control I felt while playing, however, instantly put me off from the game and really left me with nothing but negative feelings towards it.
Achaste esta análise útil? Sim Não Engraçada
2 de 3 pessoas (67%) acharam esta análise útil
5.7 hrs em registo
Publicada: 8 Maio
Really loved this game. You get thrusted into a unique world full of life while having to struggle to stay alive.The game plays like a explorative metroidvania with an environment rich story to tell.You gain upgrades for your astronaught as you progress,survive and explore the world you are on trying to find you way through it all. Just because the game might have that "another one of those" type of looks to it, trust me thats not the case here. It has some slight puzzle problem solving elements brought to you via the platforming and encounters in the game world.

The game does a good job with through lots of action,puzzle,platforming,problem solving, and boss battling at you.The controls with your jet pack take a lil getting used to but takes hardly any time. The game is a good simple explorative enivornment rich platformer. Get the game in at w/e price you wiling to pay; full price,on sale,in a bundle,or a giveaway but just get it and enjoy a simple yet fun game.
Achaste esta análise útil? Sim Não Engraçada
9 de 9 pessoas (100%) acharam esta análise útil
3.3 hrs em registo
Publicada: 8 de Junho de 2014
Análise a Capsized em texto.
BOM! 70/100

Introdução: Jogo indie desenvolvido pelo estúdio Alientrap Games Inc. e lançado em Abril de 2011 para PC, XBox 360, Linux e iPad e OS X. Trata-se de um jogo de plataformas em 2D de acção. A aventura é-nos apresentada em forma de imagens que basicamente demonstram como uns astronautas despenham-se num planeta desconhecido. Jogamos como um astronauta e procuramos sobreviventes e formas de abandonar o planeta hostil.
A análise será dividida em 5 aspetos sendo eles Gráficos, Jogabilidade, Longevidade, Som e História.

Gráficos: O jogo, como já anteriormente referido, é um platformer com uma área de combate muito grande em que podemos explorar tanto na horizontal como na vertival. Apresenta uma arte muito bonita, detalhada e variada com cores bastante vivas que trazem uma lufada de ar fresco a jogos indie com aspeto sério. Em contra partida, o excesso de inimigos pode atrapalhar um pouco a visão do jogo tornando-o por vezes um pouco enfadonho a nível visual.
NOTA: 80

Jogabilidade: Este é um jogo de plataformas que é basicamente um Metal Slug com um jetpack ou um gancho que nos leva a grandes alturas. Foi a melhor forma que tive para explicar no geral como este jogo é. Tem também um sistema de física que é apresentado como uma espécie de puzzle que resulta bem em algumas fases e outras que pode ser aborrecido e desgastante. Temos um bom leque de armas algo variadas que conseguem fazer frente aos inimigos. O jogo tem vários Bosses e Mini-Bosses que chegam a ser mesmo uma dor de cabeça devido ao grau elevado de dificuldade do jogo, piorada com uma jogabilidade poderá ser confusa e atrapalhante. No geral a jogabilidade é boa e divertida, pecando em alguns aspetos.
NOTA: 70

Longevidade: Este jogo tem 12 níveis com vários segredos visíveis para fazer. As missões são simples como por exemplo matar uns certos inimigos para avançar de nível, destruir mecanismos que bloqueiam as comunicações e procurar peças para reparar equipamentos. Demorei cerca de 3 horas a terminar o jogo sendo que podem ser alongadas talvez até 4 caso queiram desbloquear todos os segredos (irrelevantes diga-se de passagem) o que mesmo assim é algo pequeno.
NOTA: 65

Som: Este é um dos aspetos que mais admiro nos jogos Indies, o som. Nota-se a liberdade criativa de criar uma boa banda sonora. As músicas são muito boas e aplicam-se muito bem ao ambiente do jogo. O som das armas é o normal Pew Pew Pew mesmo à antiga, trazendo alguma nostalgia, porém o som ambiente é algo estranho que muitas vezes pensava que eram os sons do Windows (estranho, eu sei).
NOTA: 80

História: Como dito anteriormente a história é-nos apresentada por forma de imagens e é basicamente o que já foi dito. Um acidente num planeta desconhecido, procurar por sobreviventes e pirar de lá para fora. É uma hist´roia em que só acontecem infortúnios obrigando o jogador assistir a mais uma missão. É uma história fraca que só existe mesmo para haver um novo nível.
NOTA: 55

Capsized é um bom jogo indie bastante divertido embora enfadonho quando se torna bastante repetitivo. No geral gostei e acho que é o suficiente para dar uma nota positiva ao jogo.


Não se esqueçam de passar no meu canal de Youtube em que faço várias análises em vídeo!
Achaste esta análise útil? Sim Não Engraçada
40 de 49 pessoas (82%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.4 hrs em registo
Publicada: 26 de Novembro de 2013
Well, what a wonderful game.
Honestly, got is a part of indie humble bundle. Thought I'd try it out because was quite bored. And it turned out to be my favourite game of the year as of now.

AS a 2D platformer it is quite demanding on your system - however nothing an average system can't manage (integrated graphics cards tend to have little support and in that regard run the game quite sluggishly. if you've got a separate gpu then it's gonna run smoothly). Nonetheless personally I think it's a beautiful game, even stunning. Mechanics are great - very enjoyable fighting, nice variety of weapons available and they all feel different too (a bit too "soft" and "smooth" for heavy guns like a rocket louncher or so, but it's futuristic plasma rounds that you're firing so I think it reflects on that well). Many different kinds of opponents that you will have to figure out how to kill, so it's not too much of a straight 'shoot em up' platformer.

Where this game really excels is its soundtrack.
The atmosphere it creates is simply... breathtaking. As a part of bundle I received it separately as mp3, and am listening to in on a regular basis - it's that good.
You will quickly notice that this game is not lengthy. Still it leaves plenty of room for prolongued gameplay, especially if you like picking up achievements and accomplishing everything to perfection.

To round up, as mentioned I was so blown away by this game - gameplay, soundtrack and (forgot to mention) story wise. Definetely pick it up if you're a platformer fan (imho it doesn't redefine the genre in any way - however it does show that it's still got that kick), and, well, even if you're not. I guarantee you will not be let down.
Achaste esta análise útil? Sim Não Engraçada
33 de 41 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.7 hrs em registo
Publicada: 12 de Novembro de 2014
Boy did this one surprise me, the freedom of movement is incredible. From your gravity hook, jetpack, anti grav pick ups, moving around truly feels great. It feels a little like Metroid. Due to the aspect of the isloation of an unitentional and forced exploration of a new planet.

Some creatures being hostile and some not. Of course if you want to be crass you can draw comparisons to Terraria and Starbound without the crafting. But the movement and art style, I really like the art style, are enough to distinguish it apart. The weapons are diverse, effective and fun to use. The campaign is level based. Each with different objectives. Some are simple get to a certain location and others task with destroying certain targets or rescue missions for yor fallen comrades. I found that the physics here are slightly at odds with themself as tethering yourself to a human allows you to pull them up and simultaneously jump off of them pulling you both upward. Perhaps this was a happy conceit for pulling your buds out of harms way.

Absolutely phenomenal soundtrack, It really makes you want to just explore a ♥♥♥♥in cave. Its exciting in a wonderous way. Definitely one of my favorite and more memorable indie games ever.
Achaste esta análise útil? Sim Não Engraçada
24 de 29 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.7 hrs em registo
Publicada: 4 de Abril de 2014
Capsized is an action platformer, where player controls a survivor in cruel and unknown world after a crash of his spaceship. As for indie platformer the gameplay is really solid and fun. Every mission just leave player in a vast level with only a compass to navigate, a sheer number of physics based puzzles to solve and eagerly waiting aliens to kill. Yeah, physics have a major part in gameplay, as space around is a vaccum and every action runs differently from how we used to. At this part, I must mark some problems with Capsized. Most of them are small problems: controllers are ignored by the game and make coop mode useless, some achievements are bugged, physics at times just annoy, game only lasts 4 hours, a few crazy difficulty spikes...
However, developer debuted with a cool concept and the game is mainly fun and entertaining.

ReDiR's rating; 7.5
Achaste esta análise útil? Sim Não Engraçada
43 de 65 pessoas (66%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.5 hrs em registo
Publicada: 2 de Dezembro de 2013
Floaty controls - which is thematic but also a little awkward. The later levels are really hard, and not in a fun way that's rewarding to beat. It would make a world of difference if, when you ran out of one type of ammo, they would switch you over to the basic ammo. Instead, you switch to whatever's next in the queue, which can lead to you blowing yourself up or wasting something amazing.

Level eleven just made me angry. I guess I could have tried on easy, but no thanks. It's hard to love a game when you feel like you're fighting the mechanics as much as the enemies.

Music is good, though!
Achaste esta análise útil? Sim Não Engraçada
21 de 29 pessoas (72%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.3 hrs em registo
Publicada: 16 de Dezembro de 2013
Beautiful game. The hand-drawn environments show a sense of care to 2D games that only a few devs have matched. It is very rare to feel like you have been drawn than just watching you character do things on the screen, but the Alientrap devs have gone above and beyond with this.

The short little tutorial at the beginning is straight forward and controls are easy to grasp. The game introduces new elements very straight forwardly, allowing you to figure out what they do on their own rather than telling you, which keeps the element of discovery fresh in every level. The use this same concept for the enemies.

The level design is great, providing secrets like in retro 2Ders to discover which will give you a buff or extra life. There is no map or compass adding to the genuine "Lost and stranded" theme to the game.

If this wasn't enough to grab it, go check out the demo on Steam!
Achaste esta análise útil? Sim Não Engraçada
14 de 17 pessoas (82%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.1 hrs em registo
Publicada: 3 de Junho de 2013
Capsized feels like what happens when you make a great engine and art style, good sound, decent gameplay, and run out of budget 1/4 of the way through level design. It starts off decently, and the first few levels are okay, but then it becomes repetitive as hell and overstays its welcome.

The end level could be cool, but repeating a boring boss three times isn't my idea of fun and ultimately I walked away disappointed, because it had a lot of potential.
Achaste esta análise útil? Sim Não Engraçada
17 de 23 pessoas (74%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.7 hrs em registo
Publicada: 22 de Junho de 2014
Wow. I mean WOW!!! Did this game caught me by surprise!

Handcrafted graphics, a nice storyline told in comiquesce pictures between the missions, and the music, man how i love this music perfectly blended with the sound effects. All in all this game sucks you right in with it's awesome athmospheric style. And I'm quite sure not many people mention this, but the music never stops. There is no single moment of silence after you started this game. And so comes you will most definitely find yourself staring at the clock and wondering why it's getting bright outside yet you have the feel you just started that damn thing just to take a look a few minutes ago.

This game is totally awesome. And from what I've seen so far it's got plenty of replayability for it gives you different arcade game modes as you earn stars in the main campaign. And even in the campaign is a ♥♥♥♥♥♥♥♥ of statistics to fullfill to get the perfect game.

So for everyone who did enjoy games like "Exile" in the good old days ... give this game a shot. It's totally worth your time and your money.

I totally recommend this game.
Achaste esta análise útil? Sim Não Engraçada
22 de 34 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.6 hrs em registo
Publicada: 24 de Abril de 2014
Kinda fun, but has plenty of unforgivable sins, such as making the background blend too much with the enemies and having inconsistant physics. Can't reccomend.
Achaste esta análise útil? Sim Não Engraçada
37 de 62 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
10.4 hrs em registo
Publicada: 25 de Outubro de 2014
The game has nice graphics. The game has nice music. The game has an interesting physics-engine. Still i don't entirely like it. It doesn't feel as a whole piece. Just like everything has been added together in a rather short time around a physics-engine without polishing controls, level-design, enemy-behaviour, story-inclusion (which i don't expect to be complex at all).
Don't get me wrong. None of it is completely awful, but if the question is just between "Do you like it?" or "Don't you?" then alas i must say it's closer to: I can't recommend the game.
Achaste esta análise útil? Sim Não Engraçada
26 de 42 pessoas (62%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.1 hrs em registo
Publicada: 3 de Agosto de 2014
Absolutely hated the game. Which is a shame, because I loved the atmosphere/graphics and sound.
Enemies are not 'hard' in the traditional sense, just super frustrating. Some puzzles turn unsolvable if you made some mistake during the sometimes lengthy levels (level 11 I'm looking at you). Floaty controls that for some weird reason work better with mouse/keyboard than controller...for a platformer!

Shame really :/
Achaste esta análise útil? Sim Não Engraçada
13 de 18 pessoas (72%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.4 hrs em registo
Publicada: 20 de Maio de 2014
Gets frustrating sometimes, especially with physics objects not always bending to your will and more often than not getting in your way. But overall, it was a decent adventure.

There's 13 levels in which you complete certain objectives, whilst fighting off aliens and whatnot. You can jump off walls, rapple/grapple to objects and the environment, and use your jetpack when you have fuel for it. There's also a selection of weaponry to be found in the levels with limited ammo, while you have your default weak weapon that has infinite ammo, all weapons also have a secondary attack.

Not a bad game, 7/10.
Achaste esta análise útil? Sim Não Engraçada
23 de 38 pessoas (61%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.8 hrs em registo
Publicada: 25 de Novembro de 2013
The sole good feature of this game is it's soundtrack, which is amazing. The rest of the game is terrible.

The controls are floaty and loose, the guns are weak and awkward, the traps are sudden and unforgiving.

The difficulty is binary. On easy or medium, don't expect to die. Ever. On hard, expect to get instantly killed by enemies from offscreen. Traps appear in one level out of nowhere and instantly kill you, resetting your progress. It's a simple timed lock, but due to the horrific character movement you can't reliably get through.

The graphics are consistent and pleasant, but at times make the game hard to read; you don't know if you're facing an enemy, a terrain outcrop or a usable tool. An argument can be made that this is part of the theme of discovery that runs through the game, but the gameplay is completely mismatched with such a theme.

In the end, a game must be judged on its gameplay. I find this game lacking.
Achaste esta análise útil? Sim Não Engraçada
10 de 15 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.6 hrs em registo
Publicada: 30 de Janeiro de 2014
Capsized is a game with good ideas, but numerous design issues.

The game features a cosmonaut on a green planet fighting green aliens against a green backdrop and behind green vines. Yes, it is as cluttered as it sounds. The main menu, which consists of white text on a white background (which thankfully scrolls to other colours so you can actually read the text) gives you a good idea of what the rest of the game is going to be like. Eventually, you get used to it, but the developers do not seem to understand that 'good graphics' doesn't just mean nice looking textures. You have to use contrast as well. Draw the players attention to important things, don't hide it in a field of clutter.

The vsync option in the game also does nothing (at least on the Linux version, anyways), and has no frame limiting. In other words, no matter how slow or how fast your computer is, you will have loads of screen tearing. I switched to windowed mode since I have my window manager (Compiz) set to vsync windowed programs whether they like it or not. I then discovered that the game doesn't try to keep your mouse in the window, so be prepared to accidentally click outside of the game a lot.

Moving on to actual gameplay, the idea of using a grappling "hook" to swing around a low gravity environment and toss enemies around sounds great, but it behaves very strangely mechanically. Shooting a grappling hook horizontally into a wall somehow manages to let you move upwards? I also found the ability to stick to walls was preventing me from moving where I wanted to go instead of helping me.

The are some other minor issues that could have easily been fixed had more rigorous testing been done. For example, many of your weapons cause splash damage that does very high damage to you if you're too close to where it hits. There are also rapid fire weapons that fire while you hold down the mouse button. When you expend all the ammuniton in one weapon, it automatically switches you to another weapon, firing it if the mouse is currently down. See the problem?

Oh, and the game freezes when you try to exit it, so there's that too.
Achaste esta análise útil? Sim Não Engraçada
4 de 6 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.1 hrs em registo
Publicada: 28 de Julho de 2012
A 2D action platformer with beautiful hand drawn artwork and a perfect soundtrack for exploring the alien world you've crash landed on.

Level design is quite open with large drops and climbs, forcing you to make use of your jetpack and gravity hook to get around. In addition to clinging to walls the grappling ability allows you to manipulate environmental objects such as boulders. You also have a gravity ram ability, which is essentially a powerful headbutt that knocks back enemies and objects. Still, guns are your primary defense against the alien life forms and most are fun to play with, each offering two unique attacks.

Capsized clocks in at only a few hours and offers Steam achievements, high resolution and several additional modes of play to mess around with once you finish the story. There is gamepad support but it's not as accurate or easy to adjust to as the keyboard/mouse controls.
Achaste esta análise útil? Sim Não Engraçada
4 de 6 pessoas (67%) acharam esta análise útil
4.4 hrs em registo
Publicada: 28 de Novembro de 2013
This game was more frustrating that fun. The controls were not good, especially on a gamepad (for me at least), which made fighting enemies difficult. Nothing makes me dislike a game more than being unable to play it well due to the game, rather than being hard due to the challenge.

The atmosphere of the game was alright. Music was good, artwork and environments interesting, and it was fun trying to find some of the secrets, though, again, frustrating trying to control the gravity hook and swing into their hidden entrances. It wouldn't have been so bad if there was more jetpack fuel, but then that could have made it too easy.
Achaste esta análise útil? Sim Não Engraçada