In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.
User reviews: Very Positive (3,453 reviews)
Release Date: Jul 29, 2011

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Recommended By Curators

"You can try to hack a door and the door might hack you back! This game is a hot mess, but brilliantly demented with it!"
Read the full review here.

New Expansion - E.Y.E Blood Games

E.Y.E: Blood Games takes you into player competitions with new and varied maps.

Battle Royal:

In this round by round competition, the last man standing wins. All other participants are enemies!
You start each round with a random weapon and armor. Your aim is to finish the game with the most possible points.
You get points when you kill an enemy and also, when you are the survivor of the round.
You are free to use one of your existing Avatar, including one from the solo.
Some of your PSI and cyber powers are deactivated in this game mode.

Team Artifact:

Team competition: In this mode, Jians confront Culters for the artifact control. To do that you need to:
  • Take the artifact and carry it to the enemy area.
If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions.
Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors. There are several ways to do it:
  • Carrying the artifact to the enemy area.
  • Killing an enemy.
  • Hacking special interfaces.
At the beginning of the game, choose your team and character class.

About This Game

As a member of the strange secret society E.Y.E, you wake up after a fight in which your fellow teammates were killed. E.Y.E, an armed branch of the Secreta Secretorum is attempting a coup against the all-powerful Federation, a coalition of several worlds and planets that rule with an iron fist.
To complicate matters, E.Y.E itself is plagued with its own internal conflicts between the Jian faction and the Culter faction, to which you belong. Your loyalties are torn between Commander Rimanah, your superior and the chief of the Secreta who is a separatist with an unstoppable ambition, and the "Mentor" your friend and instructor. The "Mentor" tries at all costs to unite the two rival factions. In doing so, you are thrust into the middle of a fratricidal war frought with political conspiracies and quests for power in which different groups and megacorporations are implicated.
These troubles set the stage for an attack by an unknown force bent on destroying humankind.

Key features:

  • Multiplayer co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
  • Psychological and mental trauma management.
  • 25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
  • Complete hacking system with game play impact
  • 9 devastatingly subtle PSI powers.
  • More than 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
  • Excellent replayability - primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
  • Open-level gameplay for hours of fun without reloading.

System Requirements

    Minimum:
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Processor: Pentium 4 3.0GHz, Athlon 64 3000+ or better
    • Memory: 1 GB for XP / 2GB for Vista
    • Hard Disk Space: At least 6 GB of free space
    • Video Card: : DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Internet Connection required for multiplayer
    Recommended:
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Processor: Intel core 2 duo 2.4GHz or AMD Athlon 64 X2 4600+
    • Memory: 1 GB for XP / 2GB for Vista
    • Hard Disk Space: At least 6 GB of free space
    • Video Card: : DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Internet Connection required for multiplayer
Helpful customer reviews
56 of 61 people (92%) found this review helpful
2 people found this review funny
47.2 hrs on record
Posted: November 28, 2014
Do you enjoy smooth, satisfying gunplay? A story so convoluted that the gordian knot is jealous? Abilities and gameplay so over the top it's like you're living in Warmhamer 40,000? Then this is the game for you.

Keeping it brief:
+Gunplay, melee, abilities are almost all viable and incredibly satisfying
+Story is incredibly convoluted, it takes multiple playthroughs with varying paths and snooping for secrets to discover the truth, if there is any.
+Campaign provides meaningful choices and branching paths, each with unique rewards and challenges.
+In-depth customization that can cater to any play style from stealth sniper, to hacker-ninja, to psionic swordsman, to walking tank, to minigun-toting murdermachine, and so on.
+Game has robust settings for gameplay, including the altering and removal/addition of different mechanics (the most noticable being enemy reinforcements.)
+Game has a variety of entertaining multiplayer modes, including co-op missions with randomly generated objectives, co-op for the campaign, and interesting PvP gametypes like Battle Royal.
-Game's story is incredibly convoluted, you will never know what's going on.
-No, seriously, you never have the slightest ♥♥♥♥ing clue.
-Translation, while amusing, can lead to several frustrating situations and misunderstandings.
-Clunky tutorials system is delivered in videos (Though the videos themselves are very informative and helpful!)
-Hosting multiplayer servers and game stability in general can be an issue, especially on less powerful machines and when alt-tabbing.

Highly reccomended, great fun with friends, buy it for you and everyone you know because it's literally 99c right now.
Was this review helpful? Yes No Funny
98 of 130 people (75%) found this review helpful
5 people found this review funny
19.2 hrs on record
Posted: November 28, 2014
I don't even know what's going on.
My legs are OK.
Was this review helpful? Yes No Funny
84 of 110 people (76%) found this review helpful
5 people found this review funny
21.2 hrs on record
Posted: December 16, 2014
Had a giant holographic billboard on mars saying, "Smoke Weed Every Day"



420/10 Would do it again.
Was this review helpful? Yes No Funny
70 of 92 people (76%) found this review helpful
6 people found this review funny
9.2 hrs on record
Posted: December 1, 2014
You gain Brozouf
You gain Brozouf
My legs are OK
You gain Brozouf
Was this review helpful? Yes No Funny
39 of 44 people (89%) found this review helpful
3 people found this review funny
25.2 hrs on record
Posted: December 10, 2014
You're casually walking down the mean streets of Neo Tokyo when you feel your cyber watch going off in your pocket. You don't even have to activate the hyper sensors on your cyber brain to know who it is before the visual information is delivered to your cyber eyes. It is Mentor and he has been drinking too much at the New Eden underground bar again. You can smell it through the odour sensor implanted into your cyber phone and hooked into your nostrils. He is rambling on about commander Rimanah again and keeps mentioning something about dream sequences. You lower the volume on your cyber ear implants but can't get right, so you have to stand there frustratedly fiddling with it between 51 and 48 for far too long. You realise that it's gotten very quiet until you hear Mentor clear his throat. He must have asked you a question and is waiting for your response. Asking him to repeat himself is obviously out of the question, so you begin to panic and try to think of a clever reply to satisfy Mentor. Sweat begins to pour from your forehead, clogging your cyber curcuits and sending them into a frenzy. Smily faces flash rapidly across your cyber optics. You begin to shout uncontrollably

YOU GAIN BROUZOUFS
YOU GAIN BROUZOUFS
MY LEGS ARE BROKEN
MY LEGS ARE OK
YOU GAIN BROUZOUFS

You see a quick movement in the corner of your vision, but your cyber eyes are malfunctioning too much to focus on anything right now. Someone above you speaks in a tongue you barely recognise and you explode into a fine mist of blood before everything goes black.

When you come to it is already night time. You look up and see a beautiful full cyber moon. You are consumed by an uncontrollable urge to slap people upside their heads with your mighty extremities. You rear up onto your hind legs and let out a mighty HOOOOOOOOOOOOOWWWWWWWWWWWL

Welcome to E.Y.E: Divine Cybermancy
Was this review helpful? Yes No Funny
40 of 48 people (83%) found this review helpful
6 people found this review funny
43.2 hrs on record
Posted: January 25
I have no idea who I am.
I have no idea what I'm doing.
I have no idea where I'm going.

But, I have gained Brozoufs and my legs are ok.
Was this review helpful? Yes No Funny
30 of 35 people (86%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: December 18, 2014
I have absolutely no idea what I just played or how I did it, but I loved it.

10/10
Was this review helpful? Yes No Funny
36 of 47 people (77%) found this review helpful
4 people found this review funny
37.7 hrs on record
Posted: November 28, 2014
If STALKER, Total Recall, and Warhammer 40k had a child this would be the result. My legs are ok.
Was this review helpful? Yes No Funny
44 of 65 people (68%) found this review helpful
5 people found this review funny
9.3 hrs on record
Posted: November 26, 2014
I have no idea what is going on in this game. I only know it is fun. Also, 32 player co op. 10/10. Best Game. Best Game.
Was this review helpful? Yes No Funny
16 of 16 people (100%) found this review helpful
44.5 hrs on record
Posted: January 29
Enter the most precise instance of a gaming rough diamond. Before you waste away thousands of rifle rounds on hostile targets and feel frustrated with the unstable mechanics, this singular piece shall guide you through its uncanny corridors of ethereal aesthetics and awe-inspiring level design with cryptic conceptual texts and inhuman characters. What you are about to experience if you are ready to hit the “play” option on Steam is unlike any previous gaming session you have had.

These French developers allowed no boundaries of sanity to sink into the game’s foundations, and even when facing the predicaments of low-budget production in building a massive world, they resorted to landscapes of colossal, dead skyscrapers or Martian rocks and alien sacred ruins. E.Y.E. is, in most of its characteristics, a unique game, and its architecture and depressing lighting and feeling of constant hostility might scare the newcomer away; if not, then the never-ending enemy hordes with minute aiming are more likely to cause that effect later on. After surfacing from such unyielding challenges, you might still be able to enjoy its wonderful vistas and its almost perfect FPS traits intensely – featuring the most creative and challenging hacking system I have ever tried.

The death system is cruel, and unlike anything I have ever seen in RPGs. The infamous fatal wounds will drop your skill values permanently (at least until the BioRegen augmentations are researched), and Karma WILL weigh in against you when the dice of death roll. It is only one of the several nuisances that E.Y.E. will unfold (others include: the unrealistic spawning patterns, the unbalanced and unexplained mechanics, the sometimes unpolished visuals, the inconsistent research requirements, poor proofreading, etc.). But that obstacle is easily outtaken as your motor and psychological responses begin adapting to the game’s chaotic structure rapidly. The player may not feel comfortable with the vertiginous world that E.Y.E. portrays, but they shall respect the sensorial value of its audiovisual execution and the impact of its apparently “nonsensical” mythos about an unimaginably futuristic humanity that has populated several exoplanets and has fused cybernetics with the power of its psyche and dark thaumaturgy. Yes, the premise of the game goes that far.

With all of its annoying flaws, this game amazes me every time I start it up. Unsure if it is because of its psychedelic telling of a bleak and metaphysical future or because of its entertaining gameplay, I choose to take on a holistic perspective on it and appreciate its hindrances and virtues, since it allows for that luxury. All that being said, I certainly recommend this Deus Ex/System Shock/DooM/Warhammer 40K - FPS/RPG hybrid for any fan of any such items.
Was this review helpful? Yes No Funny
21 of 25 people (84%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: December 14, 2014
How can E.Y.E be real if our eyes aren't real.

Buy this game when it's on sale.
Was this review helpful? Yes No Funny
36 of 54 people (67%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: January 22
Alright, I have nothing better to do so I'll go ahead and write an in-depth review about E.Y.E: Divine Cybermancy.

First Impressions

E.Y.E: Divine Cybermancy doesn't waste any time getting you into the game. After a mystifying dream sequence, you begin in a limestone cave partially submerged in water, a red flare in the distance. Immediately, you recieve a transmission from someone or another, telling you to exfiltrate.

It is pretty obvious that a battle has occured within the cave system, however, your character is as clueless as you are. Immediately, you start asking questions. What was that genestealer-like creature that just attacked me? Who are these faceless "federals" and why am I fighting them? Why do all the thugs have goggles for eyes and cheap grenadier helmets from the 1800s?

Honestly, not much is explained. The intro mission was oblique but confusing, and the exposition in the temple afterwards doesn't explain much either.

Visuals

I wouldn't really say anything positive or negative regarding the visuals. It was made in source; some areas are beautiful and finely detailed, other areas are wide open canvases with very little to satisfy one's gaze. Some areas, such as the temple, were vast but impractical, with enourmous brown spires that were massive but created too much empty space in the enviroments detail-wise.

The weapon models are exceptional, however, it is obvious most viewmodels/weapons were designed before the general motif of the game was accomplished. Whereas all characters wear contemporary "knight" armor, the player's hands look like a ninja's from a Japanese cyberpunk anime.

Enemies were mostly conglomerates of other creatures in fiction. It is clear that the bandits are modeled off of classical cyberpunks, E.Y.E. agents from WH40k, struems from Aliens and WH40k as well.

Story

Virtually nonexistent, hidden between sentimental cliches of science fiction and war. It was hard to tell if there was a deeper message shoehorned into the generic, easy-to-catch story of "this man did so-and-so, kill him" or "we need to insert on Mars, help us with the assault".

The dialogue mechanics were likely the sloppiest parts of the game. All characters read (no voice acting, save for the alien gibberish) like brosephs from gym, and did very little if not detract from the mood of the game. Emotional attachment to any character at all was rare (I felt this way for Mentor, since he was just such a nice guy). I won't say much about the ending, however, I disliked it.

Gameplay

As a shooter, E.Y.E: Divine Cybermancy is pretty solid. The weapon handling was decent, inventory system was simple but satisfying, and the open-choice system when it came to tactics was pretty solid. However, combat suffered from the Source issue of AI; all enemy AI is programmed to always know your location once they see you, and will follow the closest node to reach and engage you. Of course, this rendered conventional stealth tactics useless.

The grinding required to apprehend efficient gear is despicable and not enjoyable at all. Every mission followed a similar formula, in which you try to reach the objectives as fast as possible in the midst of the infinitely-respawning enemies.

Overall Opinion

E.Y.E: Divine Cybermancy was enjoyable enough when it came to the sense of adventure it gave you going through each level, however, it isn't something I'd neccessarily play through again.

As far as reccomendations go, I do not reccomend this game; not out of spite, but because it's simply not for everyone. If you are able to get if for a discount like I did, it definitely is a steal.
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15 of 17 people (88%) found this review helpful
4 people found this review funny
35.8 hrs on record
Posted: January 1
What you expect:
DEUS EX + 4-PLAYER CO-OP

What you get:
DEUS EX + BLADE RUNNER + 32-PLAYER CO-OP + GHOST IN THE SHELL + WARHAMMER 40K + NINJAS + FALLOUT + S O M A N Y ♥♥♥♥♥♥♥ I N G D R U G S
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34 of 52 people (65%) found this review helpful
1 person found this review funny
23.4 hrs on record
Posted: December 15, 2014
Gained Brozuf, then broke my legs. But now my legs are okay 100000000/10
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12 of 13 people (92%) found this review helpful
99.8 hrs on record
Posted: December 21, 2014
E.Y.E. Divine Cybermancy is a weird-♥♥♥ game. It's an example of a bunch of interesting ideas stapled to a game that doesn't fully take advantage of most of them, and has a ridiculously open approach to character development.

If you can appreciate games that aren't the most polished things on the planet, this might be for you.
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9 of 10 people (90%) found this review helpful
114.2 hrs on record
Posted: January 1
Was this review helpful? Yes No Funny
15 of 22 people (68%) found this review helpful
1 person found this review funny
52.2 hrs on record
Posted: December 19, 2014
My legs are OK
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1.3 hrs on record
Posted: December 27, 2014
This game is rather confusing. It's hard to rap my mind around, and I don't want to play it, but oddly, I do. It's like watching a movie, but then having the plot twist at the end that just leaves you speechless... I honestly don't know what to say about this game... Which I love.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: December 23, 2014
the game is letting me review it even though i don't own it...
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
59.5 hrs on record
Posted: December 15, 2014
I'll recommend this game, but only if you can get it on a sale of some sort.

While the game is a little bit glitchy in terms of saving from time to time, most of the time it holds up really well. After validating, I've only had it crash once. Translations aren't perfect, and some of the words are just really hard to pronounce, much less know how to spell off hand. Though, this isn't really obstructive to gameplay, given you can easily figure things out if you think for a few moments.

The game won't tell you all the default keys, you're going to want to check those, as the tutorial isn't going to answer that for you either. The tutorials frankly aren't that beneficial, they'll give you the very basic, but fully employing something is going to take trial and error.

Actual gameplay wise... The game is great really, you're not restricted to just being the heavy armored titan who shambles along mowing down everything he sees. Sure, in the beginning you're going to be more or less locked into the basic strategies of, long range versus close range... But very soon, you'll be able to make yourself capable of stealth, tanking, hacking, and more.

To explain what I mean to those thinking of buying this game:
The game does have a stealth system. It's normally impossible to be stealthy unless you use the cloak implant that you can buy pretty early in. If you hit someone who hasn't detected you, you will get a pretty nicely sized modifier to your hit.
Hacking; is actually a very powerful tool in the game if you can get a few good strategies for it going. You can quite literally make your enemies turn against each other, ignore, and even defend you. You can take a glance through someone's eyes... Or you can flat out cause brain death by hacking a person. However, hacking isn't possible on all enemies in the game.
There's varieties of every type of gun in the game, each with a unique aspect. Just looking at melee, the Distortion Hammer is big, heavy, slow... But it causes massive damage, and it can work great as a shield (yes, you can block using weapons, bigger weapons are better at blocking). There's also the dual blades, which are fast, lethal, but lack the damage per hit and blocking power of the hammer. In short; you can play it light, quiet and quick... Or big, heavy, and monsterous... With any weapon really.

Your "special" stuff doesn't come from killstreaks or anything like that, no, they come from two branches of specials, which are purchasable/earnable. Cyber Implants and Psy Powers. Implants are all purchasable, but psypowers; some are purchasable, others have to be earned.
Cyber Implants have mostly basic effects, improving your aim, hardening your skin, making you invisible to enemies, making you jump higher and run faster...
Whereas Psy Powers... Are much more specialized. Creating tissue paper clones of yourself to shoot at enemies, turning ammo into health, health into energy, killing and teleporting to your target, among others.

Now, the reason why I say that you should buy this game if it's on sale...
Is that while it's well made in terms of creating an atmosphere, being unique, and giving you plenty to play with... The actual stuff you'll be fighting.. Is pretty slim in diversity.
Sentries, Scrabs, Jiang, Carnophage, Looter, Manduco, Synicle, Federal Cop, Special Force, Deus Ex, Interceptor, Kraak, Perigrum Forma, and Patrol.
That is every non-named in the entire game. Which as you can imagine gets pretty repetitive. Different weapons but pretty much the same thing.

You can configure AI, but most of the time, enemies seem to be great at finding, and shooting you even from long distances. Even on the lowest "reinforcement" spawn, you might find yourself swarmed with over a dozen of a single enemy, who automatically path towards you from their spawn point just a few feet away. Yes, that is a problem with the game, respawns of enemies are pretty bad. They'll spawn at set points, ones which can be easily memorized given they're largely just open space most of the time, and you can literally walk to that spot... Wait, and then take newly spawned enemies by surprise, mowing them down with ease.

Not all gamestyles are that rewarding.
If you hack a lot, you'll find you're getting a disproportionate amount of XP to money.
If you sneak a lot (ghosting through missions, which is possible nicely enough), you'll find you're low on everything, given there's not much of a bonus to being unseen at all times aside from getting shot less.
If you raise a machine army of Scrabs and Sentries... Expect them to die. If a non-machine ally gets hit by one by accident (very easy given sentries are machine guns), they will kill your machine.

Ally AI is pretty bad, you'll find yourself getting trapped in corners and in hallways by allies who don't realize you trying to walk through them is a cue to move out of the way... And often times, when they do move, they'll move just to get in your way again, because you found a way past them. They're also totally dumb in terms of vision and sound. If they didn't get shot, and they're not looking at whoever's firing dozens of rounds a minute... No matter how many times you get hit, they will not turn around to help you. Your only hope is to just pray they randomly turn in time to help you. Allies especially are pretty bad when it comes to getting in the way of you defending yourself. They are quite literally the last thing you want when you're using a sniper rifle at long range, as they won't hesitate to step in front of you right when you're aiming, or even shooting, causing you to have to move so they're not blocking you anymore... Or just kill them.

All in all...

The game is a great idea, it's got a great design... But the amount of small things that will make you go, "That's such a simple thing... How could they not get that right? Or at least fix it?" is pretty high in number. The game does make you think though in terms of strategy, using your environment to your advantage, which is definitely it has going for it. But I digress...

Unless you have played it before, or you have cash you're willing to gamble, or it's on sale...
Don't buy it.

If you end up liking this game, chances are... You will LOVE it. But it really depends on who you are and what you look for in a game. It's not your typical FPS, it's not your typical RPG, it's not your typical anything really. It's a mash of several genres, and while I do love it, and recommend it...

I do understand it's not for everyone; the environment/lore might be a turn off for people, or you might find it to enhance the experience. This formula works out for many aspects of the game.... And so like I said;

It's one hell of a game. Whether or not you love it, is on you.
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