An jeder Straßenecke ein Medium. Blinkende Neon Zeichen sind überall und versprechen Liebe, Reichtum und Glückseligkeit. Mit leichtgläubigen Passanten wird ein Heidengeld gemacht und sie werden ausgesaugt.
Nutzerreviews: Sehr positiv (211 Reviews) - 96% der 211 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 13. Jan. 2012

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Enthält 4 Artikel: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy

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Über dieses Spiel

An jeder Straßenecke ein Medium. Blinkende Neon Zeichen sind überall und versprechen Liebe, Reichtum und Glückseligkeit. Mit leichtgläubigen Passanten wird ein Heidengeld gemacht und sie werden ausgesaugt. Als aber diese Opfer anfangen das zeitliche zu segnen, und dabei verwirrte Geister zurücklassen, dann bedarf es einem wahrhaftigen Medium (und ihrem launischen, spirituellen Führer), um dieser Unordnung Einhalt zu gebieten.
Durch zwielichtige Nachtclubs der Stadt bis hin zu Penthouse Suiten und luxuriösen Yachten auf dem Hudson River: Rosa und Joey werden das Geheimnis lüften und die Unterwelt dieser Wahrsager kräftig aufwühlen. Und dabei auch so manche Heimlichkeit aufdecken, die selbst Joey lieber weiterhin im Verborgenen gelassen hätte.


    • Betriebssystem:Windows ME oder höher
    • Prozessor:Pentium oder höher
    • Speicher:64 MB RAM
    • Grafik:640x400, 32-bit Farbtiefe: 700 Mhz System minimum
    • DirectX®:5.0
    • Festplatte:350 MB HD frei
    • Sound:Alle DirectX-kompatiblen Soundkarten
Hilfreiche Kundenreviews
19 von 22 Personen (86%) fanden dieses Review hilfreich
6.4 Std. insgesamt
Verfasst: 24. August 2015
Blackwell Deception is the fourth installment of Blackwell series, and it continues to reveal more about the world beyond, alongside Rosa's possibly substantial role of guiding spirits to the next world. We have a case, a mystery and a villain. All set to pursue the next chapter of the Legacy! The game serves as the triumphant raise of suspense for Rosa's future and a vague epilogue for Joey's ominous background. So far, this is the best game of the whole Blackwell series.

Following the events of Blackwell Convergence, Rosa and Joey keep doing what they do best; now in a professional context. Our little girl has business cards and all: Rosangela Blackwell, Spiritual Consultant. They do not pace the streets of New York in hopes of finding a case anymore. The case comes and finds them, alongside the trouble attached, of course. Following their recent fiasco - and a particularly unlucky trip to New Jersey - Rosa receives a phone call from an old colleague she had, - back from when she was working for The Village Eye - Jeremy Sams. Apparently, Jeremy now works for The City Post as a reporter and needs Rosa's assistance to either make or break the case he's been working on. Unbeknownst to her, Rosa shall uncover a truth so grim, nothing will ever be the same. Not for her, not for Joey... not anymore.

I recall describing the previous games with certain genres in my review for the Blackwell Convergence. I'd like to keep my tradition and describe Blackwell Deception as the season finale for your favorite TV series. It drives you to the point that you bite on your fingers, expecting for the grand climax you are about to face, then... you realize that there shall be a next season for your questions to be answered, so you are left high and dry, craving for more! The aspects of Rosa's ability, the so-far carefully shrouded past of Joey, their omnipresent yet mysterious bond, the subtext of Madeleine's intentions, the nature of our former villain, the Countess' madness, the presence of a cult tangled with supernatural forces: they are all scattered as bird crumbs for you to follow!

Our already familiar characters now completed their evolution and possess full-fledged personalities. Rosa is strong, real and persistent. She takes shots, makes calls and chases leads just like old Lauren Blackwell did. As a completely differentiating factor, she never dismisses the contents of her own heart. Nothing would make Miss Blackwell a people's person, but Rosa is still a humanitarian. When someone she cares is hurt, it gets personal. Joey, on the other hand, seems more than an omnipresent source of sarcasm and displeasure now. He cares not only for Rosa, but for many others and tries to suppress the haunting voice of his own consciousness to take the next step ahead. He gets involved in Rosa's life, aside from their business, more than ever.

As far as gameplay goes, this game is the combination of all others so far. Combining clues interface is back - with Rosa's phone becoming handier - and puzzles get a bit more item oriented. With some attention to environment and some key words that people keep mentioning, you'll flow through the game. Dialogue puzzles are my favorites to tell the truth, making the people that they work on lively, real and deep. This is also the game that you use Joey to his full potential, more interactively alongside Rosa. Commentary and bloopers are joyful options that we anticipate now. Graphics are also at their best display possible for the given art style. The art used for the Void between worlds keeps getting more beautiful in each game, I wonder what Dave Gilbert's team will come up with for the last installment.

Am I creating suspense, or not? Well, this is the whole idea. This whole game is present to create the suspense needed for the last chapter of the series. Countless mysteries are coming to explanation with only the biggest of questions persist, to prepare you to the last big step: Blackwell Epiphany, the last installment of the remarkable Blackwell series.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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10 von 11 Personen (91%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 19. Dezember 2015
All the Blackwell games are great, and this is probably the best one
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1 von 1 Personen (100%) fanden dieses Review hilfreich
6.3 Std. insgesamt
Verfasst: 20. Dezember 2015
This games review is going to be much like my review of Blackwell Convergence. The reason being the games were both very similar in nature. As I stated before, the Blackwell Series is an interesting one and as each game progresses, the storyline becomes more and more polished, the art gets better and better, and the puzzles and clue finding get more interesting. In the fourth installment holds true to Unbound and Convergence, but its real strength comes from the best puzzles of the four games. Here are some of the pro's and con's of the game.

Pro's: The storyline is evolving into a rather interesting and mysterious one. Rosa and Joeys relationship is fully developed by this point and is quite hilarious. Many more puzzles than the other games and a bit more involved than just left click this object and see what Rosa/Joey will do. I also enjoyed the music and the length much more in this game from the the first two games, it was comparible to the third installment.

Con's: I still hate the art. It is definitely not my style and they just keep changing it from game to game. Consistancy please! And the consistancy between the games is also a little headache. But most of the changes seem to enhance the new game and make you wish they did it with the previous games (Potential Spoilers but not too much: I loved when they allowed the swapping).

I've yet to play Epiphany, but here are my scores of the games.

Blackwell Legacy: 6/10
Blackwell Unbound: 8/10
Blackwell Convergence: 7.6/10
Blackwell Deception: 8.2/10

Blackwell Series: 7.8/10

Check out my other point and click adventure reviews on my page!
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3 von 3 Personen (100%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 9. August 2014
Blackwell Deception ist der vierte Teil einer 5-teiligen Serie. Allesamt sind die Spiele sehr gute Adventures, die sich grob gesagt mit Geistern und Mordfällen befassen. Die ganze Serie ist außerdem in einem Retro-Look gehalten.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 8. März 2012
Ein sehr gutes Indie Adventure im Stil der alten Schule. Hab die ganze Reihe (4 Teile) an einem Wochenende durchgespielt und seit langen nicht mehr soviel Spaß mit einem Adventure gehabt. Die Spieldauer aller 4 Episoden lagen bei mir bei ca 13 std. (Was bei mir pro Episode eine ca 25% längere Spieldauer als bei einer typischen Telltale Episode ist, wobei man sagen muss, dass das Rätseldesign bei Blackwell wesentlich besser und logischer ist)

Deception ist die 4 von 4 Episoden
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