Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.
リリース日: 2012年1月13日
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Blackwell Deception を購入する

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The Blackwell Bundle を購入する

4 アイテムを同梱: The Blackwell Legacy, Blackwell Unbound, Blackwell Convergence, Blackwell Deception

ゲームについて

Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.
From seedy downtown nightclubs to penthouse apartments to a luxury yacht on the Hudson River, Rosa and Joey will unearth the truth about the underground world of street psychics. Including some secrets that Joey would rather be left buried.

システム要件

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:350 MB HD space
    • Sound:All DirectX-compatible sound cards
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 12
1 件のレビュー
記録時間: 3.0 時間
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投稿日: 2014年6月19日
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 8
1 件のレビュー
記録時間: 2.7 時間
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投稿日: 2014年6月19日
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14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,147
9 件のレビュー
記録時間: 11.1 時間
First of all, I must say I feel a bit cheated. The game runs natively in 640x480 resolution, but other than the title screen and one unused background mentioned in the commentary mode, all art is point resampled from 320x240. It shows and is such a pity, especially given that the background art used ingame is pre-rendered, so it should be a cinch to up-res it natively.

Also, the whole medium/psychic bashing was extremely heavy handed. I'm all for social commentary, but there's a fine line between this and irrational bashing and I feel this game crosses it at times. Yes, mediums are con artists. This does not mean they feast on child flesh, drink human blood for breakfast, etc, etc.

Speaking of crossing the line - Joey has been getting meaner and meaner with each game and some of his lines here are downright abusive. Not sure how to feel about that.

Other than that, another improvement from previous game. Really loved the implementation of commentary mode, and it actually had some good insights into development this time instead of n-th musing about how Dave Gilbert met this or that voice artist. Being able to use phone to look up clues was amazing, since you had to travel to PC apartment to do that in previous games, killing pacing in the process.

Some nice, simple puzzles - nothing akin to Donkey Cart puzzle in Discworld or Cat's Mustache from Gabriel Knight 3, everything was really logical. A few conversation puzzles as well, and few instances of needing to combine clues. Good hint system if you ever get stuck, although I still had to look some things online once or twice - though take it with a grain of salt, since I never was good with actual adventure game 'gameplay' - I play them mostly for story/conversations.

Personal 'not feeling ripped off' price point: $5
投稿日: 2014年4月2日
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25 人中 17 人 (68%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,045
35 件のレビュー
記録時間: 3.9 時間
Best in the series. Well done Wadjet Eye.
投稿日: 2014年2月6日
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8 人中 7 人 (88%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,756
49 件のレビュー
記録時間: 5.0 時間
Before anything I just wanna say that the only other game I've played from the series is Blackwell Unbound. I probably should have played the other 2 first before Deception but that's not too big of an issue.

As someone who has finished Unbound recently, I can see the differences (for the better) that the Developer applied into Blackwell Deception. A few small quirks were improved upon such as being able to move to the next map without having to switch to the Spirit Medium.

I especially liked the format in which the cases were presented in this game. You get thrown right into a case as a 'tutorial' and then given a few more cases that all eventually converge to one larger idea. I am glad that the Developer finally decided to reveal a bit of information on our ghostly companion and did so in a way that would keep players interested.

The one thing I didn't really like was how the commentary mode had large bubbles showing up all over the screen. I realize that you can turn it off but if you are trying to go for 100% during the first time, it's a little bit unpleasant. I like listening to the commentary but I'm not fond of the bubbles (the bloopers were funny though).

It also would have been nice if some of the phone features were used more. I didn't need to read a whole lot of mail so that feature felt a bit underused.

Overall the game was an even better experience than Blackwell Unbound. Finishing this title has me excited for the 2 other Blackwell games on my list. The combination of Joey and Rosangela seemed a lot smoother than with Lauren.
投稿日: 2014年1月22日
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