In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
사용자 평가: 매우 긍정적 (평가 484 개)
출시 날짜: 2012년 9월 7일

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Closure 구매

 

큐레이터의 추천

"Showed at PAX Prime 2012 - Solve puzzles in a world where only what you see is truly present."

평가

IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

게임에 대해

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
    Minimum:
    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
유용한 고객 평가
5명 중 4명(80%)이 이 평가가 유용하다고 함
10.2 시간 기록
게시 일시: 2014년 11월 4일
빛과 어둠을 이용한 대단히 참신한 퍼즐 플래포머 게임.

빛이 없다면 존재도 없다. 벽도, 열쇠도, 박스도 빛이 없다면 존재하지 않는 것으로 취급한다. 그리고 이를 응용한 퍼즐들이 참신하고 매력적으로 다가온다.흔히 봐왔던 게임들과는 다른 컨셉이고, 그에 따라 플레이하는 방식도 다른 편이기에 게임에 적응하기 꽤 힘들지도 모르겠다. 빛을 응용한 컨셉이라 그런지 화면이 온통 흑백이다. 어두칙칙한게 조금 맘에 안 들지도 모르겠지만 이로 인해 빛과 어둠이라는 게임의 컨셉은 제대로 살리는 모습을 보여준다.

난이도가 조금 어려운 편이다. 수집 요소인 나방들까지 모으고 다니려면 머리를 더 뺀질나게 굴려야해서 게임이 더욱 어려워진다. 거기다가 난이도 구성이 좀 뒤죽박죽이라 한창 어려운 챕터를 진행하고 나면 다음 챕터는 황당할 정도로 쉽게 느껴지는 현상이 더러 발생한다. 후반 스테이지는 챕터 하나하나가 구성이 긴 편이라 까딱 한 번 실수하면 그 긴 챕터를 처음부터 다시하게되서 멘붕도 잘 찾아온다. 유투브 공략이 잘 되있긴 하지만 그 공략 따라하기도 꽤 힘들거다. 어려운 거 좋아하는 사람들이라면 오랫동안 머리 잘 굴려가며 재밌게 할 수 있을 것이다.

조작이 잘 안되는 감이 조금 있다. 엑박패드로 플레이했는데 게임의 설명은 키보드를 기준으로 설명하기 때문에 패드를 쓸 경우 조작에 적응하기 힘들어진다. 가끔 아무것도 안 눌렀는데 평지에서 캐릭터가 미끄러지는 현상이 가끔 생긴다. 가장 짜증나는 때는 바로 조명을 돌릴 때인데 이게 약간 제멋대로 돌아가는 구석이 있어서 짜증이 많이 난다. 특히 조명 잘못 돌려서 추락사라도 하면...

흑백의 어두칙칙한 그래픽과 어려운 난이도를 극복할 수 있다면 매우 재미있게 즐길 수 있는 게임. 독특한 컨셉의 게임을 좋아하고 참신한 발상의 게임을 원한다면 우선적으로 추천해 줄 수 있는 게임이다.
이 평가가 유용한가요? 아니요 재미있음
17명 중 17명(100%)이 이 평가가 유용하다고 함
17.4 시간 기록
게시 일시: 2014년 10월 13일
Guide your little person up the ladder, across the gaps in the floor and out the door. But if you can't see it, It doesn't exist. Walk off into the darkness and fall into oblivion. Wall lamps can be rotated to reveal floors and glowing orbs can be carried to light your way. Some doors need to be unlocked with a key and you can carry only one thing at a time. Appropriate for a game about light and shadow the odd art design is done entirely in black and white.

The levels were a bit on the easy side, But I enjoyed the light/dark aspect, music and art design. Things are kept at a minimum, Though perhaps too minimal. I think more interesting things could have been done with the games gimmick. There's no story in the game. Just different themes for the three groups of levels. Which is fine as the game is fairly abstract anyway, But filling out the vignettes more would have been nice.
이 평가가 유용한가요? 아니요 재미있음
12명 중 12명(100%)이 이 평가가 유용하다고 함
14.5 시간 기록
게시 일시: 2014년 10월 14일
Closure is a 2D platform puzzle game, where everything that has light on it exists. Everything that doesn't have lights will make you fall down. If you fall down to the bottom of the screen you will die. That sounds really simple as a mechanic, but is really well executed in the game. With a great look at detail. The thing you have to do is in every level is that you have to open a door to get to the next level. So you for instance have to find a key or get some object activated to open the door. You will be really challenged by many of puzzles. Some puzzles also got me really stuck for a while. What I like in the levels are the many different puzzles with new objects. The design and the sounddesign combine well within the game, working well with the game's aesthetics. The only bad thing I can say about the game was that at the third stage of the game the puzzles where strangely enough really easy. When compared to the stages before that. (Maybe it was just me.) Closure is instead of many other puzzle games I experienced, packed with many hours of gameplay. (12 hours )
Closure is also one of the few games that convinced me to replay some levels over again to get all the collectables. Which is challenging.

In short: A puzzle game with many hours of play where only anything in the light exists.

If you are interested you can try the gameplay out on newgrounds:
http://www.newgrounds.com/portal/view/480006
( Also maybe interesting for people who own it because it has different levels )
이 평가가 유용한가요? 아니요 재미있음
9명 중 9명(100%)이 이 평가가 유용하다고 함
14.4 시간 기록
게시 일시: 2014년 10월 30일
Closure is a puzzle game with a simple premise - What you cant see really isnt there. I thought this was a cool premise

Most of the puzzles were very easy some even purely atmospheric. However many times i fell threw annoying small holes in the ground or messed up on something really minute causing me to replay the whole level. This game was still very fun despite being really annoying.

The final level set and secret bonuses were mostly pretty challenging and enjoyable. Closure has no replay value but the over 100 levels should last a decent amount of time themselves. There is also a developer commentary unlocked when you complete the game any% I found it fairly interesting

i got this game in the 1$ humble bundle not going to comment on the price overall i thought it was a great game buy it if you like an atmospheric puzzler
이 평가가 유용한가요? 아니요 재미있음
7명 중 7명(100%)이 이 평가가 유용하다고 함
15.2 시간 기록
게시 일시: 2014년 12월 2일
One of the few puzzle games I've completed without resorting to a walkthrough. The solutions are by no mean obvious or easy, but they always make sense.
이 평가가 유용한가요? 아니요 재미있음
7명 중 7명(100%)이 이 평가가 유용하다고 함
7.9 시간 기록
게시 일시: 2014년 10월 31일
Closure is a game unlike anything else out there.

Which isn't necessarily saying much on its own merit; there are many games out there are that are one-of-a-kind but also aren't really well-made games.

Closure isn't this game.

The core mechanics consist of a puzzle-platformer where solid ground shifts according to what is visible in the light. A very simple concept to understand, yet in end-game becomes very complex.

The atmosphere and art direction contribute substantially to the light/dark dynamic, and overall create a particular experience that only Closure can deliver.

If you enjoy puzzle-platformers, interesting art design, and conceptually stimulating gamesets, this is a game you cannot miss.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
1.1 시간 기록
게시 일시: 2015년 1월 8일
A very challenging puzzle-platformer presented in black and white to take advantage of the shadows.

Whatever the light does not touch does not exist.
Expertly guide the light from one side of the map to the next to progress to the next room.
It is not as easy as it sounds, believe me.
This is trial and error in every sense of the word.
You are going to die. Alot.

8.5/10
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
21.1 시간 기록
게시 일시: 2014년 11월 5일
B&W platformer with a dark atmosphere. Play with lights & shadows, tons of possibilities. Just began trying to speedrun it, and there are some amazing shortcuts. Ambiant music is quite soft, has a nice ring, and not too tedious, even after listening to it for couple hours straight !
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
10.9 시간 기록
게시 일시: 2014년 9월 22일
Closure is a pretty clever black & white puzzle game. The game revolves around lightness and darkness--the world around you only exists when light shines upon it. So you can literally walk through walls and fall through platforms by removing the light shining upon them. Some of the levels are very simple but many of the later levels get quite tricky.

The initial learning curve required a lot of trial-and-error to struggle through. However, once I fully understood how to use the light correctly, the game became much easier making many of the later levels seem simple compared to the early ones. I think the game would have been improved by a rewind mechanic because if you fail, you have to start each level from scratch.

Overall, a very enjoyable puzzle game.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
4.5 시간 기록
게시 일시: 2014년 12월 26일
A very clever game where the intangible becomes tangible with help from a bit of light.

10/10.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1.1 시간 기록
게시 일시: 2015년 1월 2일
Usually I don't play platformer games.

But this one, turned out to be exceptionally good. It's a dark, surreal adventure that introduces rather interesting and involving light-darkness mechanics.

Only what you see in light exists. What is shadowed by darkness does not, and you will fall into it. This creates as you can well imagine, creative gameplay posibilities.
But in all honesty, the game for me is probably too hard to ever complete, yet it seems to be accesible for the first few levels and the atmosphere is amazing. You explore 3 distinct environments: A Factory, A Murky Forest and A Circus.

It has good music and each of the three characters that "morth" into your spidery-like creature have a story of their own, alleogrically presented.

Absolutely a recommendation for puzzle and platformer enthusiasts.
이 평가가 유용한가요? 아니요 재미있음
5명 중 4명(80%)이 이 평가가 유용하다고 함
0.6 시간 기록
게시 일시: 2014년 11월 3일
Love the simple & clever gameplay and the weird art style. Great puzzle game to sink time into.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
11.8 시간 기록
게시 일시: 2015년 2월 3일
What if there is only what you can see? What if nothing exist in the dark and existence is only in the light? Cannot go through the wall? You can if you don't see it. ;) It's a brilliant concept and if you like puzzle games and unique ideas you will love this game. And wait till you hear the music and see all the art behind. Go for it, buy it, enjoy it.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
10.0 시간 기록
게시 일시: 2015년 3월 5일
If I can’t see it, it doesn’t exist. This is pretty much the premise of the game and it is executed to very good effect. Closure is a puzzle platformer in which you are a weird little creature with no face, running about in the dark, and clinging desperately to the light so you don’t fall off into nothingness while you try to map out each level and locate the exit. Oh and then you steal some people’s faces or something and solve light based puzzles in their bodies or whatever.

The puzzles themselves are pretty clever. In each new zone you start out with some pretty simple puzzles which gradually introduce new elements to you, but towards the end of the zone you’re having to work out some pretty complicated stuff. The way these puzzles work is that walls and floors do not exist in the dark, so you have to position lamps and orbs of light about the place to let you do stuff like pass through a wall and not fall through the floor into the abyss, or maybe ride a spotlight up a wall to the exit. It’s a bit weird at first really, but definitely an innovative twist on the standard puzzle platformer. One thing I really like about Closure as a puzzle platformer is that it doesn’t just delight in killing you for no reason (unlike certain other dark puzzle platformers). Every level has a good sense of logic about it that you could probably work out without dying if you were careful and really thought about it; Closure doesn’t resort to tricking you into dying, that’s just not its style. The fact that Closure puts such a weighting on logic rather than trickery or trial and error (though I did have many trial an error moments trying to get my head around some of the harder puzzles) means that every level completed comes with a strong sense of accomplishment, as opposed to other puzzle platformers which only provide the feeling that you’re glad it’s over before you walk into the next ridiculous trap.

The music that accompanies the game is top notch and really adds to the atmosphere of the game. Closure even makes use of some Tuban throat singing, which I don’t think I’ve heard in a game before, but it works really well for the existential and slightly creepy theme that Closure has going on.

There is one thing that I would warn people about with this game, and that is that I encountered a really weird bug playing this game on my new laptop (Windows 8.1 with integrated intel graphics) which caused light to not interact with surfaces properly and made me perpetually fall through the floor and die even though it was lit up – it was a game breaker. I’ve also played this game on a rather old laptop (dedicated graphics, Linux) and on my main PC (dedicated graphics, Windows 7) and on both machines the game runs perfectly. From what I can tell the devs seem pretty active and willing to help resolve any issues but since this problem only affected 1 of my 3 devices and I was so close to finishing when I tried it on my new laptop I didn’t bother getting it sorted out.

I have absolutely no recollection of purchasing Closure, which has added to the mystery of the game for me. I’m just glad I did buy it (if I did buy it) and then happened to stumble across it in my game library. This is truly one of those hidden gem type games and I would definitely recommend it.

8 out of 10, would illuminate.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
1.0 시간 기록
게시 일시: 2014년 12월 15일
Thanks!

Seeing this kind of games on steam is a great reminder and inspiration that I might make it into game dev :)
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
1.0 시간 기록
게시 일시: 2014년 12월 25일
vERY nice game, all nice, alll cool. Peace
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
4.7 시간 기록
게시 일시: 2014년 10월 17일
To start: I used to add a header to these reviews, but since it often made the review too long to submit, I've opted to leave it on my Backloggery page.

Gameplay: I'd like to start out this review by quoting a card from everyone's favorite I'm-A-Terrible-Person Card Game, Cards Against Humanity: "'Closure, a game about using light to create platforms which were once obscured in the dark so that you can complete the puzzle!' Awesome in theory, messy in practice." Yes, as you might assume from that, this isn't going to be the kindest of reviews (at least as far as the puzzle design goes). You've no doubt been drawn to this game by its honestly quite impressive art style and maybe it's really excellent sound design (I'll talk about this later in the review, so don't worry), but this is unfortunately one of those cases in which the game is tons of style, with not much substance.

The main gimmick of this game is that you have a stage which is almost entirely shrouded in darkness. Through various means you can shine light on the level to reveal portions of the stage. However, if a light is shining on a platform, not all of that platform may be revealed. For example, there is a puzzle relatively early on that shows you that you can indeed go through what was once solid wall through good placement of the light source. These light sources that I'm referring to come in a few different shapes: glowing orbs which emit radial light and can be embedded in things like blocks and wheels, lamps which emit linear light, and supernatural phenomena that light up for no reason and with no prior indication whenever light shines on wherever they may be because they feel like it. Fortunately, the last light source isn't used too often, but it can be a little irksome.

The lack of light for all of these puzzles does great for the atmosphere, but it gradually becomes remarkably tedious to deal with, especially with stages that involve swimming. Typically, the first thing you do whenever you enter a stage is you pick up a light orb and you fumble about the stage effectively memorizing where things are; after which you continue to solve the puzzle. This brings me to one of my bigger complaints about this game. This is somewhat of a personal design philosophy as far as puzzle games go, but I believe that puzzles should have inherent, easy repeatability, so that the game becomes more of a factor of thought rather than a factor of skill or precision. While there are some levels that recognize this and have a pretty "locked-in" way of solving them, a lot of levels in this game have a degree of imprecision in which the puzzle becomes more of an issue of item placement than an issue of problem solving (oh man, my solution worked but I placed the light orb two pixels too short so I miss the jump/render the puzzle unsolvable).

This issue becomes even further compounded whenever the biggest issue of this game is revealed: every time you die, you restart the puzzle. This may not be so bad, but when puzzles later on take anywhere from four to five minutes to solve, the whole thing falls apart very quickly. In fact, I'll readily admit to not completing this game because of 4-6, a level that is pretty much a checklist of things that I really don't like about the puzzle design ethos of this game: imprecise jumps, loads of item juggling (oh yeah, that's another problem with this game: there's a LOT of item juggling), having to cycle through the stage multiple times to solve it, and finally, the lack of ability to see the entire stage so that you can end up screwing yourself over without having all the information. I can definitely say that this is a game that I won't be replaying anytime soon (if ever). There are some neat ideas in there, but they get reused so often (seriously, how many times am I gonna have to do the light elevator?) that they just become tedious. Not a game to be played for gameplay. "Closure! Awesome in theory, messy in practice." 4/10.

Story: I'm... not sure about this one, to be perfectly honest. As you might expect, the game is written in a very surreaistic way, somewhat akin to Limbo but not necessarily as laden with symbolism. It goes through three different characters, but I'm not sure if they're necessarily related, and if they are, what purpose they play in the story. The ending doesn't really help as far as explanation goes. I dunno; I'll probably be thinking about this one for a day or two after writing this review. Because I'm just that dang unsure as to what's going on with the story, I won't bother rating it. Who knows; maybe the game's story is a Dadaist fever dream and any attempts to read into the story are inherently futile? It's... probably not, but there's always that possibility!

Graphics: Well, it's obvious where 45% of the game's effort went. It's another one of those instances in which I'm sure I don't need to tell you how great this game looks. I just wish the stages weren't so damned dark so that I could appreciate all the effort put into the backgrounds. Ah well. What I can tell you is that this game fullscreened to my native resolution on launch without any intervention, which is a big plus in my books. There isn't much else as far as graphical settings go, but there don't need to be; this is a 2D sprite-based game with, at most, some pixel shading. As long as you've got some sort of pixel shader capability, you should be able to run this game no problems. So yeah, this one's pretty cut and dry. It looks and runs spectacularly. 5/5.

Sound: Well, it's obvious where the other 45% of the game's effort went. No seriously, DAT SOUNDTRACK. The soundtrack is absolutely perfect for this game; it's loud and chaotic at times while other times being more ominous and brooding. Both extremes are captured fantastically, and I'd easily recommend picking up the soundtrack for this game. As far as its presence in the gameplay experience, it can get a little tiresome hearing the same song or two on loop throughout the entire area, but the first time hearing that song... so good. The sound design is fantastic as well. It's just too bad that the puzzle design takes you right out of that atmosphere. 5/5.

Overall scores are: 4/0/5/5; cumulative score of 7.0/10. On an objective level, I give this game a Recommended (if the score is greater than 5, then recommended; if the score is less than 5, not recommended; if it's a tie, use the discretion of "will I ever play this again?"). On a subjective level, I can't recommend it, and will instead recommend just getting the soundtrack and watching a Let's Play of it.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
2.8 시간 기록
게시 일시: 2014년 11월 16일
Spent the last 5 minutes just falling into the water and rebirthing while playing fullscreen in 1080p. 10/10
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
2.8 시간 기록
게시 일시: 2014년 11월 7일
It's a nice little platformer if you like puzzles.
이 평가가 유용한가요? 아니요 재미있음
4명 중 2명(50%)이 이 평가가 유용하다고 함
0.3 시간 기록
게시 일시: 2015년 1월 5일
(Never played on Steam // I beat my DRM-free Humble copy)

Closure has a unique identity in aesthetic and core mechanic, but the game itself is more frustrating than fun. The primary issue is that the puzzle solving in Closure is just too dependent on trail and error. Rather than allowing you to explore the light and dark mechanic to invent creative solutions, Closure equates success with uncovering the singular and often painstakingly tedious accepted pathway to your goal. In this way, Closure is more strict puzzle game than puzzle-platformer, and accordingly I'd only recommended it to diehard puzzle fans.
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