In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
Data de lançamento: 7 Set 2012
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Comprar Closure

$9.99

Análises

IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

Sobre o jogo

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

Requisitos do sistema – PC

    Minimum:

    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems

    Recommended:

    • Memory:1 GB RAM
    • Additional:email support@closuregame.com if you have problems

Requisitos do sistema – Mac

    Minimum:

    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems

    Recommended:

    • Memory:1 GB RAM
    • Additional:email support@closuregame.com if you have problems
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
178 produtos na conta
5 análises
6.5 hrs registradas
Closure é um puzzle com uma jogabilidade bem distinta: as coisas só existem onde tem luz, ou algo parecido.

O game é dividido em três estágios: a fábrica, o hospital e o circo, cada um com sua temática própria. Nestes estágio os puzzles são bem simples alguns poucos moderados. Após terminar esse estágio um novo é liberado, com dez puzzles. Este é o Purgatório. Aqui os puzzles aumentam bastante a dificuldade, testando bastante sua paciência, por isso nunca jogue com sono porque até o erro mais sutil te obriga a reiniciar a fase.

A trilha sonora é curta e repetitiva mas não chega a ser cansativa, se adequando bem à atmosfera do jogo.

Recomendo a todo mundo que curte puzzles e está à procura de um com uma mecânica bem diferente.
Publicada: 21 março 2014
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17 de 17 pessoas (100%) acharam esta análise útil
669 produtos na conta
28 análises
9.1 hrs registradas
Closure's puzzle design is new, unique, and absolutely brilliant. The story is told without you ever reading anything or any voice acting. The music and art style is extremely moody and creepy in an almost Tim Burton-esque way, but still has plenty of it's own personality. Highly reccomended for it's top notch atmosphere and genious puzzle design. Solving the puzzles always feels rewarding. I cannot complement the developers enough on this masterpiece.
Publicada: 2 novembro 2013
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11 de 11 pessoas (100%) acharam esta análise útil
152 produtos na conta
5 análises
12.7 hrs registradas
This game has a unique aesthetic combined with a novel game mechanic. The multi-legged shape-shifting protagonist uses light to manipulate the game world. Whatever is not illuminated does not exist. The levels build on this mechanic and become increasingly complex as the player works through the challenge of completing the game.

Some levels (at least for me) are fairly challenging while others will seem straight forward, but I suspect different gamers will find a varying level of challenge on the same levels. i.e. What is a piece of cake for me might be a bear for you and vice versa.

I've played this game for about 8 hours over a few days and am closing in on completing it. Hoping to achieve 100% completion. The game has fascinated me and left me wanting to get back and see what new creative challenge the next level holds.
Publicada: 5 dezembro 2013
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8 de 9 pessoas (89%) acharam esta análise útil
149 produtos na conta
5 análises
3.9 hrs registradas
The fear of the dark is one of the most common phobias. But how many people really fear the dark, and not just the real or imagined threats it conceals? Certainly anyone who plays Closure, Eyebrow Interactive's wickedly creative indie game. In Closure's world, only what is visible exists-- step on a shadow and you'll fall right off the screen. To light a path through each level, the player must learn to use various arrangements of fixed, rotating, or portable light sources.

This is two-dimensional platforming like you've never seen before. Carry lamps to preserve the solid ground beneath you. Divide walls into stepping stones by lighting them in segments. Free trapped objects by temporarily eliminating obstructions from reality. Even across 72 levels, these inventive puzzles never fail to surprise.

Closure's spooky, greyscale style perfectly matches its central theme of light and shadow. Artist Jon Schubbe is responsible for the hallucinatory environments, which range from underground mines to deserted carnivals; Chris Rhyne provides the unearthly music and sound effects; and programmer Tyler Glaiel ties it all together. With no unnecessary parts, this game is an articulate, memorable experience.

The player takes control of three human characters throughout the game, each with their own backstory that is left open to interpretation. The player can also travel to the “hub world,” a land of doors occupied by an arachnid creature with horns and a hollow face, who gives access to the human protagonists. The difficulty ramps up smoothly when the levels are played in consecutive order, but if you get stuck in one world, you can use the hub world to jump to another.

Gamers exhausted by the frantic pace of many games will find relief in the methodical progression of Closure. No time limits or point scores here-- not even a Heads-Up Display. The game clearly wants you to share the unhurried pace of the protagonists as you explore their environments. Before proceeding through a level, it is sometimes necessary to study the paths taken by meandering globes of light, which I found to be a relaxing, almost meditative experience. If you're feeling impulsive, however, a fast respawn speed lets you experiment without punishment.

With Closure, Eyebrow Interactive proves that a game built around a single gameplay mechanic can offer not only an absorbing experience, but a re-playable one as well. To reach the game's many collectable items, players are often required to devise entirely new solutions to familiar puzzles. This results in a more sophisticated difficulty scale than traditional “easy” or “hard” modes, as players can choose their difficulty mid-level. That said, some of the later levels are mind-boggling. But a good challenge is healthy, and in a market saturated with mindless button-mashers, it is good to see a game that encourages thoughtfulness.

TL;DR -- Cool concept with a haunting aesthetic; smart puzzles that award creative solutions.
Publicada: 15 dezembro 2013
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5 de 5 pessoas (100%) acharam esta análise útil
101 produtos na conta
9 análises
10.2 hrs registradas
Closure is an excellent monochrome puzzle game in which you mostly deal with light and darkness.It's fresh and has quite challenging puzzles.You will feel a sense of accoplishment each time you manage to beat a puzzle and its truly enjoyable.You won't be frustrated if you get stuck in a puzzle as after finishing it you will realize that the solution was right there.Brilliant Game 4/5
Publicada: 5 março 2014
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