在终结(Closure)黑暗和神秘的世界中,只有见到的才是存在的。在这个屡获殊荣的益智游戏中,操纵灯光来将物体移入现实或移出现实。游戏中玩家将作为一个古怪的蜘蛛般的魔鬼,在探索 3 个人类角色故事的同时,穿越诸如破旧工厂、阴暗森林和废弃狂欢节等美丽而又可怕的环境,还有将这些全部联系到一起的怪异离奇的领域。
用户评测: 特别好评 (615 篇评测) - 615 篇用户评测中有 88% 为好评。
发行日期: 2012年9月7日

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购买 Closure

农历新年特卖!剩余时间

-75%
$9.99
$2.49
 

评测

IGN: 8.5/10 - “时尚又迷人,Closure 在益智游戏上缜密和深思的做法值得赞赏。”

1-UP: A- - “游戏中充满了挑战和可收集品,这将很好的保持玩家注意力,这样一来这款游戏的寿命将比其他可下载游戏的寿命还长。”

Joystiq: 4/5 - “Closure 提供了一个独特的益智游戏体验,以一个美妙多变的环境为背景,游走在 Dan Paladin 和 Edward Gorey 的设计之中。”

关于这款游戏

在终结(Closure)黑暗和神秘的世界中,只有见到的才是存在的。在这个屡获殊荣的益智游戏中,操纵灯光来将物体移入现实或移出现实。游戏中玩家将作为一个古怪的蜘蛛般的魔鬼,在探索 3 个人类角色故事的同时,穿越诸如破旧工厂、阴暗森林和废弃狂欢节等美丽而又可怕的环境,还有将这些全部联系到一起的怪异离奇的领域。

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统:Windows 7/Vista/XP
    • 处理器:英特尔酷睿 2 Duo 或更高
    • 内存:512 MB RAM
    • 显卡:512MB 并支持 OpenGL 2.0 的显卡,较早显卡或集成显卡可能无法运行
    • 硬盘所需空间:512 MB 硬盘可用空间
    • 备注:如果您遇到了问题,请发邮件到 support@closuregame.com
    最低配置:
    • 操作系统:10.6
    • 处理器:英特尔酷睿 2 Duo 或更高
    • 内存:512 MB RAM
    • 显卡:512MB 并支持 OpenGL 2.0 的显卡,较早显卡或集成显卡可能无法运行
    • 硬盘所需空间:512 MB 硬盘可用空间
    • 备注:如果您遇到了问题,请发邮件到 support@closuregame.com
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
9.7 小时(记录在案的)
发布于:2015年8月26日
很有创意的小游戏,整体风格也很棒。
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
13.0 小时(记录在案的)
发布于:2015年12月24日
Remember those short levels in Yoshi's Island where you could only see through a small light circle surrounding your character ?
This puzzle game elaborates upon the idea on more sophisticated ways, but with a unique catch: what cannot be seen does not exist. Platforms and walls become thin air when not in light.
From this base, there is enough variation not to be bored along the way.

Please note that the atmosphere is very strange and gloomy in this game, which you may or may not like.

If you want a demo, I advise you to try the Flash prototype the devs published a long time ago at Newsground. The final game is slightly better and more refined iirc, but it should give you a taste.
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62 人中有 35 人(56%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.8 小时(记录在案的)
发布于:2015年9月18日
Closure is a 2D puzzle game that use elements of light and darkness to manipulate your environment and solve the puzzles of the various levels. The concept sounds good on paper, however the levels and gameplay become very repetitive and tedious that makes the game just not very fun. If you fail at anytime during a level you have to start all over which can make the game very frustrating and even more not fun. Looking at the overall Steam achievements only 3.5% of the game owners have even beat the game, and less than 10% have even beat the first section of the game which shows you how little amount of players have progressed through the game.
这篇评测是否有价值? 欢乐
6 人中有 4 人(67%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:2015年9月19日
It's LIMBO plus an acid trip, except unlike LIMBO the puzzles are actually very good and challenging.

The platforming and physics can be inconsistant at best, with bits of the geometry rematerializing as it's illuminated and pushing other stuff out of the way, but those rare moments aside, it's very well thought out and put together.

On a more personal note, I find the atmosphere/artstyle/whatever to be a bit annoying. The entire game is dressed up in that Tim Burton-y style where it tries to be creepy through being weird, or tries to be weird through being creepy, or whatever, but just manages to be irritating. The lowest point for me is any time you have to be underwater, and the normally passable music slows down by 50% and becomes a nuisance. This is probably a personal hangup that won't affect anyone else too much; I've never been a fan of things like Nightmare Before Christmas, either.

All in all, good puzzle game.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
62.3 小时(记录在案的)
发布于:2015年12月9日
Closure is a solid puzzle-platformer, hampered only slightly by its limited scope but aided by gorgeously stark visuals and moody score.

You play as a weird little spider thing that puts on masks of people's faces and traverses their memories (I assume, as there's no spoken dialogue). Platforms are only solid when a light source is illuminating them, and you manipulate a variety of these to create or remove terrain so you can reach the exit door in each stage. The mechanic is consistent, buta llittle finnicky -- terrain partially lit by orbs tends to create sloped edges or free-floating pixels of floor, which combined with slippery controls will kill you a few times. The most frustrating moments come from falling through a floor or wall after painstakingly setting up platforms in a 1-2 minute stage, because you weren't quite precise enough. But engine quirks come with the territory in indie platformers, so it's easily overlooked.

What makes Closure really work is the way the level chains are paced. It has over 100 levels, but cerebral puzzle-solving is broken up by stages that serve only to (literally) illuminate the backstory of the characters whose lives you're navigating. You only realize this as you're moving through it, and realize there's no puzzle beyond carrying the light to the exit and seeing the environment unfold ahead of you. It's a neat trick that made me want to keep playing in a way that an unbroken string of puzzles wouldn't have.

The game has some rough edges, but it's a very enjoyable playthrough if you like puzzle-platformers. Definitely recommend.
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