在终结(Closure)黑暗和神秘的世界中,只有见到的才是存在的。在这个屡获殊荣的益智游戏中,操纵灯光来将物体移入现实或移出现实。游戏中玩家将作为一个古怪的蜘蛛般的魔鬼,在探索 3 个人类角色故事的同时,穿越诸如破旧工厂、阴暗森林和废弃狂欢节等美丽而又可怕的环境,还有将这些全部联系到一起的怪异离奇的领域。
用户评测: 特别好评 (427 篇评测)
发行日期: 2012年9月7日

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$9.99
$3.39
 

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"Showed at PAX Prime 2012 - Solve puzzles in a world where only what you see is truly present."

评测

IGN: 8.5/10 - “时尚又迷人,Closure 在益智游戏上缜密和深思的做法值得赞赏。”

1-UP: A- - “游戏中充满了挑战和可收集品,这将很好的保持玩家注意力,这样一来这款游戏的寿命将比其他可下载游戏的寿命还长。”

Joystiq: 4/5 - “Closure 提供了一个独特的益智游戏体验,以一个美妙多变的环境为背景,游走在 Dan Paladin 和 Edward Gorey 的设计之中。”

关于这款游戏

在终结(Closure)黑暗和神秘的世界中,只有见到的才是存在的。在这个屡获殊荣的益智游戏中,操纵灯光来将物体移入现实或移出现实。游戏中玩家将作为一个古怪的蜘蛛般的魔鬼,在探索 3 个人类角色故事的同时,穿越诸如破旧工厂、阴暗森林和废弃狂欢节等美丽而又可怕的环境,还有将这些全部联系到一起的怪异离奇的领域。

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统:Windows 7/Vista/XP
    • 处理器:英特尔酷睿 2 Duo 或更高
    • 内存:512 MB RAM
    • 显卡:512MB 并支持 OpenGL 2.0 的显卡,较早显卡或集成显卡可能无法运行
    • 硬盘所需空间:512 MB 硬盘可用空间
    • 备注:如果您遇到了问题,请发邮件到 support@closuregame.com
    建议配置:
    • 内存:1 GB RAM
    • 备注:如果您遇到了问题,请发邮件到 support@closuregame.com
    最低配置:
    • 操作系统:10.6
    • 处理器:英特尔酷睿 2 Duo 或更高
    • 内存:512 MB RAM
    • 显卡:512MB 并支持 OpenGL 2.0 的显卡,较早显卡或集成显卡可能无法运行
    • 硬盘所需空间:512 MB 硬盘可用空间
    • 备注:如果您遇到了问题,请发邮件到 support@closuregame.com
    建议配置:
    • 内存:1 GB RAM
    • 备注:如果您遇到了问题,请发邮件到 support@closuregame.com
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:12月7日
《封闭》这个游戏非常让人一见钟情,作为一个解谜类通房间游戏,它的谜题核心设计是光明与黑暗。
在游戏中,只有有光源照亮的地方是可以通行的,光芒之外的黑暗会吞噬一切,玩家要想通过一个个房间,必须利用好房间内的发光物品,照亮道路,破解机关,找到钥匙,最终通过,这些物品包括可以抱在身上的发光石头、可以扭转方向的探射灯、可以让发光石头沿着固定路线移动的基座等等,在刚开始玩的时候,因为不舒服,经常反复走进黑暗里摔死,但是掌握了规律后,这个游戏就让人欲罢不能了。
游戏的画面采用了黑白色,表明光明与黑暗的泾渭分明,这与游戏主题保持一致,而场景中墙壁和地面等部分有着复杂富有黑暗气息的花纹,让些许光明中的黑暗倍显狰狞。
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:11月2日
看着攻略达成了全成就。我喂自己袋盐!
这篇评测是否有价值?
17 人中有 16 人(94%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:7月6日
Closure is a platform-puzzle game in a very unique form.

It has a very beautiful and minimalist (and kind of creepy) design all in black and white and very good sound and music as well. The way the game works with the shadow/light is pretty cool, and the levels are very well design, some of them has more than one way to be completed or some "secrets", and that's pretty cool.

The gameplay is pretty simple: you walk, grab some items, jump and enter the doors. That's it. The little tutorial in the beginning of the game is cool and teach that in a nice and practical way.

The light/shadow trick is the heart of the game, only the things that are in the light are visible and exists, you can't go out or place any object in the shadow. This is the point of most fun and sometimes frustration.

The idea of taking a light always with you to know and (literally) make your path is awesome, and very original. It is explored in many ways until the end of the game but there are levels that you will take so much time to you figure what to do and in the last moment you let go that beam of light and it's all lost because the key is gone in the dark.

The good point is that you can play it for 15 minutes or so, clear one or two levels and return later, because you will not have to learn all over again. It's pretty intuitive.

So, if you like some puzzles you should definitely try Closure, it is nice, simple, beautiful, original and challenging.
这篇评测是否有价值?
9 人中有 9 人(100%)觉得这篇评测有价值
17.4 小时(记录在案的)
发布于:10月13日
Guide your little person up the ladder, across the gaps in the floor and out the door. But if you can't see it, It doesn't exist. Walk off into the darkness and fall into oblivion. Wall lamps can be rotated to reveal floors and glowing orbs can be carried to light your way. Some doors need to be unlocked with a key and you can carry only one thing at a time. Appropriate for a game about light and shadow the odd art design is done entirely in black and white.

The levels were a bit on the easy side, But I enjoyed the light/dark aspect, music and art design. Things are kept at a minimum, Though perhaps too minimal. I think more interesting things could have been done with the games gimmick. There's no story in the game. Just different themes for the three groups of levels. Which is fine as the game is fairly abstract anyway, But filling out the vignettes more would have been nice.
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8 人中有 8 人(100%)觉得这篇评测有价值
14.5 小时(记录在案的)
发布于:10月14日
Closure is a 2D platform puzzle game, where everything that has light on it exists. Everything that doesn't have lights will make you fall down. If you fall down to the bottom of the screen you will die. That sounds really simple as a mechanic, but is really well executed in the game. With a great look at detail. The thing you have to do is in every level is that you have to open a door to get to the next level. So you for instance have to find a key or get some object activated to open the door. You will be really challenged by many of puzzles. Some puzzles also got me really stuck for a while. What I like in the levels are the many different puzzles with new objects. The design and the sounddesign combine well within the game, working well with the game's aesthetics. The only bad thing I can say about the game was that at the third stage of the game the puzzles where strangely enough really easy. When compared to the stages before that. (Maybe it was just me.) Closure is instead of many other puzzle games I experienced, packed with many hours of gameplay. (12 hours )
Closure is also one of the few games that convinced me to replay some levels over again to get all the collectables. Which is challenging.

In short: A puzzle game with many hours of play where only anything in the light exists.

If you are interested you can try the gameplay out on newgrounds:
http://www.newgrounds.com/portal/view/480006
( Also maybe interesting for people who own it because it has different levels )
这篇评测是否有价值?
7 人中有 7 人(100%)觉得这篇评测有价值
14.4 小时(记录在案的)
发布于:10月30日
Closure is a puzzle game with a simple premise - What you cant see really isnt there. I thought this was a cool premise

Most of the puzzles were very easy some even purely atmospheric. However many times i fell threw annoying small holes in the ground or messed up on something really minute causing me to replay the whole level. This game was still very fun despite being really annoying.

The final level set and secret bonuses were mostly pretty challenging and enjoyable. Closure has no replay value but the over 100 levels should last a decent amount of time themselves. There is also a developer commentary unlocked when you complete the game any% I found it fairly interesting

i got this game in the 1$ humble bundle not going to comment on the price overall i thought it was a great game buy it if you like an atmospheric puzzler
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5 人中有 5 人(100%)觉得这篇评测有价值
7.8 小时(记录在案的)
发布于:10月31日
Closure is a game unlike anything else out there.

Which isn't necessarily saying much on its own merit; there are many games out there are that are one-of-a-kind but also aren't really well-made games.

Closure isn't this game.

The core mechanics consist of a puzzle-platformer where solid ground shifts according to what is visible in the light. A very simple concept to understand, yet in end-game becomes very complex.

The atmosphere and art direction contribute substantially to the light/dark dynamic, and overall create a particular experience that only Closure can deliver.

If you enjoy puzzle-platformers, interesting art design, and conceptually stimulating gamesets, this is a game you cannot miss.
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3 人中有 3 人(100%)觉得这篇评测有价值
20.2 小时(记录在案的)
发布于:11月5日
B&W platformer with a dark atmosphere. Play with lights & shadows, tons of possibilities. Just began trying to speedrun it, and there are some amazing shortcuts. Ambiant music is quite soft, has a nice ring, and not too tedious, even after listening to it for couple hours straight !
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2 人中有 2 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:6月29日
I do like this game a lot, but it doesn't seem to hold my attention long. It's an interesting platforming puzzle game (seems to be a lot of these of late), with a unique mechanic. It's based entirely on lighting.

Most of the game is shrouded in darkness, and where there is no light, the game acts as though there is nothing. Therefore you will fall endlessly where there is no light until you die. This makes from interesting gameplay, as walls can be passed through by simply removing or moving a light source.

The trick is knowing how to use light effectively to get to the end without falling into darkness.

This to me has been one of the more challenging of these types of games. It isn't easy. It's not necessarily physically difficult, either. Everything is based on planning, with some reaction time-based mechanics here and there.

So it's an enjoyable, intriguing game, but not one I find too obsession worthy. It's still decent.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:11月16日
Spent the last 5 minutes just falling into the water and rebirthing while playing fullscreen in 1080p. 10/10
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
15.2 小时(记录在案的)
发布于:12月2日
One of the few puzzle games I've completed without resorting to a walkthrough. The solutions are by no mean obvious or easy, but they always make sense.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:11月22日
Interesting puzzle game with an interesting gimmick, but it has my most common complaint: it's too damn easy.

7/10

Not quite sure what the overall plot was though. I think it was like going through a girl's subconscious while she was in a coma before she dies.
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1 人中有 1 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:8月24日
This is one of the most unique and atmospheric games I have ever played. If you're on the fence about buying this, I urge you. Do it. You will not regret it.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
13.3 小时(记录在案的)
发布于:7月20日
An excellent puzzle platformer with an extremely unusual central mechanic. Balanced far more towards thoughtful planning than refelxes or pixel-perfect jumping, it will confuse at first, then challenge (but usually stay just the right side of frustration) and eventually have you thinking in its strange language. Imaginitive, orignal, sometimes ingenious puzzles in a brillianlty drawn dark world which rewards the urge to explore & discover - this is a unique, weird delight among the thousands of seemingly similar games on Steam. I hope more people find it.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:7月29日
Really interesting game, great concept that I hadn't seen before. Essentially anywhere that is lit up exists, and anything that isn't lit up, does not. Can be tricky to get your head around the concept, considering at times you know there is a platform there, you just can't see it. If you do however go to make that jump, you will fall to your death.

The graphics are quite well done, sticking to the black and white theme throughout the game does not make it seem bland in any sense; rather the play of the lights is the main graphical focus.

The soundtrack was really good, quite symphonic in some areas which really worked for the mood of the game.

Not too sure what the story was about, not even too sure that there was one. At the same time the format of the game does not suggest that there really needs to be one.

The only two downsides would be the length of the game, taking roughly 7 hours to 100% (some maps will have you stuck for a while, where others you will complete within a minute). The other issue is something that really goes with the genre, and that is the extremely touchy physics. If something is not quite right with the positioning, it can mean restarting the whole level. There also seems to be some inconsistency with the falling of objects, in regards to whether they will bounce badly or simply land flat...

Overall, I would give 8/10.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
10.0 小时(记录在案的)
发布于:9月22日
Closure is a pretty clever black & white puzzle game. The game revolves around lightness and darkness--the world around you only exists when light shines upon it. So you can literally walk through walls and fall through platforms by removing the light shining upon them. Some of the levels are very simple but many of the later levels get quite tricky.

The initial learning curve required a lot of trial-and-error to struggle through. However, once I fully understood how to use the light correctly, the game became much easier making many of the later levels seem simple compared to the early ones. I think the game would have been improved by a rewind mechanic because if you fail, you have to start each level from scratch.

Overall, a very enjoyable puzzle game.
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1 人中有 1 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:12月15日
Thanks!

Seeing this kind of games on steam is a great reminder and inspiration that I might make it into game dev :)
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3 人中有 2 人(67%)觉得这篇评测有价值
4.0 小时(记录在案的)
发布于:6月23日
Very interesting and unique game. Lots of unexpected deaths await you, including on the stage selection screen.

Enjoyable and totally recommended.
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3 人中有 2 人(67%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:11月3日
Love the simple & clever gameplay and the weird art style. Great puzzle game to sink time into.
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7 人中有 4 人(57%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:10月15日
I was really interested in the art-style of this game, but unfortunately that is all I can recommend as a positive.
For me, the game crashes every 2-3 levels and requires a restart. The levels are simple and get repetitive very quickly.
I do love the art and the backing music and ambiance.

Hopefully this is a personal problem that will be fixed with a better PC so that I can change this review to a positive one.
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