在终结(Closure)黑暗和神秘的世界中,只有见到的才是存在的。在这个屡获殊荣的益智游戏中,操纵灯光来将物体移入现实或移出现实。游戏中玩家将作为一个古怪的蜘蛛般的魔鬼,在探索 3 个人类角色故事的同时,穿越诸如破旧工厂、阴暗森林和废弃狂欢节等美丽而又可怕的环境,还有将这些全部联系到一起的怪异离奇的领域。
用户评测: 特别好评 (528 篇评测)
发行日期: 2012年9月7日

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由鉴赏家推荐

"Showed at PAX Prime 2012 - Solve puzzles in a world where only what you see is truly present."

评测

IGN: 8.5/10 - “时尚又迷人,Closure 在益智游戏上缜密和深思的做法值得赞赏。”

1-UP: A- - “游戏中充满了挑战和可收集品,这将很好的保持玩家注意力,这样一来这款游戏的寿命将比其他可下载游戏的寿命还长。”

Joystiq: 4/5 - “Closure 提供了一个独特的益智游戏体验,以一个美妙多变的环境为背景,游走在 Dan Paladin 和 Edward Gorey 的设计之中。”

关于这款游戏

在终结(Closure)黑暗和神秘的世界中,只有见到的才是存在的。在这个屡获殊荣的益智游戏中,操纵灯光来将物体移入现实或移出现实。游戏中玩家将作为一个古怪的蜘蛛般的魔鬼,在探索 3 个人类角色故事的同时,穿越诸如破旧工厂、阴暗森林和废弃狂欢节等美丽而又可怕的环境,还有将这些全部联系到一起的怪异离奇的领域。

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统:Windows 7/Vista/XP
    • 处理器:英特尔酷睿 2 Duo 或更高
    • 内存:512 MB RAM
    • 显卡:512MB 并支持 OpenGL 2.0 的显卡,较早显卡或集成显卡可能无法运行
    • 硬盘所需空间:512 MB 硬盘可用空间
    • 备注:如果您遇到了问题,请发邮件到 support@closuregame.com
    最低配置:
    • 操作系统:10.6
    • 处理器:英特尔酷睿 2 Duo 或更高
    • 内存:512 MB RAM
    • 显卡:512MB 并支持 OpenGL 2.0 的显卡,较早显卡或集成显卡可能无法运行
    • 硬盘所需空间:512 MB 硬盘可用空间
    • 备注:如果您遇到了问题,请发邮件到 support@closuregame.com
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
1.8 小时(记录在案的)
发布于:2014年12月7日
《封闭》这个游戏非常让人一见钟情,作为一个解谜类通房间游戏,它的谜题核心设计是光明与黑暗。
在游戏中,只有有光源照亮的地方是可以通行的,光芒之外的黑暗会吞噬一切,玩家要想通过一个个房间,必须利用好房间内的发光物品,照亮道路,破解机关,找到钥匙,最终通过,这些物品包括可以抱在身上的发光石头、可以扭转方向的探射灯、可以让发光石头沿着固定路线移动的基座等等,在刚开始玩的时候,因为不舒服,经常反复走进黑暗里摔死,但是掌握了规律后,这个游戏就让人欲罢不能了。
游戏的画面采用了黑白色,表明光明与黑暗的泾渭分明,这与游戏主题保持一致,而场景中墙壁和地面等部分有着复杂富有黑暗气息的花纹,让些许光明中的黑暗倍显狰狞。
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3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
13.7 小时(记录在案的)
发布于:4月5日
这不是Limbo,尽管也是二维黑白平台解谜。

《Closure》是由三个人制作的独立小游戏,个人觉得也是解谜爱好者的Must buy系列之一。个人感觉本作非常像一首诗:模糊的剧情,独特的美术和音乐,以及超现实的气氛,非常值得各位花6-8个小时来体验一下。

游戏的关卡设计算是最有创意的一点:游戏中只有有光照的地方才是真正存在的,黑暗=无尽深渊。而玩家扮演的主角们需要利用周围的发光道具来继续前进,从而达到终点。游戏共有将近100关,除去一些训练关剧情关之后也有70多关,流程可谓是相当长。不过由于没什么动作元素(比如大蜘蛛啊蜘蛛啊小蜘蛛啊),大部分关卡都是靠“判断机关类型-用光源制造通路or消除障碍-解决钥匙或相关元素-开门过关”的流程,操作也仅限于使用物品和跳跃,因此操作方面难度不大可以慢慢探索,我这个手残党表示非常开心;而且总体来说谜题难度不算太大,关卡难度规划也很合理,因此玩起来也是比较轻松愉快的。

游戏的美术音乐等等表现力部分也是我相当喜欢的一块。据制作者说游戏是3个人想法的综合,因此整体来说非常的超现实;不过受克苏鲁神话影响的痕迹还是很明显的。游戏剧情分成3个故事,由于全程无文字的原因剧情非常模糊(论坛里有剧情讨论帖),不过可以得知每个故事都与死亡有关,而贯穿游戏始终的真主角四腿小蜘蛛君也有点带来光明的天使的意思。美术方面,尽管是黑白画风,但也是惊悚而不恐怖,游戏中的工厂篇、医院篇和马戏团篇都各有其特点,黑暗的加入反而增添了游戏的神秘感。音乐很好听,进医院那关BGM真是……突然热血起来了哈哈哈

总的来说,《Closure》是非常优秀的解谜游戏,值得原价购入;不过本作作为打折常客+偶尔进包的游戏,外加有卡有成就……嗯咳总而言之买买买吧。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
13.3 小时(记录在案的)
发布于:3月15日
解谜类爱好者表示这部作品真的很棒。

游戏内容:
游戏流程为玩家控制手指腿先生无脸先生从出发点到达门,路途上只有光亮照到的地方才是真实的,没有光的地方是仅有重力的无底洞。游戏中包括的道具有光球、灯、无源灯、箱子、桶、池子、光球传送带,啊,怎么能少了最重要的变身面具呢。玩家通过巧妙的安排最后达成目标。
游戏中有蛾子收集,但是蛾子很隐蔽,我没看攻略的时候玩了一遍最后只找到了12/30只= =结果又得把其中的18关重新打一遍。建议玩的时候先弄清楚哪些关有蛾子,这样免得后来得重新玩。

其他:
黑白的简约风格,诡谲的背景图还有面具,也许作者是想讲啥故事的,但是原谅我没看出来。
音乐很棒。音乐很棒!!!!!带感的音乐让人玩的时候觉得自己在做超级吊的事情!BGM在游戏目录下的\Resources\Audio文件夹里,后缀为.ogg的几个就是。忍不住扒出来收藏。。。
最开始以为一共72关。结果打脸是82关。坑爹实际上是88关!!流程有点漫长,打了十几个小时才穿。

总结:作为进包的游戏实在太值。
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.2 小时(记录在案的)
发布于:3月10日
美术风格和玩法独特,虽然简陋但是效果确实达到了。美术风格确实给玩家感官上的印象。
玩法还是偏益智类,但是结合着独特的设定,确实需要思考很多。
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8 人中有 8 人(100%)觉得这篇评测有价值
15.2 小时(记录在案的)
发布于:2014年12月2日
One of the few puzzle games I've completed without resorting to a walkthrough. The solutions are by no mean obvious or easy, but they always make sense.
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6 人中有 6 人(100%)觉得这篇评测有价值
21.1 小时(记录在案的)
发布于:2014年11月5日
B&W platformer with a dark atmosphere. Play with lights & shadows, tons of possibilities. Just began trying to speedrun it, and there are some amazing shortcuts. Ambiant music is quite soft, has a nice ring, and not too tedious, even after listening to it for couple hours straight !
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6 人中有 6 人(100%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:1月8日
A very challenging puzzle-platformer presented in black and white to take advantage of the shadows.

Whatever the light does not touch does not exist.
Expertly guide the light from one side of the map to the next to progress to the next room.
It is not as easy as it sounds, believe me.
This is trial and error in every sense of the word.
You are going to die. Alot.

8.5/10
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5 人中有 5 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:2014年12月26日
A very clever game where the intangible becomes tangible with help from a bit of light.

10/10.
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4 人中有 4 人(100%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:1月2日
Usually I don't play platformer games.

But this one, turned out to be exceptionally good. It's a dark, surreal adventure that introduces rather interesting and involving light-darkness mechanics.

Only what you see in light exists. What is shadowed by darkness does not, and you will fall into it. This creates as you can well imagine, creative gameplay posibilities.
But in all honesty, the game for me is probably too hard to ever complete, yet it seems to be accesible for the first few levels and the atmosphere is amazing. You explore 3 distinct environments: A Factory, A Murky Forest and A Circus.

It has good music and each of the three characters that "morth" into your spidery-like creature have a story of their own, alleogrically presented.

Absolutely a recommendation for puzzle and platformer enthusiasts.
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12 人中有 8 人(67%)觉得这篇评测有价值
7.9 小时(记录在案的)
发布于:1月3日
I suppose the concept is pretty original, yes, but I think that's for a reason... there's just no way it could've worked. A puzzle platformer where the puzzles are easy and the platforming is clunky. Spend several minutes on tedious puzzles only to fail a jump and have to restart the entire level. Whoops, that looked solid, but apparently it isn't. Item babysitting is really fun, especially when the entire game is focused around it.

Sigh. I can't be nice to this game, there's not much enjoyable about it.

The "puzzles" in this game are not ever too challenging. The hardest part is figuring out whether or not what you're trying to do is actually possible, since it's often ambiguous. Move speed is slow, jump is barely passable in height. It's not really a very good platforming engine, and the physics are often clunky. There's some decent brainteasers in the game though so I'm not going to pretend it's devoid of real puzzle design, but the tricky stuff is tricky for the wrong reasons. A lot of the puzzles seem to want to make you explore the area a bit and then restart because you did something wrong while exploring. And there's not a lot of variety; lots of the same things over and over with no clever twists on them.

The game's also way too punishing for how long some of the puzzles go on. Way too easy to jump up onto a box but WHOOPS you forgot to leave your orb next to the box so it plummets into the abyss. Fail a jump you're not sure you can make and WHOOPS back to the start. Losing keys also happens frequently. And the physics lead to some fun times, enjoy your accidentally crushed orb please and thank you. This is especially annoying in the levels that are comprised of several smaller puzzles instead of one big one. Screw up one puzzle and you have to redo all the others too, even though there's no good reason to. The puzzles are already tedious enough without the game forcing you to play them over and over again to figure out everything about them.

In short, it's not fun. At all.

The art style is okay, though the lack of color results in everything looking pretty samey after a while. The music's way too overblown for the game and there's far too few different music tracks. The game has too many levels, could've stood to have less considering the lack of variety, it just feels overlong. Especially when there are levels without any puzzle to be found; not kidding. I think this would've been better with a Braid-like rewind system to avoid the tedium of having to replay everything whenever you screw up a puzzle, honestly. Even if it's a "ripoff" that way, well, at least it'd be more fun to play.

Not recommended at all for either puzzle fans or platforming fans, there's far better out there than this.
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3 人中有 3 人(100%)觉得这篇评测有价值
9.1 小时(记录在案的)
发布于:3月20日
In Closure you will find challenging puzzles based on special orbs of light which you play with in a strategic way to reach the end of each level . It's got original and funny graphics along with a great soundtrack as well.
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2 人中有 2 人(100%)觉得这篇评测有价值
11.8 小时(记录在案的)
发布于:2月3日
What if there is only what you can see? What if nothing exist in the dark and existence is only in the light? Cannot go through the wall? You can if you don't see it. ;) It's a brilliant concept and if you like puzzle games and unique ideas you will love this game. And wait till you hear the music and see all the art behind. Go for it, buy it, enjoy it.
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1 人中有 1 人(100%)觉得这篇评测有价值
10.0 小时(记录在案的)
发布于:3月5日
If I can’t see it, it doesn’t exist. This is pretty much the premise of the game and it is executed to very good effect. Closure is a puzzle platformer in which you are a weird little creature with no face, running about in the dark, and clinging desperately to the light so you don’t fall off into nothingness while you try to map out each level and locate the exit. Oh and then you steal some people’s faces or something and solve light based puzzles in their bodies or whatever.

The puzzles themselves are pretty clever. In each new zone you start out with some pretty simple puzzles which gradually introduce new elements to you, but towards the end of the zone you’re having to work out some pretty complicated stuff. The way these puzzles work is that walls and floors do not exist in the dark, so you have to position lamps and orbs of light about the place to let you do stuff like pass through a wall and not fall through the floor into the abyss, or maybe ride a spotlight up a wall to the exit. It’s a bit weird at first really, but definitely an innovative twist on the standard puzzle platformer. One thing I really like about Closure as a puzzle platformer is that it doesn’t just delight in killing you for no reason (unlike certain other dark puzzle platformers). Every level has a good sense of logic about it that you could probably work out without dying if you were careful and really thought about it; Closure doesn’t resort to tricking you into dying, that’s just not its style. The fact that Closure puts such a weighting on logic rather than trickery or trial and error (though I did have many trial an error moments trying to get my head around some of the harder puzzles) means that every level completed comes with a strong sense of accomplishment, as opposed to other puzzle platformers which only provide the feeling that you’re glad it’s over before you walk into the next ridiculous trap.

The music that accompanies the game is top notch and really adds to the atmosphere of the game. Closure even makes use of some Tuban throat singing, which I don’t think I’ve heard in a game before, but it works really well for the existential and slightly creepy theme that Closure has going on.

There is one thing that I would warn people about with this game, and that is that I encountered a really weird bug playing this game on my new laptop (Windows 8.1 with integrated intel graphics) which caused light to not interact with surfaces properly and made me perpetually fall through the floor and die even though it was lit up – it was a game breaker. I’ve also played this game on a rather old laptop (dedicated graphics, Linux) and on my main PC (dedicated graphics, Windows 7) and on both machines the game runs perfectly. From what I can tell the devs seem pretty active and willing to help resolve any issues but since this problem only affected 1 of my 3 devices and I was so close to finishing when I tried it on my new laptop I didn’t bother getting it sorted out.

I have absolutely no recollection of purchasing Closure, which has added to the mystery of the game for me. I’m just glad I did buy it (if I did buy it) and then happened to stumble across it in my game library. This is truly one of those hidden gem type games and I would definitely recommend it.

8 out of 10, would illuminate.
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1 人中有 1 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:3月6日
First impression:
Get this week's Humble Bundle strictly for this game (also The Bridge)(and NaissanceE)(and Dominique Pamplemousse)(and Betrayer)(and some Mac game)(and Neverending Nightmares)
It's a good thing White Night came out recently, else we might not have had this Bundle! :3
Uh uh uh Sin City! Yeah, I knew I could think of another one :P


This is a puzzle-platformer. You carry around orbs of light to progress. If you drop your light and then try to move, you fall; Darkness swallows you. That is the puzzle mechanic - you have to figure how to traverse and progress while usually having to carry a Key with you. How do you set the light up so you have a clear path to the exit?

You start the game as some weird hooded four-legged thing. You come across a skull with a quill sticking from it(?) and you turn into a female. You wake up beside a burning car. One of the Achievements is called Welcome to Purgatory (IDK why I bothered with hiding that spoiler, it's clear for all to see but whatever).
This is another one of those Limbo-esque things.
Get it while it's on Humble Bundle.
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3 人中有 2 人(67%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2014年12月15日
Thanks!

Seeing this kind of games on steam is a great reminder and inspiration that I might make it into game dev :)
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3 人中有 2 人(67%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2014年12月25日
vERY nice game, all nice, alll cool. Peace
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3 人中有 2 人(67%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2014年11月7日
It's a nice little platformer if you like puzzles.
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3 人中有 2 人(67%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:2014年11月16日
Spent the last 5 minutes just falling into the water and rebirthing while playing fullscreen in 1080p. 10/10
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2 人中有 1 人(50%)觉得这篇评测有价值
7.6 小时(记录在案的)
发布于:2014年12月3日
Closure is a minimalistic puzzle/platformer game centered around the use of light to illuminate the level; any part of the level which is not illuminated does not exist.

Story

There is no story.

Gameplay

The gameplay is very simple and yet has pretty good variety in terms of puzzles nonetheless. You can pick things up, drop them, push crates and barrels around, and adjust the angle of lights you can touch. These are all the mechanics in the game, and yet they’re used in a pretty reasonable variety of ways. The game starts off very simple, but soon starts throwing some reasonably clever puzzles at the player.
The central mechanic of the game is light – light illuminates the level. Any portion of the level which is not illuminated does not exist, meaning that you can fall through it – potentially to your death, if you fall off the bottom of the screen. In addition to constantly-illuminated places (which are usually small patches here and there in a level), there are adjustable lights which throw light onto various parts of the levels; mirrors which can reflect light and behave similarly to the adjustable lights, save that they must be illuminated by some external light source; and small light globes which the player can carry around, pick up, and drop. There are crates and barrels, some of which have light orbs stuck inside them, and fixtures where you can place a light orb which causes something to happen – usually, either additional orbs appear in other fixtures, or the fixture moves around on a fixed track, allowing the player to navigate through the level on a moving platform of light.
All of these things combine to create a pretty solid variety of puzzles, with a few other mechanics thrown in for good measure. There is a fixed gun which can shoot out light orbs (destroying them) or targets (which open up doors). There are barrels and crates which can be pushed onto buttons to open doors. And there is water, which can be swum around in, but which light orbs, when not held in your hands, float instead of sink. There are keys in a few levels which unlock the final door – often a bit challenging because you can only carry one thing at a time, and you often need to carry around a light orb to navigate the levels well – and other doors which are opened by either casting light on certain parts of the level or putting light orbs in all the fixtures around the door.
Almost all of the stages are pretty short, with only the final states in the game requiring more than a few minutes to complete – and even there, most of the time spent completing them is figuring out what you’re doing, not actually doing it.
On the whole, the game’s central mechanic is quite clever and creates a solid variety of puzzles, and in the end of the game, ten remix type levels test your ability to use all of the other things you’ve learned in concert.
There are also 30 moths distributed throughout the game which serve as collectables; these glowing moths are sometimes hidden very cleverly, but also sometimes feel as though they’re hidden “cheaply”, such as off the side of a stage where there is only one spot you can walk off the side of the screen and actually have the screen scroll.
If the game has any weakness in its physics, it is in the crates and barrels. The barrels mostly behave predictably, but the crates, being squares, frequently will fall at an angle, which can send them tumbling out of the light and off into the darkness, causing you to fail the stage sometimes through no real fault of your own. Sometimes this felt extremely inconsistent, which was frustrating when the goal was to do the same thing over and over again every time I restarted the level. This is particularly frustrating in the final level, where you must solve four puzzles to defeat the level, and two of them involve crates, either of which can go plunging off into the darkness with little warning. Given that this is by far the longest stage in the game, it is rather annoying.
Overall, the game’s gameplay is decent enough, but the game never feels like it ever goes above and beyond – it knows what it is, and it does what it wants to do, but it never makes me feel like it is anything more than a simple puzzle platformer.

Graphics

The graphics are simple but visually appealing, and look fine in high resolution.

Final Summary

All in all, there’s nothing really wrong with Closure, but there’s nothing overwhelmingly right about it either. The game is simple, it works well enough, the puzzles are reasonably creative and make use of the game’s mechanics in interesting ways, and the graphics are reasonably appealing to the eye. All that being said, the game never really impresses the player or goes above and beyond; it is what it is, and what it is competent, but not great or spectacular. It is merely a decent game with interesting ideas. At about six hours to complete 100%, it is not an unreasonably long game and does not wear out its welcome, but your life will not be forever incomplete if you never experience it.
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2 人中有 1 人(50%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:2014年12月30日
I was drawn to Closure because of the light-based game mechanic, but was pushed away because of poor design. I really wanted to like Closure, but when the most used action in the game is to reset the level there are some serious design flaws.

Puzzle games are supposed to challenge you intellectually, and on this Closure falls short. It leans heavily on ensuring objects do not fall out of the level, but gives no insight into the level. Your first run through most levels will be a short exploratory phase, followed by restarting the level. After that, the level boils down to keeping your objects from falling out of the level and restarting.

Playing the same small segment of a level in a puzzle game isn't the same as playing a segment over in another genre. In other genres you will have a few minutes of play in a potentially dynamic level. Puzzle games do not have this dynamic property; the challenges are static. Short, rapid restarting combined with static challenges leads quickly to boredom.

The artistic style of the game is not particularly special: black-and-white, minimalism and attempted atmospheric horror. The ambient music in the game loses its charm quickly. The shrill tones which normally cue enemies jumping out at you feel entirely out of place in a puzzle game. All this is the absolute minimum required for the horror genre and is not novel.

I like puzzle games, but I can't recommend Closure. The constant restarting of levels ruins what could have been a great experience.
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