The life of an independent mercenary is rarely without excitement. Your spacecraft awaits and your adventure begins in the Sapphire solar system.
User reviews:
Very Positive (360 reviews) - 81% of the 360 user reviews for this game are positive.
Release Date: Jan 16, 2012

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About This Game

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

System Requirements

    • OS: Windows XP, Vista, 7, 8.1
    • Processor: 2.0 GHz AMD/Intel
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 750 MB
    • Video Card: 128 MB DirectX Compatible
    • DirectX®: 9.0c
Helpful customer reviews
38 of 39 people (97%) found this review helpful
2 people found this review funny
73.8 hrs on record
Posted: November 14, 2015
Amazing, the only thing more amazing is the optimization and performance. Runs great on my old XP machine, and doesn't need a ton of Ram or Hard Drive space.

It is also supremely cool to be able to go from space to planet surfaces seamlessly. Even planetary rings become space dust when you fly into them.

There IS a learning curve with the complex controls, (most of the keyboard is bound to something lol) but eventually you learn which controls are important and which are just there for extra fine control. I found transposing the arrow key binds with the WASD ones really helped, and there is a training mode to help you get accustomed to the controls and general gameplay. You can map most of the important controls onto a standard USB PS1 controller.

I'll also mention that space station contracts are where the meat of single player objectives are, and space gates allows travel to different galaxies.

Combat feels like a refined version of Wing Commander, and there are times I feel like I'm playing a sandboxed version of that, which is a good thing IMO.

Get this game if you like space. It has definitely earned it's Very Positive rating. I'm thoroughly impressed.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
300.3 hrs on record
Posted: January 7
I will buy anything made this Developer.

I was introduced to PC when I was working for an injured vet in the PH. I was a console player my whole life and this game and Freelancer where my first, tentative, steps into PC. I had a pirated version for about five months in the PH and it was missing a lot of the gameplay.

When I got back stateside I bought it and haven't looked back. It is a wonderful game. Worth the dollars spent. The forums are active. The Developer is active and the modding is good too.

Nothing can be more fun, in short bursts, than flying around with nuetonian physics killing Cylons. (Mod by CaptCaveman)
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9 of 10 people (90%) found this review helpful
27.1 hrs on record
Posted: January 15
Amazing game that a 1 man team has created. If you feel cheated by Elite Dangerous like I did then you should check this out. Yeah sure it's not as "pretty" as ED but it has way more features and you won't pay $60 for another season of updates. Great game from a great company.
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5 of 5 people (100%) found this review helpful
92.1 hrs on record
Posted: January 2
Suprisingly fun game. The videos and pics don't do it justice. It makes the game look empty and boring.

I don't want to compare it to the X series of games, but it has the same feel. And just like the X series, the game is only as fun as you make it. Anyone that has played and liked the X games knows what I mean.

A really, really solid indie game. Kudos.
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28 of 49 people (57%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: December 21, 2015
I bought this game, because I wanted to customize my ship and then have a "sandbox" environment to kick around in. After half an hour of playing, I realized I'd bitten off way more than I'd ever wanted to chew, so I put the game away for months. I came back at it with the intent of finally mastering the thing. After spending an hour and a half beating my head against the control options, I finally learned how to toggle inertial flying and began to work my way through the first few frankly boring missions and got to the race against the AI ship. After half a dozen frustrating goes of bouncing helplessly around and then out of the course "rings", I had my fill of the Evo after 4 hours of playing.

I really wanted to give this game a positive recommendation, I really did, but it all comes down to the game trying too hard to be too much. Yes, the hardcore space simulator enthusiast looking for perfect immersion will LOVINGLY CARESS this game all night long (so if that's you, I TOTALLY recommend this game), but if you are a more casual gamer looking for a fun sandbox space combat game you can jump into and start kicking around in immediately? This is the exact opposite of that.

The controls are designed for a high level of investment in both time and energy in learning how to play. Ultimately, to get the best experience, a full function joystick and throttle are NOT OPTIONAL. Don't even buy the game unless you have a very robust controller. You'll have to devote yourself to memorizing dozens of key commands and unfortunately the opposite of intuitive control options, which is the only serious knock I have against the game from a critical standpoint. The control options desperately need better laying out (IE: movement controls need to be separate from head swivel controls need to be separate from combat controls, etc.)

Compared to other space themed games (ie: Wing Commander, X-Wing, Freelancer, Colony Wars, etc.), Evo is orders of magnitude more difficult to play, being marketted as a "game" (which it is technically), but it's more accurate to call it a space simulator with game elements bootstrapped on. So I simply can't recommend this game to anyone that isn't a hardcore space simulator enthusiast.

Unfortunately, my search for a nice middle ground space combat sim continues.
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