Ett nyckfullt Action-RPG som presenteras av skaparna av Recettear ~ An Item Shop's Tale. Köp innan 5 Augusti och spara!
Användarrecensioner: Mest positivt (372 recensioner)
Utgivningsdatum: 29 jul, 2011

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Köp Chantelise - A Tale of Two Sisters

Paket som innehåller detta spel

Köp Carpe Fulgur Collection

Innehåller 3 saker: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

Rekommenderat av kuratorer

"Not really worth thinking about."

Om detta spel

För fem år sedan förvandlades Chante till en älva av en häxas förbannelse under den röda månen. Nu söker hon och hennes syster Elise efter ett sätt att förvandla henne tillbaka till en människa, och under deras resor stöter de på en speciell stad som är hem till ett antal närliggande ruiner, och en egendomlig butiksinnehavare som heter Aira, och en märklig, livlig spåkvinna som kallar sig själv för Elma. Kan detta ställe vara nyckeln till att Chante kan återgå till det normala? Eller kommer det leda till fler svar än vad våra två systrar någonsin ville veta...?

Huvudfunktioner

  • Ett action-RPG i klassisk stil för PC!
  • En skatt att hitta i vartenda område!
  • Uppfinningsrika boss-strider som utmanar spelaren!
  • Fullt handkontrollstöd, inkluderat stöd för Xinput-trigger och kamerakontroll med höger spak!
  • Fem kärn-dungeons, plus två bonus-dungeons! Timmar och timmar av spel!
  • Fiske! Med samlingsbar fisk!

Systemkrav

    • Operativsystem: Windows XP/Vista/7
    • Processor: Pentium 4 1.7ghz eller Athlon XP 1700+ (eller motsvarande processor)
    • Minne: 256MB of system RAM (512 rekommenderat för Windows Vista och 7)
    • Grafik: DirectX 8.1-kompatibelt grafikkort (vilken typ som helst) som har minst 64 MB i video-RAM; Nvidia och ATI testade (Intel Intregrated Graphics under IntelHD-serien rekommenderas ej)
    • DirectX®: 8.1 eller högre
    • Hårddisk: 450MB
    • Ljud: DirectX 8.1-kompatibelt ljudkort
Hjälpsamma kundrecensioner
23 av 32 personer (72%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
13.2 timmar totalt
Upplagd: 8 januari
Quick Summary
Less forgiving than Dark Souls.

Ten times more fun than Dark Souls.

Purchase Verdict: Yes

Points of Interest

-Some people have complained about the difficult camera controls: I originally had an issue with this, but after rebinding the camera controls from A+S to A+D, I had no problems.

-The game has a great story line (I'm currently on the final bosses.), beautiful art, and an amazing sound track

-This game can be extremely hard, and it takes a lot of strategizing and understanding how each spell and equipment works. However, once you make progress, it is extremely satisfactory and rewarding.
Var denna recension hjälpsam? Ja Nej Rolig
33 av 55 personer (60%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
4.4 timmar totalt
Upplagd: 2 januari
I beat the ♥♥♥♥ing crab. I'm done. 10/10
Var denna recension hjälpsam? Ja Nej Rolig
5 av 7 personer (71%) fann denna recension hjälpsam
3.2 timmar totalt
Upplagd: 20 januari
One of the best rpgs i have played. I love how they said ♥♥♥♥ it to leveling and made it so you had to buy your stats. This made it hard and easy at the same time. I almost never thought i would be semi addicted to killing things. You feel joy when ever you kill an enemy. 8/10
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
20.7 timmar totalt
Upplagd: 2 juni
Walking is alittle bit weird and the game inst exactly AAA graphics. For JRPG dungeon brawler its fairly challenging and fair. Almost like a little dark souls in difficulty. Actually maybe harder. Once you get into it it is hard to stop coming back to it.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
12.2 timmar totalt
Upplagd: 25 juni
Fun little hack 'n slash. Lots of people call it an RPG, but that's simply because it's Japanese. It's a hack and slash through and through. Maybe not worth the $10 price tag, but worth a playthrough if you can get the Fulgar collection on sale.

+ Very challenging. I'd like to say it's 70% good design, and 30% poor design. The good design stems from the different ways you have to approach different enemies and how to handle them when they're attacking from all around.
+ Graphics are charming, although lackluster. It's a 3D game with 3D bosses and 2D items, characters, and enemies that always face the screen. Graphics are reminiscent of Doom's 2.5D rendering, if that makes more sense. The pixel art is nice, character illustrations are generic anime caricatures which don't insult the eye too much.
+ A fishing minigame exists for those of you who want a Japanese game with lots of grind. I never bothered with it.
+ Lots of secrets in each level.

- Maybe too challenging, and not in a good way. As I said before, the challenge is 30% poor design; that stems from ♥♥♥♥♥♥ magic stone mechanics, poor hitboxes that stem from having 2D sprites represent 3D characters, and no immunity after getting stunned, meaning a boss can basically one-hit you if you get hit by some unavoidable attacks.
- The magic stones aren't implemented very well.
It works like this: There are 4 kinds of stones and 6 slots. You can use one stone, two stones, three stones, or four stones at a time for obviously more powerful attacks if you use more stones. However, you're locked out of the higher-tier powerups if you pick up a random permutation of stones - you can't use two blue stones and one green stone to heal, for example, you'll just end up firing the two-blue-stone attack while wasting a green stone. This can be frustrating when battling an enemy since the button to pick up stones happens to be the same one you use to attack, meaning you can ♥♥♥♥ yourself over with stones when you need to heal.
If you want to drop stones, you hold the cast magic button for five seconds. It's a pain in the ♥♥♥ and not viable when you're in a tight spot.
Also, stone drops are random every time you hit an enemy. This means that you have to rely on the RNG to give you a good set of stones, especially when you're fighting a boss and you desperately need blue stones to heal.
- The music is so ♥♥♥♥ing horrendous. I played the kazoo version of Armstrong's boss theme from the MGR soundtrack during the final boss's final form and it was actually better than the in-game music.
- The story sucks and the final boss is anticlimatic. For ♥♥♥♥'s sake, you don't even SEE the witch, let alone fight her.

Despite its flaws, it's a fun game if you're man enough to be the little girl.
Var denna recension hjälpsam? Ja Nej Rolig