Un fantaisiste Action-RPG produit pour vous par les créateurs du célèbre Recettear ~ An Item Shop's Tale. Achetez avant le 5 août et économisez !
Évaluations des utilisateurs : Plutôt positive (404 évaluation(s)) - 76% des 404 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 29 juil 2011

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Acheter Chantelise - A Tale of Two Sisters

Packages qui comprennent ce jeu

Acheter Carpe Fulgur Collection

Inclut les 3 articles suivants : Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale


Recommandé par les curateurs

"Not really worth thinking about."

À propos de ce jeu

5 ans auparavant, un sortilège transforma Chante en fée par une nuit de lune rousse. Depuis lors, Chante et Elise, sa sœur, cherchent une façon de lui rendre son apparence humaine. Au cours de leur voyage, elles rencontrent, dans une ville en ruine, une libraire nommée Aira et une diseuse de bonne-aventure nommée Elma. Auraient-elles trouvé l'endroit pour rendre à Chante son apparence ? Ou bien l'endroit qui va leur apporter plus de réponses qu'elles ne le souhaitent ?


  • Un titre classique d'action/jeu de rôle sur PC !
  • Des trésors un peu partout !
  • Batailles de fin de niveau originales !
  • Support manette y compris gâchette X et contrôle de la caméra avec stick droit !
  • 5 donjons commun et 2 donjons supplémentaires ! Des heures de jeu !
  • Pêche ! Collectionnez les poissons !

Configuration requise

    • Système d'exploitation : Windows XP/Vista/7
    • Processeur : Pentium 4 de 1.7 GHz ou Athlon XP 1700+ (ou processeur équivalent)
    • Mémoire vive : 256 Mo de RAM (512 Mo recommandé pour Windows Vista et 7)
    • Carte graphique : Carte graphique compatible DirectX 8.1 de tout type avec au moins 64 Mo de mémoire vidéo ; Nvidia et ATI testées (Les cartes graphiques intégrées en-dessous de la série IntelHD ne sont pas recommandées)
    • DirectX® : 8.1 ou supérieure
    • Disque dur : 450 Mo d'espace disque disponible
    • Son : Son compatible DirectX 8.1
Évaluations intéressantes des utilisateurs
13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.2 heures en tout
Posté le : 25 juin
Fun little hack 'n slash. Lots of people call it an RPG, but that's simply because it's Japanese. It's a hack and slash through and through. Maybe not worth the $10 price tag, but worth a playthrough if you can get the Fulgar collection on sale.

+ Very challenging. I'd like to say it's 70% good design, and 30% poor design. The good design stems from the different ways you have to approach different enemies and how to handle them when they're attacking from all around.
+ Graphics are charming, although lackluster. It's a 3D game with 3D bosses and 2D items, characters, and enemies that always face the screen. Graphics are reminiscent of Doom's 2.5D rendering, if that makes more sense. The pixel art is nice, character illustrations are generic anime caricatures which don't insult the eye too much.
+ A fishing minigame exists for those of you who want a Japanese game with lots of grind. I never bothered with it.
+ Lots of secrets in each level.

- Maybe too challenging, and not in a good way. As I said before, the challenge is 30% poor design; that stems from ♥♥♥♥♥♥ magic stone mechanics, poor hitboxes that stem from having 2D sprites represent 3D characters, and no immunity after getting stunned, meaning a boss can basically one-hit you if you get hit by some unavoidable attacks.
- The magic stones aren't implemented very well.
It works like this: There are 4 kinds of stones and 6 slots. You can use one stone, two stones, three stones, or four stones at a time for obviously more powerful attacks if you use more stones. However, you're locked out of the higher-tier powerups if you pick up a random permutation of stones - you can't use two blue stones and one green stone to heal, for example, you'll just end up firing the two-blue-stone attack while wasting a green stone. This can be frustrating when battling an enemy since the button to pick up stones happens to be the same one you use to attack, meaning you can ♥♥♥♥ yourself over with stones when you need to heal.
If you want to drop stones, you hold the cast magic button for five seconds. It's a pain in the ♥♥♥ and not viable when you're in a tight spot.
Also, stone drops are random every time you hit an enemy. This means that you have to rely on the RNG to give you a good set of stones, especially when you're fighting a boss and you desperately need blue stones to heal.
- The music is so ♥♥♥♥ing horrendous. I played the kazoo version of Armstrong's boss theme from the MGR soundtrack during the final boss's final form and it was actually better than the in-game music.
- The story sucks and the final boss is anticlimatic. For ♥♥♥♥'s sake, you don't even SEE the witch, let alone fight her.

Despite its flaws, it's a fun game if you're man enough to be the little girl.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
15.9 heures en tout
Posté le : 27 juillet
Alright I suppose I should give this game a review. First off: I loved it. Great game from beginning to end.

Music: Great soundtrack. The opening theme and the credits music were probaly my favorites.

Gameplay: The gameplay (in terms of combat) consists of three important parts: melee attacks, dodging, and the magic system. The melee attacks have one button with varying damage and the occasional critical hit. Dodging is done by pressing the jump button and attack button at the same time. It is crucial that you git good at this. And the magic is definitely where it shines. The magic works by collecting gems dropped by enemies and combining them to activate spells. The obvious spells the game tells you about all include using a certain amount of the same gem, but I found a few other combinations one if which was a lasting poison effect. I of course forgot how to do this really fast.

Controls: The game begs to be played with a gamepad. Use one, or else. I didn't even touch the keyboard controls.

Story/characters: A big part of why I loved the game. I enjoyed it throughly and loved the characters. It is well written and has some serious moments mixed in with a good sense of humor. The story is shared in the visual novel style with sections of dialougue and Japanese voice acting accompanied by character portraits and the occasional cut scene as well image. If you don't like reading then learn Japanese. Or just don't play it. I wouldn't suggest that though.

Flaws: It suffers from the same issue that all RPGs do: The Grind. You WILL need to grind. Of course this is expected when it comes to RPGs, but a heads up those of you who can't stand it. Also you may lose the will to continue. This game has been compared to Dark Souls in terms of difficulty. In fact some say it's harder. I have never played Dark Souls, but I can tell you that if I didn't love the game so much I would have given up. There were many points when I just hit a wall, but my drive to win, win, WIN kept me grinding and improving. There is a luck component though because gem drops are completely random and you can't use the ones you pick in any order you want either. You have to use them in the order you picked them up.

So all in all, if you love RPGs and have a playlist of motivational Shia Labeouf videos you'll find this game Gr8 m8 8/8.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 15 août
I have over 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews #33 - Chantelise

Normally I have a soft spot for JRPGs, but in the case of Chantelise, I could not get into this game at all. I didn't even finish my hour of play before I put it down.

I'll start with the presentation. It's this weird hybrid of a world presented in 3D, but all of the characters are flat 2D sprites. It's not so bad with your character since the camera stays behind you as you move. But NPCs look really weird as you circle around them. Each character has 4 different sprites that get displayed based on which side of the character you are facing. I have nothing at all against the 'retro' look in games, but this combination of 3D and 2D I found jarring.

The biggest part of the game is the combat. Combat in Chantelise is not turn based, but rather plays more like a hack-n-slash game. There's really only 2 basic elements to combat. One is mashing the melee attack button, and the other is your magic button. Magic works rather strangely in this game, as you pick up gems from the ground. Rather than selecting a spell you cast, you use these gems in the order they are picked up. You can hold down the magic button to charge your attack and use multiple gems. It sounds nice in the sense that different colored gems can be combined for different attacks, but it's entirely dependent on the order you pick the gems up. So your strategy is more about trying to pick up gems in the right order, while trying not to get killed, which you'll fail at miserably because the game becomes punishingly difficult as soon as you enter the first dungeon.

The story, what little I saw of it, I did like. The characters were my favorite part of the game, but unfortunately the game just kind of doles out the story in little pieces, like a visual novel, in between clearing out areas of monsters. Which brings up another annoyance I had. When you enter a new area, you will be blocked from progressing by some magical barrier or whatever it is that the game doesn't explain. The barrier just magically goes away when you kill the last monster in the area. No explanation, that's just how things roll.

One other note, there is no level progression in the game, which means the only way that you can become more effective in combat is to buy better items. When you die, you get sent back to town. So it sets up this grind of collect gold, get killed, then upgrade to better items. Having some grinding in a game isn't a bad thing, but it has to be fun, and I wasn't having any. This game just isn't for me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 4 avril
Un système de combat à la première personne très très limité. Aucune variété dans les équipements/compétences. Pas de quètes annexes dignes de ce nom.
Bref, absolument rien d'original/intéressant dans ce jeu, qui est plus déprimant qu'un mauvais Zelda.
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506 personne(s) sur 680 (74%) ont trouvé cette évaluation utile
81 personnes ont trouvé cette évaluation amusante
15.1 heures en tout
Posté le : 13 décembre 2014
10/10 Like Dark Souls but with lolis
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante