Een wispelturige actie-RPG van de makers van de alom bekende Recettear ~ An Item Shop's Tale. Koop alvast voor 5 augustus en bespaar!
Gebruikersrecensies:
Recent:
Erg positief (19 recensies) - 89% van de 19 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Grotendeels positief (450 recensies) - 76% van de 450 gebruikersrecensies voor deze game is positief.
Releasedatum: 29 jul 2011

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren

Chantelise - A Tale of Two Sisters kopen

Pakketten die deze game bevatten

Carpe Fulgur Collection kopen

Bevat 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

Over dit spel

Vijf jaar geleden veranderde de vloek van een heks onder een rode maan Chante in een fee. Nu zoeken zij en haar zus Elise een manier om haar weer terug te veranderen in een mens, en tijdens hun reis stuiten ze op een bepaalde stad, die het thuis is van meerdere dichtbijgelegen ruïnes, een eigenaardige winkeleigenaar die Aira heet, en een vreemde waarzegger die zichzelf Elma noemt. Zou deze plaats de oplossing kunnen hebben om Chante weer normaal te maken? Of zal het naar meer antwoorden leiden dan onze twee zussen ooit hadden willen weten?...

Belangrijkste onderdelen

  • Een actie-RPG voor de PC met een klassieke stijl!
  • Een schat om te vinden in elk gebied!
  • Creatieve baasgevechten om de speler uit te dagen!
  • Volledige controllerondersteuning, waaronder volledige Xinput-trigger en rechterstick-cameracontrole-ondersteuning!
  • Vijf hoofdkerkers, plus twee bonuskerkers! Uren en uren aan gameplay!
  • Sportvissen! Met verzamelbare vissen!

Systeemeisen

    • Besturingssysteem: Windows XP/Vista/7
    • Processor: Pentium 4 1,7 GHz of Athlon XP 1700+ (of een vergelijkbare processor)
    • Geheugen: 256 MB RAM (512 MB aangeraden voor Windows Vista en 7)
    • Videokaart: DirectX 8.1-compatibele videokaart van welk type dan ook met minstens 64 MB videogeheugen; Getest met NVIDIA en ATI (Intel Integrated Graphics ouder dan de Intel HD-serie niet aangeraden)
    • DirectX®: 8.1 of hoger
    • Harde schijf: 450 MB
    • Geluidskaart: DirectX 8.1-compatibele geluidskaarten
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (19 recensies)
Totaal:
Grotendeels positief (450 recensies)
Recentelijk geplaatst
Chompski
( 4.1 uur in totaal )
Geplaatst: 30 mei
Want a less dark version of dark souls? Chantelise is a game for you. I suggest playing with a controller but its pretty fun and fkin hard
Behulpzaam? Ja Nee Grappig
mattsumoto1
( 32.1 uur in totaal )
Geplaatst: 16 mei
0/10 No depth perception ridicuolous added diffictulty awful camera controls uncomfortable playing on pc generic story
Behulpzaam? Ja Nee Grappig
Darkest Tears
( 35.3 uur in totaal )
Geplaatst: 16 mei
It was one of the most beautiful, story rich, deep, emotional AND HARD games I've ever played in all my life. Not debunking other games, but this IS one of the games that really made me get into THAT FEEL that you can't just explain through words; even though the story is not large like most JRPGS. That mix of nostalgia and challenge combined with a good plot and well developed characters make you feel like you're sincerely part of the scenario. I'm really thankful for playing such a masterpiece.

Pros
- Really challenging and fun game
- The plot is so nice that will make you stuck to the game until the very last end
- Interesting and unique spell system
- The characters are well developed
- Wide space for strategizing when going through stages
- The artwork and the soundtracks are captivating
- Elise is such a cutie

Cons
- Really punishing game (not meant for casuals)
- The plot can make you cry like a little sh*t
- The bosses are unkillable and Archdevil is such a fata** motherfu**er that will make you throw your monitor in the toilet (GOD I HATE THAT GUY SO MUCH)
And the only real problem about the game:
- No sequel

Overall the game is extremely good but it will make you addict to it and then you'll realize that it doesn't have a sequel and you'll cry the fuc* outta it.

11/10 would play it again. Thank you so much for it, EasyGameStation
Behulpzaam? Ja Nee Grappig
ootdega
( 7.5 uur in totaal )
Geplaatst: 14 mei
Disclaimer: I have not finished this game yet, so some features and events may not be included here. I'll update it later if necessary. I also have not played Recettear or Fortune Summoners yet, though they are in my library. I decided to play this first because it looked colorful and fun, so this will be from somewhat of an outsider's perspective.

The story concept is pretty simple. You are Elise. Your older sister Chante has been turned into a fairy and you need to find the witch that did it in order to change her back.

Elise is patient and kind, though that's all I can say about her right now, as the story hasn't given her much development yet. Chante is perceptive and clever, but also blunt as a boulder with a one-track mind and a VERY short temper. She makes a lot of threats to kick people in the shins. Granted, she is a foot tall, so that's pretty much as far as her threats can go.

And of course, since Chante is a fairy, her first spoken line is "Nee nee," which means "Hey." I see what you did there. Fortunately, unlike Navi, she actually respects the player's intelligence with her advice, and it's in a text box in real-time.

As others have said, this game is unforgiving and expects a lot from the player, and the main reasons for that are in the game mechanics, not the enemies.

Let me elaborate.

You do not level up in this game. You have your base stats: HP, attack, defense, magic attack, and magic defense. The only one that you can permanently increase is your HP. The rest are entirely dependent on your equipment. You start with only 3 equipment slots, which increases to 4 later on. These together mean you will be changing your equipment a lot, and there is no quick way to do it. The price of items will also dramatically increase with each purchase, and the price of treasures will slightly decrease with each one you sell. So, while more effective equipment and HP medicines do become available, you will still be quickly limited by cost.

You also do not have skills. You can give yourself different physical attacks with certain crystals, but other than that you will be using magic to do anything other than melee attacks.

You -also- do not have consumable items. The only items you can carry are either to equip or sell. I think the only exception to this is a remedy that cures paralysis, but I haven't bought that, so I don't know how it works. Regardless, you cannot carry recovery items. The only healing items you can get are randomly dropped by monsters or from specific barrels. They don't disappear until you leave the room, but you cannot take them with you. You eat them as soon as you pick them up. Right off the ground. Yum.

You ALSO do not have magic. Your itty-bitty sister does. And she cannot use said magic without gems. You obtain these gems by hitting monsters, and there are four different types, one for each element. You can use them individually or combine up to three of them (only two at first) for different effects. The game tells you some of the combinations in one of the menus, but you'll have to figure most of them out yourself. You can carry a total of six gems.

There are a few problems with this.

The first is which gems you use are entirely dependent on the order in which you pick them up. If you need a fire spell, but you're currently on a wind gem, you'll have to waste that gem or find something else to use it on, because the first gem determines the element of the spell.

The second is which gems are dropped and when is completely random. You cannot choose what spells you use and when. The game does. This is made worse by the fact that there IS actually a healing spell, and it requires THREE water gems.

The third is you will constantly be picking up gems just so you can hit something from a distance. This means a significant amount of time will be spent just managing which gems to pick up and in which order. THIS is made worse by the fact that if you want to have a healing spell in reserve, you are limited to just three gems.

The fourth is that gems are finite in number. If you run out of gems, you have no magic and are stuck with physical attacks. If you cannot progress without magic, you are officially screwed (either through stalemate or suicide) and must start the dungeon over.

The fifth is that enemies have specific elemental affinities to them. You can tell which by what color the reticle is when you are locked onto them. If you hit them with a spell of the same element, you will barely hurt them and thus waste a gem.

The sixth is that you MUST kill every enemy in the room in order to unlock the door to the next room. You only need to do this once, but it is still often easier said than done. On top of that, sometimes the exit is guarded by a giant bomb with several huge magic attacks at its disposal anyway.

The seventh is threefold: skeletons cannot be killed with physical attacks, clams are only vulnerable for the split second they attack if you get close to them, and bombs explode when they die. You can equip elemental crystals to bypass the skeleton problem, and just git gud to deal with clams (usually), but no such luck with bombs. If you have no long-range magic left, you will be forced to take a large chunk of damage to progress, unless you have already cleared the room.

The funny thing is, as I just discovered, giant bombs do negligible damage when they explode. I ran out of magic and had to finish it off with my sword. It did 3 damage. The small bomb I fought next did 31 damage and killed me.

There are a couple problems with melee combat as well. Since the game uses character sprites in a 3D environment (which in itself is bizarre, is this Doom with swords or something?), it's difficult to gauge your proximity to the enemy. On top of that, Chante is not as small as you'd think, and blocks some of your vision. It's usually not a problem, but with small enemies that attack quickly, like piranhas, it can be.

On the topic of enemies: There are only a few types, but each one's behavior and weaknesses are very different, and you fight a significant number at any given time. They also change in element depending on the dungeon. This prevents the game from becoming overly repetitive, despite the fact that you have to restart the entire dungeon from the beginning every time you die.

The bosses, though, can be a problem. Each of them has a specific method to defeat them, and you have to figure it out on your own. Chante gives some hints, but they're entirely from her perspective. She's just as clueless as you. This means you will die several times just trying to figure them out, and have to walk through the entire dungeon again for every rematch. That said, once you figure them out, they can be a lot of fun to fight, especially since the skill ceiling of this game is sky-high.

What doesn't help the repetition is the lack of gameplay variety. You have one character to control, and while your abilities do expand, they never change. There is a point of the game where you control a different character, but they immediately transform into a direct copy of Elise, and so all that changes is her voice and the color of her hair and eyes. That was more than a little disappointing, especially since the character in question USES MAGIC. WHY MUST YOU DO THIS?

*sigh*

Regardless, I still recommend this game to anyone willing to accept all of the above. I just advise you to be patient with it and don't play it for extended periods. You will die a lot. You don't lose anything but your time by dying, but you will die a lot. And hearing Chante trying to get Elise to wake up never stops being a little heartbreaking, especially since she is completely helpless without you.

In short: Prepare to Die.
Behulpzaam? Ja Nee Grappig
ACertainElectrifyingBiribiri
( 0.7 uur in totaal )
Geplaatst: 14 mei
This dARK souls looks cute
Behulpzaam? Ja Nee Grappig
Signis
( 1.5 uur in totaal )
Geplaatst: 11 mei
For some reason Steam reset the players' gameplay time for this game in an update, but it provided me lots of hours with challenge and fun. It ran very well on my old laptop. The game might look hard but its much easier once you grasp the basics (playing with a joypad is huge help). So go ahead and give it a chance, you won't regret it.
Behulpzaam? Ja Nee Grappig
TIPME
( 3.8 uur in totaal )
Geplaatst: 9 mei
Chantelise souls
Behulpzaam? Ja Nee Grappig
The Suspect
( 3.1 uur in totaal )
Geplaatst: 8 mei
the real darks souls starts here
Behulpzaam? Ja Nee Grappig
Orange Jesus
( 4.1 uur in totaal )
Geplaatst: 5 mei
This game is hard
Behulpzaam? Ja Nee Grappig
jchaosmaster
( 0.9 uur in totaal )
Geplaatst: 3 mei
Product received for free
Let's start with I have a "Very" short amount of game time. That will change because with only in 0.4 hours into i plan on playing it. The game was made by the same people that made "Recettear: An Item Shop's Tale" which was a good game in it's own right. Also take into account this is not a Mega $$$ game it is a indie game, also take into a account the game is only 10$ normal. Which is not much for a honestly good game. So it not one of those games you get "JUST Because It's on sale."

This game I's something i really never seen before In it take 2D spirits and allows then to move seamlessly in a 3d Wold.

From what little i played the combat is fun. A free roaming hack and slash, It almost reminded me of a early Legend of Zelda style fighting. The game is in all jap but the Text are easy to read and the voice acting matchs the tunes of the game well so you can still feel when someone is sad despite not knowing it.

Only Con so far i found is "Magic." If your the pure wizerd fighting style I'm sorry. To use magic you have to collect stone that are consumbed as soon as you cast your spell. You can only carry about 7 stone. You will use either 1 stone for basic spells and 2 stones for advance spells. However the spells are at least cool in what they deliver.
Behulpzaam? Ja Nee Grappig
berzha101
( 5.7 uur in totaal )
Geplaatst: 1 mei
Chantelise is a HARD game that was not really meant to be played on PC. You basically take on the role of a girl who needs to clear out regions and fight a final boss in a region. The story progresses after you finish a region and its boss and it seems like it was a well designed game, for the time when it came out. The gameplay itself is actually pretty fun and is generally smooth for the most part and the game is fun. I will highlight some key points, both good and bad, below.

My first point is with the keyboard optimization. Frankly, it is not too great. A and S are camera rotation, Up, Down, Left, Right are move, and Z,X,C,V are your abilities. It takes a while for you to get used to this scheme and there is not even an option to rebind the keys the way you want it to be. Furthremore,the bad part is how punishing the game is if you screw up your keys, especially if fighting a boss. That brings me to my second point.

My second point is that the game is really hard. The first few places and the tutorial were relatively easy so I was like okay thats fine. Then I died. I thought I died because I was being a little uncareful and that I was. But then I died again. And again. And again. And then I finally got to the boss for the first region. Let's just say that I died at least 10 times to that boss alone. Although I am not against games being hard, with the poor keyboard optimization, the game becomes relatively annoying when you die cuz you mispressed a key or was pressing D when you should have been pressing S (because typically with camera controls on keyboard without mouse optimization it is WASD with A being left and D being right).

My third point is that the game is simple to get into and understand. The controls and stuff, although not optimized well, are actually really simple to master and there are only a few combinations to be remembered with the spells. You have your basic attack, your jump and attack, your dodge, and your magic. Combine that all with lockdown and remove lockdown and you get a really simple control scheme which is actualyl really nice. The enemies are also self explanatory sometimes. To hit a flying enemy you have to jump attack. Each enemy has a health bar. Each enemy has an attack pattern. All your standard stuff but Chantelise does it pretty well.

Overall, good game but a little on the older side with poor optimization for PC. If I could have played this game with a mouse controlling the camera, it would have been a lot easier and better. But the game itself is fun and I would reocmmend this.

Rating: 7.3/10
Recommend: Under $3
Behulpzaam? Ja Nee Grappig
tora.furry
( 0.3 uur in totaal )
Geplaatst: 1 mei
VERY nice game but not for casual players. =)
Behulpzaam? Ja Nee Grappig
Dimitri
( 5.2 uur in totaal )
Geplaatst: 29 april
Ok - first of all, I don't know WHAT Steam is smoking because I've put at least 80 hours into this game, I swear. I played the hell out of it for like three weeks straight and then gave up on it cold turkey. Then, I attempted to play it again and it's like Steam reset my hours. Anyway, I finally beat Chantelise, so I can write my review for it.

I'm going to cut through most of the rhetoric ♥♥♥♥♥♥♥t that I post in my other reviews and come out and drop any pretense of trying to contain myself:

This ♥♥♥♥ is hard. It's like, Dark Souls hard. It's like the cartoony anime version of a sick hell. To put it in perspective, when I reviewed Fortune Summoners, there were times where I wanted to throw my controller across the room because it was hard, and Chantelise makes that game look like Hello Kitty Island Adventures.

The game starts off easy enough: You control Elise, flowing through fields, dodging, slicing up slimes, collecting money. Easy and fun. Then you go to your first dungeon. Not too bad, not too bad. Then you go to the next room, and you die. Then you try again, and die, and again, and die, and die, and die and die. THEN, you finally get through the first dungeon and you're like "Well that must not be too bad..."

And then you die again and again until death becomes a hilarious release. I found myself intentionally dying on PURPOSE sometimes because I just knew, "Whelp, I don't have enough health to beat the next room, might as well die and start over." Yeah, it's that bad.

In fact, there are no words that I can properly use to explain the difficulty of the final boss. I remember spending about 5+ hours with the cat statue grinding so much money to buy as many of those stupid vitamin waters just to boost my HP by a fraction, just to make that fight easier and it STILL sucked beyond all comprehension...which thus lead me to ultimately put the game down and walk away from it for nearly a year.

So, I went back and tried again - what the hell was I thinking? I mean seriously? Oh well, time to fire up the 1980's grind sound track and get to work. About 100,000 PIX and several 'treasure hunting adventures' I was finally ready to beat the game. Too bad the boss didn't agree. I did it, but man..It'll give me nightmares. You get the idea.

That being said, I do want to caution anyone thinking of purchasing Chantelise, *especially* if you've already played Recettear:

This is a *very* recycled game.. The enemies, some of the graphics, the sounds, it's the same as Recettear. Actually, it seems like they probably made this game first, so Recettear is the one recycling, but that game is more fun and more successful, so I am going to try and think the other direction (even though I know it's probably incorrect).

At the end of the day, if you like a challenge (no really, I mean A CHALLENGE) and you see Chantelise on sale, it's a pretty fun and interesting 3D action oriented JRPG. Voices and art are cute. Bring a stress ball though, you'll need it.
Behulpzaam? Ja Nee Grappig
{ANS}Wolf1994
( 0.9 uur in totaal )
Geplaatst: 29 april
Really good hack and slash. Be careful not to let your health gauge run low.
Behulpzaam? Ja Nee Grappig
Next 2 You
( 8.0 uur in totaal )
Geplaatst: 17 april
Chantelise is nice if you want to play a game with relatively simple combat but one that isn't easy. The hard part comes from the fact that your healing is very limited at the start, and even later on it's still pretty limited. But it's fun, the dialogue is funny at times, and it's very relaxing to play. Great for just wasting some time. Especially if you want to do the 60 floor dungeon. I think it was 60 floors, and it took like 3 hours to complete. You die, you start over from the begining. However when you do story mode then you only need to complete every area once, then the doors will open and if you die you can just run straight through to there room you were at. The bosses have some different mechanics, so it's not just "punch it until it dies". Also it has cute anime girls. What more could one need from a game?
Behulpzaam? Ja Nee Grappig
Rorikon Nano Desu
( 17.9 uur in totaal )
Geplaatst: 15 april
This game is very frustrating, and I love that. I've played 15h and haven't finished it yet, additionally, I can already see some side content such as a survival dungeon (and the fishing minigame, I just love it XD).

Nice item (weapons, armor, etc) progression and combination of melee and magic attacks.

The only thing I wouldn't recommend is playing this game without a controller. It's worth the price.
Behulpzaam? Ja Nee Grappig
Foxlanders
( 1.3 uur in totaal )
Geplaatst: 2 april
It's worth a purchase I'd say if you like playing games on PC
Behulpzaam? Ja Nee Grappig
Marie Poppo
( 2.0 uur in totaal )
Geplaatst: 26 maart
cute character, oldshchool anime graphic, good game
Behulpzaam? Ja Nee Grappig
Tintuu~
( 9.9 uur in totaal )
Geplaatst: 25 maart
Imagine playing Dark Souls with no block and more magic.
The PC controls are basically the same.
Behulpzaam? Ja Nee Grappig
Jean
( 19.9 uur in totaal )
Geplaatst: 6 maart
My review for this little nice game:

Positive:
+ crossover Pixel + RPG + beam em up + Retro
+ nice feeling while playing
+ nice short dungeons
+ lot to do: training, survival dungeon, treasure hunting
+ funny dialogues
+ easy to understand story
+ short in between mix-beat-em-up rpg
+ easy gameoplay
+ interesting equipment mechanics
+ easy to control


Negative:
- minor bugs
- short


all in all its a decent short game. i strived to get all, without any trophies. so that game was fun. a solid 80% from me.graphics a minor detail but have a special kind of flair. please support this game :3
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
4 van de 4 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
5.7 uur in totaal
Geplaatst: 1 mei
Chantelise is a HARD game that was not really meant to be played on PC. You basically take on the role of a girl who needs to clear out regions and fight a final boss in a region. The story progresses after you finish a region and its boss and it seems like it was a well designed game, for the time when it came out. The gameplay itself is actually pretty fun and is generally smooth for the most part and the game is fun. I will highlight some key points, both good and bad, below.

My first point is with the keyboard optimization. Frankly, it is not too great. A and S are camera rotation, Up, Down, Left, Right are move, and Z,X,C,V are your abilities. It takes a while for you to get used to this scheme and there is not even an option to rebind the keys the way you want it to be. Furthremore,the bad part is how punishing the game is if you screw up your keys, especially if fighting a boss. That brings me to my second point.

My second point is that the game is really hard. The first few places and the tutorial were relatively easy so I was like okay thats fine. Then I died. I thought I died because I was being a little uncareful and that I was. But then I died again. And again. And again. And then I finally got to the boss for the first region. Let's just say that I died at least 10 times to that boss alone. Although I am not against games being hard, with the poor keyboard optimization, the game becomes relatively annoying when you die cuz you mispressed a key or was pressing D when you should have been pressing S (because typically with camera controls on keyboard without mouse optimization it is WASD with A being left and D being right).

My third point is that the game is simple to get into and understand. The controls and stuff, although not optimized well, are actually really simple to master and there are only a few combinations to be remembered with the spells. You have your basic attack, your jump and attack, your dodge, and your magic. Combine that all with lockdown and remove lockdown and you get a really simple control scheme which is actualyl really nice. The enemies are also self explanatory sometimes. To hit a flying enemy you have to jump attack. Each enemy has a health bar. Each enemy has an attack pattern. All your standard stuff but Chantelise does it pretty well.

Overall, good game but a little on the older side with poor optimization for PC. If I could have played this game with a mouse controlling the camera, it would have been a lot easier and better. But the game itself is fun and I would reocmmend this.

Rating: 7.3/10
Recommend: Under $3
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
35.3 uur in totaal
Geplaatst: 16 mei
It was one of the most beautiful, story rich, deep, emotional AND HARD games I've ever played in all my life. Not debunking other games, but this IS one of the games that really made me get into THAT FEEL that you can't just explain through words; even though the story is not large like most JRPGS. That mix of nostalgia and challenge combined with a good plot and well developed characters make you feel like you're sincerely part of the scenario. I'm really thankful for playing such a masterpiece.

Pros
- Really challenging and fun game
- The plot is so nice that will make you stuck to the game until the very last end
- Interesting and unique spell system
- The characters are well developed
- Wide space for strategizing when going through stages
- The artwork and the soundtracks are captivating
- Elise is such a cutie

Cons
- Really punishing game (not meant for casuals)
- The plot can make you cry like a little sh*t
- The bosses are unkillable and Archdevil is such a fata** motherfu**er that will make you throw your monitor in the toilet (GOD I HATE THAT GUY SO MUCH)
And the only real problem about the game:
- No sequel

Overall the game is extremely good but it will make you addict to it and then you'll realize that it doesn't have a sequel and you'll cry the fuc* outta it.

11/10 would play it again. Thank you so much for it, EasyGameStation
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
Aanbevolen
0.3 uur in totaal
Geplaatst: 1 mei
VERY nice game but not for casual players. =)
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
14 van de 14 mensen (100%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
Aanbevolen
5.2 uur in totaal
Geplaatst: 29 april
Ok - first of all, I don't know WHAT Steam is smoking because I've put at least 80 hours into this game, I swear. I played the hell out of it for like three weeks straight and then gave up on it cold turkey. Then, I attempted to play it again and it's like Steam reset my hours. Anyway, I finally beat Chantelise, so I can write my review for it.

I'm going to cut through most of the rhetoric ♥♥♥♥♥♥♥t that I post in my other reviews and come out and drop any pretense of trying to contain myself:

This ♥♥♥♥ is hard. It's like, Dark Souls hard. It's like the cartoony anime version of a sick hell. To put it in perspective, when I reviewed Fortune Summoners, there were times where I wanted to throw my controller across the room because it was hard, and Chantelise makes that game look like Hello Kitty Island Adventures.

The game starts off easy enough: You control Elise, flowing through fields, dodging, slicing up slimes, collecting money. Easy and fun. Then you go to your first dungeon. Not too bad, not too bad. Then you go to the next room, and you die. Then you try again, and die, and again, and die, and die, and die and die. THEN, you finally get through the first dungeon and you're like "Well that must not be too bad..."

And then you die again and again until death becomes a hilarious release. I found myself intentionally dying on PURPOSE sometimes because I just knew, "Whelp, I don't have enough health to beat the next room, might as well die and start over." Yeah, it's that bad.

In fact, there are no words that I can properly use to explain the difficulty of the final boss. I remember spending about 5+ hours with the cat statue grinding so much money to buy as many of those stupid vitamin waters just to boost my HP by a fraction, just to make that fight easier and it STILL sucked beyond all comprehension...which thus lead me to ultimately put the game down and walk away from it for nearly a year.

So, I went back and tried again - what the hell was I thinking? I mean seriously? Oh well, time to fire up the 1980's grind sound track and get to work. About 100,000 PIX and several 'treasure hunting adventures' I was finally ready to beat the game. Too bad the boss didn't agree. I did it, but man..It'll give me nightmares. You get the idea.

That being said, I do want to caution anyone thinking of purchasing Chantelise, *especially* if you've already played Recettear:

This is a *very* recycled game.. The enemies, some of the graphics, the sounds, it's the same as Recettear. Actually, it seems like they probably made this game first, so Recettear is the one recycling, but that game is more fun and more successful, so I am going to try and think the other direction (even though I know it's probably incorrect).

At the end of the day, if you like a challenge (no really, I mean A CHALLENGE) and you see Chantelise on sale, it's a pretty fun and interesting 3D action oriented JRPG. Voices and art are cute. Bring a stress ball though, you'll need it.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 180 dagen
30 van de 32 mensen (94%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Aanbevolen
339.9 uur in totaal
Geplaatst: 28 december 2015
Chantelise is an overlooked game by EasyGameStation. It was released in Japan 2006 and was localized in 2011, with the more popular game, Recettear: An Item shop Tale, by the translation company, Crape Fulgur.

In a nutshell: the game is an action RPG with some magic thrown into the mix. There are times where the game can be a little unforgiving. Stay calm, reflect on what happened, and try again.

Controls: Simple. Attack, jump, dash(Attack + jump), lock-on, and magic. The longer you hold down the back button, the more gems you use. Everything is explained in the tutorial. I recommend using a controller. If you don't have one, don't worry, the game has full kayboard controls. Though you might have a slightly harder time getting use to the controls. The config allows you to map your own buttons. If you really want to, you can play with a steering wheel.

Plot: It's a witch hunt. Everything is explained in the introduction.

Review: It's a cute anime RPG with an enjoyable story. The artwork throughout the game is wonderful. If you've played Recettear, you'll recognise quite a number of textured used.

The game may be a bit difficult to get the hang of. You've got a small health bar and the enemies hit hard. For some, the 2D sprites in a 3D environment may seem confusing to judge hitboxes. You'll spend quite some time getting use to the controls and enemy movements. The magic system works in reverse order; the last gem picked up will be the first gem consumed. Play around with magic; different magic combinations have varying results. The first gem above Chante is the main gem, and the gems around Elise feet are the support gems. It's confusing at first.

Treasure can be sold to purchase health boosts and equipment. However the prices double every purchase, directing players to get better at the game or farm for a ridiculously long time in order to farm enough pix(money) to afford the next item.

As the story unfolds, you'll have access to more magic and equipment slots. You'll also encounter tougher enemies that have more health and hit harder. Learning to avoid damage early will help along your adventure. Every boss has a unique feel to them. Well... unless you count mutual hatred. When the game gets tough, and you feel like an area is far too difficult to handle currently, take a breather, and take it slow. Going in wth a clear mind helps with observing your opponents movements. There is one hidden treasure in each room / area of the dungeon. Something to reward explorers.

Lets wrap this up: The game is challenging and you need to get good. If you're someone who gets easily frustrated at failure then this game may not be for you.

Tips:
  1. Save often.
  2. Time Attack DOES NOT progress the stroy. It is a good way to practice.
  3. Observe your opponents. Avoiding damage is a good thing.
  4. Learn from your mistakes, and gear up accordingly.
  5. Use magic to help clear areas or deal with tough enemies. Super Armour reduces damage and prevents damage knockback.
  6. Hidden Treasure may help along your travels. Try asking the monk in town.
Try not to spoil the game by looking at a guide unless you really get stuck.

As for why I have an absurdly high playtime on record: I have my reasons.
Was deze recensie nuttig? Ja Nee Grappig
30 van de 42 mensen (71%) vonden deze recensie nuttig
28 mensen vonden deze recensie grappig
Aanbevolen
7.0 uur in totaal
Geplaatst: 28 december 2015
If Dark Souls was a spiritual sucessor to Demon's Souls, Demon's Souls is the spritual sucessor to Chantelise.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
104 van de 113 mensen (92%) vonden deze recensie nuttig
Aanbevolen
1.7 uur in totaal
Geplaatst: 23 september 2014
This game was released in 2006 by EasyGameStation at the Comiket in Japan. The same group that made Recettear An Item Shop's Tale. It was translated and brought to Steam by Carpe Fulgur in 2011.

In this game you play a little anime girl with her fairy sidekick sister. You adventure through dungeons, defeating enemies with sword and magic attacks. Of course this reminds you of Zelda and it plays a bit like one. It focuses much more on combat though, akin to a Ys-type of game. The game features a blend of 2D sprites in a 3D world, which works surprisingly well. I had some issues with aiming in the beginning, but that worked itself out after a while.

The magic system is the central part of the gameplay. You use different colored gems to cast fire, water, wind and earth spells. These gems are used in the order you pick them up from the ground, but when you hold the cast button longer you use up to three gems at once. This way various different colored gems can be combined and produce different spells. This make for quite the deep system and keeps the combat interesting. ♥♥♥♥ earth though. Those gems are worthless.

There are no levels, so you only improve through your items. This makes the game faster and removes the grind you have in typical JRPGs. Upon death a Game Over screen pops up, but you just respawn at the town, which makes dying forgiving. That is needed though, because you will die a lot.

I actually had a lot of fun with the story, especially the characters. I don't know if it is thanks to the translation or source, but there are some really funny lines in there. I recommend this game, if you like some oldschool dungeoning.
Was deze recensie nuttig? Ja Nee Grappig
529 van de 713 mensen (74%) vonden deze recensie nuttig
105 mensen vonden deze recensie grappig
Aanbevolen
15.1 uur in totaal
Geplaatst: 13 december 2014
10/10 Like Dark Souls but with lolis
Was deze recensie nuttig? Ja Nee Grappig
89 van de 111 mensen (80%) vonden deze recensie nuttig
14 mensen vonden deze recensie grappig
Aanbevolen
19.0 uur in totaal
Geplaatst: 29 november 2013
I kill monsters by throwing my older fairy cursed sister attached to my fishing pole using her as bait 10/10 would abuse my sister again.

I've been playing it, the controls could be a lot better but it fortunately has a gamepad config and I think it's great so far! Characters are really enjoyable and cute, the gameplay is challenging, story is entertaining. Honestly I'm a big dope for cute things and rpg games, it reminds me of the orcarina of time but with 2d characters in a 3d environment. I hope I helped! DANK

I have to say, I've been playing this and I keep coming back for more. A review below me says "it's aged a little" so what? Does that mean story and gameplay isnt fun anymore? Seriously I grow to love the characters, gameplay, and story more and more every min. I dub this an instant classic for me. The developers other games are also very fun and enjoyable as well. Please support this game. Like i said, the only flaw is the controls, but really get a gamepad its well worth it for other games as well. It's like what, 10 bucks out your pocket for something useful for many other games, don't over look this incredibly fun and enjoyable game, it is well worth 10 dollars.

My control scheme is (xbox controller) a to jump, right trigger to attack, x to target, left trigger for magic and of course the joysticks are camera and movement. DOUBLE DDANK

I got up to the final boss, I'm not sure what the producers were thinking... Seems I have to 'level' a bunch to beat it from what other people are saying, but I have a lot of hours down... Hmm.. I strike this as a problem since the only way to really level your character would be to buy things and hp, I believe there should have been a few different ways to upgrade the hitpoints. Getting money is a little slow also so eh, unless there is another way that I'm not seeing, but oh well I play my way. TRIPLE DDDANk cuz ye

Update - my friend has 49 hours on the game and hasn't beaten it
Was deze recensie nuttig? Ja Nee Grappig
42 van de 49 mensen (86%) vonden deze recensie nuttig
Aanbevolen
13.4 uur in totaal
Geplaatst: 2 november 2014
Reminds me a one of the Japanese action RPG from PS1. We don't see this often enough, and that's a shame.

Now, indeed this game is bit hard to control if you are not use to it, but you can map it from game folder. Go to local game folder, open Steam\Steamapps\common\Chantelise and you can configure the control from there.

I used this mapping- ←→↑↓for movement, A for attack, S for Jump, D for dash, F for lock-on, left Shift and space for camera angle. Trust me, this works like charm.

Now on to the game. I loved it. I beat it, and I still play it from time to time. Stroyline isn't much deep and straight forward, but it's charming and easy to play. English translation is bit cheesy though- I played it on Japanese because... I am. It's almost like a mixture of Xenogears, Mario, and Zelda. Fun beat'em up, less puzzle.
Only downside that I can think about is that the dungeon is very simple and only one-way direction. All you have to do is to defeat all enemies and unlock the gate, rinse and repeat. The boss battle is more fun. You have to figureout the pattern of the movement, and find the weakpoint. This part tends to be more like Zelda.
You will also unlock few more things, like having magic on your sword. Charge attack will release the magic with several different ability, and I thought that was fun.

Anyway, I would recommend this game, especially if you like doujin games. You won't be dissappointed.
Was deze recensie nuttig? Ja Nee Grappig
25 van de 32 mensen (78%) vonden deze recensie nuttig
Aanbevolen
3.9 uur in totaal
Geplaatst: 2 april 2014
Really fun game. I was recently gifted this and Recettear, and when I'm done crying because I never get further than the third week in Recettear I come play this. Similar art styles, similar fun.

That and I pretend I'm an adventurer working for Recette.

Give the demo a go, it's not for everyone, but being my first games of this type I would be lying to say I haven't had a lot of fun.
Was deze recensie nuttig? Ja Nee Grappig
66 van de 105 mensen (63%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Niet aanbevolen
1.2 uur in totaal
Geplaatst: 29 december 2013
It's charming and I genuinely want to like this game, but it would be a great understatement to say that there are "a few camera angle issues".

In fact, the camera angle issues provide a quite insightful perspective about how bad something has to be in order to make a game unplayable. It teaches you your limits of tolerance for certain flaws (e.g. bad graphics, questionable textures, odd monsters you may have seen recycled from/also featuring in Recettear) and scales these grievances nicely from 0 to Chantelise Camera Angles.

It's the kind of game you install, play with the determined mindset that you *will* like it, find you simply can't after an hour, then uninstall. Save yourself the pain. Don't buy this game.
Was deze recensie nuttig? Ja Nee Grappig
25 van de 34 mensen (74%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
13.2 uur in totaal
Geplaatst: 8 januari 2015
Quick Summary
Less forgiving than Dark Souls.

Ten times more fun than Dark Souls.

Purchase Verdict: Yes

Points of Interest

-Some people have complained about the difficult camera controls: I originally had an issue with this, but after rebinding the camera controls from A+S to A+D, I had no problems.

-The game has a great story line (I'm currently on the final bosses.), beautiful art, and an amazing sound track

-This game can be extremely hard, and it takes a lot of strategizing and understanding how each spell and equipment works. However, once you make progress, it is extremely satisfactory and rewarding.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 17 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
12.2 uur in totaal
Geplaatst: 25 juni 2015
Fun little hack 'n slash. Lots of people call it an RPG, but that's simply because it's Japanese. It's a hack and slash through and through. Maybe not worth the $10 price tag, but worth a playthrough if you can get the Fulgar collection on sale.

+ Very challenging. I'd like to say it's 70% good design, and 30% poor design. The good design stems from the different ways you have to approach different enemies and how to handle them when they're attacking from all around.
+ Graphics are charming, although lackluster. It's a 3D game with 3D bosses and 2D items, characters, and enemies that always face the screen. Graphics are reminiscent of Doom's 2.5D rendering, if that makes more sense. The pixel art is nice, character illustrations are generic anime caricatures which don't insult the eye too much.
+ A fishing minigame exists for those of you who want a Japanese game with lots of grind. I never bothered with it.
+ Lots of secrets in each level.

- Maybe too challenging, and not in a good way. As I said before, the challenge is 30% poor design; that stems from ♥♥♥♥♥♥ magic stone mechanics, poor hitboxes that stem from having 2D sprites represent 3D characters, and no immunity after getting stunned, meaning a boss can basically one-hit you if you get hit by some unavoidable attacks.
- The magic stones aren't implemented very well.
It works like this: There are 4 kinds of stones and 6 slots. You can use one stone, two stones, three stones, or four stones at a time for obviously more powerful attacks if you use more stones. However, you're locked out of the higher-tier powerups if you pick up a random permutation of stones - you can't use two blue stones and one green stone to heal, for example, you'll just end up firing the two-blue-stone attack while wasting a green stone. This can be frustrating when battling an enemy since the button to pick up stones happens to be the same one you use to attack, meaning you can ♥♥♥♥ yourself over with stones when you need to heal.
If you want to drop stones, you hold the cast magic button for five seconds. It's a pain in the ♥♥♥ and not viable when you're in a tight spot.
Also, stone drops are random every time you hit an enemy. This means that you have to rely on the RNG to give you a good set of stones, especially when you're fighting a boss and you desperately need blue stones to heal.
- The music is so ♥♥♥♥ing horrendous. I played the kazoo version of Armstrong's boss theme from the MGR soundtrack during the final boss's final form and it was actually better than the in-game music.
- The story sucks and the final boss is anticlimatic. For ♥♥♥♥'s sake, you don't even SEE the witch, let alone fight her.

Despite its flaws, it's a fun game if you're man enough to be the little girl.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
22.4 uur in totaal
Geplaatst: 27 juli 2015
Alright I suppose I should give this game a review. First off: I loved it. Great game from beginning to end.

Music: Great soundtrack. The opening theme and the credits music were probaly my favorites.

Gameplay: The gameplay (in terms of combat) consists of three important parts: melee attacks, dodging, and the magic system. The melee attacks have one button with varying damage and the occasional critical hit. Dodging is done by pressing the jump button and attack button at the same time. It is crucial that you git good at this. And the magic is definitely where it shines. The magic works by collecting gems dropped by enemies and combining them to activate spells. The obvious spells the game tells you about all include using a certain amount of the same gem, but I found a few other combinations one if which was a lasting poison effect. I of course forgot how to do this really fast.

Controls: The game begs to be played with a gamepad. Use one, or else. I didn't even touch the keyboard controls.

Story/characters: A big part of why I loved the game. I enjoyed it throughly and loved the characters. It is well written and has some serious moments mixed in with a good sense of humor. The story is shared in the visual novel style with sections of dialougue and Japanese voice acting accompanied by character portraits and the occasional cut scene as well image. If you don't like reading then learn Japanese. Or just don't play it. I wouldn't suggest that though.

Flaws: It suffers from the same issue that all RPGs do: The Grind. You WILL need to grind. Of course this is expected when it comes to RPGs, but a heads up those of you who can't stand it. Also you may lose the will to continue. This game has been compared to Dark Souls in terms of difficulty. In fact some say it's harder. I have never played Dark Souls, but I can tell you that if I didn't love the game so much I would have given up. There were many points when I just hit a wall, but my drive to win, win, WIN kept me grinding and improving. There is a luck component though because gem drops are completely random and you can't use the ones you pick in any order you want either. You have to use them in the order you picked them up.

So all in all, if you love RPGs and have a playlist of motivational Shia Labeouf videos you'll find this game Gr8 m8 8/8.
Was deze recensie nuttig? Ja Nee Grappig
37 van de 60 mensen (62%) vonden deze recensie nuttig
23 mensen vonden deze recensie grappig
Aanbevolen
4.4 uur in totaal
Geplaatst: 2 januari 2015
I beat the ♥♥♥♥ing crab. I'm done. 10/10
Was deze recensie nuttig? Ja Nee Grappig
15 van de 21 mensen (71%) vonden deze recensie nuttig
Aanbevolen
16.2 uur in totaal
Geplaatst: 13 april 2014
Wonderful game that includes dungeon crawling, hack and slash, and interesting story line. The graphics are nice and use both 2d sprites and 3d models. If you've played Recettear: An Item Shop's Tale you will see some familiar items(under different names).

I had no problem with the controls, although navigating the gap jumps in later levels took some time with a keyboard. To progress through the level stages you must defeat every monster in the area to unlock the exit. If you have beaten the stage and die it will still be unlocked up to that point you died when you rush back through a level.
As for the plot- it was interesting and kept me playing when the grinding for gold got old. Did I mention you have to grind? A lot? When you kill enemies the power in their blood can crystalize from your sisters' fairy dust, dropping a gem you can use as a magic attack ( the amount you can combine increases with game progression to a total of 4). You can combine the effects of gems to deal massive damage to enemies with that inherent weakness (though doesn't really apply to anything but large creatures and bosses). Other things that can drop are your standard metal currencies (ranging from copper to gold) or an item of no use, but value for resale at a shop.

There are, however, few shops in the game, but you are highly dependent on them if you would like to progress easily and faster. When you buy something from a shop the purchace price of that item goes up and stays that way regardless if you resell. Your character has item slots where you can equip specific items of various worth. If you want to do more magic damage with literally no defense no one is stopping you.. except the limited item slots. There are 4 item slots in total and the only way to unlock them is to progress through the story. As I said before you can equip anything equipable item you like in these or none at all, but there is a catch. If you go full magical power with no defense and decide "Why spend all that money on health upgrades?" you had better be a good dodger, because there is one thing in this game that is too horriffying to deal with...

When you get somewhere below 50% health you'll start to hear a high pitch incessant beeping to indicate that you are in fact dying. It does not stop until you get above that 1% difference of dying and not dying. You will innevitably die though and may have to run through a level a couple times to figure what you're dealing with boss wise. That noise will become the reason you do not want to lose health and the motivation to strive to complete the level. If you like the mystical soundtrack you might be encouraged to keep the game unmuted and hope, to whatever the hell you may pray to, you don't get below that threshold.
If you do get below you cannot easly heal yourself by the process of attacking things alone. You can gain health from food items randomly dropped by monsters and found in crates/barrels or through a specific gem combination that I won't mention(cruel right?). I have to say though I didn't figure out I could heal with a gem combination(though you cannot use the combination till later in the game hint hint) untill the last level and the face palms were plenty that day.

All in all an interesting game and I recommend it to anyone who enjoys grinding with plot on the side. It feels amazing to plan things out and rush through the levels- dodging monsters that dot the map, and finally reach that boss room you've been trying to clear for the last half hour. Side strafe, and take down all that appose you.
Was deze recensie nuttig? Ja Nee Grappig
40 van de 69 mensen (58%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
3.5 uur in totaal
Geplaatst: 24 juni 2014
If you wanted Recettear, you would just play Recettear.
This game seems to be a prototype for Recettear in a lot of ways. For instance, while the game utilizes a 3d perspective, it all feels very clunky and disorienting when the charcter model is 2d and moves in a 2d way. It has that sort of early PS1 feel to it which puts me off. Carpe Fulgur seemed to grasp that this would work better in a 2d top-down perspective like in Recettear and bam, they made a superior game.
The combat is not as varied as in Recettear either. You control the same person throughout the story attacking with the same three-hit melee combo. There also is a magic function which depends on the crystal pickups you got from enemies, but it all feels very stiff since you have to cast it in the exact order you pick up, giving you little choice between what spells you would use.
I wish I liked this game. I wish I did, but it has too many shortcomings in the combat system and tries to combat it with a 3d perspective that feels lacking in comparison to today's visuals.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 23 mensen (65%) vonden deze recensie nuttig
Aanbevolen
17.4 uur in totaal
Geplaatst: 25 augustus 2013
It's kind of like the dungeons in Recettear, but there's a different magic system and the world is more 3D. It's also pretty challenging, so give it a try if you like hard games.
Was deze recensie nuttig? Ja Nee Grappig
10 van de 14 mensen (71%) vonden deze recensie nuttig
Aanbevolen
9.2 uur in totaal
Geplaatst: 2 juli 2014
Chantelise is a very simplistic action-RPG with PS1-era graphics and bare-bones gameplay. So why am I recommending it?

Well, beyond the charming art style for the characters and the low price of the game, there's something endearing to me about a game that knows its limitations and doesn't try to overstep them. Unfold an engrossing story across many chapters that is cute, amusing, and at times even upsetting. There are lots of thematic similarities to Recettear, and fans of that game will find a lot to enjoy here.

The English localization by Carpe Fulgur is very well done and translates the original Japanese game faithfully and naturally, and the game runs fine even on the most pathetic hardware available today. Gamepad and mouse/keyboard are both acceptable, although I'd actually recommend skipping the gamepad for this game as it makes no use of analog input (it plays great on an SNES pad, for example.)

The only warnings I'd give about this game are the grueling difficulty at first (don't give up!), the somewhat grindy nature of the progression, and the relatively short length. It's a good bit of fun for the duration, though, and makes a nice "I don't feel like playing anything else right now" game. Has a good bit of replay value too!
Was deze recensie nuttig? Ja Nee Grappig