Een wispelturige actie-RPG van de makers van de alom bekende Recettear ~ An Item Shop's Tale. Koop alvast voor 5 augustus en bespaar!
Gebruikersrecensies: Grotendeels positief (306 recensies)
Releasedatum: 29 jul 2011

Log in om dit spel aan je verlanglijst toe te voegen of om deze als niet interessant te markeren

Chantelise - A Tale of Two Sisters kopen

Pakketten die deze game bevatten

Carpe Fulgur Collection kopen

Bevat 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

Door curatoren aanbevolen

"Feels remarkably close to games of the PSX era, Chantelise's cute 2D sprites in 3D environments mesh well and gameplay is classic and unadulterated."

Over dit spel

Vijf jaar geleden veranderde de vloek van een heks onder een rode maan Chante in een fee. Nu zoeken zij en haar zus Elise een manier om haar weer terug te veranderen in een mens, en tijdens hun reis stuiten ze op een bepaalde stad, die het thuis is van meerdere dichtbijgelegen ruïnes, een eigenaardige winkeleigenaar die Aira heet, en een vreemde waarzegger die zichzelf Elma noemt. Zou deze plaats de oplossing kunnen hebben om Chante weer normaal te maken? Of zal het naar meer antwoorden leiden dan onze twee zussen ooit hadden willen weten?...

Belangrijkste onderdelen

  • Een actie-RPG voor de PC met een klassieke stijl!
  • Een schat om te vinden in elk gebied!
  • Creatieve baasgevechten om de speler uit te dagen!
  • Volledige controllerondersteuning, waaronder volledige Xinput-trigger en rechterstick-cameracontrole-ondersteuning!
  • Vijf hoofdkerkers, plus twee bonuskerkers! Uren en uren aan gameplay!
  • Sportvissen! Met verzamelbare vissen!

Systeemeisen

    • Besturingssysteem: Windows XP/Vista/7
    • Processor: Pentium 4 1,7 GHz of Athlon XP 1700+ (of een vergelijkbare processor)
    • Geheugen: 256 MB RAM (512 MB aangeraden voor Windows Vista en 7)
    • Videokaart: DirectX 8.1-compatibele videokaart van welk type dan ook met minstens 64 MB videogeheugen; Getest met NVIDIA en ATI (Intel Integrated Graphics ouder dan de Intel HD-serie niet aangeraden)
    • DirectX®: 8.1 of hoger
    • Harde schijf: 450 MB
    • Geluidskaart: DirectX 8.1-compatibele geluidskaarten
Nuttige klantrecensies
449 van de 595 mensen (75%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
15.1 uur in totaal
Geplaatst: 13 december 2014
10/10 Like Dark Souls but with lolis
Was deze recensie nuttig? Ja Nee Grappig
83 van de 89 mensen (93%) vonden deze recensie nuttig
1.7 uur in totaal
Geplaatst: 23 september 2014
This game was released in 2006 by EasyGameStation at the Comiket in Japan. The same group that made Recettear An Item Shop's Tale. It was translated and brought to Steam by Carpe Fulgur in 2011.

In this game you play a little anime girl with her fairy sidekick sister. You adventure through dungeons, defeating enemies with sword and magic attacks. Of course this reminds you of Zelda and it plays a bit like one. It focuses much more on combat though, akin to a Ys-type of game. The game features a blend of 2D sprites in a 3D world, which works surprisingly well. I had some issues with aiming in the beginning, but that worked itself out after a while.

The magic system is the central part of the gameplay. You use different colored gems to cast fire, water, wind and earth spells. These gems are used in the order you pick them up from the ground, but when you hold the cast button longer you use up to three gems at once. This way various different colored gems can be combined and produce different spells. This make for quite the deep system and keeps the combat interesting. ♥♥♥♥ earth though. Those gems are worthless.

There are no levels, so you only improve through your items. This makes the game faster and removes the grind you have in typical JRPGs. Upon death a Game Over screen pops up, but you just respawn at the town, which makes dying forgiving. That is needed though, because you will die a lot.

I actually had a lot of fun with the story, especially the characters. I don't know if it is thanks to the translation or source, but there are some really funny lines in there. I recommend this game, if you like some oldschool dungeoning.
Was deze recensie nuttig? Ja Nee Grappig
36 van de 41 mensen (88%) vonden deze recensie nuttig
13.4 uur in totaal
Geplaatst: 2 november 2014
Reminds me a one of the Japanese action RPG from PS1. We don't see this often enough, and that's a shame.

Now, indeed this game is bit hard to control if you are not use to it, but you can map it from game folder. Go to local game folder, open Steam\Steamapps\common\Chantelise and you can configure the control from there.

I used this mapping- ←→↑↓for movement, A for attack, S for Jump, D for dash, F for lock-on, left Shift and space for camera angle. Trust me, this works like charm.

Now on to the game. I loved it. I beat it, and I still play it from time to time. Stroyline isn't much deep and straight forward, but it's charming and easy to play. English translation is bit cheesy though- I played it on Japanese because... I am. It's almost like a mixture of Xenogears, Mario, and Zelda. Fun beat'em up, less puzzle.
Only downside that I can think about is that the dungeon is very simple and only one-way direction. All you have to do is to defeat all enemies and unlock the gate, rinse and repeat. The boss battle is more fun. You have to figureout the pattern of the movement, and find the weakpoint. This part tends to be more like Zelda.
You will also unlock few more things, like having magic on your sword. Charge attack will release the magic with several different ability, and I thought that was fun.

Anyway, I would recommend this game, especially if you like doujin games. You won't be dissappointed.
Was deze recensie nuttig? Ja Nee Grappig
22 van de 32 mensen (69%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
4.4 uur in totaal
Geplaatst: 2 januari
I beat the ♥♥♥♥ing crab. I'm done. 10/10
Was deze recensie nuttig? Ja Nee Grappig
10 van de 11 mensen (91%) vonden deze recensie nuttig
12.9 uur in totaal
Geplaatst: 8 januari
Quick Summary
Less forgiving than Dark Souls.

Ten times more fun than Dark Souls.

Purchase Verdict: Yes

Points of Interest

-Some people have complained about the difficult camera controls: I originally had an issue with this, but after rebinding the camera controls from A+S to A+D, I had no problems.

-The game has a great story line (I'm currently on the final bosses.), beautiful art, and an amazing sound track

-This game can be extremely hard, and it takes a lot of strategizing and understanding how each spell and equipment works. However, once you make progress, it is extremely satisfactory and rewarding.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 23 mensen (61%) vonden deze recensie nuttig
9.0 uur in totaal
Geplaatst: 10 september 2014
Awesome game! I can play it for hours. It can get rather difficult and I haven't beaten the 2nd boss yet but It's worth playing! Simple rpg, cute characters and awesome gameplay!
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
7.2 uur in totaal
Geplaatst: 12 oktober 2014
Let me start off by saying if you DO NOT have a controller then I cannot recommend attempting to play this :P . It's a pretty fun game though with smooth combat and a very interest plot which is alot deeper than first glances may have you believe. One thing I really like about it is that each level has a secret chest and a time trial in each of them to give you more stuff! I love me some unlocks! It's not quite as adorable as Reccetear but then again not many games are :P
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
0.9 uur in totaal
Geplaatst: 4 januari
Excellent game.
10/10
Nice mix of 3D and 2D.
Controller Recommended.

Nice story in the beginning it really catches the player. Beautiful places to go. A very sweet soundtrack.
A little difficult depending on how you handle the game. Very great characters.
Was deze recensie nuttig? Ja Nee Grappig
81 van de 100 mensen (81%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
19.0 uur in totaal
Geplaatst: 29 november 2013
I kill monsters by throwing my older fairy cursed sister attached to my fishing pole using her as bait 10/10 would abuse my sister again.

I've been playing it, the controls could be a lot better but it fortunately has a gamepad config and I think it's great so far! Characters are really enjoyable and cute, the gameplay is challenging, story is entertaining. Honestly I'm a big dope for cute things and rpg games, it reminds me of the orcarina of time but with 2d characters in a 3d environment. I hope I helped! DANK

I have to say, I've been playing this and I keep coming back for more. A review below me says "it's aged a little" so what? Does that mean story and gameplay isnt fun anymore? Seriously I grow to love the characters, gameplay, and story more and more every min. I dub this an instant classic for me. The developers other games are also very fun and enjoyable as well. Please support this game. Like i said, the only flaw is the controls, but really get a gamepad its well worth it for other games as well. It's like what, 10 bucks out your pocket for something usefull for many other games, don't over look this incredibly fun and enjoyable game, it is well worth 10 dollars.

My control scheme is (xbox controller) a to jump, right trigger to attack, x to target, left trigger for magic and of course the joysticks are camera and movement. DOUBLE DANK

I got up to the final boss, I'm not sure what the producers were thinking... Seems I have to 'level' a bunch to beat it from what other people are saying, but I have a lot of hours down... Hmm.. I strike this as a problem since the only way to really level your character would be to buy things and hp, I believe there should have been a few different ways to upgrade the hitpoints. Getting money is a little slow also so eh, unless there is another way that I'm not seeing, but oh well I play my way. TRIPLE DDDANk cuz ye

Update - my friend has 47 hours on the game and hasn't beaten it
Was deze recensie nuttig? Ja Nee Grappig
25 van de 32 mensen (78%) vonden deze recensie nuttig
3.3 uur in totaal
Geplaatst: 2 april 2014
Really fun game. I was recently gifted this and Recettear, and when I'm done crying because I never get further than the third week in Recettear I come play this. Similar art styles, similar fun.

That and I pretend I'm an adventurer working for Recette.

Give the demo a go, it's not for everyone, but being my first games of this type I would be lying to say I haven't had a lot of fun.
Was deze recensie nuttig? Ja Nee Grappig
48 van de 77 mensen (62%) vonden deze recensie nuttig
1.2 uur in totaal
Geplaatst: 29 december 2013
It's charming and I genuinely want to like this game, but it would be a great understatement to say that there are "a few camera angle issues".

In fact, the camera angle issues provide a quite insightful perspective about how bad something has to be in order to make a game unplayable. It teaches you your limits of tolerance for certain flaws (e.g. bad graphics, questionable textures, odd monsters you may have seen recycled from/also featuring in Recettear) and scales these grievances nicely from 0 to Chantelise Camera Angles.

It's the kind of game you install, play with the determined mindset that you *will* like it, find you simply can't after an hour, then uninstall. Save yourself the pain. Don't buy this game.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 20 mensen (70%) vonden deze recensie nuttig
16.2 uur in totaal
Geplaatst: 13 april 2014
Wonderful game that includes dungeon crawling, hack and slash, and interesting story line. The graphics are nice and use both 2d sprites and 3d models. If you've played Recettear: An Item Shop's Tale you will see some familiar items(under different names).

I had no problem with the controls, although navigating the gap jumps in later levels took some time with a keyboard. To progress through the level stages you must defeat every monster in the area to unlock the exit. If you have beaten the stage and die it will still be unlocked up to that point you died when you rush back through a level.
As for the plot- it was interesting and kept me playing when the grinding for gold got old. Did I mention you have to grind? A lot? When you kill enemies the power in their blood can crystalize from your sisters fairy dust, dropping a gem you can use as a magic attack(amount you can combine increases with game progression to a total of 4). You can combine the effects of gems to deal massive damage to enemies with that inherent weakness(doesn't really apply to anything but large creatures and bosses). Other things that can drop are you standard metal currencies(ranging from copper to gold) or an item of no use, but value for resale at a shop.

There are, however, few shops in the game, but you are highly dependent on them if you would like to progress easily and faster. When you buy something from a shop the purchace price of that item goes up and stays that way regardless if you resell. Your character has item slots where you can equip specific items of various worth. If you want to do more magic damage with literally no defense no one is stopping you.. except the limited item slots. There are 4 item slots in total and the only way to unlock them is to progress through the story. As I said before you can equip anything equipable item you like in these or none at all, but there is a catch. If you go full magical power with no defense and decide "Why spend all that money on health upgrades?" you had better be a good dodger, because there is one thing in this game that is too horriffying to deal with...

When you get somewhere below 50% health you'll start to hear a high pitch incessant beeping to indicate that you are in fact dying. It does not stop until you get above that 1% difference of dying and not dying. You will innevitably die though and may have to run through a level a couple times to figure out what you're dealing with. That noise will become the reason you do not want to lose health and the motivation to strive to complete the level. If you like the mystical soundtrack you might be encouraged to keep the game unmuted and hope, to whatever the hell you pray to, you don't get below that threshold.
If you do get below you cannot eaisly heal yourself by the process of attacking things alone. You can gain health from food items randomly dropped by monsters and found in crates/barrels or through a specific gem combination that I won't mention(cruel right?). I have to say though I didn't figure out I could heal with a gem combination(though you cannot use the combination till later in the game hint hint) untill the last level and the face palms were plenty that day.

All in all an interesting game and I recommend it to anyone who enjoys grinding with plot on the side. It feels amazing to plan things out and rush through the levels- dodging monsters that dot the map, and finally reach that boss room you've been trying to clear for the last half hour. Side strafe, and take down all that appose you.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 22 mensen (68%) vonden deze recensie nuttig
17.4 uur in totaal
Geplaatst: 25 augustus 2013
It's kind of like the dungeons in Recettear, but there's a different magic system and the world is more 3D. It's also pretty challenging, so give it a try if you like hard games.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 19 mensen (68%) vonden deze recensie nuttig
7.2 uur in totaal
Geplaatst: 14 december 2013
Really stylish action game, but its very difficult, lots of trial and error. Walkthru is almost required. Still I enjoyed my time with it, even though I couldn't finish it.
Was deze recensie nuttig? Ja Nee Grappig
33 van de 57 mensen (58%) vonden deze recensie nuttig
3.5 uur in totaal
Geplaatst: 24 juni 2014
If you wanted Recettear, you would just play Recettear.
This game seems to be a prototype for Recettear in a lot of ways. For instance, while the game utilizes a 3d perspective, it all feels very clunky and disorienting when the charcter model is 2d and moves in a 2d way. It has that sort of early PS1 feel to it which puts me off. Carpe Fulgur seemed to grasp that this would work better in a 2d top-down perspective like in Recettear and bam, they made a superior game.
The combat is not as varied as in Recettear either. You control the same person throughout the story attacking with the same three-hit melee combo. There also is a magic function which depends on the crystal pickups you got from enemies, but it all feels very stiff since you have to cast it in the exact order you pick up, giving you little choice between what spells you would use.
I wish I liked this game. I wish I did, but it has too many shortcomings in the combat system and tries to combat it with a 3d perspective that feels lacking in comparison to today's visuals.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 13 mensen (69%) vonden deze recensie nuttig
14.8 uur in totaal
Geplaatst: 5 juli 2014
Chantelise succeeds in telling a story in a way that you always want to see what happens next. So you end up playing "just one more" level. And to me, that is a sign of a good game. The story is catchy - and setting and characters aren't bad either. Art style is pretty. The music fits the game nicely, though otherwise the sounds are not that spectacular.

In my opinion, the difficulty level was ok. It starts rather easy and keeps getting harder as you progress. As you advance further in the story you must adapt to different situations. Another thing I liked about this game is that there are different ways to "build" your character, using different equipment and skills in different levels.

Only thing that really bugged me was the camera. Maybe I just didn't know how to control it properly, but the camera controls were awkward at times.

The translation from Japanese to English seems pretty good. At least I didn't spot any situations where dialogues would have been weird or illogical. Although there is very little voice acting, those have been kept in Japanese, which is a good thing in my opinion.

All in all, "Chantelise - A Tale of Two Sisters" is a fun game. Even after you finish the game there is still stuff to do! Also, if you have played "Recettear - An Item Shop's Tale", there is a lot familiar stuff for you to encounter, although the game itself is quite different.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 13 mensen (69%) vonden deze recensie nuttig
9.2 uur in totaal
Geplaatst: 2 juli 2014
Chantelise is a very simplistic action-RPG with PS1-era graphics and bare-bones gameplay. So why am I recommending it?

Well, beyond the charming art style for the characters and the low price of the game, there's something endearing to me about a game that knows its limitations and doesn't try to overstep them. Unfold an engrossing story across many chapters that is cute, amusing, and at times even upsetting. There are lots of thematic similarities to Recettear, and fans of that game will find a lot to enjoy here.

The English localization by Carpe Fulgur is very well done and translates the original Japanese game faithfully and naturally, and the game runs fine even on the most pathetic hardware available today. Gamepad and mouse/keyboard are both acceptable, although I'd actually recommend skipping the gamepad for this game as it makes no use of analog input (it plays great on an SNES pad, for example.)

The only warnings I'd give about this game are the grueling difficulty at first (don't give up!), the somewhat grindy nature of the progression, and the relatively short length. It's a good bit of fun for the duration, though, and makes a nice "I don't feel like playing anything else right now" game. Has a good bit of replay value too!
Was deze recensie nuttig? Ja Nee Grappig
7 van de 11 mensen (64%) vonden deze recensie nuttig
2.8 uur in totaal
Geplaatst: 24 december 2013
The game is, in my opinion, great. The game is pretty challenging and you may die a lot of time, but it is still worth buying considering the overall gameplay and storyline.

The story is funny and intriguing so you should be hooked on it. As for the gameplay, it's a lot of fun, even though it's difficult. So buy it. Now.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 11 mensen (64%) vonden deze recensie nuttig
11.8 uur in totaal
Geplaatst: 28 juni 2014
Definitely a sideways-thumb review. Can't give it a full endorsement since it's rather poor in spots, but at the same time I liked it enough to finish and do some extra stuff in it. Honestly, most of your enjoyment in this game will come down to how you like Carpe Fulgar's adaptation. If you liked how Recettear and Fortune Summoners read, you're in for more of the same and will have more fun with Chantelise.

The gameplay on the other hand is not so hot. Chantelise is a 3D dungeon-diving game with bland graphics, repetitive enemies, and some truly annoying audio (ugh, that low health indicator). As the game progresses, you can mix and match pick-ups for more diverse spells, but they're just kind of blah on the whole, both idea-wise and visually. Melee is also just kind of there and is incredibly simplistic.

One cool feature about the set-up of the game (go to dungeon, run through some floors and then fight boss) is that each floor has a hidden item that you can grab by completing some type of unique goal. I'd suggest just looking up the in-game hint in a guide and then figuring it out yourself rather than deal with how the game gives out clues, as you lose some of your max hp to acquire them. Some of the stuff you have to do to get the hidden treasure is pretty cool and shows a development team that cared about trying to make their game fun but just weren't up to snuff to do so.

The dungeons themselves aren't anything special, either design or art-wise. You do have to run a dungeon all the way from floor 1 to the boss floor to beat it, though after reaching a floor, you can choose to practice on it from the map, which is useful for getting ready for boss fights.

Technically, far from a great game, or even a a particularly good one for that matter, but the adaptation and looking for some of the hidden treasures did enough for me to enjoy my time with this game. I'd only fully recommend it to people that enjoyed the other adaptations Carpe Fulgur did or big-time fans of dungeon-running games.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 15 mensen (60%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 16 april 2014
Good game, but the controls are a bit messed up.

Examples: If you're using gamepad, then holding the "confirm" button will swipe through many of the conversations, which are gems and not meant to be skipped. Shoulder buttons are somehow allowed to be mapped to other functions (like attack, jump etc)- mapping a shoulder to one of these will break the in-game camera rotation.

Otherwise, pretty good, but I feel like they could've spent a bit more time on preparing this for steam. Last time I played this was using keyboard and the non-steam version. I do remember the game having these same problems back then and I had hoped they would've been addressed in one way or another.

If you can work past these problems, its a good game and reminiscent of Recettear (which was also translated by the same company who translated this game: Carpe Fulgur).
Was deze recensie nuttig? Ja Nee Grappig