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Faites l'expérience de la guerre en première ligne dans les bottes d'une nouvelle race de super-soldat dans ce jeu d'action à la première personne. Vous êtes le super-soldat qui doit contrecarrer les plans d'un régime totalitaire bien décidé à éradiquer le monde civilisé. Hong Kong, 2065.
Date de parution: 22 fév 2005
Tags populaires des utilisateurs pour ce produit :
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Acheter Project: Snowblind

À propos du jeu

Faites l'expérience de la guerre en première ligne dans les bottes d'une nouvelle race de super-soldat dans ce jeu d'action à la première personne.

Vous êtes le super-soldat qui doit contrecarrer les plans d'un régime totalitaire bien décidé à éradiquer le monde civilisé.

Hong Kong, 2065. Sous-Lieutenant Nathan Frost est un militaire ordinaire au sein d'une armée internationale appelée "La coalition de la liberté". A la suite d'une blessure majeure Frost subit une intervention chirurgicale critique et expérimentale. Le résultat est la transformation de Frost en une machine de guerre surhumaine.

Renvoyé au front, coincé en territoire ennemi, coupé de tout commandement et débordé de toutes parts, vous, et une poignée d'hommes, devez stopper l'armée rebelle qui menace de plonger le monde dans les abimes.

  • Combattez dans un environnement multi-joueurs (jusqu'à 16 joueurs) avec VOIP (voix portée par l'Internet).
  • Une grande variété de jeu : de l'action sur le champ de bataille aux missions d'infiltration.
  • Vous disposez d'un arsenal dernier cri : armes expérimentale, drones et autres gadgets. La combinaison de ces armes permet d'atteindre un sommet dans la qualité de jeu spécialement en mode multi-joueurs.
  • En mode multi-joueurs, il est possible de répartir les rôles pour la mise en œuvre des véhicules : conducteur / tireur.
  • Invisibilité, super-réflexes et capacités électriques vous donne un avantage certains sur le champ de bataille contre vos ennemis.
  • Dés la première minute vous êtes plongé dans un environnement bourré d'action.
  • 11 missions réparties sur 16 cartes vous font évoluer dans un opéra transformé en prison, un temple bouddhiste convertit en base militaire et dans les dédales urbains.

Configuration requise

    Minimum : IBM PC ou 100% compatible Microsoft Windows 2000/XP (Windows 95, 98, ME et NT ne sont pas supportés) Processeur Pentium IV 1.5 GHz (ou équivalent AMD Athlon XP), 256 MB de RAM système, 64 MB de mémoire vidéo, Direct3D 9.0, et Pixel Shader 1.1, Carte son 100% Compatible DirectX 9, 3Go d'espace disque, clavier et souris.

    Comme il est spécifié sur le boitier du jeu, les ordinateurs portables et les circuits graphiques intégrés peuvent fonctionner mais ne sont pas supportés. Si vous rencontrez un problème technique sur ce type de configuration le support technique Eidos ne pourra pas vous aider.

    Recommandée : Intel Pentium IV 2.4 GHz (ou équivalent AMD Athlon XP), 512 MB de RAM système, 128 MB de mémoire vidéo, Direct3D 9.0, et Pixel Shader 2.0

    Circuits supportés :
    séries nVidia GeForce 3Ti/4Ti/FX/6000 - Remarque : la série des GeForce MX n'est pas supportée. ATI Radeon 8500/9xxx ou supérieure.

Évaluations intéressantes des utilisateurs
16 personne(s) sur 21 (76%) ont trouvé cette évaluation utile
468 produits enregistrés
11 évaluations
5.6 heures en tout
Deus Ex Spinoff which should be called Deus Ex: Clan Wars. They think about making a MP version of Deus Ex but after failed Invisible War, forget about that beginnings and make a game in other universe. But better talk about gameplay.
Do ever dreamed about more linear deus ex ? Do you tired of leveling up ♥♥♥♥, and SWIMMING SKILL ? You just want shoot arses and use AUGMENTATION. So project: snowblind is just for you! Its linear FPS with AUGMENTATIONS and great storyline.You can play out any mission with rush\stealth\predator playing style and its not even frustrating! Sadly that Singleplayer is pretty short and Multiplayer is dead, but really great experience for any who loves FPS as a genre and vent shafts.

I never asked for this.
Posté le : 2 mars 2014
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
80 produits enregistrés
4 évaluations
4.1 heures en tout
7/10 Solid, middle-of-the-road shooting goodness. Not going to set the world on fire, but the special abilities are certainly fun, even if a handful of the weapons and abilities feel a little pointless. OK AI and gameplay, some amusing level design in places, mechs can be frustrating bullet sponges. Ignore the story, and the horrible cutscenes.

TL;DR the best kind of generic.
Posté le : 16 juin 2014
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
384 produits enregistrés
68 évaluations
4.6 heures en tout
Little brother of Deus Ex there, it didn't get the name but still have the spirit of it & feel like it.

It obvioulsy has some flaws and has a rather short length.

AI is dumb most of the time and it also get confusing in some scene but besides that, this forgotten gem is worth it, for all fans of action Sci-Fi game.
Posté le : 29 juin 2014
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
276 produits enregistrés
4 évaluations
12.1 heures en tout
Most fun I've had playing a game in a long time. This game has a unique blend of action, story, and shooting with a fresh Hollywood-like feel. Give it a try if you are into fast paced shooters that aren't your run of the mill simplified cod types of games(aka there is actually some substance to this game).
Posté le : 11 juillet 2014
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
590 produits enregistrés
27 évaluations
8.1 heures en tout
Project: Snowblind isn't going to go down as one of the great legendary FPS games, but it is a very good game for the $1.50 I paid for it. The structure of the game is that of your usual single-player fps campaign (beating a linear series of levels), but it does some interesting things that make it worth playing.

The combat in this game is excellent. Each weapon is interesting and fun to use, but more importantly each weapon is useful for different types situations, meaning you'll be switching which one you use frequently. Furthermore, they all retain their usefullness throughout the campaign, meaning you won't be lugging around a bunch of useless weapons by the time the endgame rolls around. Each weapon also has an alt-fire, which expands their possibilities even more.

This game started off as a spin-off of Deus Ex, and even though the final product no longer shares that title or universe (and doesn't have any rpg elements, being a pure FPS), it does let you use the same of type nano-augmentations to give you the upper hand in combat. This ranges from making your self invisible, to shooting electric bolts, to becoming completely invulnerable. These augmentations let you try a variety of different strategies for approaching each battle and did a great job of spicing up the game (although I did find myself using the invulerability one pretty much exclusively it was made available). Also like Deus Ex, there is also a hacking element. You have a device called the "icepick" that lets you fire a dart onto anything that's hackable and then take control of that thing remotely. This allows you to take control of turrets and mechs, and using them to turn the tables on the enemies is hilarious and awesome.

The last thing in terms of gameplay I want to bring up is that the level design is excellent. Even though the levels are mostly linear, each area gives you a handful of options and alternate routes, meaning you could go in guns blazing, or you could try to find a sneakier path and do things stealthily. Overall, the gameplay is Project: Snowblind's strongest point, as the weapon design, level design, and augmentations blend together brilliantly.

Despite the excellent gameplay, there are a handful of areas Project: Snowblind falls short in, some of which were detrimental to my enjoyment of the game, some not so much. The biggest issue I had with this game is that the saves are handled using manual checkpoints you must find and activate within the level, as opposed to being able to save where you want or using automatic checkpoints. Normally, I don't mind checkpoints too much, but Project: Snowblind only has one or two of these points per level, meaning that if you die, you usually have to replay much more of what you just did than is desirable (usually about 7 or 8 minutes worth). What's even worse is these checkpoints are sometimes hidden in obscure, out of the way places and in some levels I couldn't even find them despite the game having a feature telling you what direction you should be heading to find them. These checkpoints really drag down the game, and whenever I found myself quitting the game, it was usually because I was tired of having to replay massive swaths just to retry one point.

On the technical side, Snowblind has a few glaring issues as well. I had the game crash on me several times during my playthrough. This was especially annoying because they usually happened once I finally overcame whatever section of the game I was stuck on (meaning I would have to replay that part yet again once I restarted the game). Annother annoying bug is that there is something wrong with the game's contrast, making everything look extremely washed out making stuff that's supposed to be black more of a gray. This seems to effect everyone's copy and I haven't found any kind of workaround or fix. Take a loot at the user posted screenshots on this game's Steam community hub, then compare them to the screenshots on the Store page, and you will see that something is very wrong. This is extremely annoying and even makes the game hard to look at in places, which is unfortunate, because you can tell the game has decent art direction and isn't supposed to look like this (videos I watched of the PS2 and Xbox versions seemed to be fine however). With that said, I was able to look past this and enjoy the gameplay (which again, is excellent), but this is something you should know about going in.

The storyline is a weak point as well, but it does have some merit. The overall plot is completely forgettable, basically serving as an excuse for you to shoot your way through each level (as an aside, nearly every cutscene contains a helicopter either destroying something or getting destroyed. This is not a problem). The most interesting thing about the storyline is that the big evil plot that you try to prevent is almost identical to one of the ending options from Deus Ex 1, but that's about it. With that said, the character themselves were actually pretty likeable and distinct, and there is some pretty good voice acting as well (the game also has a surprisingly decent sense of humor that pops up now and them). You won't care why you're fighting this war, but you will enjoy the company.

Overall, Project: Snowblind is pretty solid for a budget game, thanks to fantastic gameplay (even if it doesn't have much else going for it). I don't think I'll be playing through it a second time, but for $1.50, the ride was a fun one worth taking.
Posté le : 7 juillet 2014
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17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
172 produits enregistrés
96 évaluations
10.8 heures en tout
One of the best older FPS-games I ever played, due to the sheer number of weapons and attacks, ways to kill the enemys and deal with the missions it is nearly a sandbox game but gets really hard later on and challenges the player. Rarely had this much fun with an older FPS in recent years, worth the exploration, time and money!
Posté le : 10 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non